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Will Shadow Fall be your first proper Killzone?

nope, killzone was my first killzone. and other than the helghast being made out some fucking space age polymers in that game, it was tons of fun.
 
Played KZ2 and loved it. Played KZ3 and hated it. Still undecided about whether I'll be getting Shadow Fall but I haven't been impressed yet. They really need to present compelling gameplay and story, not this flying on a rope CoD stuff. Need to see more.
 
I'll possibly play it if the art style of most of the game is like it was in most of that gameplay demo. I like the bright and futuristic-looking scenery.
 
Why would you want to shitcan GG (you mean fire them or re-absorb GG personnels into other first party dev houses)? They have another project (new IP) in the works.

Huge money sink. Not a single mega successful game. Every other studio had or has one. Killzone 2 was given a premier marketing budget but they failed with the quality of the gameplay and story so it floundered at something like 2-3m shipped. Uncharted had no marketing strategy to speak of and ended up just shy of 5m shipped and spawned two sequels that shipped over 5m each. Different types of game for sure, but no one can tell me that FPS type games haven't exploded in popularity this gen, Killzone as a franchise just failed to exploit that and GG are responsible for that failure and need to pay for it.

The money can be used elsewhere in SCEE, there are so many great studios across Europe and Sony keep pissing money up a wall with Killzone.
 
2 was ok, skipped out on 3, and I was completely blown away by the demo of shadow fall. I love the aesthetics and art design...it looked so good.

I'm buying it just to inhabit the world they've created. I tend to do that with a lot of games. :p
 
Played KZ1 on PS2. Hated it.
Played KZ2 on PS3. Loved it.
Played KZ3 on PS3. Enjoyed it but disappointed in some respects.

I'm looking forward to the fourth iteration. Killzone's gunplay is unmatched. I feel the game receives a lot of unwarranted hate for no reason at all. It's actually a solid shooter. Sure, it doesn't innovate, but it plays very well. KZ2 was chock full of intense firefights. Man, that game was amazing. Awesome level design, awesome firefights, and awesome final boss.
 
The story is fairly interesting if you actually get into the back story, which they sadly never delve deep into in the games. Also a lot of it is simply the feel of the game. The way the Helghasts react to each individual bullet makes the shooting feel satisfying. The dark and oppressive atmosphere is something no other shooter really pulls off (and I'm sure it will return despite half or so of the game taking place in this colorful and shiny city). The AI aren't scripted but rather react dynamically to what you are doing and what's happening around them. I mean personally, there's a lot of stuff that draws me to this game besides the visuals.


I can see where you're coming from, but a cardboard box with ribbons on it in front of a piece of fine art is still a cardboard box. While those elements do seem to be quite unique to the franchise, they're far from worthy of earning this series the status it seems to have somehow acquired.

Good AI and strong shooting redeems it, for sure, but I can see the potential for a good reason to shoot enemies to complement those gameplay mechanics and it seems they are constantly squandered into a dull plot with SPACE MARINES VS SPACE NAZIS YEAH.

As I said earlier, I played both of the PS3 Killzone games and all I remember is hating the end of the second one, and some scenes in the third - one where you're in a jungle stabbing guys, the much touted one with a jetpack, and one where you're fighting some sort of giant tank fortress thing. They just seem completely unmemorable outside of a couple of gameplay mechanics and the design of the Helghast themselves.
 
I'll possibly play it if the art style of most of the game is like it was in most of that gameplay demo. I like the bright and futuristic-looking scenery.

I'm hoping there is a bit of a nicer mix as well then just gloom, it seemed so gritty before that it almost was a horror fps :p

Played KZ1 on PS2. Hated it.
Played KZ2 on PS3. Loved it.
Played KZ3 on PS3. Enjoyed it but disappointed in some respects.

I'm looking forward to the fourth iteration. Killzone's gunplay is unmatched. I feel the game receives a lot of unwarranted hate for no reason at all. It's actually a solid shooter. Sure, it doesn't innovate, but it plays very well. KZ2 was chock full of intense firefights. Man, that game was amazing. Awesome level design, awesome firefights, and awesome final boss.

That's exactly what I was looking forward to (less run and gun more cover and team based fire fights, even BF3 was so fast) and I sensed it in certain sections of the KZ:SF gameplay video too! Ok excellent news, thank you. Can I ask why you weren't a fan of Killzone 1 and if input lag or smoothness/responsiveness affected your enjoyment with the game at all?
 
Killzone series simply isn't that good IMO. I pretty much forced myself to beat Killzone 2 and skipped the third one after playing the demo.

Shadow Fall had a very nice looking cityscape but the actual gameplay looked incredibly dull. I was hoping with next-gen we could finally move past the overused 'head to waypoint marker and plant C4' style missions.
 
Killzone is definitely one of those franchises with a lot of disparity in reception. It's pretty much all over the place - there's a lot people who love it, a lot people who hate it, and a lot people who think it's just alright.

But people need to get over themselves. I've seen quite a few people say that Guerrilla Games should stop with the Killzone series already and put all their focus on their new IP and yadda yadda. Well guess what? Not every developer needs to be making something you are interested in. At the end of the day all the Killzone games sold well, there is a demand for them and enough fans to warrant another iteration.
 
Loved Killzone 2 and 3 (3 especially, which I played a LOT of multiplayer online with the Move), and I'm actually pretty interested in Shadow Fall, as long as they make good on the premise, which seems far more interesting than a straight up war.
 
Trailer looked boring. So generic. The sooner Sony kill the franchise and GG and start afresh on a new shooter franchise the better. Right now they are throwing good money after bad.
The problem is Guerrilla Games. They are followers of trends, not innovators.

They also seem to completely lack the ability to create interesting gameplay scenarios.
 
The depressing helghan setting is probably one of the reasons Killzone never reached mainstream.

Yes this. And I am pretty sure that is tr driving force behind the change in art direction

I think KZ2 is a very unique shooter. Every engagement feels like a real skirmish. The enemy AI is tough as nails. They hunker down into cover, they flank, they flush you out with grenades. Each and every gun handles differently and they all feel like genuine weapons of death. The feedback you get from shooting the Higs is rather unique in its weight and realism. You can shoot a Hig in the legs or in the head and their bodies will react accordingly. The game atmosphere is relentlessly oppressive. Killzone is a perfect title for that game. The game was uncompromising in its depiction of the brutality of war. For that reason I feel it stands out amidst many other FPS games. KZ3 followed the Gears 2 formula of trying to be bigger, better and more bad ass. It was a good game but no the same experience KZ2 was.
 
I love the look of it, it looks so bright and futuristic. I have a PS3 and I think I'm just going to skip the Killzone games on it for now, as they don't really look amazing to me. This new one looks cool though, not sure if I'll get it at launch though if I pick up a PS4.
 
Huge money sink. Not a single mega successful game. Every other studio had or has one. Killzone 2 was given a premier marketing budget but they failed with the quality of the gameplay and story so it floundered at something like 2-3m shipped. Uncharted had no marketing strategy to speak of and ended up just shy of 5m shipped and spawned two sequels that shipped over 5m each. Different types of game for sure, but no one can tell me that FPS type games haven't exploded in popularity this gen, Killzone as a franchise just failed to exploit that and GG are responsible for that failure and need to pay for it.

The money can be used elsewhere in SCEE, there are so many great studios across Europe and Sony keep pissing money up a wall with Killzone.

It's just so easy to just talk about taking away other people's livelihood sitting in a chair thousands of kilometres away because what you opine is of no consequence...

Point is, I agree that KZ should have been a bigger hit given the expectation and the budget. I have seen other games with lacklustre stories (like GeoW) sell boatloads. It comes down to more than just the games themselves. It's about how they are marketed and the kind of brand presence it has. KZ, aside from being a shooter with terrific attention to detail (at least KZ2 was), stupendous shooting mechanics (mixing ballistics of 2 with response time of 3), addictive MP (KZ2), jaw dropping atmosphere and graphics (KZ2) and sorely lacking story, horrendous partner, pitiful banal script (aside from intro speeces) has become a franchise that can not break the 5 million mark and yet it feels like Sony has been investing in it like it was just that. If Sony can not break through with this installment (and I hoping for some form of amalgamation of genres with KZSF) then I hope that KZ will be a very long hiatus.

Just to reiterate on the amalgamation, KZSF could be really the first game in the series to allow for Crysis/BF/etc like weapon customization and have branching paths in the story (like Alpha protocol or ME).
 
Played KZ2/KZ3 MP hundreds of hours, but the SP story on those games are shit. I hope they address the ending of KZ3 with this new game, but I highly doubt it as it's set 30 years after.
 
Thanks guys - I know it's not the easiest thing to remember but did you feel any change in the way the games responded or remember feeling a significant improvement in 3/2 from the original one(s)?
Is that what you mean't by controls moonspeak or was that more to do with the layout?

Yeah that's what I meant to say, sorry. I know the input lag is a hot topic when it comes to 2 and there's people who like it but I just hated it. 3 was a step in the right direction in terms of that, imo.
 
I can see where you're coming from, but a cardboard box with ribbons on it in front of a piece of fine art is still a cardboard box. While those elements do seem to be quite unique to the franchise, they're far from worthy of earning this series the status it seems to have somehow acquired.

Good AI and strong shooting redeems it, for sure, but I can see the potential for a good reason to shoot enemies to complement those gameplay mechanics and it seems they are constantly squandered into a dull plot with SPACE MARINES VS SPACE NAZIS YEAH.

As I said earlier, I played both of the PS3 Killzone games and all I remember is hating the end of the second one, and some scenes in the third - one where you're in a jungle stabbing guys, the much touted one with a jetpack, and one where you're fighting some sort of giant tank fortress thing. They just seem completely unmemorable outside of a couple of gameplay mechanics and the design of the Helghast themselves.
Whether you view Killzone as a cardboard box or not is entirely subjective. Truth is all those elements unique to the franchise DO earn it the status it has aquired. There is no conspiracy group trying to make everyone believe a shit game is actually great, it is actually what many people genuinely think. It's ok to disagree with that, but no need to go around saying the series has gained unwarranted acclaim.

As far as the whole "SPACE MARINES VS SPACE NAZIS YEAH" thing goes that's a really ignorant way to describe the game that isn't even accurate. And seriously, name any game and I can give you a similarly ignorant description.
 
Yeah that's what I meant to say, sorry. I know the input lag is a hot topic when it comes to 2 and there's people who like it but I just hated it. 3 was a step in the right direction in terms of that, imo.

Yes good ok finally, hope they did the same thing with Shadow Fall. Ok I will download a demo for 3 then perfect, thank you for clarifying, just what I was hoping to hear.
 
Played KZ2/KZ3 MP hundreds of hours, but the SP story on those games are shit. I hope they address the ending of KZ3 with this new game, but I highly doubt it as it's set 30 years after.
The ending seems pretty well addressed just from the demo. Helghan got hit hard and is no longer capable of sustainable life, but not everyone died. Those who survived took refuge on Vekta, hence the giant wall in the trailer separating that nice and shiny sci-fi city from the dark and gloomy Helghast refuge center.
 
I played a bit of KZ1 and stopped after a couple of levels. Shadowfall will the first one I give a fair shake.
 
It's just so easy to just talk about taking away other people's livelihood sitting in a chair thousands of kilometres away because what you opine is of no consequence...

Point is, I agree that KZ should have been a bigger hit given the expectation and the budget. I have seen other games with lacklustre stories (like GeoW) sell boatloads. It comes down to more than just the games themselves. It's about how they are marketed and the kind of brand presence it has. KZ, aside from being a shooter with terrific attention to detail (at least KZ2 was), stupendous shooting mechanics (mixing ballistics of 2 with response time of 3), addictive MP (KZ2), jaw dropping atmosphere and graphics (KZ2) and sorely lacking story, horrendous partner, pitiful banal script (aside from intro speeces) has become a franchise that can not break the 5 million mark and yet it feels like Sony has been investing in it like it was just that. If Sony can not break through with this installment (and I hoping for some form of amalgamation of genres with KZSF) then I hope that KZ will be a very long hiatus.

Just to reiterate on the amalgamation, KZSF could be really the first game in the series to allow for Crysis/BF/etc like weapon customization and have branching paths in the story (like Alpha protocol or ME).

They are technically proficient at GG, they will find new jobs or finally ditch Herman Hulst and form a new studio without that idiot and Sony will contract a new game with them.

Just as you pointed out, something has got to give, GG keep hammering away at the same failed formula, Sony keep funding and marketing it like it's in the same league as Gears or Uncharted and it continues to do mediocre numbers. Honestly I don't see GG going for any of the stuff you mentioned. Just to show what innovation can do for a series, Far Cry 3 shipped 4.7m units almost double Far Cry 2. GG have not innovated in any Killzone game.

As far as the whole "SPACE MARINES VS SPACE NAZIS YEAH" thing goes that's a really ignorant way to describe the game that isn't even accurate. And seriously, name any game and I can give you a similarly ignorant description.

The problem is that the game turns the story into that. You can't criticise people for pointing out that this is what the game is because the story is Space Marines vs Space Nazis. It has absolutely zero subtlety. It puts the enemy in black Darth Vader looking suits and makes their leader out to be some Hitler type character and gives absolutely no background to the conflict. We are told that the space marines are the good guys and must accept it without any insight as to why the space nazis are the baddies other than the obvious nazi overtones.
 
When the NPC said "I'll take you through security" did anyone else want them to ride down those blue slides? I would have been there day one!

Like this:

iu5X9SQSSbKvV.gif


Joking aside, no. The PS3 killzone reveal at least had a cool look to it which had me interested. Staging the demo in a sterile futuropolis was a bad choice I think. And then the gameplay on display wasn't anything we haven't seen + rollercoaster ride design sensibilities that we've had to put up with this gen.
 
I will be there at day one. :)

I'm not really into FPS that much, or twitch-shooters.
But I really enjoyed both the Resistance and Killzone franchise on PS3.
Resistance I like due to the fun weaponry, and I enjoy Killzone more because it got a war-like atmosphere unlike anything in the same genre, and the music and visuals are godlike.
I also really like the villains there.

The Killzone HD remake I didn't like at all tough, but that's due to the idiotic lack of checkpoint system, and other PS2-gameplay features wich hadn't been modernized.
I liked the idea of several campaigns based upon different characthers, but that dosn't help when you have to jump back 20 minutes when you die, making you sick of the game before you've completed the second level.. :P

Anyway, I expect KZ:Shadowfall to play more inline with KZ2 and 3, wich I really enjoyed. :)
 
Whether you view Killzone as a cardboard box or not is entirely subjective. Truth is all those elements unique to the franchise DO earn it the status it has aquired. There is no conspiracy group trying to make everyone believe a shit game is actually great, it is actually what many people genuinely think. It's ok to disagree with that, but no need to go around saying the series has gained unwarranted acclaim.

As far as the whole "SPACE MARINES VS SPACE NAZIS YEAH" thing goes that's a really ignorant way to describe the game that isn't even accurate. And seriously, name any game and I can give you a similarly ignorant description.
Gears Of War:
SPACE MARINES VS ALIENS FUCK YEAH

Halo:
SPACE MARINES VS ALIENS

Mass Effect:
SPACE MARINES VERSU.... You get the point.
 
Dunno, the story seams like something from WW2. Its not interesting, we all know how this will end:

The people will unite, the government has over interests. The curtain wall will collapse, and both people will become one.
 
Dunno, the story seams like something from WW2. Its not interesting, we all know how this will end:

The people will unite, the government has over interests. The curtain wall will collapse, and both people will become one.

They seem pretty hostile..but maybe. Not that I know anything about the storyline. Both sides might just get super powerful and it becomes Star Wars :P


I noticed a cool thing that their cloaks wear off in certain areas after being shot a few times. Really cool to see and melee looked amazing, really recommend watching the shooting section in the trailer in slow motion from 4minute onwards or listen to it with headphones and pause a lot from 5minutes onwards. 1080p and fullscreen of course:

http://www.youtube.com/watch?v=lUjQ4DJXLzw

Great battle like atmosphere. More slow paced and less super man. Seems like it will be a nice change. Hopefully not too many simple QTE moments. Looking forward to seeing more, hopefully at E3 at least.
 
Played kz2s multi for awhile but frame rate issues, maps not being capable of accomodating the number of players well....dat lack of being able to make minor aim adjustments made me give it up.

This is FPS which means multiplayer makes or breaks it...so if they get that right Ill be back. They cannot cause slowdown and lag because they want to make MP prettier than all the others.
 
Played both KZ2 & 3 and will be buying KZ:SF, I love the series. I just hope they balance out the MP and don't give any one class and unfair advantage *cough* sniper class *cough*. I would absolutely love a battlefield type MP with vehicles and large maps...that would be the shit!
 
Played both KZ2 & 3 and will be buying KZ:SF, I love the series. I just hope they balance out the MP and don't give any one class and unfair advantage *cough* sniper class *cough*. I would absolutely love a battlefield type MP with vehicles and large maps...that would be the shit!

This would seal it for quite a few people curious I think, the vehicles looked fantastic right at the end when he nearly went over the border at the end of the gameplay clip but I wouldn't count it and we haven't seen too much set up for it...other than the huge city with some interactable objects and quite a lot of firing and the vehicle we already saw. I would be so pleased though, seems like there is a possibility they could be saving it for E3...maybe hah.

Have their been at least land vehicles to drive in a KZ before?
 
Played KZ1 on PS2. Hated it.
Played KZ2 on PS3. Loved it.
Played KZ3 on PS3. Enjoyed it but disappointed in some respects.

I'm looking forward to the fourth iteration. Killzone's gunplay is unmatched. I feel the game receives a lot of unwarranted hate for no reason at all. It's actually a solid shooter. Sure, it doesn't innovate, but it plays very well. KZ2 was chock full of intense firefights. Man, that game was amazing. Awesome level design, awesome firefights, and awesome final boss.

I would say Killzone 2's Warzone multiplayer mode was a huge innovation for me personally. And then on top of the already awesome gameplay, I fucking loved Killzone 2.
 
I have said in another thread, this is probably their last chance to get Killzone just right and be a big 5+ million seller. They need to do everything right.

- Ability to go prone, not sure why you haven't been able to do that yet, it's about time
- Objective/Spec Ops multiplayer online AND offline/splitscreen
- Campaign multiplayer, up to 4 players online AND offline/splitscreen
- Addictive multiplayer gaming
- Perks/Weapons customization
- Very polished SP and MP
- Good voice acting
- Good script/story

They also need to come up with something to separate themselves from the competition. The fact that it's a launch game means more people will give it a chance. R1 sold way more than the rest of them, probably combined. GG, polish your game and get this shit right and this may be your break out game in the Killzone franchise, otherwise this franchise needs a big break.
 
This would seal it for quite a few people curious I think, the vehicles looked fantastic right at the end when he nearly went over the border at the end of the gameplay clip but I wouldn't count it and we haven't seen too much set up for it...other than the huge city with some interactable objects and quite a lot of firing and the vehicle we already saw. I would be so pleased though, seems like there is a possibility they could be saving it for E3...maybe hah.

Have their been at least land vehicles to drive in a KZ before?

No it's all be on rails unfortunately but they could hire some talented developers to help them out with that.
 
I really do need to play KZ2 again. I keep forgetting how awesome it is.
 
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