Monolithsoft WiiU trailer - X (Takahashi x Tanaka x Sawano, Xenoblade x/multiplayer?)

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Get Origins. It's a MUUUUCH better game than the first BK, and I think it's better than Xenoblade. Also I'm sure X will release around Spring to Summer 2014 at the latest.

Huh, i played the first BK game. Can't even remember where i quit. But the game was way too trippy for my liking. Too psychedelic. That's basically why i got out.
 
Ugh, I really need to finally finish Xenoblade. Got stuck on Disciple
Lorithia
, and gave up. I had been going all out physical the entire game, so I had no clue how to use an ether team.
 
Get Origins. It's a MUUUUCH better game than the first BK, and I think it's better than Xenoblade. Also I'm sure X will release around Spring to Summer 2014 at the latest.

Agree.

It's a shame it is so overlooked, i think it sold something like 10k lol. ;_;
 
BK Origins is the better game, and I wouldn't suggest forcing yourself through BK1, but I do feel like Origins was a better experience thanks in part to playing BK1 before it.
 
I can't think of any other JRPG that I've played that's remotely as big as Xenoblade. Taking a look at that gif, it's apparent that that particular area is magnitudes larger than the biggest one in Xenoblade. Now, if you've played it, you know just how big and meticulously crafted that would be. To see X follow in those same footsteps, but amazingly on an even more gargantuan scale... I, personally, can't help but feel awestruck. The Doll flying off is cool and all, but it's the masterful design and ridiculous scale that get me.

you know after reading your quote it's really very hard to resist not playing this game.
 
Xenoblade sold 83k copies during its week of release in Japan, but 6 months later, it only managed to sell an additional 78k copies. While the game was considered a success by Reggie (of course, he didn't tell us the sales so it can't be that impressive), I doubt it will be enough for NOA to automatically localize "X". I mean, Xenoblade's success will likely be a factor in contributing to NOA's decision, but "X" is coming to a new platform with a much smaller install base compared to the global sales of Wii U in 2011-2012. In addition, "X" likely is a more expensive project than Xenoblade just due to HD development costs. The average Wii game has been said to cost around $5-7 million according to research firm, Ibis Capital, whereas HD development for an average title was estimated at $15-30 million.
 
Xenoblade sold 83k copies during its week of release, but months later, it only managed to sell an additional 78k copies. While the game was considered a success by Reggie (of course, he didn't tell us the sales so it can't be that impressive), I doubt it will be enough for NOA to automatically localize "X". I mean, Xenoblade's success will contribute to NOA's decision, but X is coming to a new platform with a much smaller install base compared to the global sales of Wii U in 2010.

Well that's what happens when you release it WAY later than everywhere else and through A SINGLE store
But, seeing as how Nintendo has fully embraced DD, I think X is more likely. Physical manufacturing and shipping and all the costs associated with that are probably pretty expensive
 
Xenoblade sold 83k copies during its week of release, but months later, it only managed to sell an additional 78k copies. While the game was considered a success by Reggie (of course, he didn't tell us the sales so it can't be that impressive), I doubt it will be enough for NOA to automatically localize "X". I mean, Xenoblade's success will contribute to NOA's decision in some form, but "X" is coming to a new platform with a much smaller install base compared to the global sales of Wii U in 2010.

There's no doubt in my mind they'll localize X. Also, 161k, given the circumstances of release and the system, is (sadly) impressive.

BK Origins is the better game, and I wouldn't suggest forcing yourself through BK1, but I do feel like Origins was a better experience thanks in part to playing BK1 before it.

Exactly. Baten Kaitos is a good game, and the later half of the game is solid (if you play it with the voices off, dear god). But it makes Origins that much better.
 
Xenoblade sold 83k copies during its week of release, but 6 months later, it only managed to sell an additional 78k copies. While the game was considered a success by Reggie (of course, he didn't tell us the sales so it can't be that impressive), I doubt it will be enough for NOA to automatically localize "X". I mean, Xenoblade's success will likely be a factor in contributing to NOA's decision, but but "X" is coming to a new platform with a much smaller install base compared to the global sales of Wii U in 2010. In addition, "X" likely is a more expensive project than Xenoblade just due to HD development costs. The average Wii game has been said to cost around $5-7 million according to research firm, Ibis Capital, whereas HD development this generation for an average title costs $15-30 million.

Where are these numbers from? From what I remember NPD didn't publish Xenoblade's sales and I can't remember NoA talking about them publically.

160k would be a pretty good number for a JRPG nowadays, especially in Xenoblade's case where NoA didn't even had to translate it themselves. However, I doubt that it actually sold that much.
 
The status display and map certainly seem unfinished. The action palette however looks way too polished for a placeholder.
Yea you're probably right about that.
Xenoblade sold 83k copies during its week of release in Japan, but 6 months later, it only managed to sell an additional 78k copies. While the game was considered a success by Reggie (of course, he didn't tell us the sales so it can't be that impressive), I doubt it will be enough for NOA to automatically localize "X". I mean, Xenoblade's success will likely be a factor in contributing to NOA's decision, but "X" is coming to a new platform with a much smaller install base compared to the global sales of Wii U in 2011-2012. In addition, "X" likely is a more expensive project than Xenoblade just due to HD development costs. The average Wii game has been said to cost around $5-7 million according to research firm, Ibis Capital, whereas HD development for an average title was estimated at $15-30 million.
One thing that this doesn't consider is word of mouth and the media push for Xenoblade. So riding off its success as a sequel or spiritual successor will benefit X's sales.
 
Where are these numbers from? From what I remember NPD didn't publish Xenoblade's sales and I can't remember NoA talking about them publically.

160k would be a pretty good number for a JRPG nowadays, especially in Xenoblade's case where NoA didn't even had to translate it themselves. However, I doubt that it actually sold that much.

The 161k copies are from Japan. I forgot to mention that in my post. You're right that we didnt know about Xenoblade's NPD sales due to the conditions of its release. However, Reggie said the following from an October 2012 Kotaku interview:

We needed to make sure that there was really an opportunity for it. We wanted to see how it would sell in Europe, and based on the performance in Europe, we would look to bring it here to the U.S. It did well in Europe; we decided to bring it in here. We took a very smart approach and we sold it ourselves online in terms of physical goods as well as a focus on GameStop as a retailer, and it was a very good effort for us. (It sold) Quite well.

Reggie also commented on the potential publishment of Monolith's Wii U project:

We know that they're working on a game. I personally haven't seen it, but I know there's a lot of excitement in Japan and Kyoto about what they're working on, so I look forward to seeing it. In the end, if it's a game that we decide to publish from... what would be a second-party standpoint, certainly we'd love to bring it here to the US. The way we look at the opportunity is, given a level of marketing support, how much are we gonna sell and is it gonna be a profitable venture?

http://kotaku.com/5947861/its-time-for-japanese-developers-to-stop-hoarding-their-rpgs
 
Xenoblade sold 48.000 units in France (mid June 2012) -> GfK source

Japan: 141.059


Together 189.059 units, worldwide sales could be up to 500.000 units in the end. ;)


Reggie doesn't even seem to realize that Monolith is 1st party. Also, if NCL considers X a key title, and that seems to be the case, they'll simply mandate a global release.
Maybe Nintendo wants to transform this into their personal Final Fantasy?
 
This was before X was shown to him and he wouldn't have known if X would be shown to North American audiences.
I would also guess that Iwata's say is more important than Reggie's. And Iwata decided to show X worldwide.

Even if a game is shown off to North American audiences, it doesn't necessarily mean its guaranteed to come out here. We all saw how Disaster: Day of Crisis was shown off at E3 2006 yet it didn't come out here. Iwata must have decided to show it off simply because we've known about Monolith Soft working on a Wii U project (Monolith's made some public statements about their goals for X) which Iwata re-confirmed was in development in 2012, and it seems to be their only currently mature in-house IP that's far along in development enough to be shown off to the public.
 
Xenoblade sold 48.000 units in France (mid June 2012) -> GfK source

Japan: 141.059


Together 189.059 units, worldwide sales could be up to 500.000 units in the end. ;)



Maybe Nintendo wants to transform this into their personal Final Fantasy?

I remember Nintendo sending out some PR admiting that they've underestimated Xenoblade and had to send an early second run. So hopefully numbers are as good as in France in whole Europe.
Well, more importantly, they need to push X worldwide from the get-go now. Reggie waiting for positive response from EU, JP and critics (not to mention fans crying) before half-publishing the game as a collectors item was fucking ridiculous. Nintendos problem is not that they don't do new IPs, instead it's that they make them but always send them out to die.
 
Even if a game is shown off to North American audiences doesn't necessarily mean its guaranteed to come out here. We all saw how Disaster: Day of Crisis was shown off at E3 2006 yet it didn't come out here... a Monolith Soft game! Iwata must have decided to show it off simply because we've known about Monolith Soft working on a Wii U project (and it seems to be their only currently mature in-house IP that's far along in development enough to be shown off to the public).
Well at this point the question is, are stuff shown on ND mean more than stuff shown at E3?

There are also key differences between then and now. Xenoblade is a critically acclaimed game. Disaster is not. Monolith Soft has proven itself as a great JRPG dev.

If Iwata decided to just show it off, then he would have done so only in the Japanese ND. Like they did with Mother 2.
 
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Which version do you prefer?
 
Even if a game is shown off to North American audiences, it doesn't necessarily mean its guaranteed to come out here. We all saw how Disaster: Day of Crisis was shown off at E3 2006 yet it didn't come out here. Iwata must have decided to show it off simply because we've known about Monolith Soft working on a Wii U project (Monolith's made some public statements about their goals with the game) which Iwata re-confirmed was in development in 2012, and it seems to be their only currently mature in-house IP that's far along in development enough to be shown off to the public.

The most important thing is that this time, unlike Xenoblade which was stuffed into a sizzle reel, X was shown last, as if it was their biggest and baddest. How Iwata in the ND mentioned they have two Wii U titles left to show, Yarn Yoshi and Wind Waker HD, and then says "Finally, we have one more IMPORTANT announcement" Then shows of X speaks volumes I think.
 
I'll just keep my fingers crossed. I'm sure we'll see the game at E3, but I doubt it will come out this year even for Japan. Both Disaster: Day of Crisis as well as Xenoblade were not announced and released in the same year. It will probably happen to "X" too. Xenoblade actually came out a year later in Japan.
 
You people have to realise that there was no marketing for xenoblade. Now that Nintendo knows that they have a big hit in their hand they will probably market the shit out of it .
With great marketing this could easily become a million seller for Nintendo.
 
The most important thing is that this time, unlike Xenoblade which was stuffed into a sizzle reel, X was shown last, as if it was their biggest and baddest. How Iwata in the ND mentioned they have two Wii U titles left to show, Yarn Yoshi and Wind Waker HD, and then says "Finally, we have one more IMPORTANT announced" Then shows of X speaks volumes I think.
Yes.

I thinkt there is no doubt that this is going to get a worldwide release.


I ask myself how far they want to push this franchise. If they can make this somewhat big in Japan, it would be enough.
 
I don't have any concerns about the color palette of "X". We've obviously only seen some very brief and limited areas of the environments so far.
 
Huh, i played the first BK game. Can't even remember where i quit. But the game was way too trippy for my liking. Too psychedelic. That's basically why i got out.

Umm...can you explain? Trippy isn't a word I'd associate with BK. The only thing 'trippy' is Mira's awesome theme. :)
 
Yes.

I thinkt there is no doubt that this is going to get a worldwide release.


I ask myself how far they want to push this franchise. If they can make this somewhat big in Japan, it would be enough.
I don't even think how it does in Japan is all that important. From what little we've seen, it appears that X, while distinctly Japanese, is very much created with western design sensibilities in mind. Subdued palette, guns, no outrageous designs, clean, industrial look, multiplayer. A game more for the Mass Effect crowd, not so much the Final Fantasy or Tales crowds. That's my early impression at least. The 3DS RPG by Monolith Kyoto is probably their RPG for the Japanese market.
 
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