So aside from the document that came from this Durango conference, what, if any, takeaways did developers have from the actual conference? With so much of the conversation dominated by how Durango falls short in comparison to the PS4, I'm curious as to how devs felt about MS's explanation for the Durango design choices. And what was the nature of that conference - was it a one day meeting? More of a workshop?
Have devs, off the record of course, expressed disappointment with the Durango design in comparison to the PS4 - even knowing the Durango specs for over a year now (since they haven't changed); and let's remember, the consensus here even before the ram increase was that the PS4 was more powerful, due to its GPU and bandwidth. The leaks seem to be spec focused only, and yet you would think that if devs had a problem with Durango, they would have been groaning about it since the Feb. 2012 conference, especially since its been also suggested that Sony had a general idea of what they were doing in the same timeframe. I wonder if Sony held a similar conference, and if not, why MS felt the need to do so.
And about that Durango CPU.......