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Any ideas why Scalding Tarns are shooting up in price on MTGO right now? I need to pick up a set, but they're up at $15 from $10 a little while ago. I'm trying to figure out how much I'm going to lose if I jump on right now... :(
 
Well I finally assembled my 500 card unpowered cube! If you haven't cubed before I highly recommend it. Its been a blast to draft but unfortunately it's like 50 percent proxied... If anyone has any stuff they are trying to get rid of, I'd appreciate the help and have a few money cards (bonfire, etc.) to trade. I'm looking for hallowed fountain, vraska, Sorin 2.0 as far as new cards go but am mostly looking for older stuff, so there's a good chance you have something I need. Just shoot me a pm. Cheers!
 
Any ideas why Scalding Tarns are shooting up in price on MTGO right now? I need to pick up a set, but they're up at $15 from $10 a little while ago. I'm trying to figure out how much I'm going to lose if I jump on right now... :(
I'm not even sure why it shot up a few weeks ago in the paper game, when Verdant Catacombs was the definitive land of the format thanks to Jund. I assume this is just mirroring that.

That or someone broke Niv-magus and no one said anything.

(It could be that Modern is just getting more popular)
 
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani

2 Grove of the Guardian
1 Selesnya Guildgate
1 Temple Garden
9 Plains
9 Forest
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Centaur Healer
2 Vitu-Ghazi Guildmage
1 Trostani, Selesnya's Voice
2 Collective Blessing
4 Selesnya Charm
3 Call of the Conclave
2 Fungal Sprouting
2 Growing Ranks
4 Druid's Deliverance
1 Cathars' Crusade
2 Giant Growth

//Sideboard
SB: 3 Aerial Predation
SB: 3 Sundering Growth
SB: 2 Midnight Haunting
SB: 2 Rootborn Defenses
SB: 3 Judge's Familiar
SB: 2 Oblivion Ring
 
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani

2 Grove of the Guardian
1 Selesnya Guildgate
1 Temple Garden
9 Plains
9 Forest
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Centaur Healer
2 Vitu-Ghazi Guildmage
1 Trostani, Selesnya's Voice
2 Collective Blessing
4 Selesnya Charm
3 Call of the Conclave
2 Fungal Sprouting
2 Growing Ranks
4 Druid's Deliverance
1 Cathars' Crusade
2 Giant Growth

//Sideboard
SB: 3 Aerial Predation
SB: 3 Sundering Growth
SB: 2 Midnight Haunting
SB: 2 Rootborn Defenses
SB: 3 Judge's Familiar
SB: 2 Oblivion Ring

Looks fun to play! The power level on it is sort of low, due to the lack of the 8 of the dual lands and the sort of smattering of cards. It's not populate, but Loxodon Smiter is a beast for Selesnya decks. But for a causal deck it looks like you'll have a ton of fun.
 
Speaking of G/W standard, I made a fun little G/W life gain deck that runs 4 Chalices of Life. Can really catch people off guard game 1. Game 2 and 3 you can board them out for more aggro or control depending on matchup if they bring in artifact hate.
 
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani

Completing the mana base with Sunpetals/Temple Gardens would definitely be a good start. I don't think I'd play any Druid's Deliverances. It is fine that they populate, but a fog effect really isn't what you want with a deck like this that should have no trouble in straight combat. I'd actually just play Rootborn Defenses in that slot.
 
Completing the mana base with Sunpetals/Temple Gardens would definitely be a good start. I don't think I'd play any Druid's Deliverances. It is fine that they populate, but a fog effect really isn't what you want with a deck like this that should have no trouble in straight combat. I'd actually just play Rootborn Defenses in that slot.

Hey... you just made a very interesting point, I think I'll try that! Thanks for the tip!
 
Okay, lets say I have a card that costs 2 forests to summon. I have one forest, but I also have an arbor elf. Can I tap the one forest, tap the arbor elf to UNtap the forest, and then tap it again for two forest mana and cast the card?
 
Okay, lets say I have a card that costs 2 forests to summon. I have one forest, but I also have an arbor elf. Can I tap the one forest, tap the arbor elf to UNtap the forest, and then tap it again for two forest mana and cast the card?

Yep. When you produce mana it goes into your mana pool and sticks around until you spend it or you advance the turn.

Just remember that your mana pool empties itself after every phase, so you can't do it over multiple phases (I.e take mana into a combat phase)
 
So after trying Living End in Modern and hating life, I decided to start playing R/B burn - another pretty cheap deck. And I have to say: it's a lot of fun and incredibly interactive. I'm learning a lot about the various decks in the meta and how fast they can put up a clock.
 
So after trying Living End in Modern and hating life, I decided to start playing R/B burn - another pretty cheap deck. And I have to say: it's a lot of fun and incredibly interactive. I'm learning a lot about the various decks in the meta and how fast they can put up a clock.

I've been curious why burn isn't more of a force. Decks in this format do so much damage to themselves with their Mana, that you are either starting at a virtual 15, or you are slowing them down a bit.
 
Anyone have a Damnation they're willing to trade? Been thinking about building a black EDH deck using this guy and I think it would be a good card to have.

balthor_the_defiled.jpg
 
It's possible the holo epics really got them nervous about leaks.
 
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani

2 Grove of the Guardian
1 Selesnya Guildgate
1 Temple Garden
9 Plains
9 Forest
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Centaur Healer
2 Vitu-Ghazi Guildmage
1 Trostani, Selesnya's Voice
2 Collective Blessing
4 Selesnya Charm
3 Call of the Conclave
2 Fungal Sprouting
2 Growing Ranks
4 Druid's Deliverance
1 Cathars' Crusade
2 Giant Growth

//Sideboard
SB: 3 Aerial Predation
SB: 3 Sundering Growth
SB: 2 Midnight Haunting
SB: 2 Rootborn Defenses
SB: 3 Judge's Familiar
SB: 2 Oblivion Ring

I really love populate, it's such a fun mechanic to use when you get everything out in the right order and have the mana to spawn multiple create tokens per turn. I've been tinkering with my populate deck for a while now, trying to find the right balance between cards that generate tokens, cards that populate and other exile/creature buff spells (I'm still fairly new to this whole deck building business.) Right now I'm debating whether I should keep Trostani's Judgment in my deck. 6 mana is a bit much for a removal spell but I want as many populate cards in there as possible.
 
I feel like we should be seeing more leaks from Gatecrash than we are, at this point.

Thought that was odd.

In the past few years they have really clamped down and we don't get many leaks any more. In fact the 5 we got already is quite a bit more than we usually would have at this point, I mean those things were spoiled over 2 months before the set came out, and were major cards from the set (5 mythics including 2 guild leaders).

That's long before we normally get even the small leaks.

Anyone have a Damnation they're willing to trade? Been thinking about building a black EDH deck using this guy and I think it would be a good card to have.
What do you have for trade? Are you on MTGS?
 
Right now I'm debating whether I should keep Trostani's Judgment in my deck. 6 mana is a bit much for a removal spell but I want as many populate cards in there as possible.

Personally, I prefer to use the Selesnya Charms and O rings for removal, the charms being a really cheap removal card. However, if you have the good amount of ramp, Trostani's Judgment seems like a pretty good card to use. I might side board that.
 
So after trying Living End in Modern and hating life, I decided to start playing R/B burn - another pretty cheap deck. And I have to say: it's a lot of fun and incredibly interactive. I'm learning a lot about the various decks in the meta and how fast they can put up a clock.

I'm kind of curious what your list is. Is it basically mono red burn + blightning and bob or what?
 
I've been curious why burn isn't more of a force. Decks in this format do so much damage to themselves with their Mana, that you are either starting at a virtual 15, or you are slowing them down a bit.

I imagine it loses pretty hard to Jund. If they switch in Kitchen Finks to go with their Deathrite Shamans it'd be too much for burn to handle. Plus pure combo is likely faster.
 
I'm kind of curious what your list is. Is it basically mono red burn + blightning and bob or what?

I started with this list that made Top 32 in GP Toronto:

Code:
BURN
4x Lightning Bolt
4x Rift Bolt
4x Lava Spike
4x Shard Volley
4x Bump in the Night (the only maindeck black card)
4x Magma Jet
4x Searing Blaze
4x Flames of the Blood Hand 

CREATURES
4x Goblin Guide
4x Grim Lavamancer

MANA
4x Arid Mesa
4x Blackcleave Cliffs
4x Blood Crypt
8x Mountain

SIDEBOARD
4x Shattering Spree (for affinity)
4x Rakdos Charm (for affinity, pod, jund, twin, maybe storm?)
4x Torpor Orb (for twin and pod)
3x Grafdigger's Cage (for pod and storm)

So the black is a very minimal splash. It's basically mono-red, with black for Bump and Rakdos Charm.

I haven't played Pod yet, but I'm not sure I would bring in 11 sideboards for it. I'm just stating what the guy said they could be for. The good thing about Rakdos Charm is that it does have utility against a number of other decks, but also can be a burn spell when you need it to be.

The goal when sideboarding seems to be bringing in cards that will buy you extra draw steps. Since each spell in your deck averages 3 damage, and 2/3 of your deck is spells, each draw step is worth ~2 damage. So if you draw Orb against Pod, and it stops them from cheating the chain for 2-3 extra turns, the Orb was worth 4-6 damage. (Once again, I'm quoting from what I was reading, but it seems to make sense.)

Being on the draw is nice, because players bolt themselves for you a lot. Being on the play and having to lead off with a Rift Bolt or Bump in the Night often seems like a great big tell, but you can't afford to waste mana.

Just a couple of thoughts from my first night playing it.
 
That RB list seems pretty good. You should win game one pretty easily. It's post sideboard where you will have problems I think.
 
I should note it's supposed to have 4x Scalding Tarn in it as well, but those appear to be on a price spike right now, so I cheaped out and just ran more mountains (the pilot actually only ran two because the dealers at the GP had jacked up the prices as well).
 
I should note it's supposed to have 4x Scalding Tarn in it as well, but those appear to be on a price spike right now, so I cheaped out and just ran more mountains (the pilot actually only ran two because the dealers at the GP had jacked up the prices as well).
That's not gonna go down anytime soon, unfortunately.
 
That's not gonna go down anytime soon, unfortunately.

I know. It's Modern PTQ season now, so the prices will stay up on MTGO to go with the price on paper. But that will be followed by Modern Masters which will almost certainly reprint them... :(

I probably just need to bite the bullet and move in.
 
I started with this list that made Top 32 in GP Toronto:

Code:
BURN
4x Lightning Bolt
4x Rift Bolt
4x Lava Spike
4x Shard Volley
4x Bump in the Night (the only maindeck black card)
4x Magma Jet
4x Searing Blaze
4x Flames of the Blood Hand 

CREATURES
4x Goblin Guide
4x Grim Lavamancer

MANA
4x Arid Mesa
4x Blackcleave Cliffs
4x Blood Crypt
8x Mountain

SIDEBOARD
4x Shattering Spree (for affinity)
4x Rakdos Charm (for affinity, pod, jund, twin, maybe storm?)
4x Torpor Orb (for twin and pod)
3x Grafdigger's Cage (for pod and storm)

So the black is a very minimal splash. It's basically mono-red, with black for Bump and Rakdos Charm.

I haven't played Pod yet, but I'm not sure I would bring in 11 sideboards for it. I'm just stating what the guy said they could be for. The good thing about Rakdos Charm is that it does have utility against a number of other decks, but also can be a burn spell when you need it to be.

The goal when sideboarding seems to be bringing in cards that will buy you extra draw steps. Since each spell in your deck averages 3 damage, and 2/3 of your deck is spells, each draw step is worth ~2 damage. So if you draw Orb against Pod, and it stops them from cheating the chain for 2-3 extra turns, the Orb was worth 4-6 damage. (Once again, I'm quoting from what I was reading, but it seems to make sense.)

Being on the draw is nice, because players bolt themselves for you a lot. Being on the play and having to lead off with a Rift Bolt or Bump in the Night often seems like a great big tell, but you can't afford to waste mana.

Just a couple of thoughts from my first night playing it.

20 Lands seem like a lot when most spells in your deck are 1 mana (only flames of the bloodhand costs more than 2). If you have the money, 4 Tarns would help, and I'd probably run 4-8 Verdents and Flats- you want to have a full yard for Lavamancer. Maybe a Manabase of 12-16 Fetches, 3-4 Crypts, and 1-3 Mountains (your deck is pretty resialnt to Blood Moon). I'd also consider cutting Searing Blaze- running Geopede for more aggro, or Needle Drop to improve consistency might help.

Is it just MTG?
Yeah, its only on AVR Boosters, M2013 Boosters and RTR Boosters. My store still has INN up, but they weren't tagged as marked down.
 
I know. It's Modern PTQ season now, so the prices will stay up on MTGO to go with the price on paper. But that will be followed by Modern Masters which will almost certainly reprint them... :(

I probably just need to bite the bullet and move in.

They won't be reprinted in Modern Masters they are too recent.

If they were going to be reprinted it should be in the block after next or M15. Having fetches and shock lands in standard for too long would be bad.
 
I'm not even sure why it shot up a few weeks ago in the paper game, when Verdant Catacombs was the definitive land of the format thanks to Jund. I assume this is just mirroring that.

That or someone broke Niv-magus and no one said anything.

(It could be that Modern is just getting more popular)

the fetches are used in multiple eternal formats, so that should guarantee they will slowly go up in price as there is always demand and supply remains constant. a while back starcity games upped the prices of the blue zen fetches and i'm guessing the buy list price in order to restock for their site. if their buy list price became higher than what ebay gives, there is the new low price for the cards.

modern masters revealing than zen and forward won't be reprinted in it made it so that those zen+ modern staples are a (relatively) safe bet from reprinting in the foreseeable future.
 
They won't be reprinted in Modern Masters they are too recent.

If they were going to be reprinted it should be in the block after next or M15. Having fetches and shock lands in standard for too long would be bad.

Oh yeah; I forgot about that. I guess I'll pick them up then. The prices will drop at the end of PTQ season, but at least they won't see a reprint straight away. And there's no way they'll be printed for at least two more sets; I guarantee Standard won't see any fetch + shock shenanigans.
 
I know. It's Modern PTQ season now, so the prices will stay up on MTGO to go with the price on paper. But that will be followed by Modern Masters which will almost certainly reprint them... :(

I probably just need to bite the bullet and move in.
Modern Masters stops at Alara Reborn.

Fetches were in Zendikar.
 
Modern Masters stops at Alara Reborn.

Fetches were in Zendikar.

Yeah, I had forgotten about that little detail. It makes me more comfortable dropping a little extra cash.

EDIT so as not to double post:

So far it seems that nobody knows how to play against Burn online. After smashing a Melira Pod player game one, then losing game two to Finks, Baloth, and Baneslayer, I was happily on the play for game three.

My T1: Crack fetch, get Mountain, Goblin Guide. He's at 18.
His T1: Lay Forest, Birds of Paradise. He's at 18.
My T2: Attack with Goblin Guide, lay fetch, suspend Rift Bolt, pass. He's at 16.

(Here I'm holding a Searing Blaze and Lightning Bolt. I'm willing to not crack the fetch until my next turn to guarantee the Landfall trigger on Blaze if he plays Melira or something important.)

His T2: Pay for Overgrown Tomb, pay Phyrexian Mana, play Birthing Pod. He's at 12. Thanks for punching yourself for 4!
EOT: Crack fetch, pay for Blood Crypt, Lightning Bolt his face. He's at 9.
My T3: Rift Bolt goes upstairs to take him to 6. I rip a second Goblin Guide, attack him to 2, then finish him off with Bump in the Night.
 
So my deck has two copies of Precursor Golem and two copies of Rite of Replication. I worked out what would happen if I had both Golems (and associated tokens) out, then cast two kicked Rites on one of the tokens.

For those unitiniated to the wonders of Precursor Golem replication, here's an explanation.

Copying a spell preserves (nearly?) all properties of the original spell (i.e. whether or not it was kicked), so each copy produced by Precursor Golem is kicked and makes 5 copies.

If I have multiple Precursor Golems out, then each of their abilities goes on the stack and resolves separately; for example, the first Rite (targeting a token) triggers both Precursor Golems' abilities, which both go on the stack. The first one resolves, and puts 5 more copies of Rite of Replication on the stack (targeting each of the other Golems). These copies resolve, creating 10 more Precursor Golems (which each create 2 vanilla Golems), and a total of 35 new vanilla Golems (putting me at 12 Precursors and 39 vanillas). Then, the second (original) Precursor Golem's ability triggers, putting 50 more copies of Rite of Replication on the stack, targeting all but the original target - this gives me 60 more Precursor Golems (with the 120 associated vanillas) and 190 more vanillas, for a total of 72 Precursor Golems and 349 vanilla Golems. Finally, the original Rite of Replication resolves, giving me 5 more vanilla Golems.

So a single kicked Rite of Replication on two Precursor Golems and their entourage results in 72 Precursor Golems and 254 vanilla Golems, a total of 426 Golems.

A second kicked Rite of Replication gets rather silly. If you thought two rounds of COPY EVERYTHING 5 TIMES was bad, we now have 72 rounds.

That would result in 7659889842507589786155370254176860349292085605349868961792 Precursor Golems, and 956741518800982707595767287441840348905329525679324605186054 vanilla Golems - that's 964401408643490297381922657696017209254621611284674474147846 Golems in total.

Following that up with a Sigil Blessing gives me 7124234335583133069669448353776630347768206464426072821347436867573692915444775570693678432713504886853154410548249049537647563269985941525933366278245248933551805544218367098906 power worth of creatures to swing with.

obamanotbad.jpg
 
So my deck has two copies of Precursor Golem and two copies of Rite of Replication. I worked out what would happen if I had both Golems (and associated tokens) out, then cast two kicked Rites on one of the tokens.

For those unitiniated to the wonders of Precursor Golem replication, here's an explanation.

Copying a spell preserves (nearly?) all properties of the original spell (i.e. whether or not it was kicked), so each copy produced by Precursor Golem is kicked and makes 5 copies.

If I have multiple Precursor Golems out, then each of their abilities goes on the stack and resolves separately; for example, the first Rite (targeting a token) triggers both Precursor Golems' abilities, which both go on the stack. The first one resolves, and puts 5 more copies of Rite of Replication on the stack (targeting each of the other Golems). These copies resolve, creating 10 more Precursor Golems (which each create 2 vanilla Golems), and a total of 35 new vanilla Golems (putting me at 12 Precursors and 39 vanillas). Then, the second (original) Precursor Golem's ability triggers, putting 50 more copies of Rite of Replication on the stack, targeting all but the original target - this gives me 60 more Precursor Golems (with the 120 associated vanillas) and 190 more vanillas, for a total of 72 Precursor Golems and 349 vanilla Golems. Finally, the original Rite of Replication resolves, giving me 5 more vanilla Golems.

So a single kicked Rite of Replication on two Precursor Golems and their entourage results in 72 Precursor Golems and 254 vanilla Golems, a total of 426 Golems.

A second kicked Rite of Replication gets rather silly. If you thought two rounds of COPY EVERYTHING 5 TIMES was bad, we now have 72 rounds.

That would result in 7659889842507589786155370254176860349292085605349868961792 Precursor Golems, and 956741518800982707595767287441840348905329525679324605186054 vanilla Golems - that's 964401408643490297381922657696017209254621611284674474147846 Golems in total.

Following that up with a Sigil Blessing gives me 7124234335583133069669448353776630347768206464426072821347436867573692915444775570693678432713504886853154410548249049537647563269985941525933366278245248933551805544218367098906 power worth of creatures to swing with.

obamanotbad.jpg
In that EXACT scenario, the DCI has ruled that your opponent has the rights to add to their hand from outside the game an Island and an Echoing Truth
 
In that EXACT scenario, the DCI has ruled that your opponent has the rights to add to their hand from outside the game an Island and an Echoing Truth

They could just Lightning Bolt one of them. Any single-target removal spell will quickly put an end to the gazillion Golems.

Or just good ol' Wrath of God. The Golems don't have haste, so they won't be attacking for another turn.
 
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