DF - Nintendo Switch 2 Confirmed Specs: CPU, GPU, Memory, System Reservation + More

3GB reserved for OS? Bruh! Series S memory split used to be 2GB for OS from the full 10GB so 8GB for games, after sometime, Microsoft reserved "several 100s of MB for devs to use" so let's say it's more like 8.5GB for games now, compared to 9GB for Switch 2.

Very minuscule difference.

Also 2 CPU cores reserved for OS? The Switch 2's CPU is already weak, this is worse than I expected…

PS5, Series X & S reserve 1 CPU core for OS.
Isn't it like 6GB fast RAM and 2GB slow RAM for games? While I think Nintendo will release RAM for Switch 2 in the future, I don't think they're as hurried as MS was
 
ARM is normally crap in comparison with PC CPU counterpart, and to the discussion between Series S CPU vs NS2 CPU.

It's not good compared to series s

But it's also a handheld with the same thinness as switch 1.

pc comparisons are fine but pointless to a degree unless you put it in context
 
VRR docked is probably more important than on handheld.
Tell me how something not available in every TV is more important than the console's screen itself ?

This console will age worse than the Switch did.
The Switch released during the PS4 4th year, and it could barely run any game of the generation, minus some heavy tweaks. The Switch 2 has already games that just being released or about to be released from day one (and not afterthoughts). And the games are still being released on PS4 (where the PS3 was long dead by the Switch release), it definitly won't age worse than the Switch.
 
It's not there, it is confirmed it is not there. They are hoping it will be enabled eventually, but the technical issues with unscrambling a USB DisplayAdaptor signal to HDMI while maintaining VRR are well known. It's why Steam Deck did not support docked VRR for years, they only ended up figuring it out and enabling it a while back.

Will Nintendo eventually have it working? Hopefully. But for now, as things stand, no docked VRR.
IIRC it still doesn't work on TVs for the Steam Deck, only monitors?
 
Sorry, haven't been able to watch the video but I didn't get one point: confirmed where \ by who?
Looks like he talked with a developer that has the Switch 2 devkit. Also, with the "Let's the games talk" new approach for him, maybe his expectations changed for good when it comes to the Switch 2 real capabilities.
 
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huh? weren't the specs largely confirmed 2+ years ago already?

John Candy No GIF by Laff
 
Tell me how something not available in every TV is more important than the console's screen itself ?


The Switch released during the PS4 4th year, and it could barely run any game of the generation, minus some heavy tweaks. The Switch 2 has already games that just being released or about to be released from day one (and not afterthoughts). And the games are still being released on PS4 (where the PS3 was long dead by the Switch release), it definitly won't age worse than the Switch.
What's the point of leaving out VRR because a few people don't have a TV that supports it? Makes 0 sense.
 
Let me rephrase: there is NO reason to leave out VRR on Docked when it is available in Portable.
If you can't figure it out how it would work, I guess that's a reason. The PS5 didn't got VRR from the get go. And the Switch didn't get bluetooth support before 2021 or 2022 I believe.
 
Let me rephrase: there is NO reason to leave out VRR on Docked when it is available in Portable.
Eventually i think VRR is going to land via a firmware upgrade, maybe is not ready yet… Like the PS5. The good part is that is going to be Gysnc, i think the range of Gysnc is larger than the VRR, 40-60 if i remember correctly, simple VRR is 50-60.
 
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If you can't figure it out how it would work, I guess that's a reason. The PS5 didn't got VRR from the get go. And the Switch didn't get bluetooth support before 2021 or 2022 I believe.
I get exactly why Nintendo didn't get it to work.

They should have waited and make it work.

40fps without VRR is a nightmare unless the framerate and frame time is 100% perfect.
 
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Nintendo must have something they haven't shown for OS because they tripled OS usage. 2 dedicated cores of much better CPU than Switch 1, and 0.8GB → 3GB VRAM, while so far it looks pretty much identical to switch OS from what we've seen. The gamechat feature cannot cost that much ressources.

Or it could be dev kit memory allowances? I don't see why the console needs 3GB so far. Unless they plan for major OS change in the future.

Tell me how something not available in every TV is more important than the console's screen itself ?

The Switch released during the PS4 4th year, and it could barely run any game of the generation, minus some heavy tweaks. The Switch 2 has already games that just being released or about to be released from day one (and not afterthoughts). And the games are still being released on PS4 (where the PS3 was long dead by the Switch release), it definitly won't age worse than the Switch.

Not to mention that this very gen is full on flopflation, years of crossgen and one of the weakest gen to gen jump ever seen in the history.

Switch 2 will have nowhere near the switch 1 impossible ports situations looking ugly as fuck.

Cyberpunk 2077 Phantom Liberty at launch, there's no excuses to ever not get a game running on it really, unless the game is really unoptimized or went RTGI with no raster fallback.

it has at least 1 GB more than SW2. Is the split memory the actual issue?

Its 8GB 128bit + 2GB 32-bit. The 2GB dedicated to OS at best. 8GB at best VRAM remaining for games, if it needs more allocation that are not game related and couldn't run on 2GB OS its lower. If something in OS needs high bandwidth it shrinks down. Reported numbers is 7.5GB usable for games.
 
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Let me rephrase: there is NO reason to leave out VRR on Docked when it is available in Portable.

the issue with modern technology, and the companies that make products like this, is that it has become normal to either completely leave out features or limit them severely in the name of "simplicity" and "clean design".

I bet Nintendo could offer gsync/freesync support on launch, but not HDMI VRR. and they don't offer any of them because it wouldn't be a "clean and simple" solution for the average user as it would need too many disclaimers.
meanwhile on their built in screen it's just a default feature noone has to worry about.

for the docked mode they'd have to write something like "compatible with Freesync Premium and Gsync compatible screens that support them over HDMI and through Freesync Premium compatibility mode" or something along those lines
 
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Nintendo must have something they haven't shown for OS because they tripled OS usage. 2 dedicated cores of much better CPU than Switch 1, and 0.8GB → 3GB VRAM, while so far it looks pretty much identical to switch OS from what we've seen. The gamechat feature cannot cost that much ressources.

Or it could be dev kit memory allowances? I don't see why the console needs 3GB so far. Unless they plan for major OS change in the future.



Not to mention that this very gen is full on flopflation, years of crossgen and one of the weakest gen to gen jump ever seen in the history.

Switch 2 will have nowhere near the switch 1 impossible ports situations looking ugly as fuck.

Cyberpunk 2077 Phantom Liberty at launch, there's no excuses to ever not get a game running on it really, unless the game is really unoptimized or went RTGI with no raster fallback.



Its 8GB 128bit + 2GB 32-bit. The 2GB dedicated to OS at best. 8GB at best VRAM remaining for games, if it needs more allocation that are not game related and couldn't run on 2GB OS its lower. Reported numbers is 7.5GB usable for games.
Chat/parties is what I'm thinking
 
the issue with modern technology, and the companies that make products like this, is that it has become normal to either completely leave out features or limit them severely in the name of "simplicity" and "clean design".

I bet Nintendo could offer gsync/freesync support on launch, but not HDMI VRR. and they don't offer any of them because it wouldn't be a "clean and simple" solution for the average user as it would need too many disclaimers.
meanwhile on their built in screen it's just a default feature noone has to worry about.
I get your point but other consoles have a VRR on/off switch and a little explanation. People who want to use it can turn it on, people who don't or can't can leave it off.

Problem solved. Now docked games will be handicapped, unlike the portable versions. I suspect Cyberpunk docked at 40 without VRR (and all 40fps games) to be a disaster in the making. 30 is already horrible enough on a modern TV.
 
I get your point but other consoles have a VRR on/off switch and a little explanation. People who want to use it can turn it on, people who don't or can't can leave it off.

if they have issues supporting HDMI VRR then it wouldn't be this simple, at least not simple to communicate which type of screen is compatible.
even tho most TVs support Gsync/Freesync, it's not all of them. and many that claim "Gsync Support" actually rely on the fact that an Nvidia PC GPU will fall back to an HDMI VRR compatible mode. Sony TVs for example do that. Meanwhile other screens, mainly PC Monitors, will use the freesync premium compatibility that Geforce cards support as a way to be compatible with Gsync.

them using a display port to HDMI converter before outputting to a TV complicates things.


Problem solved. Now docked games will be handicapped, unlike the portable versions. I suspect Cyberpunk docked at 40 without VRR (and all 40fps games) to be a disaster in the making. 30 is already horrible enough on a modern TV.

I hope they will patch VRR in as quickly as possible, but they only will do it I bet if they can get it to work on any HDMI VRR TV.
I'd love for them to just offer a setting with a warning that it's "experimental" or something, so that people who have decent TVs can use it. LG and Samsung TVs should have no issues for example as they support Freesync Premium, and with that should definitely be Gsync compatible even if they can't fall back to HDMI VRR.
 
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if they have issues supporting HDMI VRR then it wouldn't be this simple, at least not simple to communicate which type of screen is compatible.
even tho most TVs support Gsync/Freesync, it's not all of them. and many that claim "Gsync Support" actually rely on the fact that an Nvidia PC GPU will fall back to an HDMI VRR compatible mode. Sony TVs for example do that. Meanwhile other screens, mainly PC Monitors, will use the freesync premium compatibility that Geforce cards support as a way to be compatible with Gsync.

them using a display port to HDMI converter before outputting to a TV complicates things.




I hope they will patch VRR in as quickly as possible, but they only will do it I bet if they can get it to work on any HDMI VRR TV.
I'd love for them to just offer a setting with a warning that it's "experimental" or something, so that people who have decent TVs can use it. LG and Samsung TVs should have no issues for example as they support Freesync Premium, and with that should definitely be Gsync compatible even if they can't fall back to HDMI VRR.
I hope you're right and they patch it in mate.
 
They're completely different GPU architecture with different needs

Switch 2 has exactly the required bandwidth to feed Ampere SMs and the A78C. Ampere is ~25GB/s per TFlops and it scales like that from bottom 2050 mobile all the way to 3090.

Comparing bandwidth numbers from totally different architectures, especially compared to one (GCN) that according to AMD required a lot of rework (thus RDNA) to Nvidia's "modern" GPUs, doesn't make any sense. Its like comparing a Camaro 69 600HP car vs a McLaren F1 600HP on the Nürburgring. Ampere had a paradigm shift at Nvidia for memory management and GPU occupancy compared to previous gens, completely different beasts.
What are you on about here? New game systems have always been compared to other systems and specially to the previous generation. How else would anyone have an idea of the improvements that were made?

Only since 2013 do we have consoles that could be considered similar to each other. The PS3 and X360 were very different from each other, yet that didn't stop anyone from comparing them. The same goes for all previous gens as well. By your logic, Switch 2 you not even be compared to Switch 1.

Your car analogy is equally flawed. Motor vehicles are compared to one another all the time, regardless of classification, powertrain, even number of wheels.
 
Compared to Jaguar even the Switch 1 CPUs cores are better… Switch 2 CPU cores are on another league compared to Jaguar cores.
Not by that much. A78C has a single core score of ~550 in Geekbench at 2.4ghz while Switch 2 only runs the CPU at 1ghz. Jaguar at 1.6ghz meanwhile scores around 180-190 in the same test.

Contrast this with the broadly Xbox/PS5 equivalent Ryzen 3600 which scores ~1500. Even with the lowered console clocks then they should still score north of 1000.
 
Gsync falls back to FreeSync doesn't it? My Samsung TV has FreeSync and VRR so any is good to me

most TVs rely on it falling back on HDMI VRR. Sony TVs have no Freesync Premium support for example, but they do support "Gsync".

LG TVs also support Gsync through HDMI VRR. on LG TVs (at least older ones like the C1 or C2) you can disable Freesync in the settings, which will only leave HDMI VRR enabled, Gsync will still work with these settings.

it's mostly (maybe only) PC monitors that rely on Nvidia's freesync premium compatibility to allow VRR through Gsync using GPUs

edit: from Rtings tests of the C1 for example:
HEg0HmG.jpeg


it has 1 setting called VRR and G-Sync, and another setting called FreeSync Premium.
so it's Gsync certificate through HDMI VRR
 
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Switch OS wise, even thinking about Game Chat, I struggle to see the need of two full cores (these CPU cores are much faster per clock than the old ones too) and 3 GB of RAM reserved too. Was not the UI supposed to be… streamlined because it used very very little system resources?
 
yup, I really hope they'll make it an opt-out for devs to free up resources down the line
Some Switch 1 third party games doesn't support screen recording to have more ram available, probably is going to be the same for Switch 2 in the future with the Chat… For launch titles i doubt it.
 
The 3GB OS footprint is annoying when you know a big chunk of it is reserved for this voice chat feature a lot of us won't use...
Have they confirmed if it supports video captures? Those can take up quite a bit of memory and it's probably not coincidence that PS4/5/Xbox all reserve similar amounts.

When MS lowered the OS reservation on Series S then 4k image and video captures both got cut and it now only supports 1080p captures.
 
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