Playstation Meeting 2013 Thread: Go Fourth

20,000 polygons per character, in a game like Heavy Rain? Doesn´t sound like much of an upgrade, hope that´s just a random number thrown there.
 
I say it all the time, most people won't see a big difference. I've seen a big defference since watchdogs was shown though. The KZ playthrough lacked procedural animation outside of ragdolls which was a little disappointing.
 
QUOTE=Mileena;47995006]This is underwhelming[/QUOTE]
Real talk. I am not sure what some of you guys are seeing. The hype and excitement here seems forced.
 
Continuing the long tradition of old man real time tech demos.

Square did that back in the day.
 
This old guy is creeping me out
 
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