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Fire Emblem: Awakening - Character Spotlights

Wait, can guys date guys in this FE?
Sadly, no. But you can still raise their support levels to near max. (You can do this for all the eligible supports for each character, short of multiple marriages.)

But only male x female pairing can get married and have kids. :/

Edit: Reworded for clarity.
 
> : /

GODDAMIT.
But, eh, that's better than nothing I guess :C
Well, the guy who tells you the relationship status in the Japanese version sometimes blatantly says that certain male characters love each other.

I have a feeling this dialogue won't make the US version.
 
I am so excited for this. Really. It's the main reason I decided to finally get a 3DS (XL).

Too bad some GAF members already ruined any semblance of mystery Marth had for me in other threads =/ I remember you, asshole with a Chie avatar. If not that guy, it would have been the guy in the pick-up-thread just a few days ago.
 
Still really dislike the character designs for this one. At least it'll play better than Shadow Dragon.
 
I haven't actually played a FE and this will probably be my first, I'm excited.

That said, that Ike design is terrible compared to the one in Brawl.
 
Sadly, no. But you can still raise their support levels to near max. (You can with any combination of characters.)

But only male x female pairing can get married and have kids. :/

Can't they just adopt, or like, impregnate another random female character?
 
I've heard people talking about how they don't like it ever since the game was shown.

Yes, yes, I realize that certain people don't like the new art, however, my point was that said dissaprovals weren't being expressed in a voluminous capacity and that most people have come around to it. If there is a vast amount of discontentment, it's certainly not being displayed here on NeoGAF, IGN, GameFAQs, or any of the other big gaming sites I've frequented. The same can be said for Japan based on what I've witnessed. :/

I really like Catria personally, but I agree that most of the DLC art is pretty weird because it doesn't clash well with the game's style.
games_fireEmblemSigurd.gif

They aren't supposed to mesh. One of the things they did to attract people to the game was to have various, famous (and semi-famous) artists do the DLC character art, so obviously you're going to get contrasting styles. It's pretty awesome to see their takes on FE. The alternative would have been monotony, and that's certainly the least attractive proposition between the two if you ask me.
 
The alternative would have been monotony, and that's certainly the least attractive proposition between the two if you ask me.

The alternative wouldn't have been that bad. Awakening has a brand new art style that's a sizable departure from previous Fire Emblem games. Seeing those old characters rendered in that style (by the same artist) would be cool as well.
 
I thought the masked guy was Ike, lol. I hope Ike is a playable character, DLC perhaps? I have it paid in full now at GS, hope I get dat artbook.
 
The alternative wouldn't have been that bad. Awakening has a brand new art style that's a sizable departure from previous Fire Emblem games. Seeing those old characters rendered in that style (by the same artist) would be cool as well.

I'm not saying it would have been bad. :P
Comparatively, I prefer the scenario we got.
 
I hope Ike is a playable character, DLC perhaps? I have it paid in full now at GS, hope I get dat artbook.

Ike is in, based on his FE9 version. He isn't part of the main story or anything though, he's just one out of the 120 free past game characters that can be optionally faced or recruited by the player. There's also a paid DLC version of Ike too, who comes alongside a map harder than the final story chapters, which also has an unique skill for the player, and the character itself has a different skill set and artwork from the free version.

There is no light magic, and no light mages in this game. So, Micaiah had to be redesigned as a dark mage. And that is the dark mage outfit, unfortunately. I don't know why she couldn't have been a regular mage instead, or a healer, but then I guess she would've had a pointy witch hat or a horse or would wield axes.

The free Micaiah that the player can get without paying for her is a standard Sage, I guess they wanted to make her DLC version stand out from that in some way - although most other characters have the same classes for their DLC and free versions, so it's still kind of weird. Another reason might have been because they wanted to avoid repeating classes with the DLC characters, and they already had Celica as a Sage, but then they had both Celice and Lyn as Swordmasters, so it's not like it was some kind of unbreakable rule.

The only other characters with different classes from their free spotpass versions are Alm and Eirika, whose paid DLC versions start with the exclusive DLC classes that come with them, and Catria and Katarina, who were from the second batch of DLC (with the other two characters from the second batch not even having free versions at all - so, it was very different from the first one).

Also, no, Micaiah doesn't have a pointy witch hat as a sage. The pointy hat is part of Miriel's model, not part of the mage/sage class design. Here's a bad picture of the free Micaiah in-game's model, as an enemy mage, and her artwork (which is just recycled from her original game, like every other free character from past games) and a comparison with Miriel as a mage:
Micaiah_01.jpg
 
Sadly, no. But you can still raise their support levels to near max. (You can with any combination of characters.)

But only male x female pairing can get married and have kids. :/
Wait you can have support with any characters or are you talking abiut MU?
 
Wait you can have support with any characters or are you talking abiut MU?

Characters who are not the Avatar still have their sets of other characters who they can support with. The Avatar can in fact support with every single character from the story of the game.

What's not typical in this game is that there is no longer an arbitrary number that says any character can only support a specific number of times with others. Everyone can get an A rank with who they're able to support with.
 
Characters who are not the Avatar still have their sets of other characters who they can support with. The Avatar can in fact support with every single character from the story of the game.

What's not typical in this game is that there is no long an arbitrary number that says any character can only support a specific number of times with others. Everyone can get an A rank with who they're able to support with.

Ahh

not sure how I feel about the last part. Is the support bonus three spaces or just one?
 
Ahh

not sure how I feel about the last part. Is the support bonus three spaces or just one?

I'm pretty sure that they made it so that support bonuses only apply for Dual and Pair Up (Double) scenarios, meaning that the characters receive bonuses only if they're a space away or are occupying the same space.
 
I'm pretty sure that they made it so that support bonuses only apply for Dual and Pair Up (Double) scenarios, meaning that the characters receive bonuses only if they're a space away or are occupying the same space.

Ok perfect that totally makes sense. It seems like it would work.

I was totally savoring an army of swordmasters with 100% avoidance though!
 
Senri Kita drew Marth.

Yeah, and Leaf was drawn by Sachiko Wada (supposedly character illustrator of FE8, even though the credits don't acknowledge him as such). It felt really satisfying that I was able to identify the art style instantly with this in addition to Marth's and Est's.


To be honest, back when they were still in the middle of releasing the first batch of DLC, I had a lot of fun anticipating who would be next, and how exotic they would look as they were drawn by familiar and unfamiliar artists. I hope that the next game continues bringing DLC in this fashion.
 
Wait you can have support with any characters or are you talking abiut MU?
Characters who are not the Avatar still have their sets of other characters who they can support with. The Avatar can in fact support with every single character from the story of the game.

What's not typical in this game is that there is no longer an arbitrary number that says any character can only support a specific number of times with others. Everyone can get an A rank with who they're able to support with.
Yeah, sorry. I should of worded that better.

I meant that you aren't limited in the level of supports you can have with each applicable pairing. (But the MU can support with anyone.)
 
Sadly, no. But you can still raise their support levels to near max. (You can do this for all the eligible supports for each character, short of multiple marriages.)

But only male x female pairing can get married and have kids. :/

The whole point of the marriages in the game is to have kids so I don't have a problem with that. What they could have done was give us at least same sex relationships that has nothing to do with marriage as supports, but I understand why they didn't either.

One of the best character designs I've seen in a long time. <3

It is isn't it :D.
 
The whole point of the marriages in the game is to have kids so I don't have a problem with that. What they could have done was give us at least same sex relationships that has nothing to do with marriage as supports, but I understand why they didn't either.
I know why they focus on heterosexual relationships due to the children, but they definitely should of included homosexual relationships as well. For the most part, you have control over which pairings are made, and how many children you get, so they could of easily explored other relationship options that didn't produce children. (Or alternatively, introduced a surrogate system/explanation for same sex pairings.)

And Fire Emblem isn't new to same sex pairings, and in a series that places so much emphasis on developing relationships between individual characters, this is the next logical step in growing that aspect of the series.
 
I'm crossing my fingers for Nintendo to release an FE Awakening 3DS XL bundle pack of some kind, preferably in a sexy color and/or with some kinda design on it. It probably won't happen, but I can dream.


Man, I loathe that illustration of Ike. The design itself is fine, but the perspective and pose are both horrendous.
Actually, aside from Micaiah's wtf-sexual-spandex, I like all of their redesigns. Still a little confused by Bride!Eirika, but ok.

Excite.
 
i guess this is the level of discourse we should expect in the OT
Shipping wars with the player avatar as one of the ships? What could possibly go wrong?

Actually, I'm curious to how this will all work out. Does the game have support conversations like PoR did? If so, does that work with the Avatar, too?

And the double battle thing. Pair a mage with someone who can take a hit. That seems... powerful. Will the melee guy always take the hit or can the AI pick which part of the pair occupying the same square to attack?
 
Actually, I'm curious to how this will all work out. Does the game have support conversations like PoR did? If so, does that work with the Avatar, too?

Yes and yes.

And the double battle thing. Pair a mage with someone who can take a hit. That seems... powerful. Will the melee guy always take the hit or can the AI pick which part of the pair occupying the same square to attack?

You only use one unit to initiate a battle at a time. This unit who initiates or is being initiated is the main unit, with the second unit being the supporting one who is either adjacent to or occupying the same space as the main unit. The Dual system has it so that the ability for the supporting unit to aid the main unit by attacking (Dual Attack) or defending (Dual Guard) is something that happens randomly according to particular mathematical formulas. You could have two of your units together in battle, but whether or not the supporting unit will actually do anything is dependent on pure chance.
 
Yes and yes.

Awesome. I really missed those in Radiant Dawn and Shadow Dragon. Well radiant dawn had a few unique ones, but they were mostly generic and boring. Except the one where the wolf-man asks if it's okay if he eats the enemies... To Leanne, of all people.

I do wonder if there's no limit to the amount of supports you can have, will there be enough missions to max it out? Or is it like Sacred Stones with skirmish maps mixed in?

You only use one unit to initiate a battle at a time. This unit who initiates or is being initiated is the main unit, with the second unit being the supporting one who is either adjacent to or occupying the same space as the main unit. The Dual system has it so that the ability for the supporting unit to aid the main unit by attacking (Dual Attack) or defending (Dual Guard) is something that happens randomly according to particular mathematical formulas. You could have two of your units together in battle, but whether or not the supporting unit will actually do anything is dependent on pure chance.
So if a Knight is standing next to a Mage and they support, there's a chance the Knight will step in front of the Mage when an enemy attacks it? That's kind of useful. Although it could be bad if it happened the other way around... Unless it's another mage attacking. I hope the game is smart about this and doesn't turn a No Damage attack into a dead mage because he was standing nearby.

But what I really was thinking about was on the Enemy Phase. Let's just say I have Chrom and Lissa in the same square and an enemy moves to attack that square. Will the enemy have a choice between attacking Chrom or Lissa, or can I make it so it'll have to target Chrom?

I'm sure a lot of my questions about the game will be answered when it finally releases here in Europe. But I'm curios now. This game is beginning to sound like it's basically "The Best of Fire Emblem!" which is totally okay with me.
 
@OP: Emmeryn's profile has been up on Facebook for a while now. Should update it.

I do wonder if there's no limit to the amount of supports you can have, will there be enough missions to max it out? Or is it like Sacred Stones with skirmish maps mixed in?

Extra maps (skirmishes, SpotPass, StreetPass, and DLC) are infinite or infinitely replayable and can be accessed to gain additional supports.

So if a Knight is standing next to a Mage and they support, there's a chance the Knight will step in front of the Mage when an enemy attacks it? That's kind of useful. Although it could be bad if it happened the other way around... Unless it's another mage attacking. I hope the game is smart about this and doesn't turn a No Damage attack into a dead mage because he was standing nearby.

When Dual Guard activates, the supporting unit completely negates all damage from the attacking opponent, regardless of characteristics. This leads to some interesting situations such as a Pegasus Knight Dual Defending against an Archer and literally takes 0 damage.

But what I really was thinking about was on the Enemy Phase. Let's just say I have Chrom and Lissa in the same square and an enemy moves to attack that square. Will the enemy have a choice between attacking Chrom or Lissa, or can I make it so it'll have to target Chrom?

When you have two units occupying the same square, they are united because of the Pair Up mechanic, which is a modified form of rescuing that dictates that the supporting unit (the one you aren't directly controlling) might aid the main unit (the one you are) in battle sometimes. If an enemy targets a Paired Up group, they are always attacking the main unit, and the supporting unit is never, ever harmed. You can indeed switch between the main and supporting units with their roles if they are Paired Up, but only via a command during the Player Phase (doing so doesn't take up a turn).
 
@OP: Emmeryn's profile has been up on Facebook for a while now. Should update it.

Extra maps (skirmishes, SpotPass, StreetPass, and DLC) are infinite or infinitely replayable and can be accessed to gain additional supports.

When Dual Guard activates, the supporting unit completely negates all damage from the attacking opponent, regardless of characteristics. This leads to some interesting situations such as a Pegasus Knight Dual Defending against an Archer and literally takes 0 damage.

When you have two units occupying the same square, they are united because of the Pair Up mechanic, which is a modified form of rescuing that dictates that the supporting unit (the one you aren't directly controlling) might aid the main unit (the one you are) in battle sometimes. If an enemy targets a Paired Up group, they are always attacking the main unit, and the supporting unit is never, ever harmed. You can indeed switch between the main and supporting units with their roles if they are Paired Up, but only via a command during the Player Phase (doing so doesn't take up a turn).

All of this sounds pretty awesome. So if you have a new unit that's a little too low level to be useful, you can have a strong unit Pair Up with it and go on a rampage to get the low level unit some EXP at no risk? That's... powerful. What's the catch? Can you use the secondary unit to heal the primary one if it's a Staff user? That'd give a new meaning to "pocket medic". But i imagine that would put the healer as primary and thus the one who'll get attacked.

I'm surprised that Dual Guard negates damage completely. I'm used to Fire Emblem being a bit more... brutal about things. Not complaining, mind you. Just surprised at seeing mercy from Fire Emblem.

Although I'm getting a little suspicious. If the game gives the player all of these advantages and benefits, then what are the enemies going to have? Do we get all of thee goodies because we'll need them?
 
All of this sounds pretty awesome. So if you have a new unit that's a little too low level to be useful, you can have a strong unit Pair Up with it and go on a rampage to get the low level unit some EXP at no risk? That's... powerful. What's the catch? Can you use the secondary unit to heal the primary one if it's a Staff user? That'd give a new meaning to "pocket medic". But i imagine that would put the healer as primary and thus the one who'll get attacked.

I'm surprised that Dual Guard negates damage completely. I'm used to Fire Emblem being a bit more... brutal about things. Not complaining, mind you. Just surprised at seeing mercy from Fire Emblem.

Although I'm getting a little suspicious. If the game gives the player all of these advantages and benefits, then what are the enemies going to have? Do we get all of thee goodies because we'll need them?

I believe that a supporting unit only gains experience if they Dual Attack (killing an enemy through Dual Attacking doesn't net the supporting unit the additional experience you'd normally get either, so it's always a relatively small amount more or less), and because that happens randomly, it's not as ideal for efficiently leveling up a particular unit as having them set as the main unit or keeping them alone altogether.

I'm unsure if you can have a unit heal someone else who's Paired Up with them. If it's actually the case, I've never heard or seen it before. Supposing it is true, though, it would indeed mean that the healer would need to be the main unit to heal somebody, but in theory you could switch them back to the supporting role with the other unit afterwards if you haven't used the other unit's turn yet. I know that switching can be done as many times as desired as long as turns aren't used up, so I want to say that should work in case staff healing can be done within a Pair Up.

The Pair Up and Dual systems are very important to the game. They really make the game a lot more interesting and I think you'll find yourself using it whenever you can. You'll especially need them if you want to tackle the game's harder challenges.
 
The interpretation is just PoR Ike. The chosen artist's style just doesn't match up well with Ike.

Now Micaiah, that's the abomination. Granted the artist was severely handicapped by the already crappy Dark Mage outfit, but still!

That and whoever decided Eirika should be a healer/priest or whatever. The drawing is fine, only she is supposed to be a swordfighter!

Wominz are da healers lol
 
Waiting on a deal for this, but I have FE ordered at Amazon just in case. Marth...looks like we're going to have some fun.
 
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