Tomb Raider VGA 'Survivor' Trailer

I cant relate to this anymore. Maybe Im old, or senile or nostaligia is playing tricks on me... but I miss the times when TR was about exploration. Useing hours to find a key or puzzle piece, within ambient caverns/undiscovered ruins of the roman empire to unlock a chamber and to progress further. The latest TR games have been quite unsatisfying (apart from Guardian of Light; havent played that).

Part of it was about survival, but first and foremost about being guided by curiousity.

I hope Im wrong, but this trailer leaves much to be desired for me.

nah! :) . i also loved the first 3 games. losing the thread = losing the thread, whether it's leaving exploration out of tr, or assassinations out of ac. by opting to substitute 'cinematic experience' for what was a series-defining characteristic, cd's basically chosen to re-invent (sacrifice) this franchise on the altar of 'what's hot', & this looks more'n'more to me like 'angel of darkness 2' with every new video...
 
OMG that game has GOTY written all over it, can't wait till March.
I love that it's more action packed, the set pieces no doubt will be amazing also the story driven events, as said this will probably be my personal GOTY.
 
Did you realize that maybe the disappointed ones have lost hope and they no longer care to hang around in those forums?There's also so much flaming for anyone who dares to express a negative opinion so i guess it would've been pointless of them to still post on those forums.

I used to occasionally post on the tombraiderforums between AOD and Guardian of Light. The forum is painful to read. The ratio of quality posts to garbage is on the low side. It got so bad the admin created a 'mature' only subforum for discussions, and you had to provide proof that you were 18+. This might be an unfair generalization, but it seems like the majority of the forum has an overwhelming obsession with Lara and her looks/hair/clothing, rather than the game mechanics (we see this from posters on GAF also, but not in that magnitude). There's also a gross desire for other games in the genre to fail (before Uncharted it was Prince of Persia).
 
I want this game so bad. I can't wait to play it.

At first I was a little afraid about the changes since I've been playing Tomb Raider since the first one but at this point I just want this game. It may not feel like a true Tomb Raider game ( I felt the same when Metal Gear Rising appeared) but I know it's still going to be a very decent game, if I manage to get a proper PC until the release date I will double dip (thing that I never do) on PS3 & PC. If not PS3 it is.
 
I think the 'you'll want to protect her' is such a trite, misjudged piece of marketting, especially applied to Lara and her original characteristics in the first Tomb Raider, that every time this game is mentioned, there should be a rule that someone HAS to repeat it. This way, it might never be forgotten.
 
I used to occasionally post on the tombraiderforums between AOD and Guardian of Light. The forum is painful to read. The ratio of quality posts to garbage is on the low side. It got so bad the admin created a 'mature' only subforum for discussions, and you had to provide proof that you were 18+. This might be an unfair generalization, but it seems like the majority of the forum has an overwhelming obsession with Lara and her looks/hair/clothing, rather than the game mechanics (we see this from posters on GAF also, but not in that magnitude). There's also a gross desire for other games in the genre to fail (before Uncharted it was Prince of Persia).

depressing. & it seems to be a fixation shared by cd at this point :) ...

everyone who loved the original tomb raider games knows that the core (pun intended) of the series was the elaborate level design, & that lara was the just the cool, bad-ass bitch they gave you to explore it with. which's why its no surprise that anniversary is easily the best of cd's 3 tr games...
 
Oh man...75% of the trailer smells QTE events lol.
And still no tombs, ancient places or mythology :(

Don't be afraid. There are tombs in this game. Somewhere. They just don't show them, because they are really well designed and extremly well done and really large and a big part of the game. They also feature superb puzzles and much exploration, just like the original Tomb Raider games. They just show those actiony Uncharted parts and the parts with the nuns and the QTEs, because they always showed such parts in trailers. Those perfectly designed Tombs, that would remind you of Core level design, just wouldn't sell the game.

Oh did I mention that instinct is totally optional?
 
I used to occasionally post on the tombraiderforums between AOD and Guardian of Light. The forum is painful to read. The ratio of quality posts to garbage is on the low side. It got so bad the admin created a 'mature' only subforum for discussions, and you had to provide proof that you were 18+. This might be an unfair generalization, but it seems like the majority of the forum has an overwhelming obsession with Lara and her looks/hair/clothing, rather than the game mechanics (we see this from posters on GAF also, but not in that magnitude). There's also a gross desire for other games in the genre to fail (before Uncharted it was Prince of Persia).

Yeah unfortunately this is all very true.And the toleration of any sort of criticism towards Crystal's games is zero from the so called "fans".It's either "you are with us or against us".
Moderation in general is non-existant.You could easily get away with insulting and flaming members who dare to have different opinions.

And trust me towards the release day (and afterwards) it will get even worse.
 
Don't be afraid. There are tombs in this game. Somewhere. They just don't show them, because they are really well designed and extremly well done and really large and a big part of the game. They also feature superb puzzles and much exploration, just like the original Tomb Raider games. They just show those actiony Uncharted parts and the parts with the nuns and the QTEs, because they always showed such parts in trailers. Those perfectly designed Tombs, that would remind you of Core level design, just wouldn't sell the game.

Oh did I mention that instinct is totally optional?

This is good stuff.

I know it's old but I just watched again some of this gameplay and my desire to play this game only increase further and further. Loving the night and the sound of rain & effects.

http://www.youtube.com/watch?v=fJHjkpJMFGI

I do share the concern for the fellow GAFfers who are afraid of the QTE's.
 
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Lovely. Thanks!
 
Don't be afraid. There are tombs in this game. Somewhere. They just don't show them, because they are really well designed and extremly well done and really large and a big part of the game. They also feature superb puzzles and much exploration, just like the original Tomb Raider games. They just show those actiony Uncharted parts and the parts with the nuns and the QTEs, because they always showed such parts in trailers. Those perfectly designed Tombs, that would remind you of Core level design, just wouldn't sell the game.

Oh did I mention that instinct is totally optional?

iMGoUIN1PTS44.gif
 
Don't be afraid. There are tombs in this game. Somewhere. They just don't show them, because they are really well designed and extremly well done and really large and a big part of the game. They also feature superb puzzles and much exploration, just like the original Tomb Raider games. They just show those actiony Uncharted parts and the parts with the nuns and the QTEs, because they always showed such parts in trailers. Those perfectly designed Tombs, that would remind you of Core level design, just wouldn't sell the game.

Oh did I mention that instinct is totally optional?

In the same way that all the great Hitman elements in Absolution were strangely missing from all media in the run up to the games release and it ended up as a shell of a game Hitman in fancy packaging?

I'm going to remain sceptical. No offense
 
Looks like yet another game focused on spectacle and set pieces; an action-packed thrill ride, with the emphasis on "ride."

I'm a fan of the Uncharted series, but the Tomb Raider games have always scratched a very different itch. Now it seems Tomb Raider isn't even focusing on those aspects anymore. Sad.
 
In the same way that all the great Hitman elements in Absolution were strangely missing from all media in the run up to the games release and it ended up as a shell of a game Hitman in fancy packaging?

I'm going to remain sceptical. No offense

That was the joke.
 
The graphic is really 'current' generation, if I remember right the first trailer was a lot better. It's just an uncharted with worst graphic, imho.
 
I can't stand trailers these days.

If I took a shot every time it cut to black with a dramatic sound, followed by a one liner spoken during said black shot, I'd be fucking crocked right now. This trailer did that, what, 4 or 5 times?
 
Did you realize that maybe the disappointed ones have lost hope and they no longer care to hang around in those forums?There's also so much flaming for anyone who dares to express a negative opinion so i guess it would've been pointless of them to still post on those forums.

I frequent the forums and the "disappointed ones" are just as present as the optimistic ones. Not all of them, but it's still a very mixed bag.
 
So you're saying that the next Devil May cry game should be a FPS with an emphasis on multiplayer?Otherwise it's impossible to make money?
Riiiight...

.

I dont think you realize there are more qualities to COD that make it popular aside from it being an FPS. If that was the case, then all FPS games would be just as popular. Im going to guess that the game industry actually knows much more than you do about how a game will sell. If they believe the best option is to put more guns, more of an emphasis on story, and so on... Im going to assume they know what they are doing.

It may fail... sure, but it would probably fail regardless. They have the option to stick with their budget and create just a tomb raider game like they always have and break even. Instead they decided to revamp the entire game, risk it all, and increase the budget by God knows how much. Ill take the risk with em.

If anything the game will fail hard and they will go back to what fans want, but dont expect any gameplay changes from then on. Expect only the same old safe development.

Im not sure which is better....
 
I frequent the forums and the "disappointed ones" are just as present as the optimistic ones. Not all of them, but it's still a very mixed bag.

I still frequent the forums too and no it isn't a "mixed bag" anymore.All the good posters have gone now it's just a bunch of kids obsessed with Lara's hair,nails ready to flame anyone that dares to criticize anything about the game.

Ill take the risk with em.

I don't see any risks in the upcoming game.In fact they are now playing it more safe than ever by trying to copy everything that is "hot" today.
 
My problem with this game isn't what I see in a lot of the threads. Nothing about the "protect her" shit or even people complaining that it's not Tomb Raider. I would be fine if they wanted to take the series in a different direction if it was an ambitious game and something better.

But then I see this from Eurogamer in the preview thread

After three hours playing the game, it's clear that no expense has been spared on this reinvention of the action-adventure series and its iconic heroine Lara Croft. No trend has been left unfollowed, either. Tomb Raider is an exhaustively complete collection of fashions in contemporary blockbuster game-making.

Graphic violence, bad language, gritty art, brutal finishing moves, shaky-cam quick time events, experience points and upgrade trees, mini meta-challenges, 'detective mode', survivalist gameplay, stealth assassinations, collectable backstory, a lead character on a personal journey: it's got the lot. You'll run, jump and raid tombs, of course, but you'll also harvest resources, craft weapon upgrades, press Y to execute and then cry at the cut-scene. (Maybe.)

And I get angry. I know casuals don't know any better so I'll ask the people that I have seen on here who are looking forward to this...don't you ever get tired of playing such bland, easy and uninspired shit from these modern games? How many ultra linear "emotional" shooters with XP and skill trees can you play before it's officially too many?
 
You raid cypts at times in Uncharted, and and in Tomb Raider series you're not always platforming inside tombs per se. Sometimes it's temples. Like Uncharted. The platforming in Uncharted is not minimal, and it's half of its game play. I've played them so I know exactly what I am talking about.

Yes it does resemble Gears of War cover system and maybe RE4 but also definitely Tomb Raider.

The autoplataforming in Uncharted is closer to AC than Tomb Raider...I barely see any Tomb Raider in Uncharted except the few puzzles and tombs.
 
I still frequent the forums too and no it isn't a "mixed bag" anymore.All the good posters have gone now it's just a bunch of kids obsessed with Lara's hair,nails ready to flame anyone that dares to criticize anything about the game.



I don't see any risks in the upcoming game.In fact they are now playing it more safe than ever by trying to copy everything that is "hot" today.


You dont believe that changing the formula that their fans have always loved is taking a risk? Its a huge risk. It could bomb not only with fans but with new players. Playing it safe would have been the same old shit that only the fans would buy!
 
My problem with this game isn't what I see in a lot of the threads. Nothing about the "protect her" shit or even people complaining that it's not Tomb Raider. I would be fine if they wanted to take the series in a different direction if it was an ambitious game and something better.

But then I see this from Eurogamer in the preview thread



And I get angry. I know casuals don't know any better so I'll ask the people that I have seen on here who are looking forward to this...don't you ever get tired of playing such bland, easy and uninspired shit from these modern games? How many ultra linear "emotional" shooters with XP and skill trees can you play before it's officially too many?

No, because each one of these games I play will slowly hurt you.



Just kidding. I'll keep playing them as long as they are fun.
 
I don't care what anyone says, looks cool to me.

Same. I've never played any other Tomb Raider and don't have a PS3 so I have not played Uncharted, so I really don't care what they've changed from before and if they are copying Uncharted. It looks interesting to me and I'll probably pick it up day one. Tax refund should be coming out around then, I think. I'm all set.


And I have to laugh at the guy on the first page saying this had dubstep and then the other guy just posted saying thanks and that there should be warnings against it.

This was an intense orchestral score. Nothing like any dubstep I've ever heard. But hey, if you want to avoid a trailer because it has music, go for it I guess.
 
You raid cypts at times in Uncharted, and and in Tomb Raider series you're not always platforming inside tombs per se. Sometimes it's temples. Like Uncharted. The platforming in Uncharted is not minimal, and it's half of its game play. I've played them so I know exactly what I am talking about.

Yes it does resemble Gears of War cover system and maybe RE4 but also definitely Tomb Raider.

Saying Uncharted's about raiding crypts is like saying Uncharted's about exploding vehicles. Sure, I guess it happens, but in no way is that the focus like it is in Tomb Raider. It's far more similar to other pulp fiction stories, like Doc Savage or Tintin, where those crypts are point C and F in a journey from A-M. Relatively minor parts of the game.

Platforming is not even close to being half the gameplay, it's a side show at best and mostly used to pace the game out. You're being ridiculous. And why would you think that aspect was copied from Tomb Raider anyway? Naughty Dog aren't new to platforming.

I'm not saying Tomb Raider had absolutely no influence on Uncharted, as I wouldn't be surprised if it influenced some aspects, like the level design. I just don't think Uncharted was hugely influenced by Tomb Raider, let alone even close to being a clone of it, as they're completely different games. One's a scripted shooter with platforming elements, the other used to be a puzzle/platformer with action elements.

You can't really say the same thing about the new Tomb Raider, as everything they've shown makes it look like they're embracing exactly what Uncharted focused on (story, shooting and scripted sequences) and rejecting what Tomb Raider used to focus on (puzzles and platforming). This is why it looks like a blatant Uncharted clone.

Looks like yet another game focused on spectacle and set pieces; an action-packed thrill ride, with the emphasis on "ride."

I'm a fan of the Uncharted series, but the Tomb Raider games have always scratched a very different itch. Now it seems Tomb Raider isn't even focusing on those aspects anymore. Sad.

Same. I played Tomb Raider for the puzzles and the platforming, something Uncharted never focused on. That's why I liked the initial idea of an open world metroidvania game so much, because the game I pictured in my head would've stuck with TR's best aspects but modernised the structure of the game. It would've been a new direction but still faithful to its predecessors.

This approach does nothing for me. If I want to play Uncharted, I've got 4 of them on my shelf that I can play, so why would I bother with a full price clone that probably won't be as good, especially when it comes to the writing?
 
Ugh! Seriously? This is supposed to be a Tomb Raider game with nary a tomb in evidence? All that trailer showed was scripted garbage and enough QTEs to make me wanna puke. It's hard to believe how far western devs have fallen in trying to cater to a console audience. At this point, although it's hard to admit as a PC gamer, I'm actually looking forward to Dark Souls II more than anything else I've seen lately. At least From Software know that gameplay matters much more than all of the cinematic, pretentious and ridiculously contrived crap that major pubs are pushing these days. :|
 
Ugh! Seriously? This is supposed to be a Tomb Raider game with nary a tomb in evidence?

The tombs are optional side stuff like the ones in assassin's creed.

And just like assassin's creed I'm sure the tombs in this game can be solved by simply holding the left stick forward.
 
Ugh! Seriously? This is supposed to be a Tomb Raider game with nary a tomb in evidence? All that trailer showed was scripted garbage and enough QTEs to make me wanna puke. It's hard to believe how far western devs have fallen in trying to cater to a console audience. At this point, although it's hard to admit as a PC gamer, I'm actually looking forward to Dark Souls II more than anything else I've seen lately. At least From Software know that gameplay matters much more than all of the cinematic, pretentious and ridiculously contrived crap that major pubs are pushing these days. :|

Well who cares? Does a game require something just because the franchise has certain words in its title from more than a decade ago?

When you think about it "Tomb Raider" is amazingly politically incorrect. That describes the guys that Indiana Jones hated.
Even though he was really one of them, wasn't he?
 
Well who cares? Does a game require something just because the franchise has certain words in its title from more than a decade ago?
This basically makes an argument against diversity in games.

Tomb Raider has always been exploration, platform and puzzle solving, interspersed with some really shitty, and probably completely unnecessary combat. Uncharted has always been a third person shooter, with an emphasis on character and lush graphics, interspersed with obvious automatic platforming and braindead puzzles. The two were only similar on a very superficial level.

The two games scratch two very different itches, and that's a good thing. Breathing fresh air into Tomb Raider is one thing, but pushing it farther into an Uncharted mold minimizes what made the series unique in the first place.

So yeah, as somebody who has always loved the Tomb Raider formula, *I* care. Because if I wanted to play Uncharted I'd just go and play Uncharted.
 
Well who cares? Does a game require something just because the franchise has certain words in its title from more than a decade ago?

When you think about it "Tomb Raider" is amazingly politically incorrect. That describes the guys that Indiana Jones hated.
Even though he was really one of them, wasn't he?

This reminds me of some of the arguments the people who liked Hitman Absolution used in defense of the game. Yeah a game with the same name as others in a well respected and liked genre needs to retain a lot of its identity otherwise you're just using the name on a totally unrelated game to shamelessly cash in because your marketing department said releasing a new IP in this industry is toxic.
 
Well who cares? Does a game require something just because the franchise has certain words in its title from more than a decade ago?

*raises hand*
I do.

There's an expectation that flows from prior experience with a "franchise", don't you think? If the newest iteration strays too far from that formula then it's not unreasonable to expect some backlash. In other words, it's more than just a "title", it's an identifiable Trademark™ with all of the attendant expectation for the type of product that's being marketed. *shrug*
 
The tombs are optional side stuff like the ones in assassin's creed.

And just like assassin's creed I'm sure the tombs in this game can be solved by simply holding the left stick forward.

Did they actually say the tombs are optional? All I remember reading in those previews was 'yo there's tombs and stuff', nothing about them being optional.
 
Well there are optional tombs. That doesn't mean there aren't tombs that you'll go through in the story. But who knows I guess.
 
No one cared about the combat in a Tomb Raider game.

This is true. I'm not sure the emphasis on the 3rd person combat thats currently popular is a good thing or a bad thing. It honestly comes down to how the thing is paced and there won't be any way to tell until I play it. If there are tombs and caverns, and those are largely combat free, then it may not be so bad to have the action set pieces break those aspects up. Again its all about pacing and frequency.
 
This reminds me of some of the arguments the people who liked Hitman Absolution used in defense of the game. Yeah a game with the same name as others in a well respected and liked genre needs to retain a lot of its identity otherwise you're just using the name on a totally unrelated game to shamelessly cash in because your marketing department said releasing a new IP in this industry is toxic.
Worked for RE4!
 
Anyway did anyone notice her accent at the VGA'S? it seems like she's lost her English accent after living in America, it sounds mixed like the Osbournes. :)

Her british accent in the game always sounded kind of fake to me. Maybe it's because she's pretty much lost it and is trying to exaggerate.


One thing though, i really can't stand her new voice.
I don't know who her voice actress is and and don't really give a shit how pretty she is, her performance irritates me, i couldn't play an entire game like that.

I agree with this. I really don't like the voice or the acting. She tends to say things slowly and lets her voice go scratchy when Lara is contemplating something. Drawing out your words like you're falling asleep and not providing enough air through your vocal chords to produce a pitch is not acting thoughtful. And her panting tends to be a bit squeal-y, like some anime girl-chan. Her yell when she was falling on those boards was good though - she wasn't trying to sound feminine.

I kinda loved the demon Samurai. Hopefully it isn't like the Bullet Sponge end enemies in UC1 and UC2 (I actually dug UC3's end enemies, that was clever and cool).

I'm looking forward to the other demonic Japanese things that dwell on the island.


People in previous threads were complaining that they're not showing any of the japanese mythology stuff and that it seems to be dropped from the game - it's all just shoot shoot shoot and none of that cool stuff from the concept art! Now they show a demon samurai and showing it's in the game. And unfortunately some people seem to have missed this... it's a good sign! Some concerns should be assuaged!

This is good stuff.

I know it's old but I just watched again some of this gameplay and my desire to play this game only increase further and further. Loving the night and the sound of rain & effects.

http://www.youtube.com/watch?v=fJHjkpJMFGI

I want to point out that in that section of the game, a different gameplay video showed Lara platforming up by a different route.


I know casuals don't know any better so I'll ask the people that I have seen on here who are looking forward to this...don't you ever get tired of playing such bland, easy and uninspired shit from these modern games? How many ultra linear "emotional" shooters with XP and skill trees can you play before it's officially too many?

As long as it has non-linear platforming in it, there still haven't been "too many".
 
This basically makes an argument against diversity in games.

Tomb Raider has always been exploration, platform and puzzle solving, interspersed with some really shitty, and probably completely unnecessary combat. Uncharted has always been a third person shooter, with an emphasis on character and lush graphics, interspersed with obvious automatic platforming and braindead puzzles. The two were only similar on a very superficial level.

The two games scratch two very different itches, and that's a good thing. Breathing fresh air into Tomb Raider is one thing, but pushing it farther into an Uncharted mold minimizes what made the series unique in the first place.

So yeah, as somebody who has always loved the Tomb Raider formula, *I* care. Because if I wanted to play Uncharted I'd just go and play Uncharted.
Well said, great post and sums up my feelings on this new Tomb Raider so far. I loved the original Tomb Raider games, especially what CD did with Anniversary. I also enjoy the Uncharted games. They both bring their own thing to the table.

What I want from a Tomb Raider reboot is similar gameplay like the originals, just with updated graphics and game mechanics. Putting me into giant tombs to explore and discover things. Risky platforming where there's a real danger if I misstep.

This new TR game doesn't seem to offer any of that. It may turn out to be a good game, it just doesn't seem like it'll be a good "Tomb Raider" game. That's a little depressing...
 
As a long time fan of the series, I cant help but wish they would have built upon the improvements of Underworld and maintain what made the TR games so popular and engaging.

The new game looks great; but it also adds a lot more scripted events and more drama thru a ton of cut scenes; for what I've seen so far.

Tomb raider for me has always been about exploring and taking risks in order to move from one are to another--with the occasional beasts or group of rebels in between. For me, the Amazing Puzzles is what made Tomb Raider games so appealing. The solving problems, using gadgets, collecting trophies and random relics while beating the odds one level at a time. One could spend hours in a level trying to figure out a way out and feel a sense of accomplishment after a few trial and errors.

I honestly wish them well with this new version of Lara. I am all about changes, however there are key aspects that define a franchise's structure and are crucial to maintain the core of an experience.

A Clip from Underworld:
http://www.youtube.com/watch?v=kl42KcvdpcY

Wishful thinking: Now that I am playing Far Cry 3, I wish they would have made an open world Tomb raider on an Island with something like the Thailand level on the video above. Some of the temples and structures are colossal and amazing. A new game with more freedom and not more restrictions.
 
I agree with this. I really don't like the voice or the acting. She tends to say things slowly and lets her voice go scratchy when Lara is contemplating something. Drawing out your words like you're falling asleep and not providing enough air through your vocal chords to produce a pitch is not acting thoughtful. And her panting tends to be a bit squeal-y, like some anime girl-chan. Her yell when she was falling on those boards was good though - she wasn't trying to sound feminine.

Jesus christ, every time.
 
This is good stuff.

I know it's old but I just watched again some of this gameplay and my desire to play this game only increase further and further. Loving the night and the sound of rain & effects.

http://www.youtube.com/watch?v=fJHjkpJMFGI

I do share the concern for the fellow GAFfers who are afraid of the QTE's.

I want to point out that in that section of the game, a different gameplay video showed Lara platforming up by a different route.

I had not seen that video (well I did see a shitty leaked version way back, but this one is much better). Then I looked up the other route you were talking about. This actually makes me a feel a bit better. It seemed like you had to at least figure out where to go a bit.
 
My problem with this game isn't what I see in a lot of the threads. Nothing about the "protect her" shit or even people complaining that it's not Tomb Raider. I would be fine if they wanted to take the series in a different direction if it was an ambitious game and something better.

But then I see this from Eurogamer in the preview thread



And I get angry. I know casuals don't know any better so I'll ask the people that I have seen on here who are looking forward to this...don't you ever get tired of playing such bland, easy and uninspired shit from these modern games? How many ultra linear "emotional" shooters with XP and skill trees can you play before it's officially too many?
the xp/skill trees is just as bad as anything else. i really dont need to be wasting as much time as i did that one time playing borderlands. i facepalmed when i found out they gave far cry xp, skill trees, and loot.
 
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