I'd say so but I may be a bit biased. Of course, the regular lance has some amazing moves like the counter attacks and ability to push through fireballs/iceballs/etc.
http://www.youtube.com/watch?v=emaMIHg26_I
Is a great tutorial.
Playing the 3DS version feels almost unreal. Seeing those graphics in heavy 3d with 60fps when other games with DS-level graphics and weak 3d run like a slideshow is like playing on a completely different system.
Can't wait for the full version.
Wow what a tedious, frustrating, and outright boring game! Thanks for the warning, demo!
Man, spent the whole 20min pelting Plesioth with arrows and don't think he even got close to dieing :x
Fired up the WiiU demo. Played for 5 minutes. Not impressed at all. I'll be skipping the game.
Well thats....disappointing.
Wow what a tedious, frustrating, and outright boring game! Thanks for the warning, demo!
I get it with the life bar thing. That makes sense. I at least wish the controls were as competent as a Souls game for example. That combines strategy with working controls. This just feels clunky.
I just tried the demo, and is it normal that it took me so long to kill the "easy" beast? I was using the two blade set. ... But I really don't like the rigid controls. I wish they used the touchscreen of the gamepad to quickly access items, it's a mess with the L+A/Y combo.
Fired up the WiiU demo. Played for 5 minutes. Not impressed at all. I'll be skipping the game.
so a couple questions on the game, mostly concerning time limits:
1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?
2. kind of expanding on that last question, are there any quests that are not time limited?
3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?
4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?
Fired up the WiiU demo. Played for 5 minutes. Not impressed at all. I'll be skipping the game.
If you talking about egg/powderstone quests, they weren't finite in Tri - was that not the case in other MH games?1. There's a couple of quests that revolve around carrying rather large objects while being besieged by monsters. Those objects come in finite numbers, so it's possible to lose well before the time limit occurs if you keep finding yourself in a monster's sights.
so a couple questions on the game, mostly concerning time limits:
1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?
2. kind of expanding on that last question, are there any quests that are not time limited?
3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?
4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?
so a couple questions on the game, mostly concerning time limits:
.
4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?
What're the most accessible weapons? I'm going to spend a few hours on the demo to try each weapon, but I wanna hear suggestions first.
Also, are there weapon specific combos or are they universal combos? I haven't played MH in forever and even when I did I was more of a casual player.
Oh look, a game that actually asks something of the player and that actually takes skill. I remember the days when that used to be the norm.
Makes me wonder how Dark Souls got so popular.
I'm not trying to be rude, but some of the responses in this thread from newcomers... LOL
I think this demo is awful for beginners.
I've been playing Tri in 480i so 1080p is going to be eye-opener for me. :lolI wasn't expecting the Wii U graphics to be as drastically improved as they are. But I guess that's because I've been playing Tri for the past few weeks again and that game is like 360p.
If you talking about egg/powderstone quests, they weren't finite in Tri - was that not the case in other MH games?
Compared to newcomer reactions to Etrian Odyssey and Fire Emblem demos, this one seems to get the most negative reaction.
I just tried the demo, and is it normal that it took me so long to kill the "easy" beast? I was using the two blade set. I mainly attacked its back and tried to aim for the head while the beast was lying down/KO'd. I must have spend something like 10 minute spamming this beast. I guess it must be faster with coop player instead of small monkeys, but these were a nice improvement from the PSP games, at least they attract some attention from the beast, I think I begin to understand why this game is such a successful coop game in Japan. But I really don't like the rigid controls. I wish they used the touchscreen of the gamepad to quickly access items, it's a mess with the L+A/Y combo.
so a couple questions on the game, mostly concerning time limits:
1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?
2. kind of expanding on that last question, are there any quests that are not time limited?
3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?
4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?
It's tough to kill anything with a bow.
Compared to newcomer reactions to Etrian Odyssey and Fire Emblem demos, this one seems to get the most negative reaction.
Give me a break, there are legitimate reasons for someone to not like this game--other than the difficulty.
MH is impossible to demo well unless they throw up the first ten hours up to showcase the game.
Huh, so what is it good for? Providing safe support to your teammates?
Nah. The only ways to fail a quest before time runs out is to die too many times or kill the target monster on a capture quest. There's an event egg quest in Tri that has a 15 minute limit though so if you drop too many (and don't have enough players), you might not finish in time.Maybe I have worse memory than I thought I did, but don't those quests normally have some kind of "drop this many and FAIL" condition applied to them?
MH is impossible to demo well unless they throw up the first ten hours up to showcase the game.
That's kinda what the beta was for MH1 on the PS2, and there were still people who didn't know what the fuck they were doing.
MH3 had the right idea by making Deserted Island accessible without time limits, because you got free reign to try out anything you wanted without having to worry about time limits or failure conditions to mess you up. I think that Capcom needs to go a step further by having tutorial missions designed around a specific weapon so that they can teach you how to use it and then how to use it right.
You know who you are, you hammer launching bastards.
I think that Capcom needs to go a step further by having tutorial missions designed around a specific weapon so that they can teach you how to use it and then how to use it right.
Hm, I was able to kill Lagombi in the demo with my first ever use of the Bow. Then again, I put it to sleep and used both large barrel bombs... and ChaCha or the other guy put down a bomb, too.![]()
I wish I can get into this. Monster Hunter Tri was my only Monster Hunter game, but I think I stopped playing it after around ten to fifteen missions. I think I quit at a mission in which I had to capture a monster that inflated its lungs (or something) to call other monsters. I was able to kill it for an earlier mission, but capturing it was quite difficult.
It just seemed tedious and slow for my tastes, but I can absolutely see the beauty in spending a great amount if time with friends trying to take down a behemoth.
The demo was fun with all the different weapons available.
Is ever Monster Hunter game like this? You are so clunky in movement, so many things stop you dead in your tracks, monsters are very mobile and don't flinch from your attacks. I don't get this game.