2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

The thought of buying a second 670 has entered my mind on occasion, but I've never used SLI. I wonder if it'd be worth it to keep up as the new consoles release. I'd need a new PSU, though.
 
The thought of buying a second 670 has entered my mind on occasion, but I've never used SLI. I wonder if it'd be worth it to keep up as the new consoles release. I'd need a new PSU, though.

Or you could sell your current 670 and get a Titan when it comes out, would be about the same cost as getting a new 670+psu with the $300~$400 from selling the old one
 
Got the 6950 myself. So sad to think of it as one of the lesser cards now.

Yeah, but at least I got mine for a pretty damn good price just a few months after it was released. Directly converted I gave 1700SEK (195€) for it when it was 2500SEK (300€) here in Sweden. So I sure got value for my money. But now I'm wating for whatever comes next from Nvidia (if only Titan was 500 bucks, I would so buy that thing..) because this card just isn't enough for my needs anymore.

I'm still on my 6950 as well, but I'll upgrade once next-gen hits and Nvidia's cards next line of GPUs are out in the wild. In the meantime, remember that you can unlock your 6950s and overclock them to an almost comparable 6970 performance.

The thought of buying a second 670 has entered my mind on occasion, but I've never used SLI. I wonder if it'd be worth it to keep up as the new consoles release. I'd need a new PSU, though.

Or you could sell your current 670 and get a Titan when it comes out, would be about the same cost as getting a new 670+psu with the $300~$400 from selling the old one

Wait for next-gen. Titan is a waste of money unless you're filthy rich, and even at that I'd probably suggest there are better things to spend your money on than buying a $800 card.
 
Fucking LOVE this game.

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Go ahead, beneath the grime of filth and dirt that is the shoddy business practice of EA lies a good game and a worthy successor to DS2 ( with the caveat that I've only done 33% of the SP chapters as of yet ). I'm not naive, it's not without its flaws but I'd recommend it to anyone who enjoyed the first two.

Word, I'll try it on your suggestion you're pretty good about picking good games. That and I loved DS1 and to a lesser extent DS2.
 
I'm still on my 6950 as well, but I'll upgrade once next-gen hits and Nvidia's cards next line of GPUs are out in the wild. In the meantime, remember that you can unlock your 6950s and overclock them to an almost comparable 6970 performance.

Unlocking it was the first thing I did when I got it, but I was pretty unlucky when it comes to overclocking. It doesn't want to go higher than 910MHz unless I crank up the voltage quite a bit, otherwise it just crashes on me all the time. :(
 
You hero. Are you loving this game as well?

Games super trippy and awesome. It's a really unique puzzle experience, I'm liking it.

I made some GIF's from the game as well that I posted in the Gif thread.

(Click to go to the thread)



Every game should run at 60fps, and there should be built-in frame limiters for the weirdos who prefer 30 to use. Unfortunately, it's usually the other way around, and I have to spend a ton of money to be able to push those 30fps games to 60.

Also, the option to go up to 120fps please. I don't want this monitor going to waste.
 
Fucking LOVE this game.

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It's kinda amazing what Ninja Theory are making UE3 do in terms of rendering faces and other organic surfaces, considering everything out of Epic themselves and most other developers looks like rock golems stomping around, awkwardly emoting all stop motion like.
 
Thanks for the comments guys. Sounds like for the most part many of you have pretty beefy rigs .

I'm still rocking the computer I built in 2010- i7-860 (never bothered to overclock it) , 8 gigs of 667mhz ddr 3 memory and crossfired 1GB 5870s. It really does handle just about everything quite well , just direct X 11 features knock it back a bit.
 
Gross. Try a 2.35:1 aspect ratio with Dead Space if you want that "cinematic" feel.

Like I said, I can totally respect the pursuit and adherence to 60fps. 60fps is awesome.

Regarding your disgust and suggestion, I can only elucidate on my original point. The reason I like 30fps has much more to do with cinematic feel than does a 2.35:1 aspect ratio, hence why there are far more full-frame movies than there are 48fps hobbit fiascos. As an animator I would like to think I understand a fair bit about motion, and the way it informs the viewer. 60 frames are too many to see per second to allow for much suspension of disbelief, and that is key to a cinematic experience. Movies work desperately at all moments to get you to forget that they are sequences of images matched up to audio. And they succeed.
Games are of a different nature, and therefore can thrive in 60fps, but to me it also allows time to recognize the little bits that make the whole, and detracts from ingesting in the same way I ingest a movie. Aliasing, textures, shaders, clipping, fps fluctuation, gameplay, aspect ratio, etc. all does as well. Not every game should be like a movie, but that's why I qualified what I said with '3rd person games'. Many tend to strive for a cinematic approach.

So, I accept your 'gross', it's your preference, but find your suggestion wrong and assuming.
 
Like I said, I can totally respect the pursuit and adherence to 60fps. 60fps is awesome.

Regarding your disgust and suggestion, I can only elucidate on my original point. The reason I like 30fps has much more to do with cinematic feel than does a 2.35:1 aspect ratio, hence why there are far more full-frame movies than there are 48fps hobbit fiascos. As an animator I would like to think I understand a fair bit about motion, and the way it informs the viewer. 60 frames are too many to see per second to allow for much suspension of disbelief, and that is key to a cinematic experience. Movies work desperately at all moments to get you to forget that they are sequences of images matched up to audio. And they succeed.
Games are of a different nature, and therefore can thrive in 60fps, but to me it also allows time to recognize the little bits that make the whole, and detracts from ingesting in the same way I ingest a movie. Aliasing, textures, shaders, clipping, fps fluctuation, gameplay, aspect ratio, etc. all does as well. Not every game should be like a movie, but that's why I qualified what I said with '3rd person games'. Many tend to strive for a cinematic approach.

So, I accept your 'gross', it's your preference, but find your suggestion wrong and assuming.

Saying "gross" doesn't mean I'm disgusted. It was a lighthearted comment, so you don't have to "accept" anything. I do think it's weird to think 30fps is "cinematic" because it's not, unless you mean made-for-TV-movie cinematic. I do get annoyed that 30fps is considered "acceptable" for some developers - like Double Fine - and would rather see that mindset change, though.
 
Saying "gross" doesn't mean I'm disgusted. It was a lighthearted comment, so you don't have to "accept" anything. I do think it's weird to think 30fps is "cinematic" because it's not, unless you mean made-for-TV-movie cinematic. I do get annoyed that 30fps is considered "acceptable" for some developers - like Double Fine - and would rather see that mindset change, though.

Doublefine doesn't really say it's "acceptable." They've already said it was a mistake. They locked it at 30 because it made physics calculations a much more reasonable affair than if it was a variable framerate engine. Now the very root of the engine is tied to 30fps and altering it would either make everything run twice as fast, or just sort of break everything. They said they're looking into a way they can fix it, but all the ways they can think of are incredibly time consuming, and they're not exactly the kind of studio that can spare a few weeks, or a few guys to work on a project like that.
 
I've always felt like Dead Space was always an action game. DS2 had a few moments here and there that were pretty atmospheric, but I never got a survival horror vibe from either of the first two games, mainly because I was always over-encumbered with ammo and health. If anything the series has basically been Resident Evil 4 in space (or mixed together with System Shock 2 if you will).
 
Saying "gross" doesn't mean I'm disgusted. It was a lighthearted comment, so you don't have to "accept" anything. I do think it's weird to think 30fps is "cinematic" because it's not, unless you mean made-for-TV-movie cinematic. I do get annoyed that 30fps is considered "acceptable" for some developers - like Double Fine - and would rather see that mindset change, though.

Ah I see, sorry. In any case the main point was about why it is quite valid to consider 30fps cinematic, so yes, proper movies are 24p, but there seems to be some sublety about how games are and how the motion blur of film cameras works, and how 24fps is just laggy, that makes 30 (actually 28 at 54hz) feel more like a movie. It definitely feels far more acceptable with good motion blurs, and that's half of what makes 24p what it is, the cinematic shutter angle (or toying with it, a la saving private ryan).
In short, 30 or not, 60 is too many frames for a filmic feel.

I agree that all games should be allowed to run at whatever you want them too, but there do seem to be instances, such as with Double Fine, where it's warranted to cap.

I wonder if framebuffer could allow a resampled inbetween frame with a halved framerate (optimally from 48) and impose a properly modeled filmic shutter-angle blur. I know very little about that though. Tangent, who knows more and knows if any games approach a camera based idea of exposure?

This is interesting, and I imagine eventually applicable to games. It speaks more to the other contemporary games processing effects than to fps, but hey, knowledge:

http://www.awn.com/articles/production/hello-iwall-ei-pixar-reaches-stars
 
Driver: San Francisco

This game's piss filter hurts my eyes. I tried to fix it a little with SweetFX.

Piss filter on


My change

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You beautiful bastard. Any chance I could grab your ini from you for that? I'd been tinkering for AGES but could never get it right :(

Every game should run at 60fps, and there should be built-in frame limiters for the weirdos who prefer 30 to use. Unfortunately, it's usually the other way around, and I have to spend a ton of money to be able to push those 30fps games to 60.
If I have to play a game at 30 for whatever reason (unless it's on console) then chances are I won't play it. I probably could've gotten a stable 30 out of Saint's Row 3, but because it's an unoptimised piece of shit and not a hard limit on the game itself, I didn't touch it. So many hours clocked up in it (according to Steam) but maybe about three or four hours actually playing it.

Nothing against people who play games @ 30 for their own reasons, though. Good on em _b

Games super trippy and awesome. It's a really unique puzzle experience, I'm liking it.

I made some GIF's from the game as well that I posted in the Gif thread.

(Click to go to the thread)





Also, the option to go up to 120fps please. I don't want this monitor going to waste.
I think my head just exploded. Also, I'm buying that game right now. Dude's Australian, gotta support my bros!
 
I like to imagine that TheVampire just spends his entire day on Gta4mods.com hitting F5 until something suitably ridiculous gets uploaded :)
 
I like to imagine that TheVampire just spends his entire day on Gta4mods.com hitting F5 until something suitably ridiculous gets uploaded :)

I do check it every day but not that often lol
But its great new mods still are made for it every day.
Its modding scene is just as big as Skyrim
 
I do check it every day but not that often lol
But its great new mods still are made for it every day.
Its modding scene is just as big as Skyrim

I had my GTA4 install modded to hell and back too. Custom cars, zombie pedestrians, zombie mods, the works. Sadly after a reinstall of windows i just couldnt be bothered doing it all over again :(

GTA4 and i in happier times..

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