VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

If you take the rumors as fact, it's pretty clear that Orbis is more powerful. Not by a huge margin, but by a non-negligible one.

maybe. i'm not convinced.

people are shorting durango's ram quantity advantage imo, even if it turns out there's no secret sauce to save durango.

43% more RAM just isn't chump change imo (using 5Gb vs 3.5GB). if durango has the bw to take advantage, and more and more it seems like it will (DMA engine, the news the ESRAM BW is additive)
 
See:

http://www.beyond3d.com/images/articles/xenos/bandwidths.gif

See the 32GB/s between GPU parent and daughter die?

I have to assume that's the 102GB/s refers to this bus in Durango. Not the internal daughter die bandwidth (256GB/s on 360).
That would make more sense. I had expected bandwidth of >500GB/s for the internal memory.

Hmm, interesting. I was just looking for an alternative metric to compare instead of FLOPS. Is there any good on-paper metric for CPU performance?
FLOPS and MIPS are the best we have, but neither is sufficient on its own to describe performance.
 
good specs. move engine? microsoft's very own emotion engine?

one slightly annoying aspect of this leak, no mention of if the 3gb ram for os rumour is legit or not.
 
Orbis - The Lord of the Rings: The Return of the King

Durango - The Lord of the Rings: The Two Towers

Wii U - The Hobbit: An Unexpected Journey
 
good specs. move engine? microsoft's very own emotion engine?

one slightly annoying aspect of this leak, no mention of if the 3gb ram for os rumour is legit or not.

That seems to be confirmed from enough sources for us to expect it to be right on or at least very close.
 
Orbis - NYT
Durango - WSJ
Wii U - Polygon

Damn! Lol


jVpsYZT.png
 
I think this thread is getting a little out of control....

Also Durante according to not just aegis, but also proelite and thuway Durango's compute units are apparently more efficient.
 
good specs. move engine? microsoft's very own emotion engine?

one slightly annoying aspect of this leak, no mention of if the 3gb ram for os rumour is legit or not.

Well put it this way if you are wanting the full 8 gigs to be filled with a game then you will be having 10 min load times.
 
I think this thread is getting a little out of control....

Also Durante according to not just aegis, but also proelite and thuway Durango's compute units are apparently more efficient.

Yea, apparently and it's surprising that they know that PS4's isn't. LoL Sony.
 
Since you don't want to let go, here

So yeah. But still man, this open for all kinds of interpretation and I guess one of them is "guy is talking about ports". It seems very reasonable. And also as he said, he is not telling us that an individual figure like TFLOP amount for example isn't a useful way to understand performance differences. I am not as versed as you I guess, but I can still read.

It's seems like you don't want to let it go more than anyone else. From the time that post was made you have been parading it like some kind of gospel, to show that the systems are more or less equal. I usually don't bother with these kind of disputes but lately I've been getting tired of reading the same things over and over, form the same people. Now let me get this out of the way first and foremost, I perfer Sony systems since after the gamecube. But not because of any loyalty to the company.

Lets take a look at that quote:

latching onto individual figures is not a useful way to understand performance differences.
OK lets say that everything else in the hardware is identical for a second
(So here we assume all system specs are the same with the exception of GPU), so you have a 50% performance difference, but only in ALU limited situations.

(This is where things get flaky, we are now talking about GPU. From all rumored specs, there is nothing pointing to any substantial differences other than one being 12CU's with the other being 18CU's, thus the 50% performance difference. This pretty much negates the rest of the post. Because at the end of the day, based on rumored specs, it's not more ROP's or ALU's ect, it's +6 CU's. Which means it has everything Durango has + 6 more.)

So unless you can point me to some rumors indicating something vastly different about the two GPU architectures, I would rather not read the same quote 1000 time a day, when it really does nothing to prove that they are equal. Based on what we know from rumors, one clearly has a performance advandage over the other, until final specs are fully revealed.
 
Yeah, I too was expecting a 100x difference so this is actually much closer to the wii u in that regard.

I believe it was stated several times in other threads that the gap between systems would be smaller than previous systems. While yes there still is a gap visually obviously, the scalability of games today should mean that developers should (if they want to that is) be able to make games multiplat which would include the WiiU. Also it looks like each system this time around will have its own unique spin on certain things like the WiiU's second screen, kinect, whatever Sony may have if they keep support for the move or something. I think each system will do fine in their own right this time
 
PS3 had a more complicated architecture, both in terms of memory layout as well as in terms of CPU.

This time around, CPU and GPU complexity should be on par, while the memory layout is simpler on Orbis.

So based on the current rumors the Orbis is a little easier to work with?
 
The thing that people should keep an eye on moving forward for both Orbis and Durango are manufacturing issues. I don't think either will be delayed, but one or both could see, say, a CU or CPU core disabled to improve yields, or, less likely, more CUs enabled because of better than expected yields.

More than 1.5 times as efficient, starting from the same AMD base? I'll believe it when I see it.

About 66 percent more efficient, give or take.
 
So are we at the point where we know everything worth knowing spec wise, and now all we need to know are the price, hey they look, and the features their new OS's will have?
 
It's seems like you don't want to let it go more than anyone else. From the time that post was made you have been parading it like some kind of gospel, to show that the systems are more or less equal. I usually don't bother with these kind of disputes but lately I've been getting tired of reading the same things over and over, form the same people. Now let me get this out of the way first and foremost, I perfer Sony systems since after the gamecube. But not because of any loyalty to the company.

Lets take a look at that quote:



So unless you can point me to some rumors indicating something vastly different about the two GPU architectures, I would rather not read the same quote 1000 time a day, when it really does nothing to prove that they are equal. Based on what we know from rumors, one clearly has a performance advandage over the other, until final specs are fully revealed.

We dream of a Xbox/PS2 generation again. But that dream will never come.
 
6x 50GB Blu-ray is awesome. Finallly, devs won't compress audio and video (I hope!).

Orbis news coming next.

And how exactly does this work for the digital download market? Developers need to produce bandwidth-optimized versions, essentially creating 2 versions? Seems unlikely.

MS will publish 20GB+ downloads?

Also seems unlikely.
 
oh, why are people so eager to ruin a good thing?

Someone had to.
The only reason were having these lists is because people have had a conversation on the Durango across three threads.

Am confused as to how the original rumour developed in this thread and started here.
I just have no idea what the Durango stuff means atm as what I was comparing the new info to seems to have changed inside threads :/

The thing that people should keep an eye on moving forward for both Orbis and Durango are manufacturing issues. I don't think either will be delayed, but one or both could see, say, a CU or CPU core disabled to improve yields, or, less likely, more CUs enabled because of better than expected yields.

General speculation on the stuff we've widely heard or is this something Devs/Pubs are concerned about?
 
So based on the current rumors the Orbis is a little easier to work with?
I'd say so, at least from a hardware perspective.

I mean, as it pertains to hardware complexity:
CPU - the same
GPU - Orbis: just a GPU / Durango: "secret sauce"
Memory - Orbis: single, fast pool / Durango: two separate pools

About 66 percent more efficient, give or take.
As I said, I'll believe it when I see it.
 
Yea, apparently and it's surprising that they know that PS4's isn't. LoL Sony.

So they are about 66% more efficient then PS4s CUs, if there is parity? By using GCN2? This would mean the Radeon HD 8XXX is 66% more powerful then it's predecessors, right? Sorry but I don't believe this.
 
That seems to be confirmed from enough sources for us to expect it to be right on or at least very close.

you're probably right. I really wish I could think of a good reason for them using that much ram for the OS.

Well put it this way if you are wanting the full 8 gigs to be filled with a game then you will be having 10 min load times.

not wanting that, was jusy hoping we'd get more info about the 3gb reserved for the OS.
 
Not so sure, I'm running a 2.5TF gaming PC and sure games look nice and full 1080P on it, but nowhere near the "CGI look" some here aspire the leap to be. It's hard to see how a 1.3TF box could change that, written to the metal (lol) or not. With these specs and powerful PCs I predict tears in E3.
1. Your pc is just running current gen games with a higher resolution and prettier effects. That 2.5 TFs won't be really used until next gen comes out.


2. I'm like 99% sure that Sony's first party will deliver.
 
It's seems like you don't want to let it go more than anyone else. From the time that post was made you have been parading it like some kind of gospel

I literally stopped reading there. That post was pointed out by ProElite in another thread. That post is from another forum, from another day.

So when you start with such a false premise about me, I don't have any reason to even bother with the rest of it.
 
See:

http://www.beyond3d.com/images/articles/xenos/bandwidths.gif

See the 32GB/s between GPU parent and daughter die?

I have to assume that's the 102GB/s refers to this bus in Durango. Not the internal daughter die bandwidth (256GB/s on 360).

Somebody on B3D said something about Xenos ROPS were not able to work with compressed data. He thought presumably Durango's will (because they do on PC I guess), and therefore the "low" 102 GB/s is no problem.

Just another possible explanation.
 
I'd say so, at least from a hardware perspective.

I mean, as it pertains to hardware complexity:
CPU - the same
GPU - Orbis: just a GPU / Durango: "secret sauce"
Memory - Orbis: single, fast pool / Durango: two separate pools

Microsoft had their documentation and kits out way before Sony did.
 
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