VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Then I remember Proelite started to post about not using TFlops to measure next gen performance. A week before new specs were leaked.
 
Possibly, but more than that, I think. I don't totally understand it, so I don't really want to get into it.

I can appreciate that, I guess what I want to know is, what is this 'secret sauce' certain sources have spoken of, and on what merit did they conclude its potency?

Also, on what basis did they form the opinion of Durango > Orbis earlier on?
 
I suppose it is too early to call it one way or the other, but the posters claiming "secret accelerator chips/sauce" will make up the difference in flops remind me of the early days of the Wii, PS3, and now Wii U: Wii can do HD console graphics in SD! Cell will power the sun! WiiU's GPGPU power will blow away the HD twins!

Though I am interested in the return of more specialized silicon in a gaming console. Both consoles were beginning to look altogether too simple and boring. The DirectX team would definitely have some unique ideas for functions and graphical techniques that could be accelerated.
 
It was a real bitch letting go of the teraflop numbers once more solid "real-world" numbers came in. But I was gently reminded that they aren't indicative enough to do so.

That's part of why Thuway's posts have been the best at convincing me that next gen will still be pretty damn powerful. He pretty much had said he would be incredibly disappointed with less than 3 Tflops but has said great things about both consoles specs despite lower numbers now that we know a bit about them.
 
If you want evidence that is irrefutable, then I suggest waiting for actual games to be shown.

The proof is ultimately in the games...

But that doesn't necessarily prove technical superiority of a given platform.

I think next-gen, more than ever before, will separate the wheat from the chaff.

How good a game looks is largely going to be a function of resources, budget, artists, development time, genuine talent, etc., moreso than hardware (so long as the hardware is sufficiently powerful).

Devs next gen will have an amazing canvass to work on, and that's all this technical mumbo jumbo amounts to -- a canvas.

Pushing raw polys, high framerates, and increased resolution only gets you so far.
 
I can appreciate that, I guess what I want to know is, what is this 'secret sauce' certain sources have spoken of, and on what merit did they conclude its potency?

Also, on what basis did they form the opinion of Durango > Orbis earlier on?

I dont think people are arguing that Durango > Orbis. They are arguing that Durango = Orbis and not Orbis > Durango as the current specs might allow one to believe. At least that is what I think they were arguing.
 
The proof is ultimately in the games...

But that doesn't necessarily prove technical superiority of a given platform.

I think next-gen, more than ever before, will separate the wheat from the chaff.

How good a game looks is largely going to be a function of resources, budget, artists, development time, etc., moreso than hardware (so long as the hardware is sufficiently powerful).

Devs next gen will have an amazing canvass to work on, and that's all this technical mumbo jumbo amounts to -- a canvas.

Pushing raw polys, high framerates, and increased resolution only gets you so far.

Good art design next gen is going to look absolutely stunning. It's got enough brawn to really give a proper estimation of concept art and I am incredibly excited to see what some of the more creative art teams can come up with.
 
I dont think people are arguing that Durango > Orbis. They are arguing that Durango = Orbis and not Orbis > Durango as the current specs might allow one to believe. At least that is what I think they were arguing.

I believe Karak and Proelite said Durango slightly > Orbis earlier. Though they may have changed their opinion now. Feel free to correct me if I'm wrong, as details and posts have got messy the last few days, so I could be wrong.
 
Next Xbox will use the same Metro UI as the current 360 dash (and Windows 8, Windows mobile etc). It's now the universal Microsoft UI for everything.
So it'll look like this?
qepMeME.jpg
 
For the record, I'm not of the opinion that Durango is "weak".

Just that the specs we have to go by indicate that there's a significant difference in bandwidth and GPU performance between Durango and Orbis based upon what we know.

This isn't a far fetched view, Eurogamer (at first glance) concurs.

I'm skeptical that accelerator units will provide that much of a difference (as both systems will have them)...but this is all subject to change with more information. But based on what we know, the performance divide is larger than last gen even if using similar components. Again, subject to change, but that's my outlook of things so far.
Unless you can explain in detail every alleged spec that's listed in the OP your outlook is as good as mine. Which is not all that good to be honest. We can't just pick the specs we understand and judge those systems based on that. Too soon to judge imo.

Also, posting on an iPad lying in bed with one finger is a pain. I hope you appreciate it!
 
Okay, so what does all of this mean for the games in question.

On the original xbox most games ran at 640X480 with 2x AA and barely direct x 8 level graphics shaders (basic bump mapping, pixel shading and lighting) with polygon throughput per scene (frame) around 20-30,000 running at 30 frames per second.

Xbox 720 could pull off 1280X720 with 2 x AA with roughly direct x 9 level graphical shaders running 30 frames per second and tossing around somewhere north of 100,000 polys a frame.

I'd like to expect the next xbox can do 1920X1080 with 4X AA , direct X 11 level shaders running 30 frames per second with 500,000-1,000,000 polys a frame but perhaps that's too much ?
 
According to Digital Foundry Orbis has a much better GPU. Should be interesting to see how things pan out for multiplatform projects.

Haven't you heard it? Better GPU is not a better GPU (unless it's in Durant LOL). You people using these tflops, giga watz etc doesn't mean anything. It's secret jizz that makes the difference, and secret jizz in Durant is better then the one in that Japanese Orbit thing. Logic sucks, Durant wins
 
I guess at some point (months ago), Durango > Orbis (lherre said something like this).



Only if you want it.

And it may have been when he was comparing a system with 8 GB of RAM to one with 2 GB.

He hasn't really been specific with his claims.

Now he's backpedaled a bit and stated that it will be more of a PS3/360 situation. Pros/Cons for each system, but a wash overall. Current specs say otherwise, so there has to be something else substantial to push Durango back to being about even.

Frankly, who knows. I don't know anything about that poster and whether or not he's in the best position to judge or if he has all of the facts. Being a dev can mean a lot of things.
 
I'd like to expect the next xbox can do 1920X1080 with 4X AA , direct X 11 level shaders running 30 frames per second with 500,000-1,000,000 polys a frame but perhaps that's too much ?

Probably a bit much to ask given these leaks. With less shaders, less polys. Also 4x real AA is unlikely.
 
Okay, so what does all of this mean for the games in question.

On the original xbox most games ran at 640X480 with 2x AA and barely direct x 8 level graphics shaders (basic bump mapping, pixel shading and lighting) with polygon throughput per scene (frame) around 20-30,000 running at 30 frames per second.

Xbox 720 could pull off 1280X720 with 2 x AA with roughly direct x 9 level graphical shaders running 30 frames per second and tossing around somewhere north of 100,000 polys a frame.

I'd like to expect the next xbox can do 1920X1080 with 4X AA , direct X 11 level shaders running 30 frames per second with 500,000-1,000,000 polys a frame but perhaps that's too much ?

You may be a little high in AA predictions. I'm thinking we'll see something like 2x SMAA become quite common (which is actually 2x MSAA with SMAA). It cleans up edges pretty well at 1080p and it's a huge performance hit.
 
Haven't you heard it? Better GPU is not a better GPU (unless it's in Durant LOL). You people using these tflops, giga watz etc doesn't mean anything. It's secret jizz that makes the difference, and secret jizz in Durant is better then the one in that Japanese Orbit thing. Logic sucks, Durant wins

Are you 11?
 
Please make 1080p mandatory for those next generation consoles. They are more than capable of pushing good IQ with 1080p.

I know. Would be nice to see Sony and Microsoft lay the smack down on devs that fail to meet at least 1080p. There's no excuse for that bullshit anymore. You don't see many 720p TV's in stores these days. It's obsolete technology. 1080p or higher or bust.
 
Haven't you heard it? Better GPU is not a better GPU (unless it's in Durant LOL). You people using these tflops, giga watz etc doesn't mean anything. It's secret jizz that makes the difference, and secret jizz in Durant is better then the one in that Japanese Orbit thing. Logic sucks, Durant wins


Implying posters are fanboys due to having a "wait and see" attitude is absurd and insulting. We still don't know the full details of these systems. Chill out.
 
I'm pretty confident we'll see a similar situation to this Gen, but far closer.

Each console will have its development advantages and disadvantages compared to the other.

I reckon the multiplats will be far closer to parity than current ones are.
 
I'm pretty confident we'll see a similar situation to this Gen, but far closer.

Each console will have its development advantages and disadvantages compared to the other.

I reckon the multiplats will be far closer to parity than current ones are.

I hope so. People shouldn't feel bad about buying the console they prefer whenever a multiplat game comes out that they want. Still mad I don't get to play Bayonetta the way it was meant to be played.
 
Tech dudes! Can someone shed some light on this:

1. The clock speed of the CPU. I see people shouting "the architecture is different!" but what exactly do you mean? I'd like someone to flesh this out.

2. 8GB DDR3 vs 4GB DDR5. The latter is obviously faster, but in a real world scenario, which is better? More ram, or faster ram?

1. More cores. Extended instruction set. More instructions per clock, shorter length instruction pipeline etc etc.
 
The thing about RAM is, more isn't necessarily better, you only need enough. If Orbis has at least 4GB I think it'll be fine.

As a baseline I rarely see PC games today with high-res textures and other enhancements go over 3GB, most are under 2.5GB.
 
Haven't you heard it? Better GPU is not a better GPU (unless it's in Durant LOL). You people using these tflops, giga watz etc doesn't mean anything. It's secret jizz that makes the difference, and secret jizz in Durant is better then the one in that Japanese Orbit thing. Logic sucks, Durant wins

Oh dear, lol.
 
I'm pretty confident we'll see a similar situation to this Gen, but far closer.

Each console will have its development advantages and disadvantages compared to the other.

I reckon the multiplats will be far closer to parity than current ones are.

I doubt we are going to see any difference in multiplat games. If anythig now that there is no cell nonsense, we are going to get better multiplats. Regardless of what platform you play on. The difference will be first party and whos first party you prefer, imo.
 
Does not help that they are either employed by Microsoft or their sources are instead. Perhaps the conjecture from GAF sources should be coupled with more concrete backing from now on or something? I mean, the whole secret sauce thing is so vague and amiss at this point..

I do find it funny that Steve and Thuway, two people who were largely disregarded long ago, seemed to be so accurate with information, and so early on too.

Although I did not wish to partake in breaking down what these few posters bring to the table, I would like to emphasize that their posts contain inclination of preferences that are designed to constantly level the playing field (if not more). The interpretations of the specifications are seldom done without mentioning the direct competitor for comparative analysis and context. As an example, Proelite's last post about a new found discovery is supplemented with his observation of how it may be render the whole GPU solution superior to its competitor, overcoming the rumoured theoretical performance gap of 0.6Tflops and then some. In the same vein, and I apologize once again, Aegeis has been quick to remind us in a similar fashion (in the past) that Sony's next console does not inspire as much confidence as Microsoft's. Although others have stated that it could be due to him perhaps just not possessing enough information, the delivery of that message had been slightly skewed when presented to us. Keen observers would have also noticed that prior to any solid leads about next gen GPU, especially, before the alleged 1.2TF figure came into focus for XB3, most of the GPU talk primarily held "TFlops" as the most influential, and dare I say important benchmark (plus the efficiency gained in closed box) by which the next generation was to be judged.

Let me be very clear: I expect both consoles to be adequately powerful and that there are members here, like StevieP, who when lowball potential specification and their implication do so for all platforms and to keep expectations of members in check. However, there are members here who almost act like subtle mouthpieces for specific platform holders while they leak information.
 
The thing about RAM is, more isn't necessarily better, you only need enough. If Orbis has at least 4GB I think it'll be fine.

As a baseline I rarely see PC games today with high-res textures and other enhancements go over 3GB, most are under 2.5GB.

While Sony exclusives will be in their own bubble with similar results, don't be surprised to see some new PC games go over the 4GB.
 
I hope so. People shouldn't feel bad about buying the console they prefer whenever a multiplat game comes out that they want. Still mad I don't get to play Bayonetta the way it was meant to be played.

My personal hope, is that maybe a barrier will be broken and we get some cross platform play.

Fuck that would be awesome. Maybe if these consoles are as similar as they appear, that could be possible?
 
The Audio DSP in Durango has such an amazing potential , its spelt out in this MS patent!

http://www.google.com/patents/US201...a=X&ei=7B_-UJyuD6HSmAX2yIDgAw&ved=0CDMQ6AEwAA


And the same will go for DSP for Video ...

BUT I still believe OBAN is the real secret sauch, even more so than the DSP..


For those that don't want to read the patent...

These DSP's coupled with a brilliant memory setup and high-bandwidth/low-latency BUS. Can lead to some very interesting cloud (external host) processing of content/signals. So you stream audio/video from the box to other devices in your home or even the cloud and its processed on those external devices. The result is then returned to your Xbox (the host) and continues on to be renderd.

Pretty much future proofs the Xbox if its done right!
 
My personal hope, is that maybe a barrier will be broken and we get some cross platform play.

Fuck that would be awesome. Maybe if these consoles are as similar as they appear, that could be possible?

It was going to happen this gen with a few games (CoD4) but Microsoft killed it since they didn't want paying Live customers to be able to play with unpaid PSN players.
 
so once again we compare closed system (console) and PC?

Well if it leads to multiplat development... Like more ambitious open world games like Skyrim. Memory Management could be a nightmare.

If the next Elder Scrolls leads on PS4, it would be a best case scenario for everyone.
 
My personal hope, is that maybe a barrier will be broken and we get some cross platform play.

Fuck that would be awesome. Maybe if these consoles are as similar as they appear, that could be possible?

If Microsoft and Sony allow it to happen, which they probably won't. Kind of a shame, I have friends who play on Xbox.
 
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