Bed of chaos?that was hard?dragon butts were more of a nuisance than anything.I don't hate Lost Izalith since it was so small anyway. No, the "level" was hardly a bother.
Now the tree boss. Ooooooh ho ho hooooo that mother effer
Bed of chaos?that was hard?dragon butts were more of a nuisance than anything.I don't hate Lost Izalith since it was so small anyway. No, the "level" was hardly a bother.
Now the tree boss. Ooooooh ho ho hooooo that mother effer
Why is everyone thinking it will be easier? They will probably just be more clear with certain stuff, but that's it.
I am going to remain optimistic in the hope the Souls formula for success isn't fucked with too much, and its just stuff like online systems and covenants theyre going to make more accessable.
I think I saw plenty of old environments in that trailer from the Dukes Archives, the entrance to Blight Town I believe from The Depths, and even the rooty entrance to the DLC world. Will be weird if revisiting areas will be a thing as a first for a Souls game, but might also explain an accelerated dev process if theyre 'designing over the top' of the previous games blue prints for instance.
But Dark Souls II. WOO!
I highly doubt that they'll make the game easier, the Souls games are known for their challenge, and the developers love the gamer feedback around this so why would they change it?
I know, this is gaf, but it blows my mind how people are already worrying about shit. There is no reason to doubt the souls team.
You're Gwyn and you have to go on a journey to save Velka, who got kidnaped by Guyra.What's with the "Hero" stuff? Maybe it's a bit more character centric now?
That's probably not what he meant. Lore /= story.
How far was Blight town into Dark Souls? That's where I stopped. It was too taxing and the frame rate ruined it. I still loved what I played though.
I know, this is gaf, but it blows my mind how people are already worrying about shit. There is no reason to doubt the souls team.
Depends on what order you do things in, but I'd say less than 1/3.How far was Blight town into Dark Souls? That's where I stopped. It was too taxing and the frame rate ruined it. I still loved what I played though.
About 25% of the game, not counting skippable areas.
How far was Blight town into Dark Souls? That's where I stopped. It was too taxing and the frame rate ruined it. I still loved what I played though.
I know, this is gaf, but it blows my mind how people are already worrying about shit. There is no reason to doubt the souls team.
Bed of chaos?that was hard?dragon butts were more of a nuisance than anything.
Because that's not what they are saying. They are using the words more direct, less subtle, more accessible, more straightforward, Elder Scrolls. It looks like they REALLY are focusing on making it like that instead of that being simply a secondary objective.
Some Gaffers (most, maybe) are jaded beyond salvation. You've got people here who claim the Souls games are their favorites ever and then go on to doubt From. It's hard to watch.
Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable.
Some Gaffers (most, maybe) are jaded beyond salvation. You've got people here who claim the Souls games are their favorites ever and then go on to doubt From. It's hard to watch.
lol ok.Not so much hard as it was just a completely stupid end cap to a non-level. I died a lot the first time because I felt it wasnt very clear at first how to kill him. Oh, and don't tell me you knew the. Also, next to Death the scales, the run to get back to the bed of chaos was just ducking annoying (albeit easy).floor was going to give way
*ow ow hot lava hot lava
* lol, can't catch me without feet, fire breathing stone dragon Buddha things!
* eeeeww, 'scuuuuse me Octupus slime monster
* Hey what's down heeeeeeeeeere.... Weeeeeeeee.....
That about right?
No you don't need to play Demon's Souls,Dark Souls has it's own world.I bought the PS3 version a while back of Dark Souls but it's still in the wrapper. Do I need to play Demon Souls to get a good understanding of the story or am I fine with just reading a quick summary online?
I bought the PS3 version a while back of Dark Souls but it's still in the wrapper. Do I need to play Demon Souls to get a good understanding of the story or am I fine with just reading a quick summary online?
Here's to hoping the game is hard, but without making you walk for 20 minutes to get back to where you were killed.
It's artificial difficulty, and 100% unnecessary.
I hope they fix that.
I bought the PS3 version a while back of Dark Souls but it's still in the wrapper. Do I need to play Demon Souls to get a good understanding of the story or am I fine with just reading a quick summary online?
Vague story and obscurity are easier to do on first entries than sequels. By making a sequel they have to show familiar stuff (the undead, the idea of darkness and light, dragons) while posing new mysteries for the acquainted with the series (who's the girl, what's with the masked people, who's the dragon, which city is the one shown in the trailer).
Not so much hard as it was just a completely stupid end cap to a non-level. I died a lot the first time because I felt it wasnt very clear at first how to kill him. Oh, and don't tell me you knew the. Also, next to Seath the scaless, the run to get back to the bed of chaos was just fucking annoying (albeit easy).floor was going to give way
*ow ow hot lava hot lava
* lol, can't catch me without feet, fire breathing stone dragon Buddha things!
* eeeeww, 'scuuuuse me Octupus slime monster
* Hey what's down heeeeeeeeeere.... Weeeeeeeee.....
That about right?
Here's to hoping the game is hard, but without making you walk for 20 minutes to get back to where you were killed.
It's artificial difficulty, and 100% unnecessary.
I hope they fix that.
Some Gaffers (most, maybe) are jaded beyond salvation. You've got people here who claim the Souls games are their favorites ever and then go on to doubt From. It's hard to watch.
I judge things on a case by case basis. I'm not going to immediately assume something is going to be good just because it comes from X company. Speaking of which:
http://www.edge-online.com/news/introducing-edge-249-dark-souls-ii-unveiled/
Yeah, for sure man.LET'S REUNITE IN DARK SOULS 2 THREAD <3 (I MISSED U)
Ugh.by the swelling of yoshi's thumbs, something dark souls this way comes
My soul wants to let me go ._.Haha, It won't let you go. It owns your soul dude.
It's stealth grinding. Everytime you die and go back to pick up your previous stash, you'll have gained even more souls along the way. Repeat the process a few times and you've just unknowingly grinded for souls and can now power your character up to have a better chance at beating the boss.
But it's really not unnecessary. It's about having actual loss associated with failure, which elevates the whole gameplay experience compared to pretty much everything else out there.Here's to hoping the game is hard, but without making you walk for 20 minutes to get back to where you were killed.
It's artificial difficulty, and 100% unnecessary.
I hope they fix that.
Really now? I thought it screamed "Souls game" the whole way through.i understood that this is ds2 only thanks to the the title at the end
I know, this is gaf, but it blows my mind how people are already worrying about shit. There is no reason to doubt the souls team.
But it's really not unnecessary. It's about having actual loss associated with failure, which elevates the whole gameplay experience compared to pretty much everything else out there.
But it's really not unnecessary. It's about having actual loss associated with failure, which elevates the whole gameplay experience compared to pretty much everything else out there.
Really now? I thought it screamed "Souls game" the whole way through.
Time is not lost, because for every death experience is gained. Not in the form of arbitrary points, but actual experience that allows for progression.Loss of souls? Sure. Punish me for my death.
But not time. Do not waste my time as a punishment. That does diminish the quality of the game for me. My time should never be wasted as a player.
Personally, the tone is so different that had I not known before hand that it was the Dark Souls II trailer, I would have thought it was a new IP game playing Follow The Leader with Dark Souls.
I don't know about you guys, but doesn't this trailer remind you of that pre-rendered Assassin's Creed Revelations trailer?