Need for Speed: Most Wanted Wii U Demo!Dat EA support.[Alex Ward of Criterion Games]

Is that the first confirmation Wii U graphics can look more advanced that on HD Twins? I mean apart from Trine 2, which as a 2D game was not the best example.

When someone puts in a bit of fucking effort. Not surprised. It has so much more RAM, how could it not?

Although after the launch ports I was slightly worried...
 
Will buy, although interested in seeing how the gamepad (with out analog triggers) works on a driving game. Either way, I'm glad to see some time put into a Wii U port with an actual positive outcome.
 
This looks great, I would love this for the off pad play as well. The big problem though, is I go on amazon, it's £22 brand new for ps360, and £50 for the Wii U. I can definitely see myself buying this but not at that price, no way.
 
Will buy, although interested in seeing how the gamepad (with out analog triggers) works on a driving game. Either way, I'm glad to see some time put into a Wii U port with an actual positive outcome.

This is one of the few racers where it won't really matter too much. It's pretty arcadey, you're usually flat out on the gas or flicking across the brakes to start a drift.
 
The Burnout: Revenge port that came to the 360 the March after it was released was very well done. Criterion seems to be the type of dev that genuinely enjoys, and gets excited by, working with new hardware.

They seem to have good development processes and don't have problems going back to their finished code to give it a new spin. That's rare in the industry.
 
I'll be getting this...my kids will love this, esp my 11yr old @#$%@ with the 8yr olds as they play.

you know. i just thought of this, why has nintendo not BOUGHT a license for all the major game engines, unity, unreal 3 & 4, cryengine etc(they have the money) give all of them to a team of software engineers and have them optimize each engine for the console- make sure everything works for the WiiU how it is supposed to work, sound calls go to the DSP correctly, lighting calls go correctly to whatever fixed lighting effects they have baked into the silicon etc etc etc. so that the engine is utilizing as close to "100%" of the gpu/cpu they can get.

then when a dev licenses an engine and is making a multiplatform game with say Unreal 3, go to said dev and go, you know we have that engine optimized for our console, and -free of charge- they send over the modified engine to said dev- with complete documentation.
 
good that this looks like a quality port. Won't triple dip as I already have the PS3 and Vita versions. If it had come out on WiiU at launch I'd have bought that instead
 
The game was actually done, but it looks like they left some people on the project to polish it up for a few months.

Still think it would have done better at launch.

Of course the game was actually done, but the port obviously wasn't.

You were wrong when you said the Wii U version was already done when the others released, you should man up and admit it.
 
god mode looks beastly. Should be fun, will pick up. :)
 
Didn't get this because of Forza Horizon (which is a really good game) but with the effort put in on the port and the fact this comes out pretty soon, in a period which (so far) looks kind of dead...

I'm getting this.

It's especially awesome that they included a mode where you can draw lines for a player to follow on the fly. I had this same exact idea (among others) when thinking of the many possibilities offered by innovative hardware. Too many devs feel uninspired or lazy, and too many publishers aren't willing to take risks, that they don't push the boundaries of gameplay and artistic possibilities in games. Some do try different things, say Feel The Magic with the Nintendo DS. But overall you rarely see an entire game based around a gameplay possibility only offered by a specific hardware. And if you do, it's in an obvious way (pointing in a FPS on Wii instead of being original like Wii Sports was) or a mini-game collection.

So I wanted a game to let one be kind of the police department (you'd have a budget), tracing paths for his cop squads to follow, placing roadblocks and spikestrips (more expensive), seeing the placement of the other player's car on the map only if helicopters had him in their lines of sight. The pursued player would win if he managed to flee. The GamePad player could have more budget if he tried catching more than one player at the same time too.

While this isn't exactly that, it does at least try to do some new things.
 
I would hope that a machine launching 7 years after the PS360 could run current gen games at that resolution/framerate.

Apparently, that's not the case. :/

have you been living in a box or something? The Wii U is more powerful than the PS3 and 360, but by a much smaller than 'generational' (< x2) margin. It's not going to run at twice the framerate and at two and a quarter times the number of pixels.

But it does run at the same framerate and resolution with better quality assets and improved lighting.
 
I'll be getting this...my kids will love this, esp my 11yr old @#$%@ with the 8yr olds as they play.

you know. i just thought of this, why has nintendo not BOUGHT a license for all the major game engines, unity, unreal 3 & 4, cryengine etc(they have the money) give all of them to a team of software engineers and have them optimize each engine for the console- make sure everything works for the WiiU how it is supposed to work, sound calls go to the DSP correctly, lighting calls go correctly to whatever fixed lighting effects they have baked into the silicon etc etc etc. so that the engine is utilizing as close to "100%" of the gpu/cpu they can get.

then when a dev licenses an engine and is making a multiplatform game with say Unreal 3, go to said dev and go, you know we have that engine optimized for our console, and -free of charge- they send over the modified engine to said dev- with complete documentation.

That's a great idea, and to be honest I have no idea! Send an email to Nintendo, will probably be ignored but can't hurt..
 
I'll be getting this...my kids will love this, esp my 11yr old @#$%@ with the 8yr olds as they play.

you know. i just thought of this, why has nintendo not BOUGHT a license for all the major game engines, unity, unreal 3 & 4, cryengine etc(they have the money) give all of them to a team of software engineers and have them optimize each engine for the console- make sure everything works for the WiiU how it is supposed to work, sound calls go to the DSP correctly, lighting calls go correctly to whatever fixed lighting effects they have baked into the silicon etc etc etc. so that the engine is utilizing as close to "100%" of the gpu/cpu they can get.

then when a dev licenses an engine and is making a multiplatform game with say Unreal 3, go to said dev and go, you know we have that engine optimized for our console, and -free of charge- they send over the modified engine to said dev- with complete documentation.

well nintendo have 'bought' a unity licence and it is given away free to all wii u developers i would imagine its fully optomised, cryengine apparently runs very well on wii u but we'll have to wait and see til some games using it come out, unreal3 however so far seems a bit shit hopefully 4 will work better
 
Honestly I would've expected them to outsource it and/or still fuck this up. This is a real surprise. I offered to give up my avatar permanently if the port wasn't shit...if you want I can still do that. :(

Well, to be fair, looking at how you've phrased it... might be fair to wait for the game to be released before you commit. At the moment we have some very encouraging words and media, and if they're right you've absolutely lost your bet, but it's entirely possible that there's some... embellishment going on.

Nevertheless, right now, things look good for the game.
 
Übermatik;47664888 said:
Great to hear they've taken the extra time to make the most of the Wii U hardware and up the visuals, as well as add proper Gamepad support and exclusive Wii U game modes. This is what multiplat developers should be doing! Think I'll pick this game up when I grab my Wii U.
Honestly I'd prefer a simultaneously released title with a nice looking logo on the pad, but thats just me.
 
This is what happens when a real dev try and not makes a crappy port, nice job Criterion

These days (I mean post 2000 years) devs just love to use the latest tech latest hardware latest shaders and shit ... It is nearly forgotten by developers that the real tricky part of theis "coding game" is to be able to do it with minimal hardware and maximum performance. When I remember the doom engine later used in various games , the 3drealms duke3d engine and finally the infamous quake engine -hl1 used this- back then they were the real tricksters the wizards ... And just because of this I'd really like Carmack to take an interest in the nintendo hardware just for the challange and create those beautiful algorithms just for fun not only for money :( These are my thoughts of course they maybe wrong.
 
-Wii U demo up Eshop
Finaaaaaaaaly ! A developer that isn't freaking LAZY !!!
AND is competent enough tot utilize the power of the Wii U to FIX a GOOD PORT !!! Hurraay
I hope the rest of the developers will take a example from Criterion.
But whats the info on the Eshop demo? I didn't hear anything about that from the commentary?
 
Where are the people that in case of bad news would have made this thread 15 pages long already? No, seriously.
 
Good to hear it's a nicely done port.
My only complain is framerate, which I expect to be 30fps still...

Looking forward to playing the demo, EDIT should they actually release it I mean. :P
 
Sounds promising but I always end up not playing my NFS games. I have two on Steam and one for the 360 and barely played them lol
 
i believe cloning is at no cost, tonnes of games do it

Plenty games are capable of this, including NSMBU.

Sorry I wasn't clear enough - meant more "graphically-advanced" titles.

Wonder why Mass Effect 3, Sonic Racing,etc aren't doing it.

Which "tonnes of games" are we talking about here?

Edit: Just realized there was a TV + Pad option in a couple of titles I can't remember now - Sonic could be one of them(?)
 
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