DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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I must have missed something, what are people reading into that they think this will have selectable difficulty options / be easier? I don't think we have anything to worry about yet. Also, all of the marketing for this series is focused on how difficult it is -- like the stupidly named "Prepare to Die Edition-- , for the next game to lose some of that difficulty would be strange.


Its because of an edge article where the journalist interpreted the directors comments as dumbing down the game to skyrim levels. Which he then preceded to applaud them for.

The director was just referring to making the gameplay systems, tutorial, and ui a little more obvious and accessible.

Graphics need an overhaul. Call me shallow, but Dark Souls was just too ugly for my taste. Tried it once at a buddy's, never played it again.

You should try it on PC. Brings out a whole new level of gorgeous.

Unless you are a regular console player and then I am utterly perplexed by the irony.
 
hey I like the name "prepare to die edition"

I thought everyone did
Guess I'm alone on that.

I am big fan of the Souls games as they are.

Even so, while I wouldn't want them to get any easier, I also think it isn't necessarily a bad idea if they become more accessible. There are definitely some things that could be better explained. For example upgrade paths, the significance of different character stats and the humanity system. In order to understand some of that stuff, I had to look it up on the wiki and in the process of doing so, I accidentally found out about other stuff that I would have wanted to find out on my own. So if they are smart about it, providing more information in game could actually lead to the player finding out more things on their own.

Another thing that could be good (and I am aware that this is controversial) is to make it easier to respec your character. The fact that you can't go back on character building decisions that you made earlier at least makes me less inclined to experiment and try new things. I think perhaps a system where you can redistribute your stat points at bonfires would be a good addition.

I'd be cool with all that, but there should be a big soul penalty or something for re-specing, otherwise you could make every type of character with just one, I think that would kill some of the crazy replaybilty these games have.

Graphics need an overhaul. Call me shallow, but Dark Souls was just too ugly for my taste. Tried it once at a buddy's, never played it again.

Have you played it on PC? The textures are surprisingly detailed when the resolution is unlocked. I still think it looks great on consoles though
 
Shadow Tower?

533276_20030927_screen004.jpg


Demon's/Dark Souls .5

If you haven't heard of them before, enjoy!
 
I'm sorry but that just means Dark Fantasy isn't for you. That game was FAR from ugly.

I love dark fantasy. Textures, effects and, to a lesser extent, animations were just meh to bad. Come to think of it, I think it was Demon's I played, not Dark. Unsure :-/

I should check out some vids from the PC version. I'm not a PC gamer though, at all.
 
I love dark fantasy. Textures, effects and, to a lesser extent, animations were just meh to bad. Come to think of it, I think it was Demon's I played, not Dark. Unsure :-/

I should check out some vids from the PC version. I'm not a PC gamer though, at all.

Yep. The irony.
 
Hell, they could even include a level penalty like in the Etrian Odyssey games. People would actually appreciate the penalty since they would be able to "level down" for multiplayer instead of having to roll a new character.

Just make it cost a ridiculous amount of souls. Problem solved.
 
Yep. The irony.

Honestly, I don't often dismiss games because of bad graphics. Dark Souls is probably the first one.

Something about the engine does not sit well with me. I dislike the look of the game on PC too, after looking at some videos.
I think it's the animations and the effects, they're kinda...off. Especially the shadows look weird.

Too bad, I love hard games and the setting itself.
Anxiously waiting for DSII gameplay to see if there's a big jump.
 
Honestly, I don't often dismiss games because of bad graphics. Dark Souls is probably the first one.

Something about the engine does not sit well with me. I dislike the look of the game on PC too, after looking at some videos.
I think it's the animations and the effects, they're kinda...off. Especially the shadows look weird.

Too bad, I love hard games and the setting itself.
Anxiously waiting for DSII gameplay to see if there's a big jump.

That is a real shame.
 
Honestly, I don't often dismiss games because of bad graphics. Dark Souls is probably the first one.

Something about the engine does not sit well with me. I dislike the look of the game on PC too, after looking at some videos.
I think it's the animations and the effects, they're kinda...off. Especially the shadows look weird.

Too bad, I love hard games and the setting itself.
Anxiously waiting for DSII gameplay to see if there's a big jump.

If you think Dark Souls on the consoles look particularly ugly, then you can't play 90% of console games.
 
I almost passed out with the announcement. I decided to get out of my break from gaf to get back here. That CG was wonderful and I hope all goes flawless.
 
Honestly, I don't often dismiss games because of bad graphics. Dark Souls is probably the first one.

Something about the engine does not sit well with me. I dislike the look of the game on PC too, after looking at some videos.
I think it's the animations and the effects, they're kinda...off. Especially the shadows look weird.

Too bad, I love hard games and the setting itself.
Anxiously waiting for DSII gameplay to see if there's a big jump.

Felt that way when I first saw video of Demon's souls years ago.
Give it a decent chance first. If you don't like it after that (playing it) then I wouldn't continue.
 
If you think Dark Souls on the consoles look particularly ugly, then you can't play 90% of console games.
DS is certainly not in the top 10%, graphics wise. But it's not ugly, I'll give you that.

As I said, I'm not sure what it is but I don't like it. Dragon's Dogma has a similarly "off" feeling to it.

But since everyone says it's so great, I guess I'll be getting it for christmas. Maybe I'll get used to the look after playing it some time.

Edit:
Embrace it! I find that the slight amount of jankiness in the visuals only adds to the dark fantasy atmosphere, like the jerky stop motion animation in Tool music videos.

Jankiness, that might be the right word.
 
DS is certainly not in the top 10%, graphics wise. But it's not ugly, I'll give you that.

As I said, I'm not sure what it is but I don't like it. Dragon's Dogma has a similarly "off" feeling to it.

Embrace it! I find that the slight amount of jankiness in the visuals only adds to the dark fantasy atmosphere, like the jerky stop motion animation in Tool music videos.
 
What do you think is a good PC title?

Dark Souls II: Prepare to Die Again Edition

Dark Souls II: Death Is Only the Beginning Edition

Dark Souls II: I Hope You Made Your Will Edition

Dark Souls II: You Will Die You Cunt! Edition
 
DS is certainly not in the top 10%, graphics wise. But it's not ugly, I'll give you that.

As I said, I'm not sure what it is but I don't like it. Dragon's Dogma has a similarly "off" feeling to it.

Jankiness, that might be the right word.
It's the 'clean' aesthetic you see in a lot of Japanese games. I forgot what episode, but Idle Thumbs had a good segment on it and their theory why it's like that. I think it has to do with the way they designed graphics to work on the PSX while looking good, and that style stayed with those designers through the generations.
 
What do you think is a good PC title?

Dark Souls II: Prepare to Die Again Edition

Dark Souls II: Death Is Only the Beginning Edition

Dark Souls II: I Hope You Made Your Will Edition

Dark Souls II: You Will Die You Cunt! Edition

Dark Souls II: What Dark Souls II can learn from Skyrim.
 
What do you think is a good PC title?

Dark Souls II: Prepare to Die Again Edition

Dark Souls II: Death Is Only the Beginning Edition

Dark Souls II: I Hope You Made Your Will Edition

Dark Souls II: You Will Die You Cunt! Edition

Dark Souls II: Lose Your game Saves GFWL Edition

Dark Souls II: Wait For Durante To Fix This Shit Edition
 
I havent!
I think i need to get down on that baby. What consoles?

Yeah, other people already beat me to it. The picture above is from the non-localized PS2 sequel, Shadow Tower Abyss. They are bothFrom Software developed dark RPGs in the vein of Demon's/Dark Souls. I've always considered them precursors to the Souls games (even more so than King's Field). The games are known for their harsh difficulty, enemy variety, and dark atmosphere. HP is used to repair equipment, the game's currency is very rare, and there is no music. Just dark ambiance, to say the least. It's all about exploration and discovering equipment scattered around the dungeons. Sound familiar?

They are really cool games and you'll appreciate Demon's/Dark Souls tenfold after playing them. I REALLY wish From would return to these games (or King's Field). I've said this earlier in the thread, but as much as I love the Souls games, there's just something missing/different about them. From has ALWAYS had good talent and it's especially apparent in their dark RPG projects. I'm DYING to see them tackle a first person RPG, but I doubt we're ever going to see them return to it because of how successful Souls has been. From a veteran fan's perspective, it's just frustrating. =(
 
Ohhh boy, that was incredible. Can't wait. Most anticipated new game. Damn if Namco is hiring, ha, someone send me a message ;).

What an awesome surprise
 
I am not so sure about that - you alter quite a lot in the game dynamic if you can basicly choose before each boss if you want to be a high-dex build, a fast, critical striking "ninja" and for the next boss you become the insane pyromancer. Should only be possible with a heavy penalty.

I think completion of the game should get you 1 respec potion/bottle or something.I can finish Dark Souls in about 5 hours or so for a new character but that doesn't mean i want to dedicate 5 hours just to make a new build.Plus some builds require multiple playthroughs.I know that sounds incredibly lazy but ha
 
I think that playing the same type of game twice through has already trained most people how to play the third, to the point where concerns about "accessibility" in Dark Souls II shouldn't really mean much to series fans.

As I was playing Demons Souls and exploring the last of the levels, all I could think about was how much I wanted more of exactly this experience, more of exactly the same game, just more levels. To a certain extent that's exactly what I got with Dark Souls. Nothing much about the core gameplay changed, only stuff on the periphery like covenants and humanity. I started Dark Souls already knowing I needed to get a shield that blocked 100% of physical attacks, that I needed to keep that shield up any time I was headed somewhere unknown, and that I needed to control each encounter as much as possible by pulling single enemies from afar and then managing my stamina. Plus a whole bunch of stuff like encumbrance, ripostes, backstabs, upgrading weapons, and damage types were similar enough to Demons Souls that I was able to grasp the changes pretty quickly.

So that fish-out-of-water struggle to figure out how to even play Demons Souls was already absent for me in Dark Souls. I'm just guessing (the same as everyone else) but when From talks about seeking to make the game more directly accessible, they could be talking about making sure everyone who starts up Dark Souls II has a better shot at learning the basics of how to play the game. It could just be giving new players the same base knowledge as people who played the first two games, and then setting them loose on the actual challenges of Dark Souls II.
 
I think that playing the same type of game twice through has already trained most people how to play the third, to the point where concerns about "accessibility" in Dark Souls II shouldn't really mean much to series fans.

As I was playing Demons Souls and exploring the last of the levels, all I could think about was how much I wanted more of exactly this experience, more of exactly the same game, just more levels. To a certain extent that's exactly what I got with Dark Souls. Nothing much about the core gameplay changed, only stuff on the periphery like covenants and humanity. I started Dark Souls already knowing I needed to get a shield that blocked 100% of physical attacks, that I needed to keep that shield up any time I was headed somewhere unknown, and that I needed to control each encounter as much as possible by pulling single enemies from afar and then managing my stamina. Plus a whole bunch of stuff like encumbrance, ripostes, backstabs, upgrading weapons, and damage types were similar enough to Demons Souls that I was able to grasp the changes pretty quickly.

So that fish-out-of-water struggle to figure out how to even play Demons Souls was already absent for me in Dark Souls. I'm just guessing (the same as everyone else) but when From talks about seeking to make the game more directly accessible, they could be talking about making sure everyone who starts up Dark Souls II has a better shot at learning the basics of how to play the game. It could just be giving new players the same base knowledge as people who played the first two games, and then setting them loose on the actual challenges of Dark Souls II.
I gather you never played King's Field?

Yes, they're first person instead of third person, but From Software's got a long history with tough-as-nails dark medieval fantasy games. :)
 
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