Sony and target renders...

the way I see it, the ps1 targets were matched by ps2, ps2 targets matched by ps3, and if the real time demos we have seen earlier are anything to go by, the ps3 target demos are more representative of ps4, perhaps late in its cycle, as long as the whole industry doesn't go bankrupt in the process.

Have you ever even seen video games before bro? This is what killzone 3 looks like:

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Smh at people saying the kz2 trailer was achieved, it wasn't even close to being close to being close.

Motorstorm... well maybe we'll see something like it on playstation 5.

MGS4 also wasnt close (although the gap isnt a 2+ gen one like with motorstorm or killzone), the image quality and texture quality was really bad in the final game, play it again sometime mgs4 has not aged well graphically.

The weird thing about the Killzone demo is that the actual games look more pleasing in motion than the demo did, despite not being technically on par. I think that's what people are referring to when they say the games matched it.
 
I'd say, with the kind of crazy assets we'll have this time, if there is some slight cheating, it will be with IQ and maybe animations (like every demo by the way, Zelda WiiU included) but the diminishing return effect should reduce the gap by itself anyway..

That's how you can see if something is a target render i think. Like in the infamous Kill Zone one. if everything is way too perfect in term of effect animation, with the perfect little smoke effect when the guy is doing his move, the perfect light at the perfect moment. Like in the Zelda demo, the way Link reacts to the spider with its shield.. Those are the kind of thing that doesn't work that well in gameplay context dynamically. Except if it's a qte of course!
 
Literally everything about MSG4 was dialed back.

The graphics, the 'open world', the stealth on a battlefield nonsense.
Its a shell of what it could have been.
 
So the PS2 was capable of motion blur and depth of field? I dunno, no GT era PS2 game looked that good bro. Look at the reflection quality on that car's windshield, it looks too high res for a PS2 game.

EDIT: Also this pic looks blown up and doctored, the pic I post is unedited.

the way I see it, the ps1 targets were matched by ps2, ps2 targets matched by ps3, and if the real time demos we have seen earlier are anything to go by, the ps3 target demos are more representative of ps4, perhaps late in its cycle, as long as the whole industry doesn't go bankrupt in the process.

I just don't know what to say. There's not a single PS3 game that even approaches the fidelity of those PS2 demos. There are two low-poly, low-detail characters dancing in an empty, flatly lit room in that FF8 demo. GT5 absolutely destroys that GT tech demo (I mean, GT4 does as well, but above I think we have the wires crossed re: which is the original picture). The Nagase photo doesn't even look good. The PS2 tech demos were fully representative of what the PS2 was capable of. They do not even begin to represent the PS3.

I guess I did know what to say.
 
I don't think you played Killzone 2 or 3..

I don't think you know what you are talking about.
I have a ps3 and I own, played and finished kz2 (and the kz3 beta).

The polygon counts, the smoke and the image quality were all cgi level in that target trailer, you wont see that kind of smoke on ps4 either and you certainly won't get that kind of image quality next gen.
Please just stop.
 
Nope it doesn't. The actual gameplay looks absolutely nothing like the carefully choreographed orchestrated and pin-pointed trailer with a detached free-floating camera, together with customized sound and perfect IQ. And that goes for any game in a similar scenario.

Pretty sure he's talking about the graphics and not how the scene plays out, but whatever.
 
the way I see it, the ps1 targets were matched by ps2, ps2 targets matched by ps3, and if the real time demos we have seen earlier are anything to go by, the ps3 target demos are more representative of ps4, perhaps late in its cycle, as long as the whole industry doesn't go bankrupt in the process.

What we've seen of TLOU and Beyond: two souls blows away every single one of those PS3 Target renders.

I just don't know what to say. There's not a single PS3 game that even approaches the fidelity of those PS2 demos. There are two low-poly, low-detail characters dancing in an empty, flatly lit room in that FF8 demo. GT5 absolutely destroys that GT tech demo (I mean, GT4 does as well, but above I think we have the wires crossed re: which is the original picture). The Nagase photo doesn't even look good. The PS2 tech demos were fully representative of what the PS2 was capable of. They do not even begin to represent the PS3.

exactly. look at that Reiko photo, and then look at SH3:

silenthilgif.gif


And no, these aren't from the HD collection- i uploaded these to photobucket back in 2008 or so.

and

Screen40.jpg
 
Motorstorm was the only one that wasnt reached. I saw it recently and it has CGI written all over it and nothing current gen nor next gen will reach. Maybe if Sony 1st party really cared/got the funds but it looks like pure CG/nothing gamey.

FF7 PS3 demo has been surpassed long ago and looks like dog shit to this day. Killzone 2/3 got really close and thats a big feat I must say.
 
The PS3 target renders where a bunch of BS but PS2 wasn't really even target renders, just tech demos, tech demos that were surpassed too.

The GT pic always gets me, because it was like the perfect pic at the perfect frame, but no one seems to remember how the whole tech demo looked like in motion, it was super glossy looking catching peoples eyes at the time and actually fairly pixelated.


screengranturismo23uw.jpg

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Motion blur and reflections aside, GT4 looks way better if you ask me.
 
Where is those dinosaur pictures from? I see that there are stuff in the background in those pictures, but i cant remember to see this in the tech demo.
 
The weird thing about the Killzone demo is that the actual games look more pleasing in motion than the demo did, despite not being technically on par. I think that's what people are referring to when they say the games matched it.
This is certainly what I meant. I wasn't talking polygons.
 
I don't think you know what you are talking about.
I have a ps3 and I own, played and finished kz2 (and the kz3 beta).

The polygon counts, the smoke and the image quality were all cgi level in that target trailer, you wont see that kind of smoke on ps4 either and you certainly won't get that kind of image quality next gen.
Please just stop.

Can you count the polygons from trailers? The games held up very well against the trailer, sorry if you don't think so but you are wrong.
 
Ps3 - Except for motor storm all of them were matched or surpassed, specially kz2. I only played motor storm 1 but even that looked so good in the first person view mode, at times you really got the same feeling that was displayed in the target vid.

and that's the point of a target render. So yeah, mission accomplish. we need interior view with a free angle of head movement in the next motorstorm (and in everyracer)
 
The ps2 stuff was definitely representative of what the ps2 could do and the games midway through its life met and surpassed those target renders. Still up for debate when it comes to what the showed for ps3.
 
I just don't know what to say. There's not a single PS3 game that even approaches the fidelity of those PS2 demos. There are two low-poly, low-detail characters dancing in an empty, flatly lit room in that FF8 demo. GT5 absolutely destroys that GT tech demo (I mean, GT4 does as well, but above I think we have the wires crossed re: which is the original picture). The Nagase photo doesn't even look good. The PS2 tech demos were fully representative of what the PS2 was capable of. They do not even begin to represent the PS3.

I guess I did know what to say.

Exactly.

As others have said, the PSX and PS2 stuff was actually running on the hardware in real-time. That's why PS2 could actually meet and even surpass those demos later in its life.

The PS3 stuff, especially Motorstorm and Killzone 2 (arguably the most egregious offenders) were completely pre-rendered CG graphics. The PS3 never came close to pulling off anything like what was going on in those demos. I'd be surprised if the even PS4 can surpass them.

I agree that the Killzone 2 final product looked great, but that was more in thanks to artistic direction. It didn't come close to matching the CG render on a technical level.
 
The OP really needs to be corrected by either deleting the PS1 & PS2 sections or noting those are actual on-hardware tech demos and not target renders.
 
nintendo showed tech demos with the wiiu

i would like tech demos from ps4

The Zelda tech demo's we're always surpassed (Zelda 64/GameCube/and probably Wii U Zelda will look better than the tech demo)

Some of the PlayStation tech demo's we're surpassed while some we're not, since Sony now is different than the Sony from 2005, they might just show what the PS4 can do and not pull a PS3 2005 (even though some did pass the mark imo).
 
Exactly.

As others have said, the PSX and PS2 stuff was actually running on the hardware in real-time. That's why PS2 could actually meet and even surpass those demos later in its life.

The PS3 stuff, especially Motorstorm and Killzone 2 (arguably the most egregious offenders) were completely pre-rendered CG graphics. The PS3 never came close to pulling off anything like what was going on in those demos. I'd be surprised if the even PS4 can surpass them.

I agree that the Killzone 2 final product looked great, but that was more in thanks to artistic direction. It didn't come close to matching the CG render on a technical level.

even if those demos were running on the same hardware, they dont represent the average game on said platform, because they were explicitly made for said presentation. there was nothing else to show.

you guys, ps3 games look pretty, but as long as cg trailers and pre rendered cut scenes exist, we have a long way to go.
 
I think Vita's reveal is more telling of Sony's aims for reveals these days. If PS4 is coming this year I don't think we'll see much by way of target renders... tech demos, maybe.
 
The OP really needs to be corrected by either deleting the PS1 & PS2 sections or noting those are actual on-hardware tech demos and not target renders.

OP seems to not actually have played any of the PS2 or PS3 top tier games. It's obvious that a lot of these have been matched or surpassed, motorstorm being the only real exception.

nitpicking over the KZ demo is basically down to "well, the particle effects and smoke look a little better" which is a moot point since we have games that look better than KZ2 now anyway.

If the point of the thread was LOL SONY FALSE ADVERTISING AMIRITE? It fails hard.
 
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