Pristine_Condition
Member
I remember the T-Rex, you could even move the camera around him and i believe even open his mouth with a button press?
Yeah they always bring great target renders, hope they one up themselves again.
Yeah, the T-Rex wasn't a "target render" at all.
It was a real-time graphics demo that actually existed on the final hardware, and it looked exactly like that. There were some other graphics demos too, like one of a stingray. You could use the controller to move the camera or the model, ect.
You got these demos if you preordered the system on a disc that also featured some music by brand-new Sony recording artists, like Korn. You could play the songs on the CD until you got your Playstation and could actually play the demo content.
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To the OP, I'd actually say Sony comes pretty close to their hype over the years. To me, there were things in all generations that either matched or surpassed Sony's "vision" reels.
For the PS3 especially, God of War blows away a lot of what was in those PS3 "vision" reels. If they had shown realtime GoW footage at that reveal, everyone would have thought they were bullshitting. Killzone came remarkably close, and in some cases surpassed what was in the "vision" reel.
The thing I think most people miss, (especially technical geeks who may have a hard time relating to art, feeling, and emotion, and rather tend to think of things in technical terms all the time,) is the very definition of these "vision" reels, (which Sony has been pretty clear on in the past) and what these "vision" reels are intending to accomplish.
The nitpickers get off looking at these "vision" reels and then pointing out TECHNICAL details that don't match, but they are completely missing the point of a "vision" reel.
You can see this for yourself when the Killzone naysayers say stuff like "oh, but it doesn't match that level of AA and geometry," or the MGS naysayers say "oh, but they showed that game in 1080p and the final version wasn't even exactly 720p." Those are technical details.
That's not the intent of a "vision" reel at all. A "vision" reel is supposed to ARTISTICALLY convey how it will "feel" to play games in the "next-gen." And I'd say artistically, Sony tends to do a pretty good job of generating that artistic "feel" in-game with the final products.