And then I read shit like this and wonder if I should even bother putting in any effort into giving my impressions for this at all.
PSY・S;48244814 said:That seems, unnecessarily brutal. I've never really played Tomb Raider before but, is Lara supposed to be a cold-blooded killer?
@Jim Sterling:
When you review a game and the narrative clashes with the gameplay, why don't you dog it for more points? In the case of Tomb Raider you specifically mention the gameplay "more or less undermines the whole narrative about the impact of taking human life.", yet you fail to see it as a severe flaw with the game in terms of coherence? Personally I have a hard time understanding how or why such a flaw can be ignored in assessing the quality of a game emphasizing its narrative and characters within it.
I'm just curious.
Will get this when it's on sale. I have no attachment to the old TR games, just don't feel like spending 60 bucks right now.
So you call other people's opinion 'shit' and then your 'opinion' is something worth than others.
Fuck you.joking, but some people just hated the game.
The hate comes from people stuck in the 90's who want outdated game design.
But the only thing that isn't in Uncharted is a deer. They got cows and horses instead.Kudos, VG247.
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The hate comes from people stuck in the 90's who want outdated game design. I knew this game was going to be amazing the moment the first game play was shown. March 5th can't get here soon enough.
repositions her alongside Nathan Drake at the top of gaming's action-hero heirachy
@Jim Sterling:
When you review a game and the narrative clashes with the gameplay, why don't you dog it for more points? In the case of Tomb Raider you specifically mention the gameplay "more or less undermines the whole narrative about the impact of taking human life.", yet you fail to see it as a severe flaw with the game in terms of coherence? Personally I have a hard time understanding how or why such a flaw can be ignored in assessing the quality of a game emphasizing its narrative and characters within it.
I'm just curious.
Here's my review over on EGM. Interesting that some people seem to be saying that the first hour is the worst, when I thought the first hour was the most representative to what I had wanted from the game.
The tomb puzzles are extremely simple.
However, that all changes. Hunting and foraging come to play no part in the game outside of XP collection; the islands threats, both living and natural, take a back seat to the squads of hostiles that inevitable inhabit every location were lead to. Laras transformation from inexperienced young girl to unstoppable powerhouse comes far too quickly. The first time she kills another human, its an emotionally powerful moment too rarely seen in videogames. Soon, her body count rises exponentiallyas does the power of her weaponry. (In fact, on more than a number of occasions, Lara enters into battles with the islands rag-tag inhabitants where she greatly out-guns them; its easy to feel some level of moral ambiguity when youre using an automatic rifle to mow down men carrying nothing but bows and arrows.)
Then theres Tomb Raiders island itself. What originally seems to be a collection of path-following segments based around cinematic needs end up intertwining with one another to create a more open-world environment. Found among its beautifully-rendered mountain peaks and sprawling forests are the ruins of a lost Japanese civilization, interspersed with bonus hidden tombs for raiding. Strangely, Tomb Raiders standard structures are far more exciting in terms of design and challenge than those ancient burial groundseven though they give a nod to past chapters of the series, the puzzles found within are disappointingly simple.
There are still some environmental puzzles to be solved--my favorites being ones that involved using Lara's rope arrow upgrade--but you're not likely to get stumped by them, nor are they likely to test your dexterity much. It's a nice touch that there are a number of optional tombs to explore along the way, but most of them basically amount to a single-room puzzle. Similarly, while there are some branching pathways, side-routes, and optional nooks to explore throughout the game, thoroughly scouring each area doesn't take long.
Perfectly happy to answer questions!@Jim Sterling:
When you review a game and the narrative clashes with the gameplay, why don't you dog it for more points? In the case of Tomb Raider you specifically mention the gameplay "more or less undermines the whole narrative about the impact of taking human life.", yet you fail to see it as a severe flaw with the game in terms of coherence? Personally I have a hard time understanding how or why such a flaw can be ignored in assessing the quality of a game emphasizing its narrative and characters within it.
I'm just curious.
Any word on campaign length? This will be the deciding factor for either day 1 or day 365 purchase
Lara needs some TressFX!
Disagree. I'm more inclined to reviewers such as Edge, who withhold such information. Yes, it's nice to know an individuals taste and if your own matches up, but it should be irrelevant. If a company is operating as a whole, as they should, then there should be no need to distinguish reviewers. Professional reviewers should be objectively critical in their reviews, personal subjective comments have no place and therefore knowing the reviewer makes no difference.
Whether reviewers do such, however, is another matter.
Just saw. The CAGROCKS promotional credit is still in effect. 33 bucks on PC in Amazon. Steam activated. Not bad...
The GT review makes it look like Ludonarrative Dissonance: The Game
Lara can more than hold her own against the crazed island inhabitants, and killing them is so much fun, it more or less undermines the whole narrative about the impact of taking human life.
I think it's clear that many reviewers and people who play games still place the utmost importance on the 'fun factor'. It can severely tilt scores in one favour or another. It's conditioned in most of the people who began playing games when story or narrative meant absolutely nothing.
Should they? That's a different argument!
Making your way through complex, challenging but satisfying tombs (puzzles) with some controlled shooting elements of the 90s vs dudebro action with some kiddy puzzles every now and then, today. Outdated what, exactly?
Not like the 90s genres won't make their come back though, we're already seeing it in games like Dark Souls.
Kudos, VG247.
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Lara needs some TressFX!
good reviews means i dont need to cancel my preorder ;D
You guys that love collection stuff and exploring are going to love this game. Lots to find.
Hair looks simple. Don't see individual strands.
So does the PC version support DX 11?
in that scene she don't know how to use machine gun very will,look at her hands
i wish the pony tail can spread apart instead of constantly staying in a lump
Good question. Does it?
So does the PC version support DX 11?
But wasn't most of the review code for 360? The hair would be the new PC "Secret" feature I thought?
I'm now really curious to understand how 'DEER!' segues into 'PARACHUTE!'