Metal Gear Rising spoiler thread: God Bless America!

I don't so much have any issue with the content of the plot as the exposition, which is usually the issue with a lot of Metal Gear stories. Everything needs more screen time and better development. Armstrong is a good example of that, along with Metal Gear Excelsus. Rising is probably the only game where a new Metal Gear isn't a big deal, though maybe that's reflective of an AI and technology driven post-MGS4 world.
 
Rising is probably the only game where a new Metal Gear isn't a big deal

What about MGS4? There wasn't any new Gear in that game, though they did give us the magnificent Rex VS Ray fight.

Though yeah, a few things could have been better with no work. Still, I think one of the reasons they didn't give Armstrong a lot of exposure most of the game is for the ending surprise.
 
My only major disappointment was that there was no segment where Raiden had no arms with some sword-in-mouth gameplay.

I appreciated Raiden's response to getting an arm cut off as "Oh, NOT AGAIN!!" :lol

Codec also has a frightful amount of plot development in it. I've spent hours with it. Amazing. Glad its optional rather than they padded the game with 50 more long corridor FINGER TO EAR segments too. You get out what you put in. An alert for when new codec calls are available would be good tho.
 
What about MGS4? There wasn't any new Gear in that game, though they did give us the magnificent Rex VS Ray fight.

Yeah, but like you said there wasn't any new Metal Gear in MGS4. Rising develops an entirely new model but doesn't put much focus on it.

But maybe that's the point. In a post-MGS4 world 'Metal Gear' is common technology.

Codec also has a frightful amount of plot development in it. I've spent hours with it. Amazing. Glad its optional rather than they padded the game with 50 more long corridor FINGER TO EAR segments too. You get out what you put in. An alert for when new codec calls are available would be good tho.

Yeah I was really happy with the codec. I think they did a pretty good job of keeping the essential codec and cinematics focused on Radien's journey in Rising, allowing the game to operate as a stand alone side story for new and old players, yet dumped plenty of exposition and lore into optional codecs for the long term fans.
 
I kind of had the impression that even in MGS4, Metal Gears were a bit more commonplace. The Gekkos technically aren't Metal Gear but they're clearly supposed to be in the same vein as them, and they're all over the place. And even when RAY shows up in MGR, Boris says "a Metal Gear? Here?". Which, at least to me, implied that it wasn't uncommon to see Metal Gear in places.
 
I kind of had the impression that even in MGS4, Metal Gears were a bit more commonplace. The Gekkos technically aren't Metal Gear but they're clearly supposed to be in the same vein as them, and they're all over the place. And even when RAY shows up in MGR, Boris says "a Metal Gear? Here?". Which, at least to me, implied that it wasn't uncommon to see Metal Gear in places.

Yeah that's true. The age of Metal Gear rarity is over. ALL HAIL THE AGE OF BLADEWOLVES.
 
Yeah that's true. The age of Metal Gear rarity is over. ALL HAIL THE AGE OF BLADEWOLVES.

But Bladewolves are everywhereand are even dumber than dogs! Though it would have been pretty funny if they showed us a scene with a few Bladewolves acting all stupid.
 
I was on the fence about this game, didn't seem MG at all. Just some stupid spin off cash in. However, I really enjoyed the game. Story was usual MG fare. Only part I didn't like was that the before and after -nothing really happened to the world or the characters, theyre all pretty much where they started. Ok, some small differences, but huge.

Great game, will def play any sequel.
 
I still remember a Quinton Flynn tweet where he's happy about working with John Cygan and Cristina Pucelli again last year. Sunny is obviously in the game, but I don't think there's even a single Solidus sound-byte in the whole game. I wonder if he was cut...

Probably only for those shitty live-action teasers they had.
 
I was on the fence about this game, didn't seem MG at all. Just some stupid spin off cash in. However, I really enjoyed the game. Story was usual MG fare. Only part I didn't like was that the before and after -nothing really happened to the world or the characters, theyre all pretty much where they started. Ok, some small differences, but huge.

Great game, will def play any sequel.

Well, one of the big parts of the story was that the bad guys were pretty much trying to revert the world back to the pre-fall of the Patriots status quo. So it kind of makes sense that the world should stay the same as it is when the hero's main objective is to pretty much keep the world the same.
 
I would kill for a Solidus return even if its in VR mission


also a VR mission that recreates the Ray battle in MGS2 where you fight waves of Ray's
 
Solidus would make a great MGR boss.

Honestly, three MGS bosses who I'd like to fight in MGR would be Solidus, Gray Fox (obviously), and Vamp.
 
I'd buy that for a dollar.

*Looks at your username*

Oh man, I didn't even realize that was you.

Just done same the avatar gave it away this is where been lurking since chat went on Dtoid


The game does need some sort of multiple boss fight mode fighting all desperado be crazy something similar to boss fights in Mission mode from ninja gaiden games
 
Boss fights function very well to serve the fast and furious action, but ultimately I missed the insane multi-layered fights from the other Metal gear games. Given that those games had a wider playing field to play with though, it may not be fair to compare them.

The "Metal Gear" legacy when it comes to boss fights is legendary.

Also, the personalities of the bosses were mostly flat and boring, which is why Armstrong stands out sooooooo damn much. It's like Kojima walked in drunk at Platinum's offices and yelled "gimme a drawing board, I've got a concept for a final boss!"
 
Why does it feel so good to yank that blue crap out of people? I remember us at one point being concerned about not having enough varied animations for it and it getting old. After playing it, I think I would have been happy if there was only one animation for it. Shit feels as good as hitting the top of the flag pole in Mario.
 
I had no real problem with the plot apart from the Jack the Ripper stuff like some others have said. Raiden giving into his darker side is ok with me but it was done so damned hamfistedly.

So basically, he changed because he was guilt tripped about killing people by people who KILL CHILDREN!? I mean really? =/
I can take these musings well enough in other metal gear games like "can love bloom on the battlefield?" and "I'm no hero, never was", but this was comically bad.

The only other minor issue I had was the lack of characterisation for Armstrong but he made up for it by being so damn cheesy awesome XD
 
I don't so much have any issue with the content of the plot as the exposition, which is usually the issue with a lot of Metal Gear stories. Everything needs more screen time and better development. Armstrong is a good example of that, along with Metal Gear Excelsus. Rising is probably the only game where a new Metal Gear isn't a big deal, though maybe that's reflective of an AI and technology driven post-MGS4 world.

Are you considering the codecs? They talk... a fucking lot lol.

EDIT: Bah, I should have finished reading the thread first.

EDIT: The best way they could have had Solidus in the game would be to add a part in World Marshal HQ where Raiden taps (or is forced into) a VR thing and has to relive that awesome battle from MGS2 with MGR mechanics. Solidus would be a perfect addition too, looking at his abilities.
 
I had no real problem with the plot apart from the Jack the Ripper stuff like some others have said. Raiden giving into his darker side is ok with me but it was done so damned hamfistedly.

So basically, he changed because he was guilt tripped about killing people by people who KILL CHILDREN!? I mean really? =/

Except that their thoughts were directed to his brain. It was guilt ridden on the battllefield without a way to shut down the thoughts. If Bladewolf is to believe, many of them didn't know about the whole "Children as Soldiers" plan or didn't have another (direct) option. Still I agree it was hamfisted but it was hardly black and white.
 
So basically, he changed because he was guilt tripped about killing people by people who KILL CHILDREN!? I mean really? =/
I can take these musings well enough in other metal gear games like "can love bloom on the battlefield?" and "I'm no hero, never was", but this was comically bad.

No, he felt guilty about enjoying the act of killing other people and that Raiden's talk of doing it for justice was all bullshit used to cover up the fact. A lot of the grunt soldiers aren't malicious warmongerers like the captains of Desperado, but just people doing their jobs. That's not a perfect excuse, but they don't have a job, which means they can't feed their families. It doesn't excuse their actions, but it shows that society is set up that people who are cybernetically enhanced really don't have a lot of options except PMC work. Raiden just got lucky that he found one that is run ethically. He doesn't feel guilty about killing the soldiers, but he feels guilty about the fact that he doesn't feel guilty because he recognizes that the soldiers aren't evil, just in the way because of a flaw in society. And he feels that the savagery that exists within him is what produces this flaw and causes evils like child soldiers to exist.

Except that their thoughts were directed to his brain. It was guilt ridden on the battllefield without a way to shut down the thoughts. If Bladewolf is to believe, many of them didn't know about the whole "Children as Soldiers" plan or didn't have another (direct) option. Still I agree it was hamfisted but it was hardly black and white.

Oh yes, also this. The crimes against humanity that the higher ups of world marshal committed aren't known by the lower level contractors. That's another thing to consider.


I think there is a good deal to discuss about the game in a serious manner if you just look passed all the zaniness that comes with it.
 
No, he felt guilty about enjoying the act of killing other people and that Raiden's talk of doing it for justice was all bullshit used to cover up the fact. A lot of the grunt soldiers aren't malicious warmongerers like the captains of Desperado, but just people doing their jobs. I know that's not a perfect excuse, but they either do this or they have to sit and not have a job, which means they can't feed their families. It doesn't excuse their actions, but it shows that society is set up that people who are cybernetically enhanced really don't have a lot of options if they want to put food on the table. He doesn't feel guilty about killing them, but he feels guilty about the fact that he doesn't feel guilty because he recognizes that this is a problem in their society and he feels like he is inherently part of that problem.

Oh yeah, I know what they were going for but when I was hearing that guilt trip speech from Monsoon, I just couldn't take it seriously given his character.
 
I totally cheesed Sundoner.

My main gripe with MGS4 was that there was no new Metal Gear. I would have loved a final Metal Gear fight to close the series off. Maybe a huge SoTC sized one. Glad too see another Metal Gear in Rising.
 
Oh yeah, I know what they were going for but when I was hearing that guilt trip speech from Monsoon, I just couldn't take it seriously given his character.

Well, that's delivery, and yeah, I'll agree that it isn't perfect, but the actual content in what is happening here works I think.
 
Why does it seem like everyone and their (robot) dog knows about the Patriots? Is there something I missed from the previous MGS games or just don't remember? I've played them all multiple times. But in Rising it seems like the worst-best kept secret.
 
I totally cheesed Sundoner.

My main gripe with MGS4 was that there was no new Metal Gear. I would have loved a final Metal Gear fight to close the series off. Maybe a huge SoTC sized one. Glad too see another Metal Gear in Rising.

Couldnt the Gekkos or Outer Haven be considered the Metal Gear for that game? I know technically neither qualify completely (wasn't OH considered an Aresenal Gear?)

Why does it seem like everyone and their (robot) dog knows about the Patriots? Is there something I missed from the previous MGS games or just don't remember? I've played them all multiple times. But in Rising it seems like the worst-best kept secret.

Well since Rising takes place after MGS4, perhaps after the fall of the system information about the Patriots was distributed to the public? With no system in place to stop it, I don't see why the masses couldn't be informed.
 
This was discussed in the codec. The patriots are definitely not public knowledge, but the higher ups of most government organizations all now about them now.
 
I knew something was missing from MGR until the "Nanomachines, Son." I was caught completely off-guard by how blunt it was and how nanomachines didn't cross my mind until that point. Of course a post-MGS4 world must have Nanomachines. I could not stop smiling at the silly but awesome final sequence until the actual Armstrong fight where I wanted to chuck my controller. This is one amazing game.
 
I'm surprised you'd point that out when the Ray boss fight has missing animations.

You're referring to the QTE kill from the first Ray fight, yes?

I think that's just a glitch. When I played that fight, the animation was just fine. Only when I recently watched a friend play it, did that weird skip occur.
 
I know a lot of people won't count this, but the way I see it the Gekkos were the new Metal Gears in MGS4. Different form, but still a 'gear, IMO.
 
Well since Rising takes place after MGS4, perhaps after the fall of the system information about the Patriots was distributed to the public? With no system in place to stop it, I don't see why the masses couldn't be informed.

True, I don't see why not. Plus I guess all of the soldiers on the USS Arizona had to know what they were up against anyway. The end of MGS4 deals very little with the fall out of the Patriots reign (its all character ending pretty much), so I guess that's where Rising picks up the slack. Kind of.
 
I know a lot of people won't count this, but the way I see it the Gekkos were the new Metal Gears in MGS4. Different form, but still a 'gear, IMO.

It was a UG (Unmanned Gear), not a Metal Gear. It was basically the glorified drone to a Metal Gear's tank.

Metal Gears in the MGS universe:

REX
RAY
ZEKE
Peace Walker
Arsenal Gear
EXCELSUS
RAXA
ICBMG
TX-55
D
G
 
No, he felt guilty about enjoying the act of killing other people and that Raiden's talk of doing it for justice was all bullshit used to cover up the fact. A lot of the grunt soldiers aren't malicious warmongerers like the captains of Desperado, but just people doing their jobs. That's not a perfect excuse, but they don't have a job, which means they can't feed their families. It doesn't excuse their actions, but it shows that society is set up that people who are cybernetically enhanced really don't have a lot of options except PMC work. Raiden just got lucky that he found one that is run ethically. He doesn't feel guilty about killing the soldiers, but he feels guilty about the fact that he doesn't feel guilty because he recognizes that the soldiers aren't evil, just in the way because of a flaw in society. And he feels that the savagery that exists within him is what produces this flaw and causes evils like child soldiers to exist.


Now I come to think about it, this whole "Jack the ripper" storyline is probably what Hayashit's team was going for with NG3. Having Ryu secretly loving the killing he does, even addicted to it. It would of explained the murder UT and the Steel on Bone a whole lot more and would of tied into the earlier games thatb showed Ryu is descended from the same source as the fiends. Therefore it would make sense the more he kills, the more he begins to become like them, sharing their bloodlust. Much better than the stupidass story they ended up with.

Honestly, the way you fuck shit up in these games, developers are really scared to just come out and say these protagonists are psychopaths, no matter the noble cause they fight for.
 
Now I come to think about it, this whole "Jack the ripper" storyline is probably what Hayashit's team was going for with NG3. Having Ryu secretly loving the killing he does, even addicted to it. It would of explained the murder UT and the Steel on Bone a whole lot more and would of tied into the earlier games thatb showed Ryu is descended from the same source as the fiends. Therefore it would make sense the more he kills, the more he begins to become like them, sharing their bloodlust. Much better than the stupidass story they ended up with.

Honestly, the way you fuck shit up in these games, developers are really scared to just come out and say these protagonists are psychopaths, no matter the noble cause they fight for.

Well, that's what I find an interesting discussion point about Raiden. He condemns himself as a psychopath, but I don't think that's true. He does enjoy killing, that much is ingrained into his psyche from his background as a child soldier. But I don't think that alone makes him a psychopath, since at no point did he lose track of his goal (which was noble), or forget his friends and allies. The fact that he is ashamed of the idea that he is nothing more than a murderer alone is telling.

It's not that the idea of wondering whether action games have to force a person to be a psychopath and if they are redeemable people isn't a good one to explore. They truly made raiden a grey character, since you can't say he's entirely a monster but you can't truly call him an entirely noble person either, so I think Kojipro succeeded with him.

The reasons for why Ryu's journey failed where Raiden's succeeded are too numerous to list, but if I had to pick one, Raiden's unfair advantage is that he has a elaborate backstory for KojiPro to build off of that is connected to the MG world at large. The complex was already there, it was just developed further with Rising. In NG1, Ryu's very first act is to attack a nonaggressive ninja, killing him in one strike, noting his youth and merely commenting that he sucked and therefore deserved to die. And that set his character for the next 2 games. There is no compelling reason for him to suddenly question his morality after being alright with them for 30+ years, where as Raiden was always questioning his place in his world from the very beginning.
 
I haven't played Peace Walker, but is this the first MG dropping F-bombs? I think they were entirely appropriate in the context of say, emotionally distressed Raiden with no real good answer to Sam's taunts.

"I know Jack, I know...not so black and white now, is it? Is your cause "just", or is that just what you tell yourself?"

"FUCK you..."
 
I haven't played Peace Walker, but is this the first MG dropping F-bombs? I think they were entirely appropriate in the context of say, emotionally distressed Raiden with no real good answer to Sam's taunts.

"I know Jack, I know...not so black and white now, is it? Is your cause "just", or is that just what you tell yourself?"

"FUCK you..."

Yeah, that was another thing I thought was falsely rumored on gaf. I got the idea that he was just going to randomly swear like Donte of DmC did, but I thought they were contextually appropriate for the most part.
 
Why does it seem like everyone and their (robot) dog knows about the Patriots? Is there something I missed from the previous MGS games or just don't remember? I've played them all multiple times. But in Rising it seems like the worst-best kept secret.

I mean...is it really that strange?

I would expect Raiden's group, the Winds of Destruction and Armstrong to know about them regardless. Especially post MGS4.
 
I haven't played Peace Walker, but is this the first MG dropping F-bombs? I think they were entirely appropriate in the context of say, emotionally distressed Raiden with no real good answer to Sam's taunts.

"I know Jack, I know...not so black and white now, is it? Is your cause "just", or is that just what you tell yourself?"

"FUCK you..."
First was MGS4, but it was only that once back then (one of Laughing Octopus' lines).

"It's all so fucking hysterical!"
 
Posted this in the other Rising thread, I'll definitely see if this will work when the time comes.

I thought of a way to get the 30 PS3 American exclusive VR missions for Xbox 360 owners in America a while back.

Simply create a Hotmail email that's bound to a European country, then create a 360 account using that email and set the account's location to somewhere in Europe and then download the VR mission pack on that account. Then move the pack to your normal gamertag/account.

I don't know if the game will lock out that DLC when you try playing it, but I doubt it will and I'll test this idea out when the VR missions are released.
 
I liked Mistral's fight as it had a good sense of progress, moving through three areas, her hair coming loose in the final stage. Cool song, and Zan-Datsuing her to pieces as she slowly freezes felt good.

Plus she's sexy.

Yep.

Mistral and Sam were my favorites.
Armstrong (appropriate name), LQ84-i, and the Ray fights are 2nd place ties.
Sundowner and Monsoon, cool in concept, but not much else.

This is judging from Normal though; the harder difficulties should be more interesting.



No, he felt guilty about enjoying the act of killing other people and that Raiden's talk of doing it for justice was all bullshit used to cover up the fact. A lot of the grunt soldiers aren't malicious warmongerers like the captains of Desperado, but just people doing their jobs. That's not a perfect excuse, but they don't have a job, which means they can't feed their families. It doesn't excuse their actions, but it shows that society is set up that people who are cybernetically enhanced really don't have a lot of options except PMC work. Raiden just got lucky that he found one that is run ethically. He doesn't feel guilty about killing the soldiers, but he feels guilty about the fact that he doesn't feel guilty because he recognizes that the soldiers aren't evil, just in the way because of a flaw in society. And he feels that the savagery that exists within him is what produces this flaw and causes evils like child soldiers to exist.



Oh yes, also this. The crimes against humanity that the higher ups of world marshal committed aren't known by the lower level contractors. That's another thing to consider.


I think there is a good deal to discuss about the game in a serious manner if you just look passed all the zaniness that comes with it.

Well, that's what I find an interesting discussion point about Raiden. He condemns himself as a psychopath, but I don't think that's true. He does enjoy killing, that much is ingrained into his psyche from his background as a child soldier. But I don't think that alone makes him a psychopath, since at no point did he lose track of his goal (which was noble), or forget his friends and allies. The fact that he is ashamed of the idea that he is nothing more than a murderer alone is telling.

It's not that the idea of wondering whether action games have to force a person to be a psychopath and if they are redeemable people isn't a good one to explore. They truly made raiden a grey character, since you can't say he's entirely a monster but you can't truly call him an entirely noble person either, so I think Kojipro succeeded with him.

The reasons for why Ryu's journey failed where Raiden's succeeded are too numerous to list, but if I had to pick one, Raiden's unfair advantage is that he has a elaborate backstory for KojiPro to build off of that is connected to the MG world at large. The complex was already there, it was just developed further with Rising. In NG1, Ryu's very first act is to attack a nonaggressive ninja, killing him in one strike, noting his youth and merely commenting that he sucked and therefore deserved to die. And that set his character for the next 2 games. There is no compelling reason for him to suddenly question his morality after being alright with them for 30+ years, where as Raiden was always questioning his place in his world from the very beginning.

I'm definitely going to have to keep these quotes in-mind. Raiden has easily been one of the most compelling MG characters to follow for every game he's in, and I'm glad that didn't stop when Rising became more action-focused. Going to have to keep most of this quote in mind for discussing Raiden in-general with friends.
 
"This isn't my sword."

I could of written that, so my aspirations of one day writing for a Metal Gear game are still in the cards.

Seriously though, that was a great experience. Difficult many times, but creative bosses, loved the Witch Time 2.0....er Blade mode, and Monsoon was a fantastic boss battle.

Definitely a worthy spinoff.
 
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