EA has no new Wii U games coming?

Something clearly happened behind the scenes that fragmented the relationship, see EatChildrens post.

But surely EA will still release their yearly sports games on the WiiU for years to come? I mean they still release this:

images



I do not expect any major games, but at least the sports games will be there?
 
I'll be surprised if the sports titles like Madden, FIFA, NHL, or Tiger Woods PGA doesn't get ported to Wii U. The Wii U gamepad has some potential for some cool gameplay.

But in my opinion, I don't think it'll matter if EA brought their games to the system or not. EA tried to do Wii-specific games for the Wii and they weren't really hot sellers, other than Tiger Woods. Since when did an EA game see huge success on the DS, 3DS, or the Wii other than the aforementioned Tiger Woods game which was only riding on the Wii-motion controls at the time?

I don't think it'll hurt Nintendo at all. Nintendo will be Nintendo.
 
I wonder if it'd be possible to dig around and figure out just what happened with that relationship between Nintendo and EA. Obviously something happened between them, and likely Origin integration into the console was the culprit.

As much as everyone despises Origin, would it have been better for Nintendo to cede to EA's demands in order to secure that "unprecedented partnership" that we all thought we were getting?
 
Didn't EA announce a new Madden just yesterday that appears to not have a Wii U version?

I don't know if it's a guarantee the Wii U will still get FIFA and Madden. You have to imagine EA will be pretty annoyed by the absolutely abysmal retail performance of FIFA 13 on Wii U.

And even if they do, what exactly is the point? Do people think those two franchises are going to have feature parity with the "main" versions of the game? They already don't with the PS3 and 360 versions, you can forget about it once EA starts pushing on with next-generation versions of those two games. The Wii U might still get FIFA and Madden, but I'd be very surprised if they end up being anything more than annual kit and roster updates. Like the Vita and PS2 versions.

So, great news for Wii U owners I guess? EA knocking it out of the park.
 
Based on discussions earlier, here's what I think has happened.

...

And at this point in time, the Wii U does not look to be part of their next generation forecast. EA has picked their horses and bet on them.

Normally I'd agree with you EC, but EA HAD to know what was up with the Wii U before their stage appearance at E3. I'm just not gonna believe that they didn't when other companies knew. Something after that happened. There were even reports of EA members going to Nintendo offices for some reason or another. I'm gonna guess that whatever EA was pushing at that time, Nintendo didn't go with it.

But think about this... Amazon doesn't sell Nintendo hardware anymore and are pretty much the last to know about Nintendo games as well. So I wonder if these guys were trying to get something and Nintendo simply didn't want to play ball. No hard feelings on their part, but the other companies took it hard for whatever reason.

No real way to know at this point. But based on what I know about the game biz, it's highly likely that there was a serious falling out between them.


Madden and FIFA will come to Wii U. The contrary would be surprising.

Heh, Bethesda released a game on the Wii, too. Would you say they supported that system?
 
Except a healthy level of third party support in the west.

This is a larger problem that Nintendo has had with third parties since the n64. At this point, the only way Nintendo is ever going to get great third party support is if they buy it. If there was ever the chance they could have thrown enough money at Rockstar for a GTA V port, they should have done it.

I disagree. Nintendo can't moneyhat every single game out there. Clearly, a big part of the problem is that Nintendo themselves make amazing games, and the majority only buy a select few games each year.. And let's be specific here, Nintendo isn't lacking 3rd party support, they get practically every kids and family game and a lot of exclusives, even recently the Wreck-it-Ralph game is only on DS, 3DS and Wii. Their challenge is to win the 16+ gamer, who's locked in on either PlayStation or Xbox, and laugh at the idea of even holding a Nintendo controller. It's an attitude that can only be changed if Nintendo is able to create must-have games for that audience. And notice that I said "win" and not "win back". I think the idea that Nintendo lost this audience at one point is false. It's an audience Nintendo really never had, and one that didn't really exist (on consoles) before PlayStation.
 
Gamefly. Sorry we don't sell those games you bought anymore so you're not allowed to redownload them.

Also Digital River charged for the ability to redownload.
...You're right. I still can't reinstall SWAT4 thanks to that POS company. And I just remembered the Digital River thing but I didn't think they were in the DD business any more.

Nintendo: Better than Digital River. Barely.
Yeah back when Origin was EA Downloader and EA Link their Digital River-based storefront redownload restrictions applied. And yeah Digital River still exists and powers many storefronts, but the publishers who use it mostly work around that restriction with other download services, like uPlay, Origin, or Steamworks.

And yeah Gamefly still doesn't have SWAT 4 up.

So those are 2 big DD services/providers that have drawbacks even Nintendo does not.

Also Beamdog doesn't have an offline mode, for what that's worth.
 
Sim City dah.

(to be honest it seems so far their support on either Nintendo console and even the Wii was simulation games and the occasional port of current shooter or whatever).
 
The problem with EA's sports games is not that they don't release it, but that it's a year old port of the PS360 version handled by a B team. A section of the Nintendo gaming audience either doesn't care or isn't aware of the differences but the people on GAF seem to bitch and moan about it all the time. That said, given Madden's numbers online for WiiU, I'd never buy a sports game for WiiU. Can't wait to see how Need for Speed does on WiiU at $60
 
And nothing of value was lost.

Tell that to Sega. EA Sports' absence from the Dreamcast was probably the final nail in the coffin for their console business. Even Microsoft tried to kick the EA habit with XSN, but they came crawling back in the end.
 
Based on discussions earlier, here's what I think has happened.

EA has, for a little while now, been in the process of cementing their next gen plans. And I don't mean a vague list of titles, but how to best manage their finances, which titles and franchises to focus on, and what technology will be used by their studios.

Early on, and I mean really early on, they probably intended to bank on the Wii U. It would make no sense not to. Priority was probably on Sony and/or Microsoft, but Nintendo was always part of the equation. However, a change in circumstances has lead them to put their money on Microsoft and Sony's horses instead.

Firstly, EA is focusing more on established AAA titles, and new AAA franchise. Far less so on the middle games. This is your Mass Effect, Dragon Age, Battlefield, Madden, Fifa, and so on. These are big budget title with blockbuster production values, intending to push cutting edge technology to high levels. The alternative to these games is their F2P offerings, like Command & Conquer.

Secondly, EA is pushing Frostbite 2.0 internally. It is to be their engine for their games, especially for their AAA titles. Frostbite 2.0 is a CPU heavy game, that is far better suited to powerful CPU computing than low-middle tier. Whether or not it can run on the Wii U is irrelevant. If rumours are correct, the Wii U's specifications, especially in the CPU department, may have fallen short of EA's expectations. Especially for their expectations of what Frostbite 2.0 will require, based on internal advice from technicians. Given the focus for next generation from EA will be on AAA Frostbite 2.0 titles, this suddenly puts the Wii U in a difficult position.

Thirdly, conservationism in direction. EA is doing the above, with their focus on the traditional Microsoft/Sony market. They're so wary about expanding, acquiring new IPs, and risking investment in non-target platforms that they, for example, didn't even bother to bank on anything from THQ's fire sale. Once upon time this would be very different. Today, not so much. Whether or not you agree with their focus or whether or not it will actually work is irrelevant. The point is they have a focus, and the Wii U could very well not be part of that picture.

As a cherry on top, they probably had difficulty working with Nintendo in regards to what to expect from the Wii U. You're not going to get conference level "unprecedented partnership" bullshit unless it's actually intended. This all happened almost a year and a half before the Wii U launched. I suspect Nintendo was still finalising details of their system, especially in regards to online hardware, and at the time EA expected A) more flexibility in the online service, perhaps with Origin, and B) a stronger system.

Had the Wii U steered much closer to Durango and Orbis we might be seeing different behaviour. However, as it is, the huge hardware gap simply favours EA's next generation plans far more than what the Wii U offers on its own. They may simply believe the technology struggles of having their blockbuster AAA games pushing Frostbite 2.0 down to the Wii U enters a realm of marketing and production that is not on par with other platforms, as in it becomes very similar to the 360/PS3->Wii situation. Again, not really a case of "can this work?", but "does this meet our goals?".

And at this point in time, the Wii U does not look to be part of their next generation forecast. EA has picked their horses and bet on them.

Nailed it.
 
Nintendo should have just gone with origin for their next gen online fix.

EA would have done a much better job than whatever Nintendo has managed.
 
Nintendo should have just gone with origin for their next gen online fix.

EA would have done a much better job than whatever Nintendo has managed.
That would have been a big mistake for Nintendo as it could have potentially left them with a business model without royalties for digitally sold games and an online store without or poor support for games from EA's direct competitors.
 
M°°nblade;47204612 said:
Because EA, as an independant publisher, doesn't want to put their eggs in just one basket, when there are three available. Spreading investments reduces risks.

There are way, way more than three baskets. They'll still be supporting Xbox 360 and PS3, they'll be supporting 3DS, they'll be supporting mobile platforms and Facebook.

The Wii U and Vita are irrelevant baskets to them right now.
 
Looking over my games collection, I own one single EA game - Timesplitters 3 for Gamecube. Even that I didn't like as much as TS2. I'm sure their lack of support effects some people, but for some reason I've find myself totally uninterested in their games throughout my gaming life. I played Dead Space, and Mirrors Edge etc but they didn't grab me at all. Of course I understand I'm probably a bit crazy.
 
There are way, way more than three baskets. They'll still be supporting Xbox 360 and PS3, they'll be supporting 3DS, they'll be supporting mobile platforms and Facebook.

The Wii U and Vita are irrelevant baskets to them right now.
Yes ofcourse, because they are selling too poor now. But that was hard to see two years ago.

It's only normal for a publisher to keep all platform options open as wide as possible.

If the Wii U was a Wii-like succes, it would have been a different situation. But within the last two years, Nintendo made EA and investors lose confidence in the viability of the Wii U as a platform for their games.
 
Based on discussions earlier, here's what I think has happened.

EA has, for a little while now, been in the process of cementing their next gen plans. And I don't mean a vague list of titles, but how to best manage their finances, which titles and franchises to focus on, and what technology will be used by their studios.

Early on, and I mean really early on, they probably intended to bank on the Wii U. It would make no sense not to. Priority was probably on Sony and/or Microsoft, but Nintendo was always part of the equation. However, a change in circumstances has lead them to put their money on Microsoft and Sony's horses instead.

Firstly, EA is focusing more on established AAA titles, and new AAA franchise. Far less so on the middle games. This is your Mass Effect, Dragon Age, Battlefield, Madden, Fifa, and so on. These are big budget title with blockbuster production values, intending to push cutting edge technology to high levels. The alternative to these games is their F2P offerings, like Command & Conquer.

Secondly, EA is pushing Frostbite 2.0 internally. It is to be their engine for their games, especially for their AAA titles. Frostbite 2.0 is a CPU heavy game, that is far better suited to powerful CPU computing than low-middle tier. Whether or not it can run on the Wii U is irrelevant. If rumours are correct, the Wii U's specifications, especially in the CPU department, may have fallen short of EA's expectations. Especially for their expectations of what Frostbite 2.0 will require, based on internal advice from technicians. Given the focus for next generation from EA will be on AAA Frostbite 2.0 titles, this suddenly puts the Wii U in a difficult position.

Thirdly, conservationism in direction. EA is doing the above, with their focus on the traditional Microsoft/Sony market. They're so wary about expanding, acquiring new IPs, and risking investment in non-target platforms that they, for example, didn't even bother to bank on anything from THQ's fire sale. Once upon time this would be very different. Today, not so much. Whether or not you agree with their focus or whether or not it will actually work is irrelevant. The point is they have a focus, and the Wii U could very well not be part of that picture.

As a cherry on top, they probably had difficulty working with Nintendo in regards to what to expect from the Wii U. You're not going to get conference level "unprecedented partnership" bullshit unless it's actually intended. This all happened almost a year and a half before the Wii U launched. I suspect Nintendo was still finalising details of their system, especially in regards to online hardware, and at the time EA expected A) more flexibility in the online service, perhaps with Origin, and B) a stronger system.

Had the Wii U steered much closer to Durango and Orbis we might be seeing different behaviour. However, as it is, the huge hardware gap simply favours EA's next generation plans far more than what the Wii U offers on its own. They may simply believe the technology struggles of having their blockbuster AAA games pushing Frostbite 2.0 down to the Wii U enters a realm of marketing and production that is not on par with other platforms, as in it becomes very similar to the 360/PS3->Wii situation. Again, not really a case of "can this work?", but "does this meet our goals?".

And at this point in time, the Wii U does not look to be part of their next generation forecast. EA has picked their horses and bet on them.
That wouldn't explain why EA doesn't even port their 2013 PS360 titles. I don't think what happened here has much if anything to do with the hardware, especially considering the hardware targets were even lower when the partnership was announced.
 
Still, we need the third party Wii U ND as soon as possible to understand better how (badly, Western support wise) things are going for the console.
 
That wouldn't explain why EA doesn't even port their 2013 PS360 titles. I don't think what happened here has much if anything to do with the hardware, especially considering the hardware targets were even lower when the partnership was announced.
Hardware is more than just performance targets. What if Nintendo failed to meet EA's hardware prerequisites concerning online infrastructure (ethernet, HDD space, ...)?

Even if EA knew Nintendo was going the Gen3 route, the deal may have been blown off because various other reasons than the rumoured origins story.
 
M°°nblade;47204941 said:
Hardware is more than just performance targets.

The deal may have been blown off because Nintendo failed to meet EA's criteria concerning online infrastructure and hard drive capacity.
Doubt it. In the online space, EA could have done whatever they wanted. See UPlay integration and the free UPlay companion app on the eShop for example. Nintendo is apparently quite open and flexible in that regard. And storage capacity wouldn't be a problem for PS360 ports, anyway.
 
Doubt it. In the online space, EA could have done whatever they wanted. See UPlay integration and the free UPlay companion app on the eShop for example. Nintendo is apparently quite open and flexible in that regard. And storage capacity wouldn't a problem for PS360 ports, anyway.
Who cares about PS360 ports? Those will be gone once Gen4 arrives and EA knows that as well.

It's of much more important to EA how the Wii U would be a viable platform for 5-6 years as the only Gen3 system.

Uplay is just a trophy/achievement app and I think current HDD space available to download content, as well as the entire marketing / service effort of Nintendo behind digital distribution may have been a dealbreaker for EA because they only saw a viable business model in that while Nintendo backed out (regardless of the Origin rumours).
 
Based on discussions earlier, here's what I think has happened.

EA has, for a little while now, been in the process of cementing their next gen plans. And I don't mean a vague list of titles, but how to best manage their finances, which titles and franchises to focus on, and what technology will be used by their studios.

Early on, and I mean really early on, they probably intended to bank on the Wii U. It would make no sense not to. Priority was probably on Sony and/or Microsoft, but Nintendo was always part of the equation. However, a change in circumstances has lead them to put their money on Microsoft and Sony's horses instead.

Firstly, EA is focusing more on established AAA titles, and new AAA franchise. Far less so on the middle games. This is your Mass Effect, Dragon Age, Battlefield, Madden, Fifa, and so on. These are big budget title with blockbuster production values, intending to push cutting edge technology to high levels. The alternative to these games is their F2P offerings, like Command & Conquer.

Secondly, EA is pushing Frostbite 2.0 internally. It is to be their engine for their games, especially for their AAA titles. Frostbite 2.0 is a CPU heavy game, that is far better suited to powerful CPU computing than low-middle tier. Whether or not it can run on the Wii U is irrelevant. If rumours are correct, the Wii U's specifications, especially in the CPU department, may have fallen short of EA's expectations. Especially for their expectations of what Frostbite 2.0 will require, based on internal advice from technicians. Given the focus for next generation from EA will be on AAA Frostbite 2.0 titles, this suddenly puts the Wii U in a difficult position.

Thirdly, conservationism in direction. EA is doing the above, with their focus on the traditional Microsoft/Sony market. They're so wary about expanding, acquiring new IPs, and risking investment in non-target platforms that they, for example, didn't even bother to bank on anything from THQ's fire sale. Once upon time this would be very different. Today, not so much. Whether or not you agree with their focus or whether or not it will actually work is irrelevant. The point is they have a focus, and the Wii U could very well not be part of that picture.

As a cherry on top, they probably had difficulty working with Nintendo in regards to what to expect from the Wii U. You're not going to get conference level "unprecedented partnership" bullshit unless it's actually intended. This all happened almost a year and a half before the Wii U launched. I suspect Nintendo was still finalising details of their system, especially in regards to online hardware, and at the time EA expected A) more flexibility in the online service, perhaps with Origin, and B) a stronger system.

Had the Wii U steered much closer to Durango and Orbis we might be seeing different behaviour. However, as it is, the huge hardware gap simply favours EA's next generation plans far more than what the Wii U offers on its own. They may simply believe the technology struggles of having their blockbuster AAA games pushing Frostbite 2.0 down to the Wii U enters a realm of marketing and production that is not on par with other platforms, as in it becomes very similar to the 360/PS3->Wii situation. Again, not really a case of "can this work?", but "does this meet our goals?".

And at this point in time, the Wii U does not look to be part of their next generation forecast. EA has picked their horses and bet on them.

Very interesting.

Something that I have even noticed myself personally is how EA games aren't coming out on as many platforms as they used to (back about 5 or 6 years ago). It seems like they are cutting back a bit.
 
Very interesting.

Something that I have even noticed myself personally is how EA games aren't coming out on as many platforms as they used to (back about 5 or 6 years ago). It seems like they are cutting back a bit.

They are, heavily.

In FY2009 they released 79 retail titles.

In FY2013 they released 13 retail titles.

While it wasn't as extensive as the reduction in the number of titles, they did also reduce the number of SKUs they made along the way. Lots of sports games lost PC ports and last gen ports earlier than they would have, and many don't even get mobile ports anymore in favor of making specialized social-mobile versions of the games.

EA is vastly increasing the number of people they have on Madden, especially from a programming perspective, to try and make the series better and increase sales substantially. Instead of simply hiring more and more to support every platform to the necessary standard, part of their strategy seems to have been shifting resources off the Wii U/Wii/Vita versions of Madden and putting them on the remaining platforms, since those other versions represent an incredibly small percentage of total Madden sales. Even if the ports aren't great on other platforms, they do still take time from highly skilled development staff to make.

I would suspect we'll still see a title like FIFA on the Wii U, because FIFA is at the stage where EA feels it's most valuable to have the game exist on 11-12+ platforms. However, Madden is certainly not, and most of their other titles aren't either, so I am not sure how much we will see beyond that.
 
There are way, way more than three baskets. They'll still be supporting Xbox 360 and PS3, they'll be supporting 3DS, they'll be supporting mobile platforms and Facebook.

The Wii U and Vita are irrelevant baskets to them right now.

Madden 25 is not announced for 3DS either. In fact, the only 3DS game EA released last year was FIFA 13.

I thought the NFL licensing agreement had a contractual obligation to support a certain number of platforms, too.
 
Will not be funny if publishers back the wrong horses again and perhaps not live to regret it..

This reading of history is so weird, because if you ask every third-party publisher "Hey what about your platform choices in the last 7-8 years", they'll say "We think we've basically did a pretty good job. I mean, nobody is perfect, but we're happy with the decisions we made. We're doing a lot of great stuff in mobile, in social, and we're really excited for next generation consoles."... and if you ask Nintendo, they'll say "We made mistakes by not securing third-party games, and we work constantly to try to enhance those relationships, we won't make the same mistake again".

So obviously the people you're ascribing feelings to don't have those feelings :p
 
not this shit again.

Not this shit again? How many companies closed down last gen? How many of those companies ignored the console with 100m+ units sold? There was oodles of untapped money in the Wii, everybody and their sister had one, even most gamers.

If third parties would have invested a little more money into diverse development some would still be alive. Not merely dude bro sequels year after year on the HD twins which sold abysmally.
 
They are, heavily.

In FY2009 they released 79 retail titles.

In FY2013 they released 13 retail titles.

While it wasn't as extensive as the reduction in the number of titles, they did also reduce the number of SKUs they made along the way. Lots of sports games lost PC ports and last gen ports earlier than they would have, and many don't even get mobile ports anymore in favor of making specialized social-mobile versions of the games.

EA is vastly increasing the number of people they have on Madden, especially from a programming perspective, to try and make the series better and increase sales substantially. Instead of simply hiring more and more to support every platform to the necessary standard, part of their strategy seems to have been shifting resources off the Wii U/Wii/Vita versions of Madden and putting them on the remaining platforms, since those other versions represent an incredibly small percentage of total Madden sales. Even if the ports aren't great on other platforms, they do still take time from highly skilled development staff to make.

I would suspect we'll still see a title like FIFA on the Wii U, because FIFA is at the stage where EA feels it's most valuable to have the game exist on 11-12+ platforms. However, Madden is certainly not, and most of their other titles aren't either, so I am not sure how much we will see beyond that.


Yeah definitely.

Back 7-8 years ago, directors of Madden would say something similar to, "It's Madden! It's coming out on just about everything!" in interviews; and that's because it was pretty much true. You had Madden games released around that time that came out on the PS2, Xbox, Gamecube, PC, PS1, DS, GBA, and even GBC.

Now though they are definitely cutting back and they seem to be only focusing on the Playstation system and Xbox system. I think online gaming has a large role in it. They know that the majority of the online console core gaming community are playing on the xbox or playstation.

Nintendo being so late/outdated to the online game has definitely hurt their consoles even more when it comes to third party support.

"Why should we support this console when...

1. It's not as powerful as the consoles we could do/add much more on.

2. Based on sales of games of the same genre, the audience that plays consoles from this company usually aren't interested in the games we make.

3. The system is lacking in its online features/community... causing the time we put into huge online features to probably go to waste.

(and)

4. The system has a poor attach rate overall at the moment."


It's just a bad spot overall for the Wii U. Fortunately though, the system will have new Nintendo games. If it didn't then man... the system would pretty much be DOA.
 
Not this shit again? How many companies closed down last gen? How many of those companies ignored the console with 100m+ units sold? There was oodles of untapped money in the Wii, everybody and their sister had one, even most gamers.

If third parties would have invested a little more money into diverse development some would still be alive. Not merely dude bro sequels year after year on the HD twins which sold abysmally.

Nintendo will not break EA, it'll be the other way around.
If EA were to completely drop nintendo it would be huge for Sony/MS
 
Not this shit again? How many companies closed down last gen? How many of those companies ignored the console with 100m+ units sold? There was oodles of untapped money in the Wii, everybody and their sister had one, even most gamers.

If third parties would have invested a little more money into diverse development some would still be alive. Not merely dude bro sequels year after year on the HD twins which sold abysmally.

I think that's really faulty to say.

A large portion of people who bought the Wii didn't buy many games outside of Wii Sports (that came with the system) and a couple other games (like Mario)... hence why they were "casual".

A large portion of that audience doesn't follow up on games regularly; clones would have been ignored for the more popular games.
 
EA trying to Dreamcast the Wii U.


One and only correct answer.
We all know ea wants ms to win the consolewar
both illuminati. Its just that they need the money/marketshare otherwise when they would have the chance, they would stop supporting Nintendo and Sony all togeher.
 
One and only correct answer.
We all know ea wants ms to win the consolewar
both illuminati. Its just that they need the money/marketshare otherwise when they would have the chance, they would stop supporting Nintendo and Sony all togeher.

illuminati

wow
 
One and only correct answer.
We all know ea wants ms to win the consolewar
both illuminati. Its just that they need the money/marketshare otherwise when they would have the chance, they would stop supporting Nintendo and Sony all togeher.

Dont bring the Illuminati into this unless you have a source. Lol.
 
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