Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Playing the 3DS version feels almost unreal. Seeing those graphics in heavy 3d with 60fps when other games with DS-level graphics and weak 3d run like a slideshow is like playing on a completely different system.
Can't wait for the full version.
 
Playing the 3DS version feels almost unreal. Seeing those graphics in heavy 3d with 60fps when other games with DS-level graphics and weak 3d run like a slideshow is like playing on a completely different system.
Can't wait for the full version.

Finally, someone understanding how good 3D is !!!
 
The game looks amazing, and the 3D is great. It's Monster Hunter! I'm grabbing it as soon as it releases. Fun stuff, as always.
 
Well thats....disappointing.

Its usually not that short, especially with SP quests. Honestly the quests are about beating up the bosses, or gathering a certain amount of items. Sometimes you have infinite time where you can gather to your hearts content.

Wow what a tedious, frustrating, and outright boring game! Thanks for the warning, demo!

Take your time and pick a different weapon. Everyone gets a rough start. That and you dont really get the true feel until you've played with 3 other people.

Of course its not for everyone.
 
so a couple questions on the game, mostly concerning time limits:

1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?

2. kind of expanding on that last question, are there any quests that are not time limited?

3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?

4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?
 
I get it with the life bar thing. That makes sense. I at least wish the controls were as competent as a Souls game for example. That combines strategy with working controls. This just feels clunky.

I wouldn't be surprised if you've realized this already, but your roll manuever can be used to cancel some of the ending lag on attacks. That might help reduce the clunky feeling.

I just tried the demo, and is it normal that it took me so long to kill the "easy" beast? I was using the two blade set. ... But I really don't like the rigid controls. I wish they used the touchscreen of the gamepad to quickly access items, it's a mess with the L+A/Y combo.

There are ways to kill a monster more quickly. Set a trap, lure the monster into, then drop bombs. The L bombs do a lot of damage, set it first. Then use the S bomb to set it off.

I think you can set items to the touchscreen in the final version. There were videos that showed off touchscreen customization.
 
I have some coworkers who went to a Capcom event tonight for the game and gave me a signed poster from one of the producers, but it's not legible. What producers worked on this game?
 
I have the attention span of a small bird and got completely sucked in to Monster Hunter - it takes time and perseverance to get past the initial frustration and learning curve, though.
 
so a couple questions on the game, mostly concerning time limits:

1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?

2. kind of expanding on that last question, are there any quests that are not time limited?

3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?

4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?

1. There's a couple of quests that revolve around carrying rather large objects while being besieged by monsters. Those objects come in finite numbers, so it's possible to lose well before the time limit occurs if you keep finding yourself in a monster's sights.

2. I'm not sure how they handle it in MH3U, but MH3's single player had the entire Deserted Island level available with no time limits, and a couple of the quests you could take on are just for harvesting and mining in the other areas without any interference from large monsters, and the only thing you're required to do is to turn in a ticket to formally end the quest.

3. Time limits are for the objective at hand; in the game, you'll 50 minutes to kill, say, Lagombi. Obviously, Lagombi doesn't take 50 minutes to kill, so if you want tool around and gather supplies, you could, but that's up to you.

4. Pick the weapons you like and stick with them; there's viable strategies on any of the monsters with any of the weapons, and learning the ins and outs of them are the key to this. Think of the weapons as being a bit like selecting a fighting game character.
 
Lol first reactions to Monster Hunter are hilarious. Grow some chest hair and start killing some monstas!

Nah but really it was hard for me to get into the game as well, the series not only requires skill, but patience and perseverance as well, they don't teach this things at school!
 
1. There's a couple of quests that revolve around carrying rather large objects while being besieged by monsters. Those objects come in finite numbers, so it's possible to lose well before the time limit occurs if you keep finding yourself in a monster's sights.
If you talking about egg/powderstone quests, they weren't finite in Tri - was that not the case in other MH games?
 
If they made a demo where you fight little monsters and collect some plants, people would find it also boring... Some people must come to MonHun after playing God of War, and feel vexed they didn't kill the dragon with two combos.

To me, it's really curious that the souls games get so much hype for being hard, yet Monster hunter is usually classified as "boring" and "frustrating".

I love the souls games, but for the same reason I like MonHun : they need skills and patience, and learning the moves of the enemies. Sure MonHun has a lot of grinding, and that can be boring to some, but usually this isn't what people complain about, it's the difficulty.
 
What're the most accessible weapons? I'm going to spend a few hours on the demo to try each weapon, but I wanna hear suggestions first.

Also, are there weapon specific combos or are they universal combos? I haven't played MH in forever and even when I did I was more of a casual player.
 
so a couple questions on the game, mostly concerning time limits:

1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?

2. kind of expanding on that last question, are there any quests that are not time limited?

3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?

4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?

1. You can meander around the main map, which is Deserted Island (the one with the second monster in the demo). There is no time limit, and you are free to harvest items and hunt small (and large) monsters that appear here. It's a good way to build up essential materials, like Herbs, Blue Mushrooms, Honey, and Raw Meat. A few quests require you to gather items rather than hunt/capture monsters—in general these are introductory quests to a new map.

2. Pretty sure all quests have a time limit. Most are 50 game minutes (game clock is slightly faster than real life), but a few are different. Keep in mind that the demo has a time limit of 20 minutes, so the main game is easier in this aspect.

3. I guess I answered this with #1. It's really just pleasant to run around and get crap that you need.

4. All weapons are good. Obviously some weapons are better than others in certain scenarios (Sword and Shield is better on quick monsters, for example). Most weapon classes have a full assortment of elemental and status effects, like fire, water, sleep, poison, etc. Each monster has weaknesses, and weapons with these elements/status effects will trump others.

I'd have to say a good starter weapon is the Lance. You're a tad slow, but you get a shield and a damn long weapon. I used SnS all the way through the offline portion of Tri and it was a bit of a pain for some monsters (ohai Rathalos).
 
Oh look, a game that actually asks something of the player and that actually takes skill. I remember the days when that used to be the norm.

Makes me wonder how Dark Souls got so popular.
 
Had to get used to the GamePad, there's a lot more travel between sticks and the buttons. Couldn't look down much either considering the time limit. Looking like I might pick up the Protroller.

Beat Lagombi first try using the Dual Swords for the first time.

Went back to my standard Longsword for Plesioth but time ran out, his uncuttable shell is pretty annoying but I got a better grip on him now.

I wasn't expecting the Wii U graphics to be as drastically improved as they are. But I guess that's because I've been playing Tri for the past few weeks again and that game is like 360p.
 
so a couple questions on the game, mostly concerning time limits:

.

4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?

Perhaps it's not clear from the demo, but you can freely change your weapon when you're in town. It's not like you pick a weapon at the start of the game and are stuck with it.

What're the most accessible weapons? I'm going to spend a few hours on the demo to try each weapon, but I wanna hear suggestions first.

Also, are there weapon specific combos or are they universal combos? I haven't played MH in forever and even when I did I was more of a casual player.

Sword and Shield, Dual Swords, and Long Sword IMO. Combos are weapon-specific. I think they're listed in the manual.
 
Oh look, a game that actually asks something of the player and that actually takes skill. I remember the days when that used to be the norm.

Makes me wonder how Dark Souls got so popular.

Give me a break, there are legitimate reasons for someone to not like this game--other than the difficulty.
 
Compared to newcomer reactions to Etrian Odyssey and Fire Emblem demos, this one seems to get the most negative reaction.

Etrian Odyssey and Fire Emblem both have casual mode, and the demos start at the beginning of the game, rather than partway through.
 
I just tried the demo, and is it normal that it took me so long to kill the "easy" beast? I was using the two blade set. I mainly attacked its back and tried to aim for the head while the beast was lying down/KO'd. I must have spend something like 10 minute spamming this beast. I guess it must be faster with coop player instead of small monkeys, but these were a nice improvement from the PSP games, at least they attract some attention from the beast, I think I begin to understand why this game is such a successful coop game in Japan. But I really don't like the rigid controls. I wish they used the touchscreen of the gamepad to quickly access items, it's a mess with the L+A/Y combo.

I'm pretty sure both versions do have a touch screen button for quick inventory access. And yes, in general it takes a while (I'd say average 10-15 min) to complete a standard kill quest. Once you have better gear you can easily go back and kill the earlier monsters quite quickly if you need parts from them. This game is all about the chase, the hunt, the strategy, and ultimately the kill.

so a couple questions on the game, mostly concerning time limits:

1. a poster above mentioned time limited quests in addition to item limited ones. could you elaborate on "item limited" quests? how do they work? are there time limits for said quests?

2. kind of expanding on that last question, are there any quests that are not time limited?

3. someone mentioned previously in this thread that you can access fields, without taking on a quest, to just fight monsters. are there time limits for said field access?

4. non time limit question! are all the weapons fairly well-rounded? as in, will i screw myself over if i pick a bad weapon? or is the game beatable with all of the weapons?

Most quests have pretty generous time limits. I was actually pretty surprised I wasn't able to kill Plesioth in my first try in the demo. So far I'm chalking it up to clunky underwater controls, a shorter-than-average time limit, and the fact that I've always had trouble with him.

Contrary to what you might think from the demo, you don't pick a class or weapon at the start. Every player starts with the same exact stuff and the only pre-game customization is character appearance/gender/name. At any point in the game you're free to craft a weapon of a different type and switch or even master multiple weapons, or all of them if you feel the urge.
 
Compared to newcomer reactions to Etrian Odyssey and Fire Emblem demos, this one seems to get the most negative reaction.

MH is impossible to demo well unless they throw up the first ten hours up to showcase the game.

Edit: I find the ranged weapons better at support. Inflict status effects, heal team mates, that sort of thing. Damage is secondary.
 
Give me a break, there are legitimate reasons for someone to not like this game--other than the difficulty.

When it comes to personal preference, anything can be considered a legitimate excuse to not liking it. Doesn't change the fact that this game actually requires more skill than the more mainstream type games.
 
NOOOOO!!

So close to finishing off Plesioth! I had him all weak and running away by the time I got back to him and almost had him killed, the time was up. :(

I was using Dual Blades BTW.
 
MH is impossible to demo well unless they throw up the first ten hours up to showcase the game.

That's kinda what the beta was for MH1 on the PS2, and there were still people who didn't know what the fuck they were doing. :D

MH3 had the right idea by making Deserted Island accessible without time limits, because you got free reign to try out anything you wanted without having to worry about time limits or failure conditions to mess you up. I think that Capcom needs to go a step further by having tutorial missions designed around a specific weapon so that they can teach you how to use it and then how to use it right.

You know who you are, you hammer launching bastards.
 
Huh, so what is it good for? Providing safe support to your teammates?

Hm, I was able to kill Lagombi in the demo with my first ever use of the Bow. Then again, I put it to sleep and used both large barrel bombs... and ChaCha or the other guy put down a bomb, too. :)
 
Maybe I have worse memory than I thought I did, but don't those quests normally have some kind of "drop this many and FAIL" condition applied to them?
Nah. The only ways to fail a quest before time runs out is to die too many times or kill the target monster on a capture quest. There's an event egg quest in Tri that has a 15 minute limit though so if you drop too many (and don't have enough players), you might not finish in time.
 
MH is impossible to demo well unless they throw up the first ten hours up to showcase the game.

I was thinking this might actually have been preferable, but then we'd get complaints the game is too slow and boring, lol.

At least with that way the save would be transferable...
 
I wish I can get into this. Monster Hunter Tri was my only Monster Hunter game, but I think I stopped playing it after around ten to fifteen missions. I think I quit at a mission in which I had to capture a monster that inflated its lungs (or something) to call other monsters. I was able to kill it for an earlier mission, but capturing it was quite difficult.

It just seemed tedious and slow for my tastes, but I can absolutely see the beauty in spending a great amount if time with friends trying to take down a behemoth.

The demo was fun with all the different weapons available.
 
That's kinda what the beta was for MH1 on the PS2, and there were still people who didn't know what the fuck they were doing. :D

MH3 had the right idea by making Deserted Island accessible without time limits, because you got free reign to try out anything you wanted without having to worry about time limits or failure conditions to mess you up. I think that Capcom needs to go a step further by having tutorial missions designed around a specific weapon so that they can teach you how to use it and then how to use it right.

You know who you are, you hammer launching bastards.

You rang?

That sounds like a great idea though. Maybe they'll do make a big push with 4 and do something like that.
 
Is every Monster Hunter game like this? You are so clunky in movement, so many things stop you dead in your tracks, monsters are very mobile and don't flinch from your attacks. I don't get this game.
 
Hm, I was able to kill Lagombi in the demo with my first ever use of the Bow. Then again, I put it to sleep and used both large barrel bombs... and ChaCha or the other guy put down a bomb, too. :)

Yeah using items in this game helps alot. To all new comers, dont just treat it like an action game, treat it like an actual hunt as well. Lay traps, eat well done meat to raise your stamina, throw tranquilizers and sonic bombs to disorient, etc.

Poison/tainted meat was a favorite trap of mine.
 
I wish I can get into this. Monster Hunter Tri was my only Monster Hunter game, but I think I stopped playing it after around ten to fifteen missions. I think I quit at a mission in which I had to capture a monster that inflated its lungs (or something) to call other monsters. I was able to kill it for an earlier mission, but capturing it was quite difficult.

It just seemed tedious and slow for my tastes, but I can absolutely see the beauty in spending a great amount if time with friends trying to take down a behemoth.

The demo was fun with all the different weapons available.

Hmm, I think I stopped around the same place you did and left with the same feelings haha.

Still running through the demo with different weapons.
I think my favourite enemy of what I played of Tri was that one dinosaur with the rock on its head and tail that you could crack off and it lowered its range and damage. Do all monsters have weak points like that, and is there any indication that you're hitting a weak point? I've forgotten all those details from Tri.
 
Is ever Monster Hunter game like this? You are so clunky in movement, so many things stop you dead in your tracks, monsters are very mobile and don't flinch from your attacks. I don't get this game.

The game is about timing among other things. You are not "clunky in movement," you have to learn the timing and animations of each weapon; learn the movesets for each monster. Learn how to dodge, etc...

You can't just run at the monsters and just "hack and slash" them to death.
 
Hammer launching bastards and us Long Sword slicing bitches should form a mutually assured destruction club. :D
 
Top Bottom