I have another way of approaching the series, I don't play itThis will be my first TR in a long time (maybe since the TR 3 or around there). Basically because of what you described the series being about. I really don't enjoy the part of the game where you have to spend a good chunk of time looking at an environment wondering how the hell it all fits together and what you need to do to get past it. I even got frustrated with that stuff in Uncharted 2 (big statue puzzle) and Darksiders (where you are first introduced to firebombs). I'll make myself clear, neither of those were beyond me in terms of figuring them out, I am just not willing to spend 30 minutes looking at a puzzle in an effort to solve it (in most cases) and especially hate where a lot of traversal is involved (climbing over stuff, pulling a lever, moving to the next lever, going back to previous lever, etc).
Actually a lot of games have that sort of stuff these days and I don't enjoy it. I do however enjoy the puzzle aspect of things like Dishonored (trying to get past the assassins without getting caught using only the basic blink in the Flooded District for example) and the combat puzzles in Mass Effect (fighting waves of enemies on the hexagonal platforms in the Collector ship).
I would say that all in all I am not prone to liking puzzles but weird things grab me (Are they really puzzles? Maybe combat puzzles as you put them are actually strategy and tactics problems). It might be down to how easily I can reset back to trying again (very fast in Dishonored) as I really hate having to replay chunks of stuff, or maybe it is up to how many options I feel that I have available as I really don't like traditional puzzles that only offer one set solution, as opposed to my Dishonored example which offers a wide range of possible movement paths through the guards who themselves are moving.
Yeah that's perfectly reasonable, that basically amounts to someone having specific genre preferences. And I can totally understand those who never liked the series and now find something to love in this one: it's completely different than past TR titles, so naturally it'd appeal to lots of new folk as well.
I enjoy the good rub of sitting there staring at a particularly difficult problem, wondering aloud what I haven't tried yet, and then having that sudden "eureka!" moment wherein I rush in joy to finalize a solution that was so obvious I can't believe I never thought of it before!
Ah that feel is #secondtonone
#icant with the dialogue in this game.
Weapon Spoiler:
Enemy: "OMG She's got a!"Grenade Launcher
Lara: "!"That's right bastards! I'm coming for you all!
I'm surprised she doesn't lick the pick axe she gets and mumble to herself over how many ways she is going to slice up the bodies of her victims.
That said, of all the problems this game has, a shitty story is so far down my priority list. Almost all game stories are shitty, I include all Tomb Raider games in that sphere, and I expected no change in this latest attempt at narrative, particularly as it's married to dudebro nonsense. These motherfuckers just have no idea what to do with game stories.