I had no idea Nomura was borrowing so much from FF12 for Versus…..

This is all just from the game's official Wikipedia page, so take it as you will, but there are a bunch of details in there that I hadn't heard before:

Tetsuya Nomura has stated that he wants the characters to be "realistic and believable as real people" and not "anime-like" or "fictional." In pursuit of his goal, he appointed Jun Akiyama to be the event director due to his experience directing the event scenes in Final Fantasy XII. Tetsuya Nomura believes the characters in Final Fantasy XII felt like real people rather than the fictional characters one would normally associate with the Final Fantasy series.

The game will also have a traversable 3D world map similar to that seen in Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX. However, as with the world of Final Fantasy XII, the world map will be modeled in accurate scale to the characters. As a result of this, the world map is truly vast and it would take a long time to traverse from one end to the other by foot. Therefore, to facilitate easy navigation for the player, the game will feature various forms of transportation such as cars, chocobos and airships. There will also be a Day/Night cycle on the world map and different enemies will appear at different times of day.



I also didn’t know how serious he was trying this hard to change up how cutscenes have traditionally worked in JRPGs:


In FF Versus XIII, we've gotten rid of [in-game] cut scenes that the player can't control. There will either be pre-rendered movies or real-time event scenes that the player can control. These scenes are part of a new game play feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games.

It's not something you can explain quickly since the experience can change with each situation, but you could say it leads to the sort of storytelling you see more in FPS games than in console RPGs.

I suppose it's a matter of opinion, but I wind up skipping most cut scenes I run into because I want to get back into the game. I don't think I'm the only gamer like that, and so I wanted storytelling that takes pains not to stop the game-play. That way, gamers like that can still get into the event scenes in natural fashion. It's also a development time-saver. In the past, we'd make separate high-poly models for the cut scenes, but technology is now to the point where the only difference between the 'high-poly' and 'low-poly' models in FF Versus XIII is in the hair.


I dunno, if this is really what they're trying to do.....and they manage to pull it off, will it have been worth the wait?
 
The game will also have a traversable 3D world map similar to that seen in Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX. However, as with the world of Final Fantasy XII, the world map will be modeled in accurate scale to the characters.

This contradicts itself. So it's going to be a world map, but not a world map?
 

StuBurns

Banned
Yeah, he took development hell straight from the best, and put it to shame.

As for the game, sounds more like DQ8 to me really.
 
Because it used to be one, now it's the other. And I bet the final form will be something else entirely too.

I have to imagine damn near everything in the final version of Versus will be something else entirely from what little we've seen.

I'll be very surprised if this game didn't go through a complete overhaul a year ago or less.
 

Mr. RHC

Member
Add a good bunch of Kingdom Hearts to this formula and you have an interesting game. Can't wait to see how the game has evolved over the past 2 years.
 

Narolf

Banned
I dunno, if this is really what they're trying to do.....and they manage to pull it off, will it have been worth the wait?

There may be demagogy buried in there, but overall, I've little to no doubt Versus will live up to the expectations of those who truly cared about it. There is absolutely no chance it disappoints me for one, granted it has been tickling my imagination for such a long time now. Yep.
 
The original map was supposed to be more like the old-school FF's. There's even a screenshot of it. But I believe Nomura said that they changed it because it looked strange.



It does look strange. I didn't realize it till someone posted a picture of FF8 and squalls head was outside the top of a forest lol. It seems like it'll be more KH size esque. Kool.
 

Dvide

Banned
I shed a little tear when I read that they're looking at FPS games for inspiration. Let's just hope the airships are a substantial feature and functional transportation device and not some gummiship-esque minigame to get to the next location.
 
The best part of this stuff, regardless of whether all of it actually comes to pass, is that Nomura doesn't seem to want a "Lightning" in his game.
 

Narolf

Banned
Just remembered I've already hyper-linked to a scan before and twice at that (the scan wherein Noctis brandishes his arsenal on Stella). Removed them now. Thanks for the leniency, granted I was still a Junior back then.
 

Wiz

Member
After reading OP (and never really caring for Versus), I now see understand why GAF is clamoring for this game so much. SQUAREENIX WHY AREN'T YOU RELASING THIS!!

This is the Final Fantasy that people actually want.
 
K

kittens

Unconfirmed Member
That definitely makes me more interested. I love FF12 so much.
 

XenoRaven

Member
Well no wonder the damn thing has been in development for so long.

They should have looked to the DQVIII overworld as inspiration.

Not that I expect a lot from Versus (or anything at all), but borrowing from FFXII is always a bad idea.
Hey everyone look at my controversial opinion!
 
Well, seeing as how FF12 is my favorite modern FF game, this is good news.

All that needs to be said. This game is just taking FFXII and combining it with KH. Definitely the most awesome combination of all time.

Now, if only we could remind Square that it exists...
 

StuBurns

Banned
yea I think it has been moved to next gen for sure. It will probably be re-revealed as Final Fantasy XV
Thinking about it, they're showing the tech demo on the new consoles, so they won't be announcing a next-gen game, so I'd have to agree with the 0% guess, or close to it. Probably just the philosophizing Agni this June, Versus next year, and yeah, probably not called Versus XIII, but who knows.
 

Soriku

Junior Member
The original map was supposed to be more like the old-school FF's. There's even a screenshot of it. But I believe Nomura said that they changed it because it looked strange.

Wow I totally forgot about those old screens. And the game did look a bit awkward.

Well no wonder the damn thing has been in development for so long.

They should have looked to the DQVIII overworld as inspiration.

I'm pretty sure it's like DQ VIII/Xenoblade. There's no indication of zones from what we've seen.
 

XenoRaven

Member
As much as I like XII I feel it should be pointed out that one of the "realistic" characters is a bunny woman in a thong.
 

nasos_333

Member
After reading OP (and never really caring for Versus), I now see understand why GAF is clamoring for this game so much. SQUAREENIX WHY AREN'T YOU RELASING THIS!!

This is the Final Fantasy that people actually want.

I would prefer something closer to Bravely Default myself, this is the only game right now that looks like the FF masterpieces of old

The new FFs remind me a lot of MMOs, which are games i hate and i dont like the new art direction at all as well

I have a mild interest in FF13vs, but i dont expect anything much, plus would trade all FF13 series games in the world for Bravely Default right now
 
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