I'm not even sure why it shot up a few weeks ago in the paper game, when Verdant Catacombs was the definitive land of the format thanks to Jund. I assume this is just mirroring that.Any ideas why Scalding Tarns are shooting up in price on MTGO right now? I need to pick up a set, but they're up at $15 from $10 a little while ago. I'm trying to figure out how much I'm going to lose if I jump on right now...![]()
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani
2 Grove of the Guardian
1 Selesnya Guildgate
1 Temple Garden
9 Plains
9 Forest
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Centaur Healer
2 Vitu-Ghazi Guildmage
1 Trostani, Selesnya's Voice
2 Collective Blessing
4 Selesnya Charm
3 Call of the Conclave
2 Fungal Sprouting
2 Growing Ranks
4 Druid's Deliverance
1 Cathars' Crusade
2 Giant Growth
//Sideboard
SB: 3 Aerial Predation
SB: 3 Sundering Growth
SB: 2 Midnight Haunting
SB: 2 Rootborn Defenses
SB: 3 Judge's Familiar
SB: 2 Oblivion Ring
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani
Completing the mana base with Sunpetals/Temple Gardens would definitely be a good start. I don't think I'd play any Druid's Deliverances. It is fine that they populate, but a fog effect really isn't what you want with a deck like this that should have no trouble in straight combat. I'd actually just play Rootborn Defenses in that slot.
I've spent the last month or so stockpiling SoWaP and SoFaF. Good move?
Okay, lets say I have a card that costs 2 forests to summon. I have one forest, but I also have an arbor elf. Can I tap the one forest, tap the arbor elf to UNtap the forest, and then tap it again for two forest mana and cast the card?
Yep. When you produce mana it goes into your mana pool and sticks around until you spend it or you advance the turn.
So after trying Living End in Modern and hating life, I decided to start playing R/B burn - another pretty cheap deck. And I have to say: it's a lot of fun and incredibly interactive. I'm learning a lot about the various decks in the meta and how fast they can put up a clock.
Hello everyone! I'm trying to make a pretty decent populate deck as well. I'm wondering what I should add or cut from the deck. I did at one point want to play at my local Comic shop for FNM, but I then decided that Casual play is alright with me. So what do you guys think? I'm considering buying 2 Armada Wurms, 3 Temple Gardens, 4 Sunpetal Groves and one more Trostani
2 Grove of the Guardian
1 Selesnya Guildgate
1 Temple Garden
9 Plains
9 Forest
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple
3 Centaur Healer
2 Vitu-Ghazi Guildmage
1 Trostani, Selesnya's Voice
2 Collective Blessing
4 Selesnya Charm
3 Call of the Conclave
2 Fungal Sprouting
2 Growing Ranks
4 Druid's Deliverance
1 Cathars' Crusade
2 Giant Growth
//Sideboard
SB: 3 Aerial Predation
SB: 3 Sundering Growth
SB: 2 Midnight Haunting
SB: 2 Rootborn Defenses
SB: 3 Judge's Familiar
SB: 2 Oblivion Ring
I feel like we should be seeing more leaks from Gatecrash than we are, at this point.
Thought that was odd.
What do you have for trade? Are you on MTGS?Anyone have a Damnation they're willing to trade? Been thinking about building a black EDH deck using this guy and I think it would be a good card to have.
Right now I'm debating whether I should keep Trostani's Judgment in my deck. 6 mana is a bit much for a removal spell but I want as many populate cards in there as possible.
So after trying Living End in Modern and hating life, I decided to start playing R/B burn - another pretty cheap deck. And I have to say: it's a lot of fun and incredibly interactive. I'm learning a lot about the various decks in the meta and how fast they can put up a clock.
I've been curious why burn isn't more of a force. Decks in this format do so much damage to themselves with their Mana, that you are either starting at a virtual 15, or you are slowing them down a bit.
I'm kind of curious what your list is. Is it basically mono red burn + blightning and bob or what?
BURN
4x Lightning Bolt
4x Rift Bolt
4x Lava Spike
4x Shard Volley
4x Bump in the Night (the only maindeck black card)
4x Magma Jet
4x Searing Blaze
4x Flames of the Blood Hand
CREATURES
4x Goblin Guide
4x Grim Lavamancer
MANA
4x Arid Mesa
4x Blackcleave Cliffs
4x Blood Crypt
8x Mountain
SIDEBOARD
4x Shattering Spree (for affinity)
4x Rakdos Charm (for affinity, pod, jund, twin, maybe storm?)
4x Torpor Orb (for twin and pod)
3x Grafdigger's Cage (for pod and storm)
That's not gonna go down anytime soon, unfortunately.I should note it's supposed to have 4x Scalding Tarn in it as well, but those appear to be on a price spike right now, so I cheaped out and just ran more mountains (the pilot actually only ran two because the dealers at the GP had jacked up the prices as well).
FYI boosters are 10% off at Target this week (15 with red card)- good for people who don't have a place that sells below MSRP
Just MtG?
That's not gonna go down anytime soon, unfortunately.
Got a sudden Yu-Gi-Oh craving, Hex?
I started with this list that made Top 32 in GP Toronto:
Code:BURN 4x Lightning Bolt 4x Rift Bolt 4x Lava Spike 4x Shard Volley 4x Bump in the Night (the only maindeck black card) 4x Magma Jet 4x Searing Blaze 4x Flames of the Blood Hand CREATURES 4x Goblin Guide 4x Grim Lavamancer MANA 4x Arid Mesa 4x Blackcleave Cliffs 4x Blood Crypt 8x Mountain SIDEBOARD 4x Shattering Spree (for affinity) 4x Rakdos Charm (for affinity, pod, jund, twin, maybe storm?) 4x Torpor Orb (for twin and pod) 3x Grafdigger's Cage (for pod and storm)
So the black is a very minimal splash. It's basically mono-red, with black for Bump and Rakdos Charm.
I haven't played Pod yet, but I'm not sure I would bring in 11 sideboards for it. I'm just stating what the guy said they could be for. The good thing about Rakdos Charm is that it does have utility against a number of other decks, but also can be a burn spell when you need it to be.
The goal when sideboarding seems to be bringing in cards that will buy you extra draw steps. Since each spell in your deck averages 3 damage, and 2/3 of your deck is spells, each draw step is worth ~2 damage. So if you draw Orb against Pod, and it stops them from cheating the chain for 2-3 extra turns, the Orb was worth 4-6 damage. (Once again, I'm quoting from what I was reading, but it seems to make sense.)
Being on the draw is nice, because players bolt themselves for you a lot. Being on the play and having to lead off with a Rift Bolt or Bump in the Night often seems like a great big tell, but you can't afford to waste mana.
Just a couple of thoughts from my first night playing it.
Yeah, its only on AVR Boosters, M2013 Boosters and RTR Boosters. My store still has INN up, but they weren't tagged as marked down.Is it just MTG?
I know. It's Modern PTQ season now, so the prices will stay up on MTGO to go with the price on paper. But that will be followed by Modern Masters which will almost certainly reprint them...
I probably just need to bite the bullet and move in.
I'm not even sure why it shot up a few weeks ago in the paper game, when Verdant Catacombs was the definitive land of the format thanks to Jund. I assume this is just mirroring that.
That or someone broke Niv-magus and no one said anything.
(It could be that Modern is just getting more popular)
They won't be reprinted in Modern Masters they are too recent.
If they were going to be reprinted it should be in the block after next or M15. Having fetches and shock lands in standard for too long would be bad.
Modern Masters stops at Alara Reborn.I know. It's Modern PTQ season now, so the prices will stay up on MTGO to go with the price on paper. But that will be followed by Modern Masters which will almost certainly reprint them...
I probably just need to bite the bullet and move in.
Modern Masters stops at Alara Reborn.
Fetches were in Zendikar.
Comment Todd Anderson made after winning the last one. Made an ass out of himself in the process.Can someone explain this whole "SCG Invi is harder than the Pro Tour" meme to me?
In that EXACT scenario, the DCI has ruled that your opponent has the rights to add to their hand from outside the game an Island and an Echoing TruthSo my deck has two copies of Precursor Golem and two copies of Rite of Replication. I worked out what would happen if I had both Golems (and associated tokens) out, then cast two kicked Rites on one of the tokens.
For those unitiniated to the wonders of Precursor Golem replication, here's an explanation.
Copying a spell preserves (nearly?) all properties of the original spell (i.e. whether or not it was kicked), so each copy produced by Precursor Golem is kicked and makes 5 copies.
If I have multiple Precursor Golems out, then each of their abilities goes on the stack and resolves separately; for example, the first Rite (targeting a token) triggers both Precursor Golems' abilities, which both go on the stack. The first one resolves, and puts 5 more copies of Rite of Replication on the stack (targeting each of the other Golems). These copies resolve, creating 10 more Precursor Golems (which each create 2 vanilla Golems), and a total of 35 new vanilla Golems (putting me at 12 Precursors and 39 vanillas). Then, the second (original) Precursor Golem's ability triggers, putting 50 more copies of Rite of Replication on the stack, targeting all but the original target - this gives me 60 more Precursor Golems (with the 120 associated vanillas) and 190 more vanillas, for a total of 72 Precursor Golems and 349 vanilla Golems. Finally, the original Rite of Replication resolves, giving me 5 more vanilla Golems.
So a single kicked Rite of Replication on two Precursor Golems and their entourage results in 72 Precursor Golems and 254 vanilla Golems, a total of 426 Golems.
A second kicked Rite of Replication gets rather silly. If you thought two rounds of COPY EVERYTHING 5 TIMES was bad, we now have 72 rounds.
That would result in 7659889842507589786155370254176860349292085605349868961792 Precursor Golems, and 956741518800982707595767287441840348905329525679324605186054 vanilla Golems - that's 964401408643490297381922657696017209254621611284674474147846 Golems in total.
Following that up with a Sigil Blessing gives me 7124234335583133069669448353776630347768206464426072821347436867573692915444775570693678432713504886853154410548249049537647563269985941525933366278245248933551805544218367098906 power worth of creatures to swing with.
obamanotbad.jpg
In that EXACT scenario, the DCI has ruled that your opponent has the rights to add to their hand from outside the game an Island and an Echoing Truth