CubanBoy1127
Member
I'm gonna double dip to play with the fiancé. Criterion are video gaming gods.
Is that the first confirmation Wii U graphics can look more advanced that on HD Twins? I mean apart from Trine 2, which as a 2D game was not the best example.
Will it run at 1080p/60fps ?
Will buy, although interested in seeing how the gamepad (with out analog triggers) works on a driving game. Either way, I'm glad to see some time put into a Wii U port with an actual positive outcome.
The Burnout: Revenge port that came to the 360 the March after it was released was very well done. Criterion seems to be the type of dev that genuinely enjoys, and gets excited by, working with new hardware.
This is going to be asked quite allot the coming years eh?
The game was actually done, but it looks like they left some people on the project to polish it up for a few months.
Still think it would have done better at launch.
I would hope that a machine launching 7 years after the PS360 could run current gen games at that resolution/framerate.
Apparently, that's not the case. :/
I would hope that a machine launching 7 years after the PS360 could run current gen games at that resolution/framerate.
Apparently, that's not the case. :/
I'll be getting this...my kids will love this, esp my 11yr old @#$%@ with the 8yr olds as they play.
you know. i just thought of this, why has nintendo not BOUGHT a license for all the major game engines, unity, unreal 3 & 4, cryengine etc(they have the money) give all of them to a team of software engineers and have them optimize each engine for the console- make sure everything works for the WiiU how it is supposed to work, sound calls go to the DSP correctly, lighting calls go correctly to whatever fixed lighting effects they have baked into the silicon etc etc etc. so that the engine is utilizing as close to "100%" of the gpu/cpu they can get.
then when a dev licenses an engine and is making a multiplatform game with say Unreal 3, go to said dev and go, you know we have that engine optimized for our console, and -free of charge- they send over the modified engine to said dev- with complete documentation.
I would hope that a machine launching 7 years after the PS360 could run current gen games at that resolution/framerate.
Apparently, that's not the case. :/
Do your worst GAF. I will take it like a man.
I can't watch these in work, can the map be displayed on the gamepad?
I'll be getting this...my kids will love this, esp my 11yr old @#$%@ with the 8yr olds as they play.
you know. i just thought of this, why has nintendo not BOUGHT a license for all the major game engines, unity, unreal 3 & 4, cryengine etc(they have the money) give all of them to a team of software engineers and have them optimize each engine for the console- make sure everything works for the WiiU how it is supposed to work, sound calls go to the DSP correctly, lighting calls go correctly to whatever fixed lighting effects they have baked into the silicon etc etc etc. so that the engine is utilizing as close to "100%" of the gpu/cpu they can get.
then when a dev licenses an engine and is making a multiplatform game with say Unreal 3, go to said dev and go, you know we have that engine optimized for our console, and -free of charge- they send over the modified engine to said dev- with complete documentation.
Do they still output on the TV while in Off-tv mode?
Does "cloning" come at no/minimal cost? First WiiU title doing this?
Do they still output on the TV while in Off-tv mode?
Does "cloning" come at no/minimal cost? First WiiU title doing this?
Did he just say 6 player online multiplayer? How many can play online on the PS360?
Honestly I would've expected them to outsource it and/or still fuck this up. This is a real surprise. I offered to give up my avatar permanently if the port wasn't shit...if you want I can still do that.![]()
Does "cloning" come at no/minimal cost? First WiiU title doing this?
Honestly I'd prefer a simultaneously released title with a nice looking logo on the pad, but thats just me.Übermatik;47664888 said:Great to hear they've taken the extra time to make the most of the Wii U hardware and up the visuals, as well as add proper Gamepad support and exclusive Wii U game modes. This is what multiplat developers should be doing! Think I'll pick this game up when I grab my Wii U.
But Gaf told me Wii U RAM didn't matter in real world games because it was slow bandwidth????
This is what happens when a real dev try and not makes a crappy port, nice job Criterion
thank you based criterion
Will buy
No i was listening loud and clear
Finaaaaaaaaly ! A developer that isn't freaking LAZY !!!-Wii U demo up Eshop
i believe cloning is at no cost, tonnes of games do it
Plenty games are capable of this, including NSMBU.