MCV's PR blogger mad gamers didn't buy DmC, calls GAF a bad word

Count me among those who was kind of pissed at Capcom for outsourcing the new DMC game, but ended up loving the final product of DmC.


I actually hope Ninja Theory gets to take another crack at it for a sequel.

HOW DARE YOU be against the consumers, you are lined up with the interest of corporations and journalists.

I like the game and this is making me not.

You shouldn't base your feelings on a game on something a game blog editor said.
 
He's absolutely right about DMC4. You're talking about a game that introduced a new playable character, only to concede control over him half way through, give you the old character again and recycle the EXACT same content once more over.

If DMC4 is anything to go by, the series was creatively bankrupt by that point, unfortunately.

I definitely see why they rebooted it. I don't mind if people don't buy the new one, but some of the inane childish bullshit like "Donte" and "Devil May Why" is fucking pathetic. People need to grow up. Seriously. As its own product DmC is way better than to be hampered by those sort of dummy-spitting reactions.

DMC4 ended up the way it did from executive meddling from Capcom. There was no need for a reboot, at all. Why shoehorn the IP onto a game that has little to do with it?

I thought people were starved for new IP's?

Funny thing is Capcom wanted this game to appeal to a wider audience and in doing so shit on the old fanbase, but that "wider audience" couldn't give less of s shit about this game. They are likely waiting for God Of War. So they likely will still end up with a small niche audience even with the new fans. Hope that isn't lost on Capcom.
 
don't all the reviews basically acknowledge that the gameplay is not as in depth as previous DMC games, but the new one is somehow better due to its more "mature" storyline?

maybe that's why DMC fans didn't buy it
 
"It was never about the hair"

"It was about his look"

I hope you noticed how quickly you contradicted yourself.

If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.

They should have made it into a shooter.
 
hahahah I haven't really been following the DmC threads, but "Devil May Why" (first time seeing that) is making me laugh far more than it should.
 
HOW DARE YOU be against the consumers, you are lined up with the interest of corporations and journalists.



You shouldn't base your feelings on a game on something a game blog editor said.

Do you actually have a point? I don't think anyone is implying that people who like DmC are anti-consumer shills. The point is that THIS guy is an anti-consumer shill.
 
HOW DARE YOU be against the consumers, you are lined up with the interest of corporations and journalists.
What is this even? Not a single person has claimed those who liked the game are against consumers. Stupid PR being anti consumer and shitty articles being anti consumer has nothing to do with DmC's fans.
 
A word of advice for Ben Parfitt/MCV:

I have considerable doubt that GAF and any other hardcore gaming community are the ones responsible for flagging sales of a mediocre reboot of a valuable IP. I would heavily suggest spending more valuable time examining Capcom's expectation of sales, marketing strategies, and the fact they failed to get a hold of the audience most prudent for sales: mainstream.

That would require a level of journalistic integrity that is currently not exemplified by either parties.
 
What is this even? Not a single person has claimed those who liked the game are against consumers. Stupid PR being anti consumer and shitty articles being anti consumer has nothing to do with DmC's fans.

that was a reference to this previous comment


It is indicative of a wider issue of the gaming press siding with the industry on topics rather than consumers, and most importantly their own readers.
 
I like the game and this is making me not.

bravo. The actions of an individual make you not enjoy something you do? Lol


it really all comes down to the business models of these "AAA" games. It'll be nice to see costs go down with the new systems so games can sell a million copies and be dubbed a success
 
You know, as childish and stupid this has been from the perspective of someone who places himself firmly in the middle between the rabid DmC haters and defenders, it's refreshing to see that at the end of the day consumers still have more power than publishers or media-outlets.
 
Haven't we established already that MCV is not really gaming journalism but something heavily PR influenced directed to retailers? Not that it excuses them for this, but let's not lump them in the "gaming journalism" catch-all net. This of course if I'm remembering correctly from the whole doritosgate ramifications in UK.
 
Some people were able to deal with the somewhat juvenile tone of the Devil May Cry series, because as a whole it was a good game, with a decent, yet messy, story. With DMC, it is even more juvenile, but worse yet, every-time you see and hear Dante now, you have to imagine Paul Walker in your head, it doesn't get any worse then that.

Oh and the story went from passable to incredibly hamfisted and just plain cheesy(Scifi channel movie, cheesy). Some people can enjoy that, knowing what it is, because it offers some great gameplay, and for them that is great; but for many of us who grew up with DMC, DmC was the line in the proverbial sand that some of us were not willing to cross.

DmC is the Project X of video games, right now, imo, and really is an appeal to the lowest common denominator among video game players, outside of the gameplay.
 
It’s potentially a sad end to a tale brought about very much by the fans themselves. Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation – which is exactly what the skilful Ninja Theory achieved.

Yet the fans revolted because Capcom dared to reinvent its IP for the 21st century and dared to change the colour of Dante’s hair. It’s really very sad.

A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.
DMC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo. Now our hopes of getting industry jobs are in danger because we didn't shill had enough"
6zcBI9g.jpg
fans3dax5c.jpg

fans2unuxj.jpg


Pages later....................

fanse7u6q.jpg


dantesogoodzfusp.gif
 
sigh



I expect citations of data/statistics. throwing numbers in the air without substantiating them means nothing

They've been posted, that's the point. You make sweeping generalizations and ignore the facts when they are posted. The facts have been lined up, and proper complaints with the game has been leveled. You just refuse to acknowledge it.
 
sigh



I expect citations of data/statistics. throwing numbers in the air without substantiating them means nothing

In the same time it took you to passively aggressively sigh at several posters, you could have taken 30 seconds and look them up yourself if you actually doubted them instead of just being difficult.

http://en.wikipedia.org/wiki/Devil_May_Cry_4#Sales

"Devil May Cry 4 sold well in Japan and the United States. On February 20, 2008, Capcom's president Haruhiro Tsujimoto announced in a press release that the game shipped 2 million copies in its first month, making it the fastest sequel in the series to reach this mark.[51] As of March 31, 2012, the PS3 and Xbox 360 versions sold 2.6 million copies.[52] As of December 20, 2010, the PS3 version has sold 362,141 copies in Japan.[53][54][55][56]"
 
You know, as childish and stupid this has been from the perspective of someone who places himself firmly in the middle between the rabid DmC haters and defenders, it's refreshing to see that at the end of the day consumers still have more power than publishers or media-outlets.

Is that really because of power over publishers or just the fact that not many people really give a shit about DMC?
 
Don't think him being a huge dick is going to help sell more games for DMC. I may pick it up when it is $10-20. Most games are not worth anywhere near their "$60" price tags.
 
Those numbers come directly from a Capcom announcement.

fair enough. I have this habit of including links backing up my statement whenever I make a claim. I guess it's silly of me to expect the same of others. The person I asked to include a citation did not include a citation. No point in harping on this further, so moving on.
 
Pretty sure this game has only been out two or three weeks.

You're saying it's a bomb because it sold less than half the copies of the lifetime sales of its predecessor in two weeks? Please think about that for a minute.

If you want to do an apples to apples comparison, compare the first two week sales of DmC with first two week sales of DMC4.

OR wait until you have the lifetime sales number for DmC, which won't be for a while.

Or I can use the projected shipping amounts from Capcom (which is what this thread is about), & given the front loaded nature of most Videogames it is highly unlikely that DmC will get anywhere close to DMC4 (which lest you forget wasn't good enough for Capcom). So unless you think that DmC had less than 1/2 the budget of DMC4 it is very hard to see it as anything other than a failure.

You shouldn't base your feelings on a game on something a game blog editor said.

How many times do people have to explain what sort of publication MCV is before you stop referring to it as a game blog?
 
I expect citations of data/statistics. throwing numbers in the air without substantiating them means nothing
I gave you link which included numbers for both games. The shipment numbers are from Capcom themselves. Maybe if you got off your ass and googled all the UK/Japan sales for DmC/DMC4 you can make the comparison yourself.

DMC4 sells 245K first week in Japan

DmC sells 120K first week in Japan

DmC sells less than 1/3rd of DMC4 in UK first week

This combined with the difference in shipment numbers between the two (1 million vs 2 million initial shipment) you can easily guess the NPD numbers of DmC as well. Here's a hint: It's not going to be the 530K that DMC4 sold first month in US.

360 DEVIL MAY CRY 4* CAPCOM USA 8-Feb 295.2K 2
PS3 DEVIL MAY CRY 4* CAPCOM USA 8-Feb 233.5K 4.
 
Yet the fans revolted because Capcom dared to reinvent its IP for the 21st century and dared to change the colour of Dante’s hair. It’s really very sad.

A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.

This is actually so true lol
 
This is actually so true lol

I remember a LOT more complaints about 30fps. Like, a lot more. So no, it's not true. It wasn't spite, it was "oh god this could very well be a subpar experience".

Turns out it wasn't subpar at all, so everyone wins, and everyone gets to go home happy. Well, except for nutjob bloggers who think they need to "call out the haters" or whatever.
 
I gave you link which included numbers for both games. The shipment numbers are from Capcom themselves. Maybe if you got off your ass and googled all the UK/Japan sales for DmC/DMC4 you can make the comparison yourself.

because the burden of proof is not on me. I am not the one making the claim. Even if it took me one second of googling to credit/discredit the post I wouldn't do it because the poster should have included a source in his post.

How many times do people have to explain what sort of publication MCV is before you stop referring to it as a game blog?

I already know what MCV is, what I'm wondering is why are people here reacting towards the author of the article as if he were a representative of Capcom. ("I'm crossing this game off my backlog!!")
 
Top Bottom