XtremeXpider
Member
Hasn't Thuway also endorsed the notion that Orbis and Durango are closer in performance than they seem on paper?
And lherre said the same.
Hasn't Thuway also endorsed the notion that Orbis and Durango are closer in performance than they seem on paper?
Hasn't Thuway also endorsed the notion that Orbis and Durango are closer in performance than they seem on paper?
Pretty much this. The majority in this thread are ready and willing to jump all over anything relating to Orbis being >>>>>> than Durango. lmfao.
This is a terribly short sighted thing to say. Most I think are becoming increasingly aware that the two will be similarly matched in power (don't know why people would have thought otherwise tbh).
Sure there are some fanboys that want to rub it in, but let's not paint with the broad brush here, there are just as many butt hurt that the earlier reports of the Durango being significantly more powerful turned out to be false.
I am not sure what you are saying here. Cloud is basically just a PR word for internet/network. Are you saying the xbox will send data to the internet/lan to be rendered and sent back to the xbox? And you think this is better bandwidth than from one chip to another on a circuit board? Maybe I just don't understand what you are saying...
devkits for Orbis and Durango are very, very similar.
Ding ding ding ding. Fanboys eat your heart yout.
Listen boys, I have an international flight to attend to, so I am about to sign off, but please, do not ever, put words in my mouth.
I have said this over and over again. Different engines will prefer either more bandwith or more memory. If your instincts are trying to tell you I have made a judgement on which system is more powerful, than you are wrong. This is a case by case scenario, if we look at things on paper, which only tells us 1/3rd of the story.
Man up folks, it's a long time till launch.
I found out the real specs, and I accepted reality. This is not a game of black and white. GAF needs to rescind this rhetoric where "X > Y or Y > X", it isn't black and white, and the paper isn't telling us why. Until an actual developer comes out and proclaims reality, you are left to your own devices.
What on Earth are you talking aboutHeres an example...
Say your in Halo5, Kinect 2 enable (HUMOUR ME) ..
And your standing with a gun control aiming at the TV. You tilt your head slightly to the right and the Kinect beams your details thru the xbox to the cloud or some external device. This information could then be used by the external device or the cloud to render unique AUDIO for your actual position in 3D space. Then it beams the Audio back to the xbox and you hear it..
Basically 3D realtime Audio, rather than these predefined sound assets. If these 3D Audio assets were to be included with the game on blueray it may take 2-3 bluerays, maybe even more. BUT because its being doing realtime and streamed to you its more efficient..
Another scenario is your shotting at someone in HALO5, and you scream at the screen. Kinect 2 may be able to beam your scream to the cloud including your 3D position and augment it to make it sound like your really in the game ...
Its things like this that would be very hard to do with predefined assets on a blueray DVD..
You can easily pull 6.4 GB/s per frame with a 4GB memory pool.
If you guys don't want to believe that there's additional hardware to increase performance in meaningful ways in Durango, that's totally fine. You'll know soon enough whether some of us were full of shit or not.
I haven't heard that, nor do I expect it, for either.
its unlikely you will need anywhere near that kind of bandwidth. 192GB/s is overkill for 1080p 60fps with a 7850. People can tell you that the 7850 runs just as fast with ram at stock and when they OC.if the 8GB of DDR3 & 4GB GDDR5 was going heads up in the same system I would say 4GB of GDDR5
at 60FPS DDR3 with 68GB/s bandwidth would be able to pull in 1.13GB each frame from the pool of 8GB of Ram & 2.26GB each frame at 30FPS
vs
4GB of GDDR5 with 192GB/s being able to pull 3.2GB each frame at 60FPS from a pool of 4GB of Ram
the 4GB ram will bottleneck at 30FPS because at 192GB/s the GDDR5 could be pulling in 6.4GB/s each frame at 30FPS but it will only be 4GB in the pool of Ram.
PS: this is not facts just my random thinking of how it would work
I'm not buying into any of this insider info because sometimes leaks turn into the telephone game where a nugget of true information gets perverted into a bunch of bullshit.
I concur with this post. I didn't want to be rude or blatant, but that is how it has been coming off to me also. It is why I joked a while back that it would be nice to get a Sony employees take on things, because so far it seems to all be the other way.
I'm not buying into any of this insider info because sometimes leaks turn into the telephone game where a nugget of true information gets perverted into a bunch of bullshit.
They're both going to be beasts, can't that be enough.
What on Earth are you talking about
Well factor in this. I also remember Proelite saying the both MS and Sony will be using their console in different ways to reach the same ballpark of power.
Sony - Higher power by default + Brute force with some modifications.
MS - Lower power by default with specialized modifications.
If there's some third party game with steep requirements for next gen, it's safe to assume that both consoles have met that target. They just took a different road to get there.
Heres an example...
Say your in Halo5, Kinect 2 enable (HUMOUR ME) ..
And your standing with a gun control aiming at the TV. You tilt your head slightly to the right and the Kinect beams your details thru the xbox to the cloud or some external device. This information could then be used by the external device or the cloud to render unique AUDIO for your actual position in 3D space. Then it beams the Audio back to the xbox and you hear it..
Basically 3D realtime Audio, rather than these predefined sound assets. If these 3D Audio assets were to be included with the game on blueray it may take 2-3 bluerays, maybe even more. BUT because its being doing realtime and streamed to you its more efficient..
Another scenario is your shotting at someone in HALO5, and you scream at the screen. Kinect 2 may be able to beam your scream to the cloud including your 3D position and augment it to make it sound like your really in the game ...
Its things like this that would be very hard to do with predefined assets on a blueray DVD..
What on Earth are you talking about
Well factor in this. I also remember Proelite saying the both MS and Sony will be using their console in different ways to reach the same ballpark of power.
Sony - Higher power by default + Brute force with some modifications.
MS - Lower power by default with specialized modifications.
If there's some third party game with steep requirements for next gen, it's safe to assume that both consoles have met that target. They just took a different road to get there.
You can easily pull 6.4 GB/s per frame with a 4GB memory pool.
How does that make sense? You're not emptying the RAM every frame.
Is the reason Microsoft is so focused on low power is because they intend for it to always be on?
I have a feeling the final specs will be quite a bit better in the final 720 unit. Specs that are leaked this early are usually based on devkits which are not representative of the consoles final hardware. 3DS specs were "leaked" and the final version was considerably more powerful than the leaked specs would have you believe.
I don't think you really understand how audio worksplz ignore... No way for me to easily explain DSP + Kinect 2 potential![]()
Is the reason Microsoft is so focused on low power is because they intend for it to always be on?
Is the reason Microsoft is so focused on low power is because they intend for it to always be on?
Speculation: Perhaps to keep the BOM in check as they pack Kinect 2 with all versions of XB3.
I really don't think so, though hey, I'd be happy to be wrong in the direction of better specs. I'll never complain about better specs, and I'll own both. I would pay a thousand dollars today for a new console from Sony or Microsoft. I just want new things. That's what's exciting for me. NEW. THINGS.
I don't think you really understand how audio works
its unlikely you will need anywhere near that kind of bandwidth. 192GB/s is overkill for 1080p 60fps with a 7850. People can tell you that the 7850 runs just as fast with ram at stock and when they OC.
Hasn't Thuway also endorsed the notion that Orbis and Durango are closer in performance than they seem on paper?
Doesn't really make sense, audio doesn't change in real life because you tilt your head and surround sound accomplishes much of what I think you want.All I was suggesting is that AUDIO signals could be augmented and processed outside of the Xbox using information from sensors like Kinect ..
a person tilts there head ever so slightly and they can hear a completely different sound, 1 degree less and different sound..
Doesn't really make sense, audio doesn't change in real life because you tilt your head and surround sound accomplishes much of what I think you want.
Doesn't really make sense, audio doesn't change in real life because you tilt your head and surround sound accomplishes much of what I think you want.
Doesn't really make sense, audio doesn't change in real life because you tilt your head and surround sound accomplishes much of what I think you want.
Is the reason Microsoft is so focused on low power is because they intend for it to always be on?
overkill for 1080P 60fps maybe but what about 4K or 120FPS for 3D & so on?
I think the idea is the equivalent of head-tracking, but for audio. Granted, I don't know if that's what it does, but I've heard crazy things about the audio hardware in Durango (and I don't imagine the capability is much different for Orbis, since apparently I have to say that now).
I would be curious to know from people here what would make them want a new, more powerful kinect. Like, what features would sell you on it.
Is the reason Microsoft is so focused on low power is because they intend for it to always be on?
BTW I believe the scientific term for this is the Dopler Effect
http://en.wikipedia.org/wiki/Doppler_effect
I have a feeling the final specs will be quite a bit better in the final 720 unit. Specs that are leaked this early are usually based on devkits which are not representative of the consoles final hardware. 3DS specs were "leaked" and the final version was considerably more powerful than the leaked specs would have you believe.
LOL That has nothing to do with tilting your head and all to do with the frequency of the sound reaching your ear. If I'm standing the same distance from the speaker in my living room, me tilting my head isn't going to alter the sound because it's still the same distance.
LOL That has nothing to do with tilting your head and all to do with the frequency of the sound reaching your ear. If I'm standing the same distance from the speaker in my living room, me tilting my head isn't going to alter the sound because it's still the same distance.
Heres an example...
Say your in Halo5, Kinect 2 enable (HUMOUR ME) ..
And your standing with a gun control aiming at the TV. You tilt your head slightly to the right and the Kinect beams your details thru the xbox to the cloud or some external device. This information could then be used by the external device or the cloud to render unique AUDIO for your actual position in 3D space. Then it beams the Audio back to the xbox and you hear it..
Basically 3D realtime Audio, rather than these predefined sound assets. If these 3D Audio assets were to be included with the game on blueray it may take 2-3 bluerays, maybe even more. BUT because its being doing realtime and streamed to you its more efficient..
Another scenario is your shotting at someone in HALO5, and you scream at the screen. Kinect 2 may be able to beam your scream to the cloud including your 3D position and augment it to make it sound like your really in the game ...
Its things like this that would be very hard to do with predefined assets on a blueray DVD..
All I was suggesting is that AUDIO signals could be augmented and processed outside of the Xbox using information from sensors like Kinect ..
a person tilts there head ever so slightly and they can hear a completely different sound, 1 degree less and different sound..
I was thinking if the source was moving around then the sound waves emitted by them would be moving. Hence me needing to tilt my head to hear them better..
I could be wrong here!