Giant Bomb Thread The Third: #TeamBrad

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Leviathan is that mind blowing revelation.

I think that's a different situation though. In TW2 that's an entire major character plotline that you can be completely oblivious to. TW2's method to restrict some elements of the plot is really cool and intriguing, ME's leaves you confused and seeking explanation.

Leviathan seems written to be a direct response to the ending reaction, and since it's a post game DLC alot of people just aren't going to see it. If it is really so integral to the plot it should've been included in the game to begin with, or as a free DLC main quest.
 
It acknowledges your choices but does not take them into account in terms of changing anything. There's a few lines of dialogue from certain characters who reference past actions.

I believe there is a moment in the third part where you
run into Siegfried from TW1 in Loc Muinne and that has a few interesting interactions, including a shortcut.
Overall it isn't worth much. Then again TW1 had weak role-playing / story branching to begin with. (I wouldn't be surprised if TW2 to TW3 ends up being disappointing as well.)

On the other hand TW2 stands as great alone. Meanwhile the entire Mass Effect series only has some pay off and complexity with the 3rd, being only impressive if you treat it as one gigantic game (with a lot of filler). Though it did it so poorly, I'm am glad that there was was some pay off. The idea of games feeding into new games excites me. ME was the first one to really go for it, right?
 
It acknowledges your choices but does not take them into account in terms of changing anything. There's a few lines of dialogue from certain characters who reference past actions.

Also, starting with the gear that you ended with in the first game is pretty fucking awesome.


oh, yeah, didn't Witcher 2 2.0 thing add some additional stuff to the ending? What changed there?
 
On the other hand TW2 stands as great alone. Meanwhile the entire Mass Effect series only has some pay off and complexity with the 3rd, being only impressive if you treat it as one gigantic game (with a lot of filler). Though it did it so poorly, I'm am glad that there was was some pay off. The idea of games feeding into new games excites me. ME was the first one to really go for it, right?
Other games have let you import saves before (namely Baldur's Gate), but I can't remember any that attempted to bring over a branching narrative as well.
 
Also, starting with the gear that you ended with in the first game is pretty fucking awesome.


oh, yeah, didn't Witcher 2 2.0 thing add some additional stuff to the ending? What changed there?

There's an extra ending scene sets up
the Nilfgaardian invasion
for the Witcher 3.
 
And this
z2yUh.png


was changed to

8.png

I would've felt less insulted if that image originally said: "Fuck you for finishing this game".
 
Goddammit, ME3 talk always feel like salt being poured on a chest wound.

Hey Brad, I hope you come in here and hash it out with us. I'm so envious of you. I wish I could've have seen the ending with the EC and Leviathan included. Not that it would've saved us from pain, it would've blunted it some, at least.

Some people here are saying that he should've seen it raw, without the post-ending changes, but that's like wishing gonorrhea on somebody.
 
All this ME3 talk makes me want to go back and play all 3 games along with all of the DLC for each

I didn't use any DLC for Mass Effect 3 (including Javik) aside from the extended cut and all of this talk about how much Levi-a-thon and Javik really improve the game have me curious, and Omega sounds fun too.
 
I wish Platinum had designed Binary Domain's movement systems and levels

shooting robot limbs off is great and all, but the roadie run gets old quick
 
I've never played any Mass Effect outside of about 2 hours of ME2. Anyone want to give me a 2 sentence synopsis of ME3's ending and why it was so bad?

A magical glowing child comes out of nowhere to tell you that it created the bad guys for the purpose of killing everything in the galaxy to save everything in the galaxy, and gives you three incredibly contrived and vague ending options that border on space magic, to solve a philosophical problem you may have already solved in your playthrough.

Cue three "different" endings that are mostly the same outside of the color of a laser beam and minor visual changes; several things that don't make any logical sense happen; nothing about the fate of any of the people and races you met and influenced is revealed; you could interpret the ending as the destruction of the Mass Effect setting but it was unclear if that was intentional or not; Buzz Aldrin badly voice acting an old man who reveals that all this time the series was him telling his grandson an old story about a legendary figure known as "the Shepard"; and the series ends on a message telling you "thanks for playing, buy DLC."
 
A magical glowing child comes out of nowhere to tell you that it created the bad guys for the purpose of killing everything in the galaxy to save everything in the galaxy, and gives you three incredibly contrived and vague ending options that border on space magic, to solve a philosophical problem you may have already solved in your playthrough.

Cue three "different" endings that are mostly the same outside of the color of a laser beam and minor visual changes; several things that don't make any logical sense happen; nothing about the fate of any of the people and races you met and influenced is revealed; you could interpret the ending as the destruction of the Mass Effect setting but it was unclear if that was intentional or not; Buzz Aldrin badly voice acting an old man who reveals that all this time the series was him telling his grandson an old story about a legendary figure known as "the Shepard"; and the series ends on a message telling you "thanks for playing, buy DLC."

Wow.
 
A magical glowing child comes out of nowhere to tell you that it created the bad guys for the purpose of killing everything in the galaxy to save everything in the galaxy, and gives you three incredibly contrived and vague ending options that border on space magic, to solve a philosophical problem you may have already solved in your playthrough.

Cue three "different" endings that are mostly the same outside of the color of a laser beam and minor visual changes; several things that don't make any logical sense happen; nothing about the fate of any of the people and races you met and influenced is revealed; you could interpret the ending as the destruction of the Mass Effect setting but it was unclear if that was intentional or not; Buzz Aldrin badly voice acting an old man who reveals that all this time the series was him telling his grandson an old story about a legendary figure known as "the Shepard"; and the series ends on a message telling you "thanks for playing, buy DLC."

I always thought people were overreacting and that the ending couldn't be that bad, and they were just throwing a hissy fit because its cool to hate on Bioware right now(though they suck and deserve it).

I was wrong, fuck Bioware.
 
A magical glowing child comes out of nowhere to tell you that it created the bad guys for the purpose of killing everything in the galaxy to save everything in the galaxy, and gives you three incredibly contrived and vague ending options that border on space magic, to solve a philosophical problem you may have already solved in your playthrough.

Cue three "different" endings that are mostly the same outside of the color of a laser beam and minor visual changes; several things that don't make any logical sense happen; nothing about the fate of any of the people and races you met and influenced is revealed; you could interpret the ending as the destruction of the Mass Effect setting but it was unclear if that was intentional or not; Buzz Aldrin badly voice acting an old man who reveals that all this time the series was him telling his grandson an old story about a legendary figure known as "the Shepard"; and the series ends on a message telling you "thanks for playing, buy DLC."

Everything you said is 100% accurate : /
 
What's wrong with sprinting?

Nothing's wrong with sprinting, but everything is right with slide-boosting along the ground on your jetpack-knees before flip-kicking a robot in the face, landing behind cover, lighting a cigarette and flinging it over your shoulder to distract heat-seaking missiles before vaulting over cover to shotgun three robots and slide-boost off to the next target
 
It was pathetic. The Reapers are barely even a part of the game, EDI and Joker makes no sense coming out of nowhere like that (and Kenneth being turned into a sexual deviant obsessed with EDI's body is just fucking creepy and annoying, not funny), the sidequests are a joke, there's no character development, the attempts at emotion are painfully forced and completely fall flat, and the ending is just the icing on all of this. And then the Leviathan dlc goes ahead and
admits that the Catalyst AI was an accident, and is really just an AI exploiting shitty robot logic. So it's like the reason the entire series happened is because the Leviathans were too vague when programming their AI. Not because there is any thoughtful dilemma involved at all. Good one, Bioware.
 
Nothing's wrong with sprinting, but everything is right with slide-boosting along the ground on your jetpack-knees before flip-kicking a robot in the face, landing behind cover, lighting a cigarette and flinging it over your shoulder to distract heat-seaking missiles before vaulting over cover to shotgun three robots and slide-boost off to the next target

Vanquish is slowly becoming one of my favorite games released this gen. Every time I go back and play it I end up liking it more.
 
I've been reminded that Leviathan does build up elements for the ending far far more than anything else in base ME3, so he might actually have an idea.

The envelope was sealed before I played Leviathan (or even Thessia for that matter), but I feel pretty okay about what I wrote in there.
 
It gets better when you realize that the guys who wrote the ending clearly were thinking more about some vague "meaningful" message than the universe they spent so long building up.

Why did the Normandy crash land on a Garden of Eden jungle planet? Why is it so triumphantly framed when they have no idea what the fuck is going on? How did your squadmates who disappeared on the ground suddenly get up on the ship? Wait, won't Tali and Garrus starve since they can't eat the same food? Wait, what about the multi-species fleets around Earth? Aren't they stuck there for decades or centuries now, orbiting a nearly ruined planet? How can the choices about entire species' fates even matter if they can't even travel across the galaxy any more to make those choices meaningful? Why does the Catalyst have more options if your fleet if bigger? Why does Destroy kill all the Reapers, but also the geth, but not EDI who is made out of Reaper software? How come Destroy can't distinguish between different types of synthetics, but Control does, just affecting Reapers? How does Shepard jumping into a laser beam send his/her "essence" across the galaxy to make everyone into cyborgs? Wait, why does the Catalyst call Shepard partly synthetic, when "synthetic" in Mass Effect specifically means artificial intelligence, not mechanical bodies, and only a few hours before EDI told Shepard that his/her mind is totally organic? When the Reapers consider synthetic life as a threat, do they just mean robot people? What about clones or genetically engineered races? Because they just talk about robots. How does turning everyone into cyborgs stop the threat of robots taking over and killing everyone? Can cyborgs not make robots now? Because otherwise the same philosophy of creations overthrowing creators stands. What, did all the metal in the galaxy turn into meat or something, like how all the life in the galaxy has wires on it now? Why does Joker's hat have circuits on it? Why does EDI have circuits on her skin, she was already a robot, did she become a double robot? If the mass relays all blew up and Arrival says that's like a supernova, did you just kill everyone in the galaxy near a relay? If not, why not? Was it a special controlled explosion triggered by the color-coded laser beams? Why? Why does Shepard never question anything the Catalyst says? Why does the Catalyst still act as though synthetic and organic life are incompatible if you guided EDI and Joker to fall in love, and brought the quarians and geth peace? Why did Sovereign and Harbinger not seem to know anything about this "preserving organic life" motivation in Mass Effect 1 and Mass Effect 2? They seemed to think it was all about destruction or Reaper reproduction. If the Reaper AI lives in the Citadel, why does Sovereign have to open up the Citadel's relay in ME1 to let the other Reapers in? Why didn't the Reapers just modify the Citadel to stop the Crucible from attaching? What, they didn't know about it? They're a race that specializes in taking over people's minds, they never found out about it in over a billion years? Why were there two power terminals connected to the Reapers on board the Citadel all this time? Did nobody know what they were? Or study them? Why is this old space grandpa in the future telling this graphic tale of sex and violence to his grandson? Is Shepard space Jesus now? Was the whole trilogy a very inappropriate bedtime story? Why did they decide to have the farewell message be a pop-up asking you to buy DLC?


whyyyyyyyyyyyyyyy /plinkett


And then the Extended Cut tried to answer these questions with a mixture of
the Catalyst outright saying, "Oh, that's not important and there's no time to explain," implying that the Catalyst is insane so that's why its motivations make no sense, outright retconning the relays blowing the fuck up and instead showing them sort of falling apart with little explosions so they could be repaired like a month later so galactic society goes right back to normal.
Missed this post the first time.

Perfect.
 
played 3 hrs of binary domain straight (entered armada lobby). Shit is pretty awesome. Cain is probably best robot in games.

Biggest problem I have is... well for how crazy and awesome enemies and the world is, you are the most plain dude around and you play pretty standard cover shooter.

Also the controls aren't nearly responsive enough for some of the boss fights. Getting repeatly knocked down kinda sucks.
 
Oh MAN. Just scrolling past that original final screenshot with the dlc message makes me angry. But after having the rest of the year to settle down I'm still glad I played through ME3. I loved every bit of the experience of playing through ME1 until the last sections of ME3. I liked some of the closure we got in ME3 and the multiplayer was surprisingly fun for the few weeks I played it.

I don't think I could replay ME3 even if I got the Leviathan and other dlc for free or for a lower price somehow. I should just get over it but it's not as simple as some people think when the ending just left such a bad taste in my mouth. But I recently got ME2 on my PC and will definitely be playing through that again. I still love parts of the Mass Effect universe and ME2 is still one of my favorite games of this gen.
 
played 3 hrs of binary domain straight (entered armada lobby). Shit is pretty awesome. Cain is probably best robot in games.

Biggest problem I have is... well for how crazy and awesome enemies and the world is, you are the most plain dude around and you play pretty standard cover shooter.

Also the controls aren't nearly responsive enough for some of the boss fights. Getting repeatly knocked down kinda sucks.

See what I mean?

Imagine jetboot boosting around rocket arenas to snap to cover, leaning out and pumping lead into that giant-ass spider boss, dodge-avoiding a giant laser beam which puts you in bullet-time long enough for you to shoot down fifty missiles, use the jetboost that missile destruction grants you to flip over to another robot and kick it in the face, steal its own rocket launcher, and take out one of those fucking thing's legs.
 
I'm not sure if I care to listen to more ME3 talk even if he agrees with my assessment of the thing. It's poking at old wounds and it's a series I'd rather just forget after the way things went. It's pretty telling when a person who bought a 360 for ME 1 & 2 and owns all the other DLC no longer cares about the series after that ending.

But I'm sure I am going to be morbidly curious either way and even that won't keep me from listening the Bombcast.
 
Oh man this is essential reading for Brad before he talks about ME3 on the podcast.
It gets better when you realize that the guys who wrote the ending clearly were thinking more about some vague "meaningful" message than the universe they spent so long building up.

Why did the Normandy crash land on a Garden of Eden jungle planet? Why is it so triumphantly framed when they have no idea what the fuck is going on? How did your squadmates who disappeared on the ground suddenly get up on the ship? Wait, won't Tali and Garrus starve since they can't eat the same food? Wait, what about the multi-species fleets around Earth? Aren't they stuck there for decades or centuries now, orbiting a nearly ruined planet? How can the choices about entire species' fates even matter if they can't even travel across the galaxy any more to make those choices meaningful? Why does the Catalyst have more options if your fleet if bigger? Why does Destroy kill all the Reapers, but also the geth, but not EDI who is made out of Reaper software? How come Destroy can't distinguish between different types of synthetics, but Control does, just affecting Reapers? How does Shepard jumping into a laser beam send his/her "essence" across the galaxy to make everyone into cyborgs? Wait, why does the Catalyst call Shepard partly synthetic, when "synthetic" in Mass Effect specifically means artificial intelligence, not mechanical bodies, and only a few hours before EDI told Shepard that his/her mind is totally organic? When the Reapers consider synthetic life as a threat, do they just mean robot people? What about clones or genetically engineered races? Because they just talk about robots. How does turning everyone into cyborgs stop the threat of robots taking over and killing everyone? Can cyborgs not make robots now? Because otherwise the same philosophy of creations overthrowing creators stands. What, did all the metal in the galaxy turn into meat or something, like how all the life in the galaxy has wires on it now? Why does Joker's hat have circuits on it? Why does EDI have circuits on her skin, she was already a robot, did she become a double robot? If the mass relays all blew up and Arrival says that's like a supernova, did you just kill everyone in the galaxy near a relay? If not, why not? Was it a special controlled explosion triggered by the color-coded laser beams? Why? Why does Shepard never question anything the Catalyst says? Why does the Catalyst still act as though synthetic and organic life are incompatible if you guided EDI and Joker to fall in love, and brought the quarians and geth peace? Why did Sovereign and Harbinger not seem to know anything about this "preserving organic life" motivation in Mass Effect 1 and Mass Effect 2? They seemed to think it was all about destruction or Reaper reproduction. If the Reaper AI lives in the Citadel, why does Sovereign have to open up the Citadel's relay in ME1 to let the other Reapers in? Why didn't the Reapers just modify the Citadel to stop the Crucible from attaching? What, they didn't know about it? They're a race that specializes in taking over people's minds, they never found out about it in over a billion years? Why were there two power terminals connected to the Reapers on board the Citadel all this time? Did nobody know what they were? Or study them? Why is this old space grandpa in the future telling this graphic tale of sex and violence to his grandson? Is Shepard space Jesus now? Was the whole trilogy a very inappropriate bedtime story? Why did they decide to have the farewell message be a pop-up asking you to buy DLC?


whyyyyyyyyyyyyyyy /plinkett


And then the Extended Cut tried to answer these questions with a mixture of
the Catalyst outright saying, "Oh, that's not important and there's no time to explain," implying that the Catalyst is insane so that's why its motivations make no sense, outright retconning the relays blowing the fuck up and instead showing them sort of falling apart with little explosions so they could be repaired like a month later so galactic society goes right back to normal.
 
A magical glowing child comes out of nowhere to tell you that it created the bad guys for the purpose of killing everything in the galaxy to save everything in the galaxy, and gives you three incredibly contrived and vague ending options that border on space magic, to solve a philosophical problem you may have already solved in your playthrough.

Cue three "different" endings that are mostly the same outside of the color of a laser beam and minor visual changes; several things that don't make any logical sense happen; nothing about the fate of any of the people and races you met and influenced is revealed; you could interpret the ending as the destruction of the Mass Effect setting but it was unclear if that was intentional or not; Buzz Aldrin badly voice acting an old man who reveals that all this time the series was him telling his grandson an old story about a legendary figure known as "the Shepard"; and the series ends on a message telling you "thanks for playing, buy DLC."

Holy shit. You guys had every right to be pissed about the ending.
 
played 3 hrs of binary domain straight (entered armada lobby). Shit is pretty awesome. Cain is probably best robot in games.

Biggest problem I have is... well for how crazy and awesome enemies and the world is, you are the most plain dude around and you play pretty standard cover shooter.

Also the controls aren't nearly responsive enough for some of the boss fights. Getting repeatly knocked down kinda sucks.
I bought it for 30 bucks this Friday. What a steal for this game! It's a nice mixture of Gears of War (gameplay), Terminator (enemies), Yakuza (cutscenes) and even a little bit of StarFox (destructible armor and glowy weak spots on bosses). This is definitely the most fun I've had with a Third Person Shooter since Vanquish.
 
In the last page of this thread, I...

...remembered that Bioware should have probably stuck to stuff like
flying around in the Citadel with Garrus so you could let him win at shooting
instead of a typical 'save the galaxy/planet' storyline.

...realised I probably didn't give 999 a fair shake and should try to play it again regardless of the text scroll.

...should buy Binary Domain.
 
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