Tomb Raider VGA 'Survivor' Trailer

I thought the voice actress for Laura looked familiar. She's on Greys Anatomy but with an American accent. hah

She was also in Californication with an English accent, I saw her tits.

Anyway did anyone notice her accent at the VGA'S? it seems like she's lost her English accent after living in America, it sounds mixed like the Osbournes. :)
 
Oh please... If this game stuck with the original Tomb Raider formula and changed nothing to cater to the average gamer, it would have never been made in the first place.

Everyone bitches that developers are catering too much to the call of duty crowd, but in reality thats who they HAVE to cater to. They will make no god damn money unless they do.

Sure every now and then a gem comes up... and I love old school tomb raider, but your kidding yourself if you think this game would sell without explosions and dudes with guns.

Edit: Do you really think that THIS is acceptable combat in the year 2013?? http://www.youtube.com/watch?v=8r8RXQ3ZDME

Is it "that or Uncharted" for you? I always thought the city dwelling phases of the old TRs were silly, and they were certainly not perfect games, but that doesn't mean that the alternative had to be the "kill 200 dudes-a-second" Uncharted approach, with setpieces all over the place.
And yeah, if every game needs to get the same type of audience to be worth making, close this shit down now.

I say do something interesting enough, managing your budget well (don't waste money on guided cinematic crap, for one) and you WILL find an audience, like Dark Souls and Dishonored did.
 
You know what this trailer made me think? An Uncharted game where you play as Drake still in his youth and learning the ropes could be pretty fun. Going from adolescent to young adult. But this game? Eh, I'm sure it will be a competent action/adventure game, but it doesn't really grab my attention with its "me too" antics.
 
Is it "that or Uncharted" for you? I always thought the city dwelling phases of the old TRs were silly, and they were certainly not perfect games, but that doesn't mean that the alternative had to be the "kill 200 dudes-a-second" Uncharted approach, with setpieces all over the place.
And yeah, if every game needs to get the same type of audience to be worth making, close this shit down now.

I say do something interesting enough, managing your budget well (don't waste money on guided cinematic crap, for one) and you WILL find an audience, like Dark Souls and Dishonored did.

I agree with the dishonored or dark souls comment 100 percent. However, those were rather new IP's and a new IP will develop hype much faster than an old IP that has been rebooted.

Usually if its an older IP, it doesnt matter how good it may be, the idea of its past still lingers with people and they brush it off as "I never liked tomb raider" or "the other ones never interested me"
 
I agree with the dishonored or dark souls comment 100 percent. However, those were rather new IP's and a new IP will develop hype much faster than an old IP that has been rebooted.

Usually if its an older IP, it doesnt matter how good it may be, the idea of its past still lingers with people and they brush it off as "I never liked tomb raider" or "the other ones never interested me"

I think they could have added in some of this new stuff. Used the new combat, story and setpieces for something fresh and marketing purposes (I have seen quite a few people who weren't interested in the series before that are now with this new one). But still kept the focus largely on platforming/puzzle-solving. This reboot though seems to be a pretty drastic change don't you think? I feel like they could have split the difference a bit more at least. Maybe I will play it and think differently, but just based on what I've seen anyway.
 
The other problem is a review. Most of the idiots that review games nowadays have no fucking idea what a video game used to be. Look at ZombiU for example. I thought the game was great - had its problems, but great. But comments such as "I cant kill zombies fast enough" or the recent Halo 4 "should be like CoD" makes these developers scared.

The other issue is Tomb Raider would sell, but not sell enough. They would probably break even, but that's about it. Personally I don't read too many reviews if I think the game looks good enough by previews and videos... hell look at my profile pic, that game had horrid reviews.

However others do, and when they see a poor score because the reviewer is a fuck-head that makes ignorant comments.. it turns them away from a purchase. This game having guns and silly "protect her" comments have probably given this game more spotlight than any other tomb raider.

I also believe it would have never generated so much coverage if it stayed true to its original formula.
 
Can someone avatarize this for me?

Love this shot:

8253644577_f83b09fd9f_b.jpg

they forgot to put in wet hair.

Or lara needs better conditioner.
 
I agree with the dishonored or dark souls comment 100 percent. However, those were rather new IP's and a new IP will develop hype much faster than an old IP that has been rebooted.

Usually if its an older IP, it doesnt matter how good it may be, the idea of its past still lingers with people and they brush it off as "I never liked tomb raider" or "the other ones never interested me"

To me the problem were publisher's expectations.
S-E had this huge franchise in its hands (which is admittedly one of the main reasons they bought Eidos in the first place) and of course they wanted it to get BIG.
Problem is, nobody gives a shit about TR anymore, aside from the fans, so there's very much the chance of pissing off that core fanbase aswell as not interesting the new one enough, that will see the next Naughty Dog game having yet more polish and name prestige than this one.

I'm sure they'll net some good sales, but i don't see this becoming a huge hit (though i'm usually very bad at this kind of predictions).

Then again, that never interested me in the first place, what gets me sad is that i have yet one peculiar franchise thrown into the blender, like we've seen multiple times already.
One different and interesting thing to play goes in, one copycat CoD/Uncharted wanna-be comes out.
But given the chance i'll still buy the next Naughty Dog game over their copycat attempt, so it's a lose-lose situation, really.

Oh and hey, meanwhile Naughty Dog is actually moving on, doing something that sounds genuinely interesting, from a game design perspective (Last of Us), that's how you stay n.1, really.
 
To me the problem were publisher's expectations.
S-E had this huge franchise in its hands (which is admittedly one of the main reasons they bought Eidos in the first place) and of course they wanted it to get BIG.
Problem is, nobody gives a shit about TR anymore, aside from the fans, so there's very much the chance of pissing off that core fanbase aswell as not interesting the new one enough, that will see the next Naughty Dog game having yet more polish and name prestige than this one.

I'm sure they'll net some good sales, but i don't see this becoming a huge hit (though i'm usually very bad at this kind of predictions).

Then again, that never interested me in the first place, what gets me sad is that i have yet one peculiar franchise thrown into the blender, like we've seen multiple times already.
One different and interesting thing to play goes in, one copycat CoD/Uncharted wanna-be comes out.
But given the chance i'll still buy the next Naughty Dog game over their copycat attempt, so it's a lose-lose situation, really.

I think you are right this time.
 
lara sure does kill a lot of people now

To be honest, she was a mass murderer in all her games excluding TR1/Anniversary (in the first one she only killed 5 bosses, in the second one she only killed Larson, and then had trauma because of that). However, in previous games she was a strong, independent women who would do anything to get what she wants. Here, she is portrayed as a weak girl who is trying to survive, so constantly killing a lot of people looks weird and clashes with the character's image.

I wish Crystal Dynamics put only few human enemies there and turn the rest into animals or some kind of monsters (it's Tomb Raider, supernatural stuff happens all the time in the series).
 
Looks like a game in the Uncharted style of holding up on the analog stick to get to the next whack-a-mole minigame and doing it for 6 hours. Yay.

Also, this



I sure hope this isn't a heavy that's gonna a take a couple shotgun blasts at close range and not even flinch.

I kinda loved the demon Samurai. Hopefully it isn't like the Bullet Sponge end enemies in UC1 and UC2 (I actually dug UC3's end enemies, that was clever and cool).

I'm looking forward to the other demonic Japanese things that dwell on the island. Also, that plane that crashed in the trailer... I'm wondering if this like the island from Lost, people keep getting drawn and stranded there. There's at least two or three crashed planes (one looked like a WWII wreck) and ships going back centuries. I'm really interested in the history of the island. I hope they do a good job crafting that.

I'm really thirsty for a dark adventure game like this one seems to be shooting for.
 
Some parts had decent footage, but rather mediocre trailer.

Was this just console footage? I feel this game looks worse for each time I see it.
 
I never would've thought Uncharted would've had this much of an influence in the industry.

Hah, please, Drake's Fortune was the incredibly derivative baby of Marcus Fenix and Lara Croft.

Thematically, the Uncharted games are still doing what Tomb Raider did over a decade ago, just with larger budgets and better technology. Unfortunately for Uncharted, it'll never be as iconic.
 
1. So we have our young protagonist climbing up an antenna tower as bits fall off. Always making it just in time.
2. Then we had her and a buddy falling off a ledge, but she lands safely on the sole ledge.
3. Her about to crash into some trees, but the log she is on saves her, still goes over the waterfall.
4. Avoid the jagged rocks on the bottom by a foot.
5. Gets knocked into the old plane and bounced around from the rapids. While avoiding instant death while sliding down.
6. Manages to fucking parachute while falling out of an old plane
7. Parachutes while dodging trees
8. A plane gets struck by lightning and comes down to chase after her. Ends it by jumping off another cliff.
9. Explosions to helicopter jump!

They wanted a more realistic approach....
 
1. So we have our young protagonist climbing up an antenna tower as bits fall off. Always making it just in time.
2. Then we had her and a buddy falling off a ledge, but she lands safely on the sole ledge.
3. Her about to crash into some trees, but the log she is on saves her, still goes over the waterfall.
4. Avoid the jagged rocks on the bottom by a foot.
5. Gets knocked into the old plane and bounced around from the rapids. While avoiding instant death while sliding down.
6. Manages to fucking parachute while falling out of an old plane
7. Parachutes while dodging trees
8. A plane gets struck by lightning and comes down to chase after her. Ends it by jumping off another cliff.
9. Explosions to helicopter jump!


They wanted a more realistic approach....

It's not realistic, but I guess it's more "grounded". These seem just like well-tread tropes of the adventure genre.
 
It's not realistic, but I guess it's more "grounded". These seem just like well-tread tropes of the adventure genre.

I know, that's the problem. We need artificial excitement. You know like when a ledge breaks in Uncharted. And Drake barely grabs hold. Or a brick falls. And then we'll see this repeated another few dozen times throughout the game. This seems to be taking it to the extreme. Everything seems to be a scene of her barely escaping scripted death.
 
I sure hope this isn't a heavy that's gonna a take a couple shotgun blasts at close range and not even flinch.

I kinda loved the demon Samurai. Hopefully it isn't like the Bullet Sponge end enemies in UC1 and UC2 (I actually dug UC3's end enemies, that was clever and cool).

It's a game where you shoot stuff...OF COURSE that guy is gonna be a sponge. That's like shooter trope 101 and this wouldn't be a good Uncharted clone without some sponges.

I already hate him on principle.
 
I just really don't like her voice, I don't know what it is about it it but it sounds off. Now Keeley Hawes, there is a voice I could listen to talk about tombs and old stuff all day, shouldn't have gotten rid of her or at least for someone on par.
 
"I don't think i'm that kind of Croft"

Atleast she knows it.

Every trailer makes me dislike this game even more :(
 
1. So we have our young protagonist climbing up an antenna tower as bits fall off. Always making it just in time.
2. Then we had her and a buddy falling off a ledge, but she lands safely on the sole ledge.
3. Her about to crash into some trees, but the log she is on saves her, still goes over the waterfall.
4. Avoid the jagged rocks on the bottom by a foot.
5. Gets knocked into the old plane and bounced around from the rapids. While avoiding instant death while sliding down.
6. Manages to fucking parachute while falling out of an old plane
7. Parachutes while dodging trees
8. A plane gets struck by lightning and comes down to chase after her. Ends it by jumping off another cliff.
9. Explosions to helicopter jump!

They wanted a more realistic approach....
The game director said they didn't look much into other adventure games or movies, but rather read and talked with actual survivors, irl.

This is the result.
 
Hah, please, Drake's Fortune was the incredibly derivative baby of Marcus Fenix and Lara Croft.

Thematically, the Uncharted games are still doing what Tomb Raider did over a decade ago, just with larger budgets and better technology. Unfortunately for Uncharted, it'll never be as iconic.

I never said Uncharted was original...
 
Fuuuuck, i felt so clueless back then. Must have spent days there :P

I remember that part from the demo. I've spent too much time thinking what should I do, because it didn't cross my mind to swim under the gate to the room with the boat.
Also, first time I collected a flare I thought it was a dynamite. So I used it, threw it and quickly jumped away waiting for an explosion :lol
 
Hah, please, Drake's Fortune was the incredibly derivative baby of Marcus Fenix and Lara Croft.

Thematically, the Uncharted games are still doing what Tomb Raider did over a decade ago, just with larger budgets and better technology. Unfortunately for Uncharted, it'll never be as iconic.
pretty sure most people gaming before 2007 knows which came first.

not sure how that makes it invalid that new tr is taking cues from uncharted.
 
Hah, please, Drake's Fortune was the incredibly derivative baby of Marcus Fenix and Lara Croft.

Thematically, the Uncharted games are still doing what Tomb Raider did over a decade ago, just with larger budgets and better technology. Unfortunately for Uncharted, it'll never be as iconic.
roofles people still ignoring the significance of Uncharted make me laugh, you might want to take a gander at what game all these other games, including your darling Tomb Raider, are trying to ape/copy.
 
She was also in Californication with an English accent, I saw her tits.

Anyway did anyone notice her accent at the VGA'S? it seems like she's lost her English accent after living in America, it sounds mixed like the Osbournes. :)

No one loses their accent that quickly or thoroughly. She's clearly had accent training and is putting on an American accent either as practice for future work or to be more "accessible" to an American audience.

You can hear parts where she slips up and says some vowels in an English accent. People whose accents have changed over time are consistent in their different sounding vowels, while hers are erratic and stick out at odd times.
 
I'm a bit confused - I thought this was going to be an open world exploration-type game?

Everything in this trailer seems very straightforward, scripted and linear.
 
No one loses their accent that quickly or thoroughly. She's clearly had accent training and is putting on an American accent either as practice for future work or to be more "accessible" to an American audience.

You can hear parts where she slips up and says some vowels in an English accent. People whose accents have changed over time are consistent in their different sounding vowels, while hers are erratic and stick out at odd times.

Age has a lot to do with it, if your a kid you can lose an accent quite quick. (I know from experience)

I have no idea how long she's been America for? Maybe she focuses more on the English accent for Californication, and the on stage VGA was her real new accent, or you might be right.
 
after seeing the trailer, I can see why Tomb Raider fans will be disappointed with the trailer, but I wonder how Uncharted fans feel toward the game. as an Uncharted fans, I'm obviously the target demographic for this game, I felt like I should enjoy the gameplay, but after seeing the trailer, I'm not really feeling it.

it feel like none of the 'fun' in uncharted is in here, Lara Croft felt too serious or overly dramatic. I like the campy fun tone in Uncharted games. playing as Drake is fun, even if sometimes it's just following the setpieces, his quips and witty remark add a lot to it imo. even when Drake got stabbed/bleed in his stomach like Uncharted 2 intro, he make funny comment about it.

edit: I think Drake is the reason Uncharted is successful, like, if someday ND make Uncharted games where it totally copy old Tomb Raider formula with emphasis on puzzle solving and platforming instead of shooting and setpieces, I can't help thinking it will still be successful. although maybe that's just my bias opinion as Drake's fan

Big fan of the Uncharted series and this trailer piqued my interest but, yeah, the humour in Uncharted is part of the charm. Not writing this game off yet, it might have a bit of an identity crisis but I think it will be a solid game.
 
Age has a lot to do with it, if your a kid you can lose an accent quite quick. (I know from experience)

I have no idea how long she's been America for? Maybe she focuses more on the English accent for Californication, and the on stage VGA was her real new accent, or you might be right.

Turns out she watched a lot of American TV while growing up and imitated Ricki Lake and loved Dawson's Creek. So her American accent is closer than what you'd expect, though the Britishness still seeps through in parts.
 
So there's a video walkthrough of a tomb that will be released on Wednesday. Looking forward to that.

But I'm actually already impressed by the improvement in combat over the previous games.

http://www.youtube.com/watch?v=NFhLS7DmLlc
So one scene she almost throws up from having to kill someone, and in the next you're performing a fatality-type move by piercing a guy's throat with an arrow: http://www.youtube.com/watch?v=NFhLS7DmLlc&t=2m39s

Somehow I feel the narrative is going to be shit.
 
So one scene she almost throws up from having to kill someone, and in the next you're performing a fatality-type move by piercing a guy's throat with an arrow: http://www.youtube.com/watch?v=NFhLS7DmLlc&t=2m39s

Somehow I feel the narrative is going to be shit.

Yeah, it's like they really don't know what they want to do with the game.
On one hand: emotions! she's a vulnerable girl but has to kill to survive!
On the other hand: let's make a shooter with waves of enemies and flashy and brutal melee finishers!

It's really weird because they almost got it right in Anniversary. There was only a single human enemy that Lara killed there, and: 1) she had a reason to do so; 2) she was shocked at what she did right after she killed Larson; 3) she was still in shock when she faced Kolt and Kid, and when Natla mentions this before the final confrontation. You could feel that killing Larson had impact on the character in that game.

Here? One moment she throws up after killing a human; next moment she kills tons of them, stabs them in the neck with an arrow, pushes them down from the ledge, burns them alive etc.

Apparently GamePro Germany brings that up in their preview (you can hear the narrator mocking Lara's whining :lol):
https://youtube.com/watch?v=C9NZxaSCJXM
 
I'm really looking forward to this, but the extreme lack of tombs and the fact the part at the start of the trailer is practically identical to Uncharted 2 (amongst other similarities) is really starting to get to me.

I hope it turns out good, and from what I played at Eurogamer it was enjoyable, but I'm thinking it won't feel anything like a Tomb Raider game. Maybe if there's a sequel they can focus less on character development and more on exploration and puzzle solving. I like having stories and character development, but if a game is called Tomb Raider I expect tomb raiding.
 
Invisible Walls podcast says there are tombs. Sounds like they might be more like the optional ones in Assassin's Creed that aren't part of the main plotline though.
 
Well it looks like uncharted to me. Problem is in Uncharted Drake was always ironical about everything making every one of those impossible events funny jokes.

As i see here it will be all serious.
 
Yeah, there were comparisons. Made by people that had no clue what they were talking about. You don't raid tombs in Uncharted. And the platforming is minimal compared to the combat. It's ridiculous.

Uncharted has more similarities with RE4 and Gears of War than with Tomb Raider.

You raid cypts at times in Uncharted, and and in Tomb Raider series you're not always platforming inside tombs per se. Sometimes it's temples. Like Uncharted. The platforming in Uncharted is not minimal, and it's half of its game play. I've played them so I know exactly what I am talking about.

Yes it does resemble Gears of War cover system and maybe RE4 but also definitely Tomb Raider.
 
You raid cypts at times in Uncharted, and and in Tomb Raider series you're not always platforming inside tombs per say. Sometimes it's temples. Like Uncharted. The platforming in Uncharted is not minimal, and it's half of its game play. I've played them so I know exactly what I am talking about.

Yes it does resemble Gears of War cover system and maybe RE4 but also definitely Tomb Raider.

Platforming and puzzles in uncharted are more like 20% of the game and 80% for shooting where in previous tomb riders there was about 50% of platforming 20% puzzles and rest for shooting.
 
Platforming and puzzles in uncharted are more like 20% of the game and 80% for shooting where in previous tomb riders there was about 50% of platforming 20% puzzles and rest for shooting.

I'm still not gonna budge from the stance that Uncharted derives some inspiration from the platforming, shooting, crypt exploring game that came before it, Tomb Raider.
 
Pay a visit to any of the Tomb Raider forums. Very few fans are disappointed.

Did you realize that maybe the disappointed ones have lost hope and they no longer care to hang around in those forums?There's also so much flaming for anyone who dares to express a negative opinion so i guess it would've been pointless of them to still post on those forums.

Oh please... If this game stuck with the original Tomb Raider formula and changed nothing to cater to the average gamer, it would have never been made in the first place.

Oh please...enough with this excuse.It's possible to stay within the formula and still be successful.There is a saying "if something ain't broken don't try to fix it."
I'm not saying that everything should stay the same but it's possible to evolve a certain formula by expanding the strengths that made the original formula work so well.
It seems that the "reboot" is just an excuse to make it more easier for them to discard the old identity of the game once and for all.In that case it would have been more appropriate to make it a new IP and be done with it.But trying to fool us that this thing is "Tomb Raider" is a lie.

And no, having a few tombs around is not enough.Even Uncharted had tombs but it never was Tomb Raider.The experience is not defined by the theme of the set pieces but from how you navigate in those and from what kind of hazzards you have to overcome in order for your progress to feel satisfying.


Everyone bitches that developers are catering too much to the call of duty crowd, but in reality thats who they HAVE to cater to. They will make no god damn money unless they do.

So you're saying that the next Devil May cry game should be a FPS with an emphasis on multiplayer?Otherwise it's impossible to make money?
Riiiight...


Edit: Do you really think that THIS is acceptable combat in the year 2013?? http://www.youtube.com/watch?v=8r8RXQ3ZDME

But the thing is the combat was never the most important aspect of TR.No one was buying TR for its combat.If they wanted shooters there were far better games in the market.
Shooting in TR was just something to offer a bit of variety in the gameplay among all the platforming,traps,puzzles and exploration.
With this new game it seems it will be exactly the opposite.
 
I remember that part from the demo. I've spent too much time thinking what should I do, because it didn't cross my mind to swim under the gate to the room with the boat.
Also, first time I collected a flare I thought it was a dynamite. So I used it, threw it and quickly jumped away waiting for an explosion :lol

Good old days :-)
 
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