Metal Gear Rising spoiler thread: God Bless America!

Oh come on. The whole JACK IS BACK thing is nonsense. It makes zero sense. Whatever character development was established in MGS2 was completely undone here. The philosophical military waxing was grating. It's grating in the MGS games, but this takes several steps beyond that. There are several instances where it tries too hard to emulate the franchise. STFU about memes already. Frankly, I don't give two shits about the story, not even enough to "analyze" it. I only enjoy it in a "it's so stupid it's funny" way.

Also, brains. Brains of homeless children. Brains of homeless children to be turned into military cyborgs.

Fucking living brains in storage.

BRAINS, dude.

BRAINS.

In few words, the plotting in this game is childish and stupid. Like Vanquish and Bayonetta before it, unsurprisingly.

I'd still take this version with it's story versus the probable serious Kojima team version. I'll take cheesiness and campiness if it allows Raiden to be a extreme badass that throws Metal Gears with his bare hands.

The story is entertaining but not necessarily great, and I'm fine with that.

How? Raiden turning out to be a vicious murderer deep down that he's struggling to contain is WAY more consistent with his MGS2 portrayal than "rose left me in an incredibly obvious ruse, boohoo now i am sad"

Exactly.

What's the alternative to this? Another sappy story where Raiden is the unknowing victim of some calamity?

Raiden channeling his inner demons and being okay with that is fucking awesome.
 
TRY UNIVERSITY OF TEXAS

My girlfriend was watching me play at this part. She graduated from A&M. She was all "Oh hell no, you're gonna cut this guy into like a million pieces right?" It was pretty funny.

I don't think there was anything in this game that really rivaled Jeanne 3 (to be fair though, that is pretty much the best boss fight of all time), but I liked pretty much all of them besides Sundowner.

I liked the changes of venue in Mistral's fight, though those dwarf gekkos were pissing me right the hell off. Monsoon was pretty great (actually had way more trouble with Dummy Monsoon, for some reason), and Sam was ok, if a LITTLE underwhelming.

I did like the MGRay fight at the very beginning. I've been pumped for that fight ever since the re-reveal trailer and it was awesome having it right at the beginning of the game.
 
Dummy Monsoon was definitely oddly harder than regular, weird, considering dummy Mistral was a piece of cake
 
There's a codec conversation where Raiden can't stop talking about what a big deal Snake was to him. The hero of Shadow Moses, Big Shell, he always does what's right, he's so amazing, a legend. Kevin was like, "Wow...I didn't know you were such a fanboy! Did Snake know he had a stalker?"

Which I thought was pretty funny. Here's Raiden, cyborg ninja badass who destroys Metal Gear Rays with his sword in the opening battle, and he's still got this huge hard-on for Solid. "Snake would kill me if he heard me talking about him like this..."

Ahaha. Sounds great. I'll make sure to listen to that one later!
 
My girlfriend was watching me play at this part. She graduated from A&M. She was all "Oh hell no, you're gonna cut this guy into like a million pieces right?" It was pretty funny.

I don't think there was anything in this game that really rivaled Jeanne 3 (to be fair though, that is pretty much the best boss fight of all time), but I liked pretty much all of them besides Sundowner.

I liked the changes of venue in Mistral's fight, though those dwarf gekkos were pissing me right the hell off. Monsoon was pretty great (actually had way more trouble with Dummy Monsoon, for some reason), and Sam was ok, if a LITTLE underwhelming.

I did like the MGRay fight at the very beginning. I've been pumped for that fight ever since the re-reveal trailer and it was awesome having it right at the beginning of the game.

Fucking Aggies ruin everything.

On that note, story sucks major balls. Feels like they didn't even try.
 
Oh come on. The whole JACK IS BACK thing is nonsense. It makes zero sense. Whatever character development was established in MGS2 was completely undone here. The philosophical military waxing was grating. It's grating in the MGS games, but this takes several steps beyond that. There are several instances where it tries too hard to emulate the franchise. STFU about memes already. Frankly, I don't give two shits about the story, not even enough to "analyze" it. I only enjoy it in a "it's so stupid it's funny" way.

Also, brains. Brains of homeless children. Brains of homeless children to be turned into military cyborgs.

Fucking living brains in storage.

BRAINS, dude.

BRAINS.

In few words, the plotting in this game is childish and stupid. Like Vanquish and Bayonetta before it, unsurprisingly.

Well, it comes off as your not giving the story a fair shot then if your not even bothering to analyze it. And since you didn't give much of a reply here, there's not much for me to refute, so instead I'll say why I liked it.

One of the most major themes of MGS is that the battlefield is a consuming entity that once those who first take a step into it are forever changed. And Raiden was in the middle of it from his childhood, so it is perfectly in line that, combined with his unnatural cybernetics and the left overs of the war economy, it makes perfect sense that Raiden is unable to find work anywhere except in a PMC. Still, and this is why I object that they 'undid' the character development in MGS2, he is working for one of the few benevolent PMC's out there, with his job mostly centering around just being a body gaurd, which is also in line with his belief that he wants to do good in the world. It's only until Sam and the other Winds come in and wreck shit up. And perhaps in most cases, Raiden would be able to let it go, unjust though it may be that they get away...but they were kidnapping children to raise as child soldiers, like he was, except it's even worse with modern technology. It makes perfect sense why he'd be affected by this personally and would go to any lengths to stop them. But with World Marshal being outside the reach of the law, he has to go beyond it, which is where he starts slipping back into his Ripper persona, which also makes sense because he is now back in a world where there aren't any laws for him and he has to kill to survive. And it's not just him, it's every soldier (though on a less extreme scale) that has to join up PMC's and do terrible things just to feed their family. The main theme of the struggle between the basic savagery of mankind and the will to do the right thing is something that resonates in just about every character and every plot point, from the beginning to the end. It's a very cohesive narrative in this, and the idea that you have to do evil to basically survive is a compelling one to explore.

And that's not even going to the other stuff that Rising does well. The codecs give so much world building to every aspect of what is going on that is mindbogglingly elaborate. Some of it is interesting, some of it feels like a dull history lesson, but it's good that they went to such lengths to build context for everything that is there. And there are so many MGS throwbacks that any fan can appreciate them. A lot of effort went into this.

Yes, Rising indulges in some silliness. A lot of silliness, actually. Those brains in particular would have been more horrifying if they left off the googly eyes, but I guess they wanted to demonstrate that the kids have self awareness while they're being tortured. Things like that could have been done better. Armstrong in particular can be too difficult to take seriously (Though he, I would argue, provides a satisfying conclusion to Raiden's arc nevertheless).


So yeah, I think your only looking at the surface elements and not actually considering how they all work narratively. It's not like bayonetta, who is very arbitrary in it's narrative and characters. No, almost everything in Rising is explained, almost over explained, and the characters all have their own distinct motivations and goals that make sense within the context. Vanquish...I honestly barely remember. I'd have to play it again. I'd write more, but it's 1 and I have class tomorrow. But yeah, I'm willing to defend MGR. Come at me bro.
 
The pincer blades made the no damage fight with Sam pretty damn easy.

Also, the Armstrong cutscenes are still insanely amazing on a second playthrough. The way he kicks Raiden like a fucking football is just so priceless.
 
Fucking Aggies ruin everything.

On that note, story sucks major balls. Feels like they didn't even try.

I went to Texas State, we were too busy drinking on the river to have rivalries with other schools.

I thought the story was more or less in line with MGS games post-4 (read: stupid). But the end parts with Armstrong made it downright silly, which actually greatly increased my enjoyment of it. It was like they finally admitted "Yeah, this stuff is just pure crazy bullshit," and decided to have fun with it. In a full on MGS game, that would've been infuriating, but it fit Rising's style pretty nicely I'd say.
 
So Kojima Productions said the original version of this game's plot was going to feature Volgin. Does anyone else feel like elements of that carried over into the Armstrong fight?
 
So Kojima Productions said the original version of this game's plot was going to feature Volgin. Does anyone else feel like elements of that carried over into the Armstrong fight?

Hard to say. I felt like Armstrong was the one character Platinum was allowed to go full-on Platinum with, so who's to say how much of the original Rising vision was still there.

That said, the pre-fight cutscene with all the cabling coming out of Excelsus definitely had some Volgin vibes to it, for obvious reasons.

Volgin's such an odd character for Kojipro to try to bring back after so long (chronologically in the series I mean). He was a decent enough antagonist for Snake Eater but I can't imagine what he'd have to offer in a more contemporary setting. I'd be really interested in reading what the original plan was for Rising.
 
So Kojima Productions said the original version of this game's plot was going to feature Volgin. Does anyone else feel like elements of that carried over into the Armstrong fight?

How odd...

But yeah, they way he sucked up the energy or whatever from Excelsus definitely made me think of Volgin.

Would have been pretty funny though: Volgin sees Raiden for the first time, "IVAN! Y-you're... alive!" *bats eyelashes*
 
Rising story was no where near as terrible as people said it was

hell of a lot more entertaining than the shit in Vanquish and especially Bayonetta
 
As much as I think Armstrong is way over-the-top he's better than bringing back Volgin, who is dead, has basically no relevance to Raiden, and got upstaged in his own damn game.

If anybody should be brought back in a Raiden-related game, it should be Solidus (though even then I'd have problems with it, unless it was a flashback).
 
I still remember a Quinton Flynn tweet where he's happy about working with John Cygan and Cristina Pucelli again last year. Sunny is obviously in the game, but I don't think there's even a single Solidus sound-byte in the whole game. I wonder if he was cut...
 
is there a full playthrough of the game online by an at least a semi-skilled individual who doesn't talk non-stop over the game and doesn't skip cutscenes?

:o
 
New boss list:

1. Mistral
2. Sam
3. Armstrong
4. Monsoon
5. Sundowner

I had to bump Armstrong up one now that I've learned his healing can be stopped by slicing his back in blade mode. Great boss.

I spent most of yesterday gold ranking VR missions. Now all I've got left is Mission 19. I would be lost without these channels: 1 2 3.

Yeah, I gotta say... MGR definitely has the best story I've played from Platinum. No question.
Yep, it's tighter than anything they've done before. Straightforward and easy to follow, but no less entertaining for that. One of the better action game plots I've seen, actually. All of the characters have convincing motivations and distinct backgrounds that inform their personalities. All of them actually have personalities. Like wanders said, they feel grounded. The progression of events makes sense in the heightened reality of the Metal Gear universe. It's well paced and has a clear beginning, middle, and end. MGR has all the makings of a respectable side-franchise.

I hope this is a sign that Platinum is getting better at storytelling, and that Bayonetta 2 proves it.
 
It's really only just struck me that a final boss in a Metal Gear game is a nanomachine fitted muscle bound man who punches the ground to throw tremors at you and seemingly commands fire whilst you fight him in a pit surrounded by the wreckage of a huge metal gear and he lifts and throws the debris 20x his size at you at some intervals.
 
Oh yeah, boss list. Hmmmm.

Sam
Monsoon
Mistral
Armstrong
RAY
Sundowner

I also love the Bladewolf fight, despite it not really being a proper boss battle.
 
It's really only just struck me that a final boss in a Metal Gear game is a nanomachine fitted muscle bound man who punches the ground to throw tremors at you and seemingly commands fire whilst you fight him in a pit surrounded by the wreckage of a huge metal gear and he lifts and throws the debris 20x his size at you at some intervals.

I'd say it's quite plausible in the Metal Gear series. MGS3's entire boss line up and Fortune from MGS2 were some oddly powerful people.
 
Boss list rank:

Sam
Monsoon
Mistral
Armstrong
Sundowner

Placing Ray at the start of the game and that chorus pumps you up so much!

Sundowner boring as hell, P+ should've played more with his shields. By that time, his battle is so short/easy due to the damage he's getting from the upgrades. I had more fun with the dupe-Mistral/Monsoon fights than facing him.
 
I'd say it's quite plausible in the Metal Gear series. MGS3's entire boss line up and Fortune from MGS2 were some oddly powerful people.

Yeah, it seems odd to complain about the implausibility of boss characters in a series where bosses have controlled bees, been a vampire, telepathically manipulated your controller ports, possessed lightning powers, survived atmospheric reentry, and roller-skated around while placing bombs.
 
Sundowner boring as hell, P+ should've played more with his shields. By that time, his battle is so short/easy due to the damage he's getting from the upgrades. I had more fun with the dupe-Mistral/Monsoon fights than facing him.

They should've made it so that he faces you no matter what. Or have the shields always rearrange themselves to face you. His fight was fun, but just not very involved.

The ending was awesome though. Probably the best blade mode ending-sequence for the bosses, except perhaps the Ray.
 
Yeah, it seems odd to complain about the implausibility of boss characters in a series where bosses have controlled bees, been a vampire, telepathically manipulated your controller ports, possessed lightning powers, survived atmospheric reentry, and roller-skated around while placing bombs.

Complain? I wasn't complaining. I'm just saying it's jumping the shark a bit even for Metal Gear.
 
I didn't think we had to take the plot THAT seriously. He is a cyborg who runs faster and has more horsepower than the car he drives. And he threw a mech. Then cut it in half.


Also, am I just playing the game wrong, or do the secondary boss weapons seem kinda pointless? Seems like I'm giving something up without getting anything substantial in return.
 
Also, am I just playing the game wrong, or do the secondary boss weapons seem kinda pointless? Seems like I'm giving something up without getting anything substantial in return.

They're a bit situational. Polearm is awesome for dealing with dwarf gekkos (or general crowd control), Dystopia is useful in the Monsoon fight for disabling his purple aura power.
 
Does anyone have that image of "What I was expecting, what I got" laying around with the crying eagles and such?
I got you bro
WG5yqbZ.jpg
 
So Kojima Productions said the original version of this game's plot was going to feature Volgin. Does anyone else feel like elements of that carried over into the Armstrong fight?

I don't think it was supposed to be Volgin from MGS3. In the original version of the game, Boris was called Boris Volgin, and was going to be a relation IIRC.
 
Was the "Ripper" back in MGS4?

I wouldn't be surprised if the character arc in this game is a little odd (when looking at the series as a whole) because it was originally based on a concept set between MGS2 and MGS4.
 
Was the "Ripper" back in MGS4?

I wouldn't be surprised if the character arc in this game is a little odd because it was originally based on a concept set between MGS2 and MGS4.

No I don't think so. Maybe the closest thing was in the end when he didn't have his arms calling himself "the lightning."
 
Was the "Ripper" back in MGS4?

I wouldn't be surprised if the character arc in this game is a little odd (when looking at the series as a whole) because it was originally based on a concept set between MGS2 and MGS4.

It's noted that issues and memories of his past caused him to become an alcoholic and leave Rose between 2 and 4.
 
Really didnt expect this game to have such an amazing story, but it did. Honestly enjoyed it more than MGS2/MGS4/Peace Walker.

So many moments that seemed almost crafted to make me fangasm, like Raiden GURREN LAGANN GATTAI'ing various flying machines (slicing through a skyscraper roof just to throw an enemy Slider at a dude on a helicopter is... wow), and then of course all the crazy DBZ anime madness of the final boss: NANOMACHINES, SON!

Would love Raiden to establish his own fucking crazy Cyborg Heaven like Big Boss.
 
Just finished this, so very awesome. As per usual, boss ranking:

Armstrong
Sam
Monsoon
Mistral
Sundowner

The Armstrong fight was so intense and pretty fun because of how different Armstrong was compared the other bosses in both design and fight style. He was the president America needed.
Sam's fight was pretty epic, the guy is probably the first Katana user I liked in a long, long time. Only reason he's second was because the fight was easier than what I was expecting. Still, best theme among all the bosses.
Moonsoon and Mistral were pretty close, but I give Monsoon a higher rank because there was nothing to annoy us during the fight.
Sundowner was the Major disappointment, by the time I cut his shields he was already dead. They should have dropped the number of shields so we could get to the actual fight faster. Gonna fight him again later.

It's pretty amazing, that we're getting 3 P* games this year.
 
I'm halfway through another playthrough, and my 10,000-th kill is every bit as exhilirating as my first. This game!

Kind of bummed, though, there wasn't a moment where Raiden hits rock bottom during a fight and we hear Snake's voice going, "RAIDEN, YOU WERE THE LIGHTNING IN THAT STORM."
 
I liked MGR's story a lot. Granted, my opinion of MGR's story was probably lofted a bit by the fact that the last game I played before it was the derivative hack-written DmC.

MGR's story was fairly straight-forward by Metal Gear standards, but after MGS4 I kind of appreciated that.
 
Kind of bummed, though, there wasn't a moment where Raiden hits rock bottom during a fight and we hear Snake's voice going, "RAIDEN, YOU WERE THE LIGHTNING IN THAT STORM."

Would've been pretty epic, even as a hidden easter egg somewhere.

My only major disappointment was that there was no segment where Raiden had no arms with some sword-in-mouth gameplay.
 
My only major disappointment was that there was no segment where Raiden had no arms with some sword-in-mouth gameplay.

I can't imagine them making any smooth moves with sword in mouth. And if they were going to go through that trouble, I'd rather they save it for Wolf. Was hoping he would show some moves at the end.
 
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