VGleaks: Orbis Unveiled! [Updated]

I find it hard to believe these figures. The Geforce GTX 580 GPU chip is said to have cost $120 in Q2 2011 according to the below link, and that was a gigantic 520mm^2 @40nm monster with very low yields I think?

http://www.investorvillage.com/mbth...mValue=216617&dValue=1&tid=10777550&showall=1 (Scroll to bottom)


Maybe I'm missing something, but I can't see the Orbis APU being $200.

Gpu manufacturing parts? interesting.

I wonder if they have something more recent.
 
So what you're saying is Sony has more talented developers who knows how to squeeze more out of a console.

Speaking of GT... Surely you noticed GT4 on PS2 looking better than Forza 1 despite being on weaker hardware?

In still shots maybe. GT4 had a more realistic look, but Forza 2 was way more advanced technically. Just like U3 is over Gears, and Killzone over Halo 4.
 
Anyone who has first hand knowledge of new hardware will be covered by strict NDAs and will not say a word about it, unless said person wants to lose their job.
 
Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.

Joke post?

This makes me Lol. Both consoles are outdated. Both games looks great. Comparing apple to orange and saying 1 is better. I don't think there is a point in arguing.

There is no argument when one clearly looks better than another.

Also, this is coming from a guy that really dislikes both KZ/Halo so I have nothing invested in either except trophies/chieves I could care less for.
 
CELL says you're wrong.

Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.



But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.


wrongu8rj1.jpg
 
Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.



But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.

But PS3 has GOW3 as well, wheres you rcounter part? Halo 4 came out 2 months ago, and we had KZ2 was what like 4 years ago? Also The Last of US is on the way, as is Acension and Beyond Two Souls? ANd wait it continues...Gears 3 was the first Gears to be considered in league with the Uncharted games and its technically not FP, but it it took 3 iterations to do so. Do you want to know the point I'm trying to make? its not what you think it is... lmao

PS3 FP games>360 FP games overall on a technical level, BECAUSE Sony has more FP developers and better ones. NOT BECAUSE OF HARDWARE(mainly, but thats probably 10% of it :)). They said on the onset of the generation they were gonna invest in First Party studios with shit loads apon shit loads of money, and not buy games anymore like they did with 3rd party games like GTA.

What does MS have? Forza Studio?

343 studios is the FIRST time they did any sort of investment like sony has done with SSM, GG, SP, or ND.

Its still 4 to 1, they HAVE a ton of catching up to do. Sony is primed to destory them this generation with the foundation they have already laid leading up to this new generation.
 
I have little faith in what he says.

That's your prerogative. I've been told by multiple sources I trust that there's still a bit of Orbis info yet to be determined, and quite a bit of Durango info that hasn't surfaced. Durango's CPU in particular is appreciably different than Orbis.

You can believe me, or you can not believe me. I've said for months that the people who are full of shit and the people who called it right will be exposed one way or the other sooner, rather than later. And when my understanding of things have changed (see: hardware threads in Durango's CPU) I've said as much.

Anyone who has first hand knowledge of new hardware will be covered by strict NDAs and will not say a word about it, unless said person wants to lose their job.

The first part is accurate, the second part is not. Lots of people can keep a secret. Lots of people don't want to.
 
So, what game on 360 looks like U3? Or even God of War 3. Or Killzone 2/3.


Giving us the whole "the same developer could achieve the same results on the 360" excuse really means nothing because there's no way of proving it.

It's not an excuse, it's a reason that the claim cannot be proven either way. There is no evidence for or against the claim that the Cell produces results that could not be attained on different hardware. That claim has never been tested and cannot be tested.

Sony Santa Monica and Naughty Dog would probably be the graphics leaders on the 360 if they were making MS exclusives. It's the talent, not the hardware.

The only thing even approaching evidence that the Cell conferred some kind of advantage is the PR blather from Sony first party devs in the early years of the PS3's life. Given that they had great reason to tout the Cell as a good idea rather than bad (because of all the negative stories about how hard it was to develop for the PS3, and the shoddiness of multiplatform ports), I think a lot of that testimony can be disregarded as pure spin.
 
PSN content will combat any price offset. Not to mention what do you do with people who make the PS4 their first PS console and PS+? There will be no regular PS4 content to dish out immediately - you need to open the floodgates of the entirety of PSN to create a value to the consumer.

Bro, there is a TON of content on PSN. You honestly think that won't be accessible to PS4? All those PSN games? Really?

So you're saying that Sony invested so much into creating PSN for PS3 - they will just throw away everything when PS3 support ends?

No. BC is coming. Be it via hardware or Gaikai streaming - it will be there. There is a gold mine in the form of PSN games - Sony would be idiotic not to tap that vein with PS4. They would also be suicidal to screw everyone with PSN content when their PS3's eventually die. They need to be able to preserve that digital content for future generations.

This is just my thought. From a business perspective - you are shooting yourself in the foot simply from a PSN perspective.

PS3 dropped support for PS2 because more people were buying more PS2 games than PS3 games at the onset of the generation and well into the early part of PS3's life. Sony needed to change that.

This time we have PSN to worry about - that's a LOT of money Sony can make from first-time buyers and with continued content.

Just looking at my list of PSN games (PS3 only, not PS1/Minis) I have 71 games (it went up since I last posted the number) NOT counting my disk-based titles.

With PS+ content coming steady and being one of the best values in gaming, if not THE best subscription model on consoles, Sony would be shooting themselves in the foot not offering BC.

It's going to happen. Too much money to be had just in PSN titles alone to ignore it. Waaaaay too much.

To much wishful thinking Jack_AG. As i said earlier how emulation could work:

1. PS3 hardware in Orbis. Not going to happen. There is absolutely no chance.
2. Software emulation. This can only really start after hardware will be finalized. And 3/4 of year is simply to little to provide PS3 emulation from Day1. Also as someone mentioned there will be hard problems to deal (like 128bit problem) and there is possibility that PS3 emulator won't end up in Orbis. If they get PS3 emulation they will already have PS2 and PS1 emulation via PS3 emulation (emulator in emulator like Vita PSP emulator of PS1)
 
Pretty much what I was figuring.

I'm hoping devs will start dishing as soon as e3 is in sight.

it's great news for us GAFers though. It means there still more to come and speculate about. That's what makes GAF's world go round. Without it conversations turn into dribble about DBZ power levels for hours and people loose there minds and go off the deep end. :)

true enough but even that speculation is fast becoming prey for calling people out as fanboys, etc. I'd much rather have all the info know so we can get to talking about games and the like.

He is not or at least should not be on an NDA. Take with salt.

sorry, I'm not sure I follow. are you saying he might be lying / wrong?
 
That's your prerogative. I've been told by multiple sources I trust that there's still a bit of Orbis info yet to be determined, and quite a bit of Durango info that hasn't surfaced. Durango's CPU in particular is appreciably different than Orbis.

You can believe me, or you can not believe me. I've said for months that the people who are full of shit and the people who called it right will be exposed one way or the other sooner, rather than later. And when my understanding of things have changed (see: hardware threads in Durango's CPU) I've said as much.

To be fair, I can't recall, off hand something you said that hadn't been already said.

Maybe you should actually reveal something now, and then when we can't find it being said somewhere else, we will know it is new. And then after that piece becomes comfirmed at launch, we will actually give credit where it is due.

It's that simple.
 
Sony is primed to destory them generation with the foundation they have already laid leading up to this new generation.

No point to argue which games look better, it's so subjective (and subject to bias) that there is no point.

What is interesting is that if you compare sales of all those titles they're not even close. And 'destory' is a really loose (and misspelled) term because all the graphics in the world didn't help with sales.

The next generation of consoles will be really interesting, especially if they launch at the same or near/same time.
 
It's not an excuse, it's a reason that the claim cannot be proven either way. There is no evidence for or against the claim that the Cell produces results that could not be attained on different hardware. That claim has never been tested and cannot be tested.

Sony Santa Monica and Naughty Dog would probably be the graphics leaders on the 360 if they were making MS exclusives. It's the talent, not the hardware.

See you're doing what I just said you can't do and it's something people constantly fall on when they lack the evidence to prove otherwise. All that is is speculation. And saying ND and Santa Monica are the only capable devs is rather insulting to the other developers. They're good, but so are 343, Epic, etc. Throw in a $100m budget and they're just as capable if not more.

The only thing even approaching evidence that the Cell conferred some kind of advantage is the PR blather from Sony first party devs in the early years of the PS3's life. Given that they had great reason to tout the Cell as a good idea rather than bad (because of all the negative stories about how hard it was to develop for the PS3, and the shoddiness of multiplatform ports), I think a lot of that testimony can be disregarded as pure spin.
Actually we have plenty of evidence. It's the games we already have, and are still coming out, like Beyond/Ascension which again, nothing on 360 looks like it.

I said Forza 1...

Same applies, only to a lesser degree.
 
But PS3 has GOW3 as well, wheres you rcounter part? Halo 4 came out 2 months ago, and we had KZ2 was what like 4 years ago? Also The Last of US is on the way, as is Acension and Beyond Two Souls? ANd wait it continues...Gears 3 was the first Gears to be considered in league with the Uncharted games and its technically not FP, but it it took 3 iterations to do so. Do you want to know the point I'm trying to make? its not what you think it is... lmao

PS3 FP games>360 FP games overall on a technical level, BECAUSE Sony has more FP developers and better ones. NOT BECAUSE OF HARDWARE(mainly, but thats probably 10% of it :)). They said on the onset of the generation they were gonna invest in First Party studios with shit loads apon shit loads of money, and not buy games anymore like they did with 3rd party games like GTA.

What does MS have? Forza Studio?

343 studios is the FIRST time they did any sort of investment like sony has done with SSM, GG, SP, or ND.

Its still 4 to 1, they HAVE a ton of catching up to do. Sony is primed to destory them this generation with the foundation they have already laid leading up to this new generation.

Wow. I can't believe what I'm reading.
 
You mean GT4 running in 1080i, having more geometry, 60fps, more realistic lighting is apples and oranges?

It doesn't run natively at 1080i. Lighting, while more realistic looking, is technically inferior. Geometry only applies to the cars, it's the opposite when you consider everything else.
 
To be fair, I can't recall, off hand something you said that hadn't been already said.

Maybe you should actually reveal something now, and then when we can't find it being said somewhere else, we will know it is new. And then after that piece becomes comfirmed at launch, we will actually give credit where it is due.

It's that simple.

He just said: "CPU in particular is appreciably different" in the post you quoted. We'll see, I guess.
 
sorry, I'm not sure I follow. are you saying he might be lying / wrong?

Am saying hes not sitting with the specs in front of him. Mostly - 'is this it?'.
Nothing about him just people shouldn't read too much into these things as he doesn't know what the information is - just its not yet revealed.
 
I asked this in the GPGPU thread but I'll ask again.




So with about 400GFLOPS of the PS4 GPGPU being balanced for Compute tasks what can we expect from this?


for reference: "each SPE gives a theoretical 25.6 GFLOPS of single precision performance".

with 6 SPE's available to devs in the PS3 that was about 150 GFLOPS of compute power from the SPE's.


That makes me way more excited than before (and I was pretty excited then). I thought the SPEs were more powerful than that. That gives me two thoughts

1) maybe, just maybe, they could pull off BC with the 4CUs acting as surrogate SPEs

2) PS3 has a relatively shitty GPU, but smart developers could use CELL to do a bunch of pre and post-processing which transformed what the GPU could manage on its own. And that was with 150 GFLOPs.

Now you have a very capable GPU and, if you chose to, 400GFLOPs of SPE-like compute power which could do similar tasks.

This could push out some amazing stuff I think.
 
Is it me or do the CPU speeds seem kinda low. I know today's intel and AMD CPU's have a turbo feature but the console CPU's for ORBIS/DURANGO seem slow or to me it seems that way. Can someone educate me as to why I should or shouldn't be second guessing the seemingly low CPU speeds, I know 8 cores is a lot but otherwise pretty clueless.
 
Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.



But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.

If that statement is argued so much, mainly because not many agree with the statement, what makes you think it's true? Why is your opinion the one everyone should follow?
 
Hum yes. I'm not sure what you are trying to say though. It's unquestionable that the Xbox was a much more powerful machine.

Exactly, is somebody arguing the xbox was weaker then PS2? That's just as idiotic as claiming the 360's best looking games are on par with the PS3's best.
 
to be fair, metalmurphy was the one who started this. i disagree with reiko, but please just stop everyone. we already had 16gb of ram, people talking absolute nonsense about prices and performance, we really don't need this stuff.
 
That makes me way more excited than before (and I was pretty excited then). I thought the SPEs were more powerful than that. That gives me two thoughts

1) maybe, just maybe, they could pull off BC with the 4CUs acting as surrogate SPEs

2) PS3 has a relatively shitty GPU, but smart developers could use CELL to do a bunch of pre and post-processing which transformed what the GPU could manage on its own. And that was with 150 GFLOPs.

Now you have a very capable GPU and, if you chose to, 400GFLOPs of SPE-like compute power which could do similar tasks.

This could push out some amazing stuff I think.
The SPEs are probably much less efficient than the GCN CUs. Thats just my guess tho.
 
That's your prerogative. I've been told by multiple sources I trust that there's still a bit of Orbis info yet to be determined, and quite a bit of Durango info that hasn't surfaced. Durango's CPU in particular is appreciably different than Orbis.

You can believe me, or you can not believe me. I've said for months that the people who are full of shit and the people who called it right will be exposed one way or the other sooner, rather than later. And when my understanding of things have changed (see: hardware threads in Durango's CPU) I've said as much.



The first part is accurate, the second part is not. Lots of people can keep a secret. Lots of people don't want to.

So what is your take on this now:

a) Orbis = Durango
b) Orbis > Durango
c) Durango > Orbis

?
 
Besides the technical reasons I have listed in my post, we can also go by popular opinion, where your opinion loses out again.


Gears 3 has object and camera motion blur, more particle effects happening on screen (Like Killzone).

Also Uncharted 3 does not use MLAA.


But look, if you believe PS3 exclusives are untouchable then you're entitled to your opinion.

Also the framerate in Gears 3 and Uncharted 3 are both very smooth. Neither holds 30fps throughout the entire game.
 
Is it me or do the CPU speeds seem kinda low. I know today's intel and AMD CPU's have a turbo feature but the console CPU's for ORBIS/DURANGO seem slow or to me it seems that way. Can someone educate me as to why I should or shouldn't be second guessing the seemingly low CPU speeds, I know 8 cores is a lot but otherwise pretty clueless.

This was from the dev kit with A10 hardware. Note this was late last week, months later, and I was aiming for A10, I just wanted to see if we could get a rough benchmark for jaguar 8 core...

If I'm roughly in the ball park, then we have A10 5700k apu's cpu.
I wonder if we can calculate a very rough performance ballpark for the jaguar cores cpu...

1. AMD’s Jaguar-Based APU Runs at 2 GHz and Beats Brazos by 260%
2. Fastest brazos: AMD E2-1800 APU (Dualcore) 1.7..
3. cpu score: 849
4. quadcore jaguar: 2207.4
5. 8 core: ~4414.8
6. Very very rough benchmark: A10 5800k = 4,777
A10 5700k= 4,496

will edit out lol if the maths is wrong. But I think the A10 in the op is aiming for a quad-core steamroller, because the article presumes a 2ghz jaguar quad-core... and with efficiencies lost etc...
edit:


Well at least it confirms that A10 is close to final specs...

edit: If this is close enough, then the xbox had Xeon E5540 @ 2.53GHz

guess upon guess make it even more prone to error but, that xeon is quadcore with 8 logical threads rather than an 8 core with sixteen threads. Cpu performance wise= a wash.


A lot of guess work. Click through to the links. the key number is 4414. Benchmark not peak, so more accurate.

But having said that, a lot stuff can be shifted onto the CUs, and we have 4 Cus, seemingly there to aid the cpu. another 400gflops... so you know... a lot.

This apu set up appears to pack a punch... it remains to be seen how much in practise..
 
To be fair, I can't recall, off hand something you said that hadn't been already said.

Maybe you should actually reveal something now, and then when we can't find it being said somewhere else, we will know it is new. And then after that piece becomes comfirmed at launch, we will actually give credit where it is due.

It's that simple.

I've already spilled some details in the few next-gen threads, including differences in RAM access between the 360 and Durango. I've also specified that one of the pieces of special hardware augmenting the GPU is the depth color block. I've talked a little bit about the memory move engines and surface compression. I've specified that the audio hardware in durango is some crazy shit, not just an encoder. I've been told a number of things I've been explicitly asked not to share, and I don't want to get anybody fired.

How about: Durango's documentation refers to CUs as shader cores. There's a difference in philosophy and approach between the two systems architecture, though they share a lot of ancestral DNA.
 
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