Why would you want to shitcan GG (you mean fire them or re-absorb GG personnels into other first party dev houses)? They have another project (new IP) in the works.
The story is fairly interesting if you actually get into the back story, which they sadly never delve deep into in the games. Also a lot of it is simply the feel of the game. The way the Helghasts react to each individual bullet makes the shooting feel satisfying. The dark and oppressive atmosphere is something no other shooter really pulls off (and I'm sure it will return despite half or so of the game taking place in this colorful and shiny city). The AI aren't scripted but rather react dynamically to what you are doing and what's happening around them. I mean personally, there's a lot of stuff that draws me to this game besides the visuals.
I'll possibly play it if the art style of most of the game is like it was in most of that gameplay demo. I like the bright and futuristic-looking scenery.
Played KZ1 on PS2. Hated it.
Played KZ2 on PS3. Loved it.
Played KZ3 on PS3. Enjoyed it but disappointed in some respects.
I'm looking forward to the fourth iteration. Killzone's gunplay is unmatched. I feel the game receives a lot of unwarranted hate for no reason at all. It's actually a solid shooter. Sure, it doesn't innovate, but it plays very well. KZ2 was chock full of intense firefights. Man, that game was amazing. Awesome level design, awesome firefights, and awesome final boss.
Killzone is not a good game. I have nightmares about that framerate.Played KZ1 on PS2. Hated it.
Nope, looks just as boring as the rest of them.
Pretty much this
The problem is Guerrilla Games. They are followers of trends, not innovators.Trailer looked boring. So generic. The sooner Sony kill the franchise and GG and start afresh on a new shooter franchise the better. Right now they are throwing good money after bad.
The depressing helghan setting is probably one of the reasons Killzone never reached mainstream.
Huge money sink. Not a single mega successful game. Every other studio had or has one. Killzone 2 was given a premier marketing budget but they failed with the quality of the gameplay and story so it floundered at something like 2-3m shipped. Uncharted had no marketing strategy to speak of and ended up just shy of 5m shipped and spawned two sequels that shipped over 5m each. Different types of game for sure, but no one can tell me that FPS type games haven't exploded in popularity this gen, Killzone as a franchise just failed to exploit that and GG are responsible for that failure and need to pay for it.
The money can be used elsewhere in SCEE, there are so many great studios across Europe and Sony keep pissing money up a wall with Killzone.
Thanks guys - I know it's not the easiest thing to remember but did you feel any change in the way the games responded or remember feeling a significant improvement in 3/2 from the original one(s)?
Is that what you mean't by controls moonspeak or was that more to do with the layout?
Whether you view Killzone as a cardboard box or not is entirely subjective. Truth is all those elements unique to the franchise DO earn it the status it has aquired. There is no conspiracy group trying to make everyone believe a shit game is actually great, it is actually what many people genuinely think. It's ok to disagree with that, but no need to go around saying the series has gained unwarranted acclaim.I can see where you're coming from, but a cardboard box with ribbons on it in front of a piece of fine art is still a cardboard box. While those elements do seem to be quite unique to the franchise, they're far from worthy of earning this series the status it seems to have somehow acquired.
Good AI and strong shooting redeems it, for sure, but I can see the potential for a good reason to shoot enemies to complement those gameplay mechanics and it seems they are constantly squandered into a dull plot with SPACE MARINES VS SPACE NAZIS YEAH.
As I said earlier, I played both of the PS3 Killzone games and all I remember is hating the end of the second one, and some scenes in the third - one where you're in a jungle stabbing guys, the much touted one with a jetpack, and one where you're fighting some sort of giant tank fortress thing. They just seem completely unmemorable outside of a couple of gameplay mechanics and the design of the Helghast themselves.
Yeah that's what I meant to say, sorry. I know the input lag is a hot topic when it comes to 2 and there's people who like it but I just hated it. 3 was a step in the right direction in terms of that, imo.
The ending seems pretty well addressed just from the demo. Helghan got hit hard and is no longer capable of sustainable life, but not everyone died. Those who survived took refuge on Vekta, hence the giant wall in the trailer separating that nice and shiny sci-fi city from the dark and gloomy Helghast refuge center.Played KZ2/KZ3 MP hundreds of hours, but the SP story on those games are shit. I hope they address the ending of KZ3 with this new game, but I highly doubt it as it's set 30 years after.
It's just so easy to just talk about taking away other people's livelihood sitting in a chair thousands of kilometres away because what you opine is of no consequence...
Point is, I agree that KZ should have been a bigger hit given the expectation and the budget. I have seen other games with lacklustre stories (like GeoW) sell boatloads. It comes down to more than just the games themselves. It's about how they are marketed and the kind of brand presence it has. KZ, aside from being a shooter with terrific attention to detail (at least KZ2 was), stupendous shooting mechanics (mixing ballistics of 2 with response time of 3), addictive MP (KZ2), jaw dropping atmosphere and graphics (KZ2) and sorely lacking story, horrendous partner, pitiful banal script (aside from intro speeces) has become a franchise that can not break the 5 million mark and yet it feels like Sony has been investing in it like it was just that. If Sony can not break through with this installment (and I hoping for some form of amalgamation of genres with KZSF) then I hope that KZ will be a very long hiatus.
Just to reiterate on the amalgamation, KZSF could be really the first game in the series to allow for Crysis/BF/etc like weapon customization and have branching paths in the story (like Alpha protocol or ME).
As far as the whole "SPACE MARINES VS SPACE NAZIS YEAH" thing goes that's a really ignorant way to describe the game that isn't even accurate. And seriously, name any game and I can give you a similarly ignorant description.
Gears Of War:Whether you view Killzone as a cardboard box or not is entirely subjective. Truth is all those elements unique to the franchise DO earn it the status it has aquired. There is no conspiracy group trying to make everyone believe a shit game is actually great, it is actually what many people genuinely think. It's ok to disagree with that, but no need to go around saying the series has gained unwarranted acclaim.
As far as the whole "SPACE MARINES VS SPACE NAZIS YEAH" thing goes that's a really ignorant way to describe the game that isn't even accurate. And seriously, name any game and I can give you a similarly ignorant description.
Dunno, the story seams like something from WW2. Its not interesting, we all know how this will end:
The people will unite, the government has over interests. The curtain wall will collapse, and both people will become one.
Played both KZ2 & 3 and will be buying KZ:SF, I love the series. I just hope they balance out the MP and don't give any one class and unfair advantage *cough* sniper class *cough*. I would absolutely love a battlefield type MP with vehicles and large maps...that would be the shit!
Played KZ1 on PS2. Hated it.
Played KZ2 on PS3. Loved it.
Played KZ3 on PS3. Enjoyed it but disappointed in some respects.
I'm looking forward to the fourth iteration. Killzone's gunplay is unmatched. I feel the game receives a lot of unwarranted hate for no reason at all. It's actually a solid shooter. Sure, it doesn't innovate, but it plays very well. KZ2 was chock full of intense firefights. Man, that game was amazing. Awesome level design, awesome firefights, and awesome final boss.
This would seal it for quite a few people curious I think, the vehicles looked fantastic right at the end when he nearly went over the border at the end of the gameplay clip but I wouldn't count it and we haven't seen too much set up for it...other than the huge city with some interactable objects and quite a lot of firing and the vehicle we already saw. I would be so pleased though, seems like there is a possibility they could be saving it for E3...maybe hah.
Have their been at least land vehicles to drive in a KZ before?