Aliens: Colonial Marines demo vs. final build

That video is really confusing. They keep complaining about stuff that is clearly labeled DEMO referring to it as "what we got", then they switch to better looking footage labeled FINAL, which they say was what the demo looked like. What the hell? Are the labels wrong or are the guys talking mistaken?
The labels are wrong. Turn on annotations.
 
That video is really confusing. They keep complaining about stuff that is clearly labeled DEMO referring to it as "what we got", then they switch to better looking footage labeled FINAL, which they say was what the demo looked like. What the hell? Are the labels wrong or are the guys talking mistaken?

The labels are wrong for about two minutes of the video, it says so in the video description.
 
Why would Sega sue Gearbox? Because they were douches and tried to blame others for the game's failure?

- 6 years in development.
- Deceptive demo.
- Using the developmental time for Borderlands and Duke Nukem.
- Putting Aliens aside for other projects.
- Outsourcing the game to other developers and not giving them enough recognition on what they did; they lied in every interview what other companies are working on.
- Speaking of lying, every interview of theirs is a big lie where they say its the best thing ever and it looks and plays like major shit.
- Releasing a broken, incomplete, piece of QA-nightmare's shit in order to meet the extended, extended, and extended deadline to avoid re-certification.
 
- 6 years in development.
- Deceptive demo.
- Using the developmental time for Borderlands and Duke Nukem.
- Putting Aliens aside for other projects.
- Outsourcing the game to other developers and not giving them enough recognition on what they did; they lied in every interview what other companies are working on.
- Speaking of lying, every interview of theirs is a big lie where they say its the best thing ever and it looks and plays like major shit.
- Releasing a broken, incomplete, piece of QA-nightmare's shit in order to meet the extended, extended, and extended deadline to avoid re-certification.

None of these are reasons to sue, other than maybe the outsourcing part.
 
Why would Sega sue Gearbox? Because they were douches and tried to blame others for the game's failure?

According to an anonymous source on Reddit (who may or may not be telling the truth), Gearbox kept negotiating delays for the game and then working on Borderlands 2 while outsourcing the campaign to that other dev house. If that's the case then I can definitely see grounds for some sort of action by Sega, although whether or not they would succeed remains to be seen.

Needless to say, at the very least Gearbox has poisoned the well and may be less likely to get licenses from other publishers after the disaster that is Colonial Marines.
 
I don't see the problem. Final build looks so much better and a lot more fun.

Do you have annotations turned off? They accidentally switched demo/final labels for at least two minutes of the video.


This whole thing is bizarre, because making a bait-and-switch demo while also making an inferior version seems like more work than just trying to make a real game out of the demo.
 
That .gif doesn't tell me anything outside of what it looks like when you are shooting and when you're not..lol

I guess I need to watch the video.
 
According to an anonymous source on Reddit (who may or may not be telling the truth), Gearbox kept negotiating delays for the game and then working on Borderlands 2 while outsourcing the campaign to that other dev house. If that's the case then I can definitely see grounds for some sort of action by Sega, although whether or not they would succeed remains to be seen.

Needless to say, at the very least Gearbox has poisoned the well and may be less likely to get licenses from other publishers after the disaster that is Colonial Marines.


At this point I wouldn't put it past them using the money to work on Borderlands, while outsourcing Colonial Marines.

Something happened here.
 
I bet the final build got deleted late in development and they didn't have back ups so they used a ridiculously old beta build.
 
Demo was a deception. It should be a common knowledge by now and this proves it. Gearbox fucked up.

Gearbox's ghostin' us, motherfucker. I don't care who they are back in the Borderlands world, they give us a deception like this one more time, I'll bleed them, real quiet. Leave them here. Got that?!

Gearbox woke up. Why don't you? You're a consumer. An expendable asset. And Gearbox used Timegate to get the job done, got it?
 
randy_pitchford_video_games_and_magic_have_a_lot_in_common_322121.jpg


It's magic!
 
On the consumer end this is quite common. Especially in the early days of new hardware (MGS4 for example). Don't want to call false advertising when games are always a work in progress. The ad for the game doesn't use this footage does it? While I doubt Sega wasn't well aware of what was going on it would be pretty crazy if they were actually delaying and outsourcing to finish Borderlands. Still Sega agreed to the outsourcing...
 
Youtube comments, always right.

About Pitchford's demo:
PuuberZ 58 seconds ago

Still looks awful and has the slow moving aliens. You can't make them fast like the older AVP games because most players will be on console.
 
All I want is a decent fucking Alien game, I shouldn't have to go play AvP2 to get that.

Why can't anyone do it? it saddens me.
 
Youtube comments, always right.

About Pitchford's demo:
That's a good point. Situational awareness is significantly reduced on consoles due to how long it takes you to turn around with the thumbsticks. This is why some games are designed to not attack you from behind too often(the console version of L4D is like this).
 
It's pretty obvious Gear Box spent time and money meant for Aliens development on BL2. The gulf in quality in those two titles is too large to ignore, especially when you consider that both titles were in active development simultaneously and that both shipped from the same studios.It would also explain why there were so many extra development houses working on Aliens. Gear Box gave development of Aliens to those other studios while they worked on Border Lands 2.

Sega suing Randy and company would not be at all surprising at this point.
 
Unfortunately, I played the console version.

This new Aliens game has us doing something I never thought I would see, though: Discussing AvP 2010 in a positive light.

AvP was actually a guilty pleasure of mine. I'm not going to try and argue it was a 9 or 10 game, but I found it pretty fun. Me and my friends had a blast with multiplayer, matchmaking issues and limited map selection aside, and it was kind of refreshing.

You know, even if Gearbox hit it out of the park with Colonial Marines, I personally just think it would actually be hard to make an entertaining game based on Aliens. The nature of the Xenomorphs themselves means you are fighting the same enemy over and over again, and I just don't find endless firefights with a bunch of Xenomorphs fun. In AvP, the marine campaign is the only one I didn't finish because it was just so boring. Playing as an Alien or Predator was much more fun and refreshing.

I honestly think the best way to do an Aliens game is to try to replicate Alien. Some sort of survival horror/RE3 thing where the Alien is actually menacing and powerful. The sense of power of Xenomorphs being smart killing machines from the films has never translated well into games IMO.

I will say I did have fond memories of that Aliens Trilogy PS1 game, but I haven't played it in more than a decade.
 
That's really very striking and quite odd.

I mean, there's nothing about the demo that looks unattainable on a modern PC (or even the consoles in the right hands). More confusing is the fact that a lot of of the stuff that changed wouldn't really require significant asset creation or anything (the models are all very much the same, it seems). They simply changed the way the lighting works and dialed down the effects. It's a very plain looking game.

I mean, I could see the behavior in the demo being completely scripted but everything else is very strange.
 
They sold us a pretty lie and I was looking forward to this game for what seems like forever, Gearbox am disappoint
 
what the FUCK

The only reasons I can think of to dial down effects like that are

1) if they're broken and you can't get them to work properly or
2) to raise the framerate in a last ditch effort when you have a deadline looming

Seems they had to do this to reach playable framerates for the console versions? And the PC version suffered with it.


what a goddamn mess
 
All I want is a decent fucking Alien game, I shouldn't have to go play AvP2 to get that.

Why can't anyone do it? it saddens me.

Try Aliens Infestation on the DS. It's a metroidvania and a very good Aliens game, it has the sounds, the action and the tension and generally enough nods to the Aliens movie that it feels directly connected. Its very much worth picking up :)
 
They sold us a pretty lie and I was looking forward to this game for what seems like forever, Gearbox am disappoint

Yup same here. It really does look like a completely different game. I don't like being sold a load of lies and it looks like most of how nice it looked was just that. Game is off my buy list now. Shame too.
 
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