These posts... Blu Ray isn't Sony's.
yea, but sony is one of the 3 top tiers in the BDA.
These posts... Blu Ray isn't Sony's.
We haven't seen a game yet so its too soon to say deferred rendering won't work. MS are the creators of the directx api. I don't think this system would not have the ability to do deferred rendering when a lot of their in house engines are built around it.
I didn't see that, I thought you meant "fix'd"
From raw peak performance we have:
720:
CPU: 102 GFLOPS
GPU: 1.22 TFLOPS
360:
CPU: ~50 GFLOPS (can't find source)
GPU: 240 GFLOPS
(someone correct me if I'm wrong)
Anyone starting to feel like this might be a shorter gen this time around...I'm thinking we'll see another gen by 2018, I also expect 4k TV to be much more affordable then as well.
Kaz on launching the PS4 before MS launches theirs. Lol at this rate we will never get next gen consoles.
http://www.ign.com/articles/2013/01...ke-first-move?abthid=50fd5eed8edfc2245c00002e
yea, but sony is one of the 3 top tiers in the BDA.
Playing a game of console launch chicken.Kaz on launching the PS4 before MS launches theirs. Lol at this rate we will never get next gen consoles.
http://www.ign.com/articles/2013/01...ke-first-move?abthid=50fd5eed8edfc2245c00002e
What do you base this on? Things like physics and networking will see massive gains when designed to run on multiple threads. Its not nonsense. Multithreaded programming is relatively new so people are still learning ways to take advantage of it. But it isn't nonsense. Figuring out ways to constantly have hardware working isn't nonsense.
No its not.
x86 = 32 bit
x65 = 64 bit
Orbis? But wait for final specs. Basically it's PS360 all over again. Sorry Nintendo.
general consensus is all over the place
2 camps:
1. Orbis > Durango >>>WiiU
2. Orbis = Duragno
I think more people are in camp 1 than camp 2
I was under the impression AMD CPUs aren't multithreaded?What do you base this on? Things like physics and networking will see massive gains when designed to run on multiple threads. Its not nonsense. Multithreaded programming is relatively new so people are still learning ways to take advantage of it. But it isn't nonsense. Figuring out ways to constantly have hardware working isn't nonsense.
The BDA.
I am just surprised at how much closer to the wii u this is than what I was expecting.
Interesting that it'll have 16 threads. Now lets see if Devs actually start making use of this and if it transitions over to PC gaming as well. I suspect that those with 8 core AMD CPU's in their gaming PC may well be sitting pretty watching all of this.
I'm a little disappointed in the Durango. I think the ESRAM should be 64MB and we still don't know how much of the main ram the OS is gonna eat up.
Nobody is "ignoring" the RAM, just most people aren't looking at it as simply as "8>4 so Durango is better!"
Gemüsepizza;46703064 said:It's the same, common abbreviation for "x86-64".
What? How did you read what wasn't there? The hell man.
Kaz on launching the PS4 before MS launches theirs. Lol at this rate we will never get next gen consoles.
http://www.ign.com/articles/2013/01...ke-first-move?abthid=50fd5eed8edfc2245c00002e
High-fidelity Natural User Interface (NUI) sensor is always present
Um it is. x64 is a SUBSET of x86 instructions, x64 is an abbreviation of x86-64No its not.
x86 = 32 bit
x65 = 64 bit
There will be nobody left to make the games by 2018...
Only power-wize. Both architectures will enable much easier creation of games [especially multi-platform ones].
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All he's saying is that just because the PS4 has more Flop power than the 720, doesn't mean the the PS4 would automatically be better in every scenario.
That's armchair GAF analysis. Dev leaks I've seen say they're about equal.
Anyone want to help me chip in for a Durango tombstone?
Um it is. x64 is a SUBSET of x86 instructions, x64 is an abbreviation of x86-64
No its not.
I feel like ram will be the main point why wiiU will not get the third party stuff. It was really short sighted of nintendo to only include 1 gig.
also , yay first post.
Any framebuffer depending on resolution uses a specific amount of memory, if there are 32MB of eDRAM we know for sure you can't use more than that, thus limiting deferred rendering.
I still don't know why people think the OS will use up a whole lot of ram. Just think of all the 360 can do with just 32 mb for the OS.
Yes it Is
Um it is. x64 is a SUBSET of x86 instructions, x64 is an abbreviation of x86-64
No its not.
x86 = 32 bit
x64 = 64 bit
Sorry that's what I meant, couldn't find the right word.It's not a subset it's an extension.
general consensus is all over the place
2 camps:
1. Orbis > Durango >>>WiiU
2. Orbis = Duragno
I think more people are in camp 1 than camp 2
His example was tailored towards ports, just because you don't understand don't get mad lol. For the record, it doesn't mean "stop looking at flops" as you implied.Exactly, which has nothing to do with ports. But hey interpret whatever you want in the post he wrote, it's cool.
16 threads is really nice.
My CPU is finally going to be used decently.
general consensus is all over the place
2 camps:
1. Orbis > Durango >>>WiiU
2. Orbis = Duragno
I think more people are in camp 1 than camp 2
It doesn't really matter whether it's easy or not. They won't do that (on purpose) because it will affect software sales when another version is noticeably better than the other.
3rd party will definitely scale down to the lesser specs, whichever it ends up being. And for this reason I seriously doubt there is going to be more than 5% difference in performance between the 2 systems because the more powerful one would have a lot of "wasted" power (= wasted money) for anything not 1st party title.
Exactly, which has nothing to do with ports. But hey interpret whatever you want in the post he wrote, it's cool.