So I've had the game from launch but finally got around to playing it. I've put a few hours into it but I don't see me playing it anymore. It changed the series from a Zelda meets God of War game into some other monstrosity. The combat is pretty bad so far but I can accept that, it's still fairly early so maybe it gets better later. What I can't accept is no proper block/parry system. My only option is to roll away? Really? This just screams BUTTON MASH! oh and occasionally roll away to avoid attacks. If you want you can just stand there though because there are potions everywhere. I have 9 and I'm not even looking for them. Even the boss fights follow this pattern. DS1 there was some variety. While it was a simple, cliché "attack the weakpoint" it's better than mash square/X and occasionally R1/RB
Which brings me to another issue I have. They seemingly removed exploration by showing everything on the map. At least in DS1 you had to explore to find the map with all treasure locations. This along with other pointless bulletpoint features like looting (oh cool, a Hammer! I could definetly use a 15th one) an XP system or something minor like showing how much damage my attacks deal. This shitty dialogue wheel and its poor attempt at being a AAA action-RPG have me seriously thinking that Vigil did not want Darksiders to succeed, as dumb as that may sound.
This game feels nothing like DS1 and I know sequels are supposed to be different but it's not even the same genre. One of the few games I actually bought full price and I get this focus group tested garbage
Does it get better or should I save myself 10-15 hours of my life?
Which brings me to another issue I have. They seemingly removed exploration by showing everything on the map. At least in DS1 you had to explore to find the map with all treasure locations. This along with other pointless bulletpoint features like looting (oh cool, a Hammer! I could definetly use a 15th one) an XP system or something minor like showing how much damage my attacks deal. This shitty dialogue wheel and its poor attempt at being a AAA action-RPG have me seriously thinking that Vigil did not want Darksiders to succeed, as dumb as that may sound.
This game feels nothing like DS1 and I know sequels are supposed to be different but it's not even the same genre. One of the few games I actually bought full price and I get this focus group tested garbage
Does it get better or should I save myself 10-15 hours of my life?