"SCATTAH! GRENADE!"should add voice
"full health"
"half way dead"
"almost dead"
"dying. cover yourself"
"you are already dead"
"SCATTAH! GRENADE!"should add voice
"full health"
"half way dead"
"almost dead"
"dying. cover yourself"
"you are already dead"
I wonder how bright the light is so if you play in the dark would it have a red aura when you are low health. If so, I accept. Otherwise...how would you see it...
Is it for when your friends are watching you play...and are looking at you? Better not replace the usual way of showing you health!
Killzone singleplayer has multiple difficulties usually right? I can see myself replaying it a few times unless mp is unreal and takes over. Never played it before, not sure what to expect.
should add voice
"full health"
"half way dead"
"almost dead"
"dying. cover yourself"
"you are already dead"
I think we are going to get an mp that is somwhere between kz2 and kz3. Kz2 was pretty hardcore and was pretty bad when it came to being noob friendly. Kz3 though went in the fucking complete opposite end of that spectrum, dumbing it down to cod status. So yeah, a mix of both. Expect to see kz3 in your kzsf, especially if they want to hook those early adopters with an addicting mp. I just hope lessons have been learned.
The SP has been pretty good with multiple difficulties and MP in KZ 3 usually has shitty framerate.I wonder how bright the light is so if you play in the dark would it have a red aura when you are low health. If so, I accept. Otherwise...how would you see it...
Is it for when your friends are watching you play...and are looking at you? Better not replace the usual way of showing you health!
Killzone singleplayer has multiple difficulties usually right? I can see myself replaying it a few times unless mp is unreal and takes over. Never played it before, not sure what to expect.
I thought KZ2 MP was amazing. It had a different feel than anything on the market. Day 1 everyone was a "noob". I see no reason for the MP to emulate the feel of COD & BF. KZ needs to stand out, it needs to be different. I want severe weapon recoil to return... none of this, unload a clip within a 6" spread BS.
Better than splashing blood all over the screen.
That light will be facing away from you. It doesn't encroach onto the front of the controller does it?so it should be much easier to see a light
Feel like the single guy at a wedding for loving KZ3 multiplayer![]()
The SP has been pretty good with multiple difficulties and MP in KZ 3 usually has shitty framerate.
Also: the game uses PS4 pad's light bar to indicate health levels.
http://www.computerandvideogames.com/393154/ps4-sonys-michael-denny-on-games-controller-and-design/
This one will also have multiple difficulties. Why wouldn't it? Best way IMO is to crank up the difficulty and remove HUD completely. Playing KZ2 like that was glorious. You can appreciate everything that much more.
Unfortunately the gameplay demo appeared to have little recoil. The rail gun assault rifle (or whatever it is) held a pretty tight pattern I really hope the tweak the recoil (more recoil) in the coming months.I agree completely. You invest time in it and then you are no longer a noob.
Thought not. To be honest I wouldn't want it to either, I play in total darkness where possible and I like as few distractions as possible off screen.Looking at the current controller, I don't think the light bar is even visible to the person holding it.
Unfortunately the gameplay demo appeared to have little recoil. The rail gun assault rifle (or whatever it is) held a pretty tight pattern… I really hope the tweak the recoil (more recoil) in the coming months.
.
"For all intents and purposes the engine is brand new," he said. "It's our PlayStation 4 Killzone engine. Some large components, like pretty much all the animations, everything that's got to do with lighting, reflection, all of that has been ripped out completely [from the Killzone 3 engine] and replaced. It's been a real deep investment for us. This is all new stuff."
People are going to be pissed about the in game draw distance.
Feel like the single guy at a wedding for loving KZ3 multiplayer![]()
Also: the game uses PS4 pad's light bar to indicate health levels.
http://www.computerandvideogames.com/393154/ps4-sonys-michael-denny-on-games-controller-and-design/
Feel like the single guy at a wedding for loving KZ3 multiplayer![]()
Yep thanks I read from Sid - dunno why it wouldn't just wanted to make sure (not played KZ before) although yeah basically every game does. I didn't know you could remove HUD that sounds pretty wicked, hardcore in Cod was always my favourite mode. I really like everything I've seen about the game and the series in general apart from technical issues in some titles but the only thing I'm worried about is the AI in close proximity. All footage I've seen, even in the upcoming Vita game, they seem quite slow to react. Do things like time to react change on higher difficulties or is mainly health/damage/aim?
People are going to be pissed about the in game draw distance.
People are going to be pissed about the in game draw distance.
Also: the game uses PS4 pad's light bar to indicate health levels.
http://www.computerandvideogames.com/393154/ps4-sonys-michael-denny-on-games-controller-and-design/
Well since it will be pretty much the only shooter available right at launch it definitely has more room than usual to stray from the norm and try something different. I've been hoping for this for two years now, when I simply assumed KZ4 would be PS4 only.I thought KZ2 MP was amazing. It had a different feel than anything on the market. Day 1 everyone was a "noob". I see no reason for the MP to emulate the feel of COD & BF. KZ needs to stand out, it needs to be different. I want severe weapon recoil to return... none of this, unload a clip within a 6" spread BS.
I'll believe it when i see it. microsoft said the same thing when the 360 was announced. That the ring of light on the controller could be used for displaying things such as health.
The Move orb has been used to decent effect in that respect, so I don't see why it would be a problem for this controller as well. Still think it's largely pointless as you won't see the light, but still.I'll believe it when i see it. microsoft said the same thing when the 360 was announced. That the ring of light on the controller could be used for displaying things such as health.
Why didn't you play the previous ones? no PS3?^ Exactly..it has to be really bright for you to see it in peripheral vision. Ridiculously bright for day time. Doesn't make sense battery and cost wise since most games won't use it for much.
It's quite a big light but it didn't seem that powerful. Might work well at night. Maybe the brightness is adjustable.. It might be with it being able to flash for stuff iirc. If you want nice smooth pulses anyway. Maybe they expect more use out of it than I first thought.
Yep thanks I read from Sid - dunno why it wouldn't just wanted to make sure (not played KZ before) although yeah basically every game does. I didn't know you could remove HUD that sounds pretty wicked, hardcore in Cod was always my favourite mode. I really like everything I've seen about the game and the series in general apart from technical issues in some titles but the only thing I'm worried about is the AI in close proximity. All footage I've seen, even in the upcoming Vita game, they seem quite slow to react. Do things like time to react change on higher difficulties or is mainly health/damage/aim?
HOWEVER, I wouldn't expect anything major to improve by E3, 2 and a half months is little time to make all the improvements.
^ Exactly..it has to be really bright for you to see it in peripheral vision. Ridiculously bright for day time. Doesn't make sense battery and cost wise since most games won't use it for much.
It's quite a big light but it didn't seem that powerful. Might work well at night. Maybe the brightness is adjustable.. It might be with it being able to flash for stuff iirc. If you want nice smooth pulses anyway. Maybe they expect more use out of it than I first thought.
Yep thanks I read from Sid - dunno why it wouldn't just wanted to make sure (not played KZ before) although yeah basically every game does. I didn't know you could remove HUD that sounds pretty wicked, hardcore in Cod was always my favourite mode. I really like everything I've seen about the game and the series in general apart from technical issues in some titles but the only thing I'm worried about is the AI in close proximity. All footage I've seen, even in the upcoming Vita game, they seem quite slow to react. Do things like time to react change on higher difficulties or is mainly health/damage/aim?
The Move orb has been used to decent effect in that respect, so I don't see why it would be a problem for this controller as well. Still think it's largely pointless as you won't see the light, but still.
It'll be tracked by the Eye, but you can program the colour independently so you could colour that light regardless of the camera being there.I didnt know that about the move. So is that light pad actually recognized by the PS Eye? Or is it just for looks.
Bit of everything. They flank better, more aggressive and of course the rest of the stuff you mentioned like other games. KZ AI has always been really good . I really hope they take advantage of all that extra horsepower to improve it in a massive way. From what I saw in the demo it did not even seem as good as KZ2.
Why didn't you play the previous ones? no PS3?
I can already see my self playing Dead Space 4 with the light bar instantly flashing red when an enemy jumps you, they could do some creative aplications for the light bar.
Do we know if the light bar has to be fully lit all the time or could it lit just part of the bar like a progress bar?
Steven ter Heide ‏@StevenTerHeide1
@Mattsta0021: Hope you guys are reading the NeoGAF thread on KZ:SF. - we read it all, but stay true to our vision for the game
Maybe later today at GCT I hope.Any idea if the long gamplay demo has been added to the PSN store for download and viewing in 1080p glory?
They are reading this thread so hope they take away some good feedback/constructive criticism they can use to make a worthy successor to KZ2.
Would like to know exactly what their vision is though.
Please elaborate...
Am i the only one that is thinking how amazing the MP of this game will be? I'm not really caring for the SP to be honest.
Am i the only one that is thinking how amazing the MP of this game will be? I'm not really caring for the SP to be honest.