PS4 Ram vs. Durango Ram: How big of a difference does it make?

CaptNink

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Ok, I'm not a technical guy, so I need this in simple terms.

So Sony's 8GB of RAM is faster than Durango's 8GB of RAM. How big of a difference is that going to make for games? And where will we see the difference? Graphics? Loading? Game world size? AI? etc.
 
This is going to be an unpopular answer but despite there being a real tangible difference in performance, the types of games/gameplay and what will be possible on either platform wont really change to a significant degree.
 
We should add in Wii U's ddr3 RAM(as well as Wii U & Durango's 32mb of edram) in order to broaden the discussion.
 
I think the difference is the Orbis GPU can address the whole ram at very high speed while in Durango, the GPU is probably better off working within the esram while the DMEs transfer data from "system" ram (not completely true but you get the idea) to esram. Sony's approach will probably make devs' life easier but esram seems like it's a very efficient piece of hardware. Could be a draw...
 
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"Can you see the difference?"
"No, I can't see the difference. Can you see the difference?"
 
I honestly would not even try to speculate. Sony dropped a little megaton with that 8GB GDDR5 thing, I'm sure Microsoft is pouring some money into power-parity at this point. If not, well they done goofed with regards for the core gamer.
 
This is going to be an unpopular answer but despite there being a real tangible difference in performance, the types of games/gameplay and what will be possible on either platform wont really change to a significant degree.
I suspect there won't be a huge visual difference between multiplatform games on both systems as has been the case this generation. But we'll see.
 
Can't really say without knowing more about the Durango, but if it leads to the PS4 having the superior versions of 3rd party games, even if slightly, then sign me up.
 
This is going to be an unpopular answer but despite there being a real tangible difference in performance, the types of games/gameplay and what will be possible on either platform wont really change to a significant degree.

Is that because MS will force their version to look equal to the competition? Meaning we'll only see a difference on PC? Wasn't this a rumour/fact going around?
 
I suspect there won't be a huge visual difference between multiplatform games on both systems as has been the case this generation. But we'll see.
Not sure if it's the same thing you're saying, but 90+% of the time this gen, the difference has been in performance and some minute details visually. It'll probably be the same thing again.
 
Low latency vs high bandwidth.

Not enough to make a substantial difference, offset by the speed of the VRAM. Believe it or not the older ram techs are generally less latency than the newer one's. I.e, DDR2 has less latency than DDR3, and DDR3 less than DDR4. The speed and bandwidth gains are far more advantageous.
 
PS4 has access to 5.87 GB of ram per frame at 30 FPS
X720 has access to 2.27 GB of ram per frame at 30 FPS

Pretty big difference on paper. PS4 is a beast. Seems sony made a last minute change and hope MS will follow. Would be awesome if the x720 can beat the power of the ps4.

The bar is pretty high now.
 
I understand that Kinect and the OS on Durango is supposed to use a beefy portion of resources based on the rumors. If PS4s OS doesnt hog resources then a big difference.But I guess that answers a different question.
 
I think Durango will have a leg up when it comes to development. Using ddr 3 ram the developers can create games now with a pc while the ps4 developers have to wait till they have a development kit with 8 gigs of gddr5 in it. I mean in terms of power and graphics.
 
You can probably put the entire durango architecture into the Playstation 4 RAM and play their games. It's that good.
 
hmm confirmed specs vs something we dont actually have any confirmations on.

I can confirm one thing
There will be some fantastic meltdowns if MS trumps the ps4 specs.....i think there is every chance they will equal or go over what sony announced.
 
Suddenly everyone is an expert on RAM.

I don't think anyone's claiming to be an expert on ram, but this is a gaming forum where many people invest heavily in gaming rigs etc. So the level of knowledge isn't quite as basic as say a casual gamers for instance.


I think Durango will have a leg up when it comes to development. Using ddr 3 ram the developers can create games now with a pc while the ps4 developers have to wait till they have a development kit with 8 gigs of gddr5 in it. I mean in terms of power and graphics.

Interesting point. Sony will have made the initial dev run less than ideal since they went from 2.2gb GDDR5 in dev kits, to 4GB GDDR5 and now a last minute change to 8GB. If the new dev kits haven't already been sent out, they will soon. But it's not necessarily all bad since games later down the line should look even more impressive given they'll have that full ram to play with from the start.
 
More importantly, confirmed specs VS. 12 month old specs.

Come on. Everything about Orbis turned out to be true, right on down to devs thinking it was going to be 4 and that it might at the last minute get a bump to 8. I'm not saying take everything about Durango as gospel, but I have a hard time believing the leaks about one are so dead-on and wouldn't be about the other. And no, I don't think people are leaking year old specs and features. I think they're leaking what they know now to be true.
 
PS4 has access to 5.8 GB of ram per frame at 30 FPS
X720 has access to 2.27 GB of ram per frame at 30 FPS

Pretty big difference on paper. PS4 is a beast. Seems sony made a last minute change and hope MS will follow. Would be awesome if the x720 can beat the power of the ps4.

The bar is pretty high now.

I thought the GB per frame figure is derived from the available bandwidth? So PS4's doubling of RAM won't affect this figure.
 
Come on. Everything about Orbis turned out to be true, right on down to devs thinking it was going to be 4 and that it might at the last minute get a bump to 8. I'm not saying take everything about Durango as gospel, but I have a hard time believing the leaks about one are so dead-on and wouldn't be about the other. And no, I don't think people are leaking year old specs and features. I think they're leaking what they know now to be true.

Yes. But the recent 4GB info on PS4 was not 12 months old. The roadmap leak was very recent.

Ilherre said the current leaks that we have now (The ones from VGleaks are from February 2012)

Or do you seriously believe that MS has been sitting on the same old specs for over a year?
 
I suspect it'll make two differences: easier to code games for (it's just one giant block of fast RAM, versus slow RAM compensated with a pool of super charged RAM), and MAYBE being significant for games specifically designed around it. Otherwise I think available RAM will make more of a difference than the type in this case, unlike something like the Wii U which doesn't sound like it's adequately compensated for.
 
Here we go again now all we're going to hear from Keighly for the next year when he gets interviews with Xbox people is about the RAM. It's CELL and Blu-Ray all over again. Sony did this hardware FUD campaign against the Dreamcast, 360, and now Durango.

Sony always hypes up their hardware superiority. Consumers want functionality and services, original games. I almost wish MS would delay 6 months just to avoid having to go through a FUD campaign and the inane debates we're going to hear for the next 3 years*. The original Xbox was spared of this crap. Sony fans are going to endlessly try to demonstrate and prove the superiority of the console and justify the financial losses that Sony is incurring. Xbox fans are going to breathlessly show how great the best games on the system look. Endless screen shot comparisons and graphic whore threads from both sides. I still remember people comparing the sparks in Burnout. What percentage of people care about this stuff more so than the basic functionality and services of the console?

Why can't PSP and Vita sell anywhere near as well as DS or 3DS?

Maybe you could write Wii success off as a fluke but how do you explain DS and 3DS beating Sony so badly? Price? Backwards compatibility? Lack of must have AAA exclusives? How does PS4 fix any of these classic Sony problems?

*They won't delay, they'll absorb the FUD campaign and let Sony continue to bleed money in the speeds and feeds war.
 
Yes. But the recent 4GB info on PS4 was not 12 months old. The roadmap leak was very recent.

Ilherre said the current leaks that we have now (The ones from VGleaks are from February 2012)

That's the thing, we're getting leaks still from people we presume have access to the specs, or access to someone with the final specs, and they're saying the same thing. It's more than possible that what Microsoft planned 12 months ago is what they went with.
 
That's the thing, we're getting leaks still from people we presume have access to the specs, or access to someone with the final specs, and they're saying the same thing. It's more than possible that what Microsoft planned 12 months ago is what they went with.

It's possible. Or maybe things have changed.

Sony has already showed that anything can change despite what the most credible insiders can tell you. Even from first party devs.
 
On paper the PS4 edges the 720 out in every department. The multiplats should look noticeably better on it, they have to.

MS is in trouble if the rumored specs are accurate.
 
if the amount was most important they would use flash & make a big page file but that's not the case & both Bandwidth & Size is important.

I doubt people would want to experience paging lock ups on consoles. In addition, flash is expensive.
 
On paper the PS4 edges the 720 out in every department. The multiplats should look noticeably better on it, they have to.

MS is in trouble if the rumored specs are accurate.

Unless MS is right in thinking that the masses couldnt give a shit about slight differences in multiplats or specs, and in fact care more about services/options. That's their gamble. And by making that gamble, they're now not just competing with Sony, but also a future Apple device that we all know is going to be given the benefit of the doubt when it releases.
 
This argument over RAM type and amount between one confirmed set of specs in PS4 and one unconfirmed set of rumors seems kinda pointless if we're not able to understand how and why MS has conspicuously included hardware additions and changes that are sure to affect the expected operation and memory usage of the next-gen XBOX. I mean, MS clearly wants their unit to have a different method of getting the most out of its very similar hardware than a more straightforward design that Sony has.
 
It's not just a difference in RAM right? There is also a GPU difference.

Yup. A pretty significant difference at that.

It's possible. Or maybe things have changed.

Sony has already showed that anything can change despite what the most credible insiders can tell you. Even from first party devs.


Sony changed one of the few things that can be changed this late in the game. There will be no major deviations from the current Durango specs. If there are differences they will be minor tweaks at best.

I'm only repeating what Digital Foundry has said. There is no reason not to trust what they say.
 
How can it not? IF you only have 4GB how can you access more than that?

I realise my mistake now. I was thinking about the 2.93GB a frame @60fps. Doh!

So my question is, what can practically be done on PS4 to show this substantial difference with 30fps games?
 
Unless MS is right in thinking that the masses couldnt give a shit about slight differences in multiplats or specs, and in fact care more about services/options.
I'm sure Sony will stress the fact that multiplats will easily look better on their system, the masses may not care but the gamers surely will. MS can't rely only on the "masses", their machine is still seen as a game console after all and the Xbox brand has been very successful, thanks to who ?
The problem here is that not only is the PS4 quite a bit more powerful but also easy to developp for given its PC like architecture and the ability to code to the metal. Rumor has MS have not allowed developpers to do so but I'm not buying that at all.

That's their gamble. And by making that gamble, they're now not just competing with Sony, but also a future Apple device that we all know is going to be given the benefit of the doubt when it releases.
Good luck to MS, they are going to need it. I used to see them as very clever when it comes to console business...Now I'm not so sure.
Of course the 720 will have plenty of exclusives (at least timed ones) but I'm a bit of the fence regarding their 1st party support. I have a PC for multiplats so I only care for exclusives at this point.
Halo and Gears won't cut it for me.
 
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