Halo 4 sells ~4 million copies, series hits 50 million

yea but it still has different weapon starts,sprint, hit markers,and they die faster overall.it doesnt feel like halo. you still dont find weapons on the map too.

The game is faster paced, more random (there are still power weapon pickups though), and the loadouts are similar to most modern military shooters, yes. Sorry if I don't believe that you have much experience with the game at all. Give me your gamertag and maybe I can check out your stats.
 
yea but it still has different weapon starts,sprint, hit markers,and they die faster overall.it doesnt feel like halo. you still dont find weapons on the map too.

Wow...the game is ruined because you can sprint and start out with different weapons? SMH.

So basically you want the same exact game as H1/2/3.
 
The actual quote:
source.

I should note that this isn't a literal profitability barrier, but just that if a franchise isn't trending toward 5+ million copies, EA finds the opportunity cost of making it unattractive since they can make the same kind of profits they do on 2-3 million copy games by just having cheap, successful mobile games like The Sims Free Play and The Simpsons: Tapped Out.

But yes, an LTD of 5+ million for a series with investment like Halo would definitely be a reasonable bar to want to keep making the games, since otherwise you could spend this same amount of money and potentially get something much larger.

That said, 4 million in a month pretty much guarantees an LTD above 5 million, but it might not get it back up to 10 million like Halo 3 did.
 
Good figures but there is no denying I feel that Halo will never reach the heights of Halo 3 again, Call of Duty just ate its lunch with a big part of that market.
 
The game is faster paced, more random (there are still power weapon pickups though), and the loadouts are similar to most modern military shooters, yes. Sorry if I don't believe that you have much experience with the game at all. Give me your gamertag and maybe I can check out your stats.
when i found out that it sucked i didnt play it anymore,makes sense huh?im not the only one saying the game is trash,just look at this thread.
 
How could people say Halo 4's sales @ 4 million in one month is low when the Christmas season hasn't even passed yet? It'll likely be 5.5-6 million before the end of the month.
 
Only for context, though. One isn't really "better" than the other.

The difference is 'sell-in' and 'sell-thru' - what we call 'sales vs shipped,' are, in essence internally, still sales. "Sell-in" (i.e. shipped) is a completely valid sales number, as retailers are publishers "costumers," and in many cases, more important to bottom line, if you're a publisher.

The distinction does need to be made when comparing two sets of data though - you shouldn't compare success on sell-in on one game vs. sell-thru on another (Though there is benefits to doing that, and it's done often, but I guess it's not really relevant for Sales Age). But that doesn't mean you should ignore or dismiss sell-in as a whole.
Thanks for saying it better than I could have!
 
343i definitely took some ideas from CoD, but H4 is still Halo, yes.

What would make it Call of Halo would be SWAT with ordinance drops.

Maybe, if there were ordinance drops that did this:

Allowed you to be the gunner on a Pelican that flew around the map.
Fired railguns from space onto the entire map.
Unleashed tons of 1 hit kill crawlers.
Etc, etc, etc.


Shouldn't we wait to see what the legs are like on this thing before crying about it.
 
Seems somewhat low, considering:

1. Installed base of 360 has increased substantially
2. It is the first numbered Halo since Halo 3
3. It is most probably going to be more front-loaded like almost all other major franchises released in recent times.
 
Wow...the game is ruined because you can sprint and start out with different weapons? SMH.

So basically you want the same exact game as H1/2/3.

That's the conundrum Bungie and now 343i was/is in.

CoD is massively successful. Any smart FPS dev would be wise to copy, at least, some of the more-popular CoD features. That's smart business. But the dev would also need to keep the Halo identity.

So do they try to appeal to the CoD crowd, or the hardcore Halo crowd? Staying the same (like Halo 3) would lead to stagnation, however. Personally, H4 is the most CoD-like that I want 343i to go
 
Maybe, if there were ordinance drops that did this:

Allowed you to be the gunner on a Pelican that flew around the map.
Fired railguns from space onto the entire map.
Unleashed tons of 1 hit kill crawlers.
Etc, etc, etc.


Shouldn't we wait to see what the legs are like on this thing before crying about it.

Exactly, there's not a single perk or ordinance drops that will ever grant a player an additional 5 kills much less 12. In Halo you get a streak of 10 and you are a golden god. You get a streak like that in COD every time you get a 7 kill streak.
 
Seems somewhat low, considering:

1. Installed base of 360 has increased substantially
2. It is the first numbered Halo since Halo 3
3. It is most probably going to be more front-loaded like almost all other major franchises released in recent times.

Doesn't seem as low when you consider that there is more competition in the market than when Halo 3 came out (CoD:MW came out two months afterwards and now dominates the market in the genre) along with the fact video game software in general has seen year over year declines. Increased install base doesn't mean that the increased base was purchasing a console to play Halo.
 
Straight up numbers like 4 million don't mean a whole lot. The install base has grown since Reach, so it's not surprising to see that it exceeded Reach. What would help a lot is seeing now many people owned a 360 during the first month of Halo 3, Reach, and now Halo 4, and then compare the game units to the install base.
 
Maybe, if there were ordinance drops that did this:

Allowed you to be the gunner on a Pelican that flew around the map.
Fired railguns from space onto the entire map.
Unleashed tons of 1 hit kill crawlers.
Etc, etc, etc.


Shouldn't we wait to see what the legs are like on this thing before crying about it.

Yeah, I get that. The ordinance drops are different.

But I'm sure what the other guy meant was that you, the player, get rewarded (ie, ordinance drops) for killing people, which is what happens in CoD. Go on a tear in a match, and now you have Overshield, or whatever.
 
Yeah, I get that. The ordinance drops are different.

But I'm sure what the other guy meant was that you, the player, get rewarded (ie, ordinance drops) for killing people, which is what happens in CoD. Go on a tear in a match, and now you have Overshield, or whatever.

It is different in another aspect as well (although MW3 had a similar set), it carries over after death, so camping is less likely to occur in order to gain a drop, and "tears" are not necessary to gain them. But yes, good players are rewarded (albeit randomly) more than bad players.
 
While indeed true, CoD still sells more on X360 than Halo does. It's also the #1 seller on PS3

EDIT: beaten

True, and their sales have declined as well. Still outsells Halo on the 360 of course, but I think people are reading into this a bit much. Software sales have been down across the board for most series, I'm kind of surprised it hit 4 million in the first month considering how closely they released it to Black Ops 2.
 
Straight up numbers like 4 million don't mean a whole lot. The install base has grown since Reach, so it's not surprising to see that it exceeded Reach. What would help a lot is seeing now many people owned a 360 during the first month of Halo 3, Reach, and now Halo 4, and then compare the game units to the install base.
Sales don't work like that.
 
I think the changes to the multiplayer could have been actually very good it's just the game is clearly undercooked and some things can break the game pretty badly, somethings can be patched some things won't or can't but the matter is the game shipped like that. From terminal videos, which are like half of the story and you're lost without them, not being in the game and you have to stream them online in a waypoint app to all the other balance issues and other small things that gather up, missing features and modes and no beta, you can tell this game was rushed to hit the deadlines. It has probably affected everything in the game, even campaign feels rushed to me in some levels.

Let's hope next time they don't come out with Halo 5 in 2 years from now but 3 years instead and come with something fully developed, there are good ideas behind the game, it's quite enjoyable still but you can tell it's not what it could have been.
 
It's incredible how CoD4 changed the FPS landscape. Talk about rocking the boat.

Game of the generation IMO
 
Yeah, I get that. The ordinance drops are different.

But I'm sure what the other guy meant was that you, the player, get rewarded (ie, ordinance drops) for killing people, which is what happens in CoD. Go on a tear in a match, and now you have Overshield, or whatever.

Given a sense of reward and player progression in a multiplayer shooter was something establish by Call of Duty, but it was also a phase shift for the genre. Halo 4 handles it differently than Call of Duty does, and rewards nearly every action with medals, which go to Ordinance Drops, which carries over after death. Giving a tangible reward for doing well isn't going to go away, and 343i implements it in way that works for the Halo series in Halo 4.
 
I think the changes to the multiplayer could have been actually very good it's just the game is clearly undercooked and some things can break the game pretty badly, somethings can be patched some things won't or can't but the matter is the game shipped like that. From terminal videos, which are like half of the story and you're lost without them, not being in the game and you have to stream them online in a waypoint app to all the other balance issues and other small things that gather up, missing features and modes and no beta, you can tell this game was rushed to hit the deadlines. It has probably affected everything in the game, even campaign feels rushed to me in some levels.

Let's hope next time they don't come out with Halo 5 in 2 years from now but 3 years instead and come with something fully developed, there are good ideas behind the game, it's quite enjoyable still but you can tell it's not what it could have been.

It's interesting you say that, because H4 has the longest development time of any Halo game (at least as long as H3). They started working on it back in 2009.
 
I bought exactly 1 copy. They've got me for 11 copies in the Halo series.

Halo 1 -> 5 (long story)
Halo 2 -> 2 (shorter story)
Halo 3, ODST, Reach, 4 -> 1 each.
Halo Wars -> 0. Oops.

Important information for everyone, will probably make it into my memoirs.
 
shinobi602 said:
It's interesting you say that, because H4 has the longest development time of any Halo game (at least as long as H3). They started working on it back in 2009.

It's not just the development time, this game isn't by Bungie, this is by a new team, 343 actually doesn't have many staff from Bungie (iirc only 3-4?), these are people who haven't worked with each other before and mostly never worked on Halo before, working under pressure to live up to that name, they had a really big challenge and Halo 4 as a transitionary game is successful imo, it showed that they can handle Halo, now they have more experience as a team for next project. It's not like you can throw money at everything and it works, some things take time to develop, like a new team. :P
 
Hm...seems like a drop compared to older 360 Halo games.

Looks like the call not to release in September and completely own that month to themselves was a bad call.

Still an amazing game though. Even the multi with all its issues is great.
 
That's the conundrum Bungie and now 343i was/is in.

CoD is massively successful. Any smart FPS dev would be wise to copy, at least, some of the more-popular CoD features. That's smart business. But the dev would also need to keep the Halo identity.

So do they try to appeal to the CoD crowd, or the hardcore Halo crowd? Staying the same (like Halo 3) would lead to stagnation, however. Personally, H4 is the most CoD-like that I want 343i to go

That would be really dumb. How many COD clones fail because they are too similar too COD? Too many. Games like Halo and Killzone have unique gameplay should just stick to their own formula to distinguish themselves from the 1000 other COD clones.
 
Hm...seems like a drop compared to older 360 Halo games.

Looks like the call not to release in September and completely own that month to themselves was a bad call.

Still an amazing game though. Even the multi with all its issues is great.

Yep, it should have come out in September. I know a lot people were basically forced into choosing between the two. I actually think both games could have been bigger with some separation
 
Halo 5 will be even better for its second Christmas.
360 owners are tied into the new trilogy now, its not just 'the 720's trilogy'.

Might have been better having 2 like on Xbox; but we'll see.
Outside of huge Halo fans that hang out on forums and dissect every book, I've yet to meet anyone that liked or understood Halo 4's badly told story and is excited to see what happens next.
 
Outside of huge Halo fans that hang out on forums and dissect every book, I've yet to meet anyone that liked or understood Halo 4's badly told story and is excited to see what happens next.

...
Haven't played it.
Thought the adverts were wayy too pretentious and up its own arse.

Sad to hear the actual game is dependent on the spin off books and everything.
 
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