The best thing in regards to that demo is knowing that when Square does remake FF7 it will look leagues above that.Also some of the PS3 target renders. That FF7 demo is hideous now if you go watch it.
The best thing in regards to that demo is knowing that when Square does remake FF7 it will look leagues above that.Also some of the PS3 target renders. That FF7 demo is hideous now if you go watch it.
1024x768 Get you facts right.
And final game was variable 30-60 fps and it pretty much nailed what they show (aside from few things)
And besides looks, like Ground Zeros would be spanking the old MGS4 demo anyway. These teams do get better with the hardware, and Ground Zeros looks fantastic.
And besides looks, like Ground Zeros would be spanking the old MGS4 demo anyway. These teams do get better with the hardware, and Ground Zeros looks fantastic.
So the PS2 was capable of motion blur and depth of field? I dunno, no GT era PS2 game looked that good bro. Look at the reflection quality on that car's windshield, it looks too high res for a PS2 game.
EDIT: Also this pic looks blown up and doctored, the pic I post is unedited.
A bit muddy is an understatement.
honestly this looks better than any of the ps3 target render trailers.
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You get your facts right, the game ended up running at 1024x768 but the resolution from the very first video when MGS4 was shown for the first time was definetly higher than that and at a very stable 60 frames per second.1024x768 Get you facts right.
And final game was variable 30-60 fps and it pretty much nailed what they show (aside from few things)
Well know we all know better. It seems Sony got carried away with PS3 and it was only two or three studios that lied.
The Motorstorm one was straight-up bullshit.
Other than that though, the Target Renders for the PS3 were all pretty reasonable. Some stuff wound up looking a bit worse (like MGS4), but I think everything wound up at least being in the same ballpark. Certainly close enough that the term 'Target Render' doesn't sound misleading - by definition they were targets and not what the final games would exactly look like.
Fucking lol! What a joke post.
No studio lied. Jack Tretton created the whole Killzone 2 shitstorm by saying on stage during the 2005 E3 presentation that it was running real time. No one knows if said that in bad faith or if he didn't have a fucking clue what he was talking about (and considering Jack Tretton remarks that is a huge possibility).
When asked Guerrilla reps said it was a target render.
Evolution said they didn't even know the final specs when they did that trailer.
Since Kojima was running that on modern PC hardware... That was cheating.
Next gen doable for sure.
yeah, there would have been fanboy riots if this had been shown prior to the PS3 launch. RIOTS. It blows the doors off of all of those target renders.
Ah, okay. Still hard for me to imagine they haven't gotten better with the hardware.
Makes that Spider-man 2 head demo of Molina seem so tame in comparison; since it was a mostly non-moving head demo, it didn't display this level of subtle moments with the body.
Pretty sure PS3 cannot create shaders and transistors from thin air.We've seen better looking games than both KZ2 and MGS4 since then, so do I believe they could have hit those target renders given infinite time? sure. there's nothing anywhere that says "this is clearly beyond the abilities of the PS3."
You get your facts right, the game eneded up running at 1024x768 but the resolution from the very first video when MGS4 was shown for the first time was definetly higher than that and at a very stable 60 grames per second.
Youtube version is all I could find, but back in the day there a video from a Korean site showing the demo at full 60 frames per second
www.youtube.com/watch?v=NaeYAW89a3M
yeah, there would have been fanboy riots if this had been shown prior to the PS3 launch. RIOTS. It blows the doors off of all of those target renders.
Truthfully, after 2005, I don't know if Sony will use "target" renders again to show off what PS4 can do - I mean - there's just so much negativity with it. They would be smart to stay away from it.
or the lighting- check out the flickering lighting from her chest, reflecting off of what I assume is water. Everyone, even the most die hard sony fanboys would have called BS at that, and yet here we are.
Do you realize that a video of a game can have a better or worse framerate than the game in question?
MGS4 TGS video looked better than the final product, yes. But the biggest difference was in gameplay. MGS4 played nothing like that video. The graphics were worse but not that much.
People got pissed because they expected the game to play like that.
That was mostly Kojima's fault not Sony.
We are talking about Sony target renders on this thread. The MGS4 comparison doesn't belong here, it wasn't even shown during the E3 unveil of the PS3 if I'm not mistaken.
A lot of things point to the fact that developers have had the Orbis and Durango dev kits for quite some time.
I am not sure they had as much time with Ps3 Dev kits (If at all) when some of these were shown.
Ehh not really. We won't know until they actually release the game. Aren't most E3 game presentations beefed up in one way or another?
Killzone target CGI vs real thing...
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Eh, we didn't get any gameplay trailer until much later. The first showing of MGS4 was just a cinematic with the FPS fakeout.
Yes Killzone 3 has better art direction.
It's still not close to that CG render.
Yes Killzone 3 has better art direction.
It's still not close to that CG render.
Yes Killzone 3 has better art direction.
It's still not close to that CG render.
Killzone target CGI vs real thing...
I can't tell a difference. I'd say Killzone made their target look.
Yes Killzone 3 has better art direction.
It's still not close to that CG render.
if you did not know better. No one would think these pics where from different games.
What is this nonsense about the Killzone target render being surpassed?
The image quality, textures quality, effects density and polygon count are all through the roof in the trailer.
When they are flying in you can se single pebbles on the bridge, extremely detailed facial animation and actual animating hair.
Nothing shown in that trailer is even remotely doable on current gen consoles.
The finished game captured the feel of the trailer, and in terms of production values it may be superior. However you will find aspects of the trailer is beyond what is possible even on high end computers today. Even if it does not look as good as a whole as some new games.
This is an attempt to rewrite history. When it was new many claimed that it was in fact real time, since Sony were mute on the matter. After the fact this has changed to it being CGI, but that it does not matter because "the games look better anyway".
I sure hope Sony doesn't pull this shit again.