Retro Studios and the next step

That was a big failing of the Wii I felt when it came to the core Nintendo gamer and why it was a BIG mistake for them not to follow up Metroid Prime 3 with something similar when it was clear FPS were getting extremely popular. You don't need to have the same games as the other systems. In fact maybe you shouldn't. You need similar games though.

I feel that they need a middle ages fantasy game now, though, not an FPS. They seem to be on the rise in popularity.
 
OP while you're correct that retro has lost members after each game release you're ignoring the fact that they have acquired quite a bit of new talent as well. A number of employees from other high profile studios like naughty dog, id, vigil, bioware, insomniac, visceral, etc have joined to replace those that have left.

that's simply the nature of western development, and business in general, people come and people go. that's also a major reason nintendo is hesitant to buyout any more western studios and prefer to simply contract developers instead, like they frequently do with next level games.
 
OP while you're correct that retro has lost members after each game release you're ignoring the fact that they have acquired quite a bit of new talent as well. A number of employees from other high profile studios like naughty dog, id, vigil, bioware, insomniac, visceral, etc have joined to replace those that have left.

that's simply the nature of western development, and business in general, people come and people go. that's also a major reason nintendo is hesitant to buyout any more western studios and prefer to simply contract developers instead, like they frequently do with next level games.

This excites me. Please may they be working on Metroid, Star Tropics or a new IP. I have faith that with the Wii U tech Retro can make a truly amazing and atmospheric 'mature' Nintendo game.
 
I have faith that with the Wii U tech Retro can make a truly amazing and atmospheric 'mature' Nintendo game.

They can. But I hope they don't and make something else that sells like crazy to prove a point ;)

Also, every is talking about StarTropics... this is how rumors start. Delicious rumors.
 
And yes, please... Halo is old news. Let's pray that no one at Nintendo/Retro is thinking of trying to "match" Halo.

Even if it's not an FPS, it's not going to be an old Nintendo franchise. Nothing matches up except perhaps Metroid, but Metroid isn't going to be a system seller. Star Fox is too small. Donkey Kong doesn't match with the people they're hiring. I think it's going to be a new "hardcore" franchise at the very least.
 
And yes, please... Halo is old news. Let's pray that no one at Nintendo/Retro is thinking of trying to "match" Halo.

True Halo isn't on top anymore but it's still a staple of the Xbox brand. People use Halo I think because the game Nintendo could make and approve of making would possibly be similar in tone and art style. The comparison was made int he past between Metroid Prime and Halo. Just that Nintendo never pushed the franchise. No one expects Nintendo to green light a game of the tone of Call of Duty, Battlefield, etc. So that isn't used when it comes to a discussion like this. It's the reason I believe it isn't even mentioned. When it comes to imagining games there is some common sense still being used.

Perhaps Halo shouldn't be used at all as it just confuses the issue or as a a goal to reach. I agree. Just in the end Nintendo needs a online multipalyer action game that involves shooting.
 
Even if it's not an FPS, it's not going to be an old Nintendo franchise. Nothing matches up except perhaps Metroid, but Metroid isn't going to be a system seller. Star Fox is too small. Donkey Kong doesn't match with the people they're hiring. I think it's going to be a new "hardcore" franchise at the very least.

The tears when they will be revealed as the developers of Mario Kart 8 ... it's going to be beautiful.
 
What I meant was, all the effort went into the first game - Metroid Prime was a truly great, original game, and its greatness was just as much due to Nintendo of Japan as Retro. The two sequels didn't really change the gameplay much at all, they were basically extensions of the first game; Retro took what Nintendo helped them make and just kept going with more levels, more powerups. The fact that those two games were pretty good isn't really an indicator of Retro's quality of work when making new original games. So that's why I said, Retro so far has basically made two great games and two easy sequels, and a number of games Nintendo didn't like (and did some busy-work for Mario Kart 7). So it's very possible that the reason we haven't heard anything about their current project, is they may not have actually done anything up to the standards for what Nintendo considers worth talking about.

In my opinion, Retro did what nobody thought they were able to. They gave life back to two Nintendo franchises that were somehow forgoten and in limbo. And they did it with such a master touch that they became instant master pieces. Like Sakurai did with Kid Icarus.

I think they showed everybody that they can give a new focus to an old IP. Would love to see them work on a new IP.

OP while you're correct that retro has lost members after each game release you're ignoring the fact that they have acquired quite a bit of new talent as well. A number of employees from other high profile studios like naughty dog, id, vigil, bioware, insomniac, visceral, etc have joined to replace those that have left.

that's simply the nature of western development, and business in general, people come and people go. that's also a major reason nintendo is hesitant to buyout any more western studios and prefer to simply contract developers instead, like they frequently do with next level games.

Yeah, as you can see I point to them getting bigger and better offices. But what makes me think is the kind of mentality of work they have. Obviously Retro Studios was forced to adopt the Japan Nintendo way of working, but this phylosophy left with the old guys and the new ones come from devs with a western way of working. That is what I'm considering in OP, if Nintendo will try again to change that or just let them do as they already showed everybody that they can get focused by themselves.
 
Even if it's not an FPS, it's not going to be an old Nintendo franchise. Nothing matches up except perhaps Metroid, but Metroid isn't going to be a system seller. Star Fox is too small. Donkey Kong doesn't match with the people they're hiring. I think it's going to be a new "hardcore" franchise at the very least.

Sure, it could be anything. At least we know that whatever it is, they won't simply be checking boxes. If its "hardcore," then here's to hoping for a good online design. I'm a fan of them showing a non-AAA system seller, personally.
 
I feel that they need a middle ages fantasy game now, though, not an FPS. They seem to be on the rise in popularity.

If we're really believing that Nintendo is watching and reacting to the market them they should be working on some sort of f2p MOBA using Nintendo characters (or PokeMOBA like I keep saying). I must stress that I do not believe this will ever happen, but if Nintendo wanted to try out some new revenue streams, this would be the place to start.
 
Perhaps Halo shouldn't be used at all as it just confuses the issue or as a a goal to reach. I agree. Just in the end Nintendo needs a online multipalyer action game that involves shooting.

If that is the goal, then the obvious aspiration would be something similar to Bungie's next game.
 
If we're really believing that Nintendo is watching and reacting to the market them they should be working on some sort of f2p MOBA using Nintendo characters (or PokeMOBA like I keep saying). I must stress that I do not believe this will ever happen, but if Nintendo wanted to try out some new revenue streams, this would be the place to start.

They could make so much with a pokemon MOBA, but will kids bite?
 
They could make so much with a pokemon MOBA, but will kids bite?

If there's a fun PvE component to the game where they can earn Pokemon for free for grinding away, why wouldn't they? I really think there is room to innovate in this space with the addition of non-competitive play as an optional way to grind.

I dunno. I think what Nintendo is truly missing right now is a progressive approach to revenue streams. They are trapped in the past when they could be making huge strides ahead of Sony and Microsoft (especially if $70 games are a reality).
 
I don't think it needs to be a Halo killer. It needs to be a Halo equivalent for Nintendo. Something that only Nintendo has that fulfills that void left in their IP line up. That's needed to keep people from drifting from the Wii U to other systems. Provide similar experiences and things will go their way. That was a big failing of the Wii I felt when it came to the core Nintendo gamer and why it was a BIG mistake for them not to follow up Metroid Prime 3 with something similar when it was clear FPS were getting extremely popular. You don't need to have the same games as the other systems. In fact maybe you shouldn't. You need similar games though.

If that just means an FPS that's exclusive to Nintendo platforms, I don't know if I agree. Come next year there will be Call of Duty, Battlefield, Halo and Destiny, Nintendo coming out with an FPS from Retro of all developers (unproven in the genre, relatively small) would be a waste when people can get more (and most likely better) on other platforms.
 
If that just means an FPS that's exclusive to Nintendo platforms, I don't know if I agree. Come next year there will be Call of Duty, Battlefield, Halo and Destiny, Nintendo coming out with an FPS from Retro of all developers (unproven in the genre, relatively small) would be a waste when people can get more (and most likely better) on other platforms.

Right. Consider the money it would take just to "keep up."
 
Whether the current game Retro are working on is Metroid or not, they will be working on a future installment I'm guessing. Nintendo probably see it as a good game to get people to buy the console, and showcase the graphics.
 
If the OP suggests that DKCR on the 3DS could have been Retro's foray into 3DS Programming, could it be possible to say MK7 involvement could have been Retro's experiment with course design for a racing game?
 
If the OP suggests that DKCR on the 3DS could have been Retro's foray into 3DS Programming, could it be possible to say MK7 involvement could have been Retro's experiment with course design for a racing game?

Logic Leap: Retro making an awesome new F-Zero game with amazing graphics that will sell the same as F-Zero GX did on the gamecube. case closed. :p
 
Regarding the FPS discussion. More specifically, a FPS with online multiplayer. I think Nintendo missed their opportunity to establish a strong FPS brand with Metroid.

Most people agree that the Wiimote was great for FPSs, and there was a demand for FPS games on the Wii. The million seller sales of the Call of Duty games prove that, but these FPS games lacked true support to establish a fps community like the other console. I think Metroid could have done that.


Before, I was adamantly against Multiplayer in Metroid Prime 3. But after reflecting, I think Retro had nothing to lose by trying to implement online MP. Echoes having Multiplayer didn't stop it's campaign from being awesome and,in my opinion, better than MP3's campaign. If not add online multiplayer to MP3, Nintendo could at least have NST make Hunters 2 for the Wii.

People forget that the Metroid series is not unknown to multiplayer. Metroid Prime: Hunter did happen, and for the lackluster the single-player was, it's multiplayer was praised, and everyone who played the game knows that MP is different from Halo and Call of Duty and more akin to Unreal Tournament. It was ruined by cheaters, but I feel that this is something more controllable in a console.

There was a demand, had Nintendo at least try to tap in that with Metroid, I think FPS scenario would had been much healthier than what we got. And maybe the Metroid brand would be stronger than it is now.
 
Metroid Prime is one of my all time favourite videogame series. I really wish there were more games like that.

That said, MP3 was in 2007. We're now in 2013. How many people are still at Retro that were involved in MP? And how do we know that DKCR didn't signal a change in focus for the studio, away from games like MP?
 
They were pretty different games to I guess it makes sense people have different opinions on them.



I regret opening mine. While I don't plan on selling it I would love to have a sealed copy to display.

I couldn't care less about the box or the disc or displaying. I'd be happy with them putting the games up for sale. Hell, put those versions of MP1/2 on the e-shop and I'll buy a Wii U.
 
Metroid Prime is one of my all time favourite videogame series. I really wish there were more games like that.

That said, MP3 was in 2007. We're now in 2013. How many people are still at Retro that were involved in MP? And how do we know that DKCR didn't signal a change in focus for the studio, away from games like MP?

DKCR is just as hardcore as those games really. Gets really really hard towards the end.

Its not a casual platformer at all.
 
Sure, it could be anything. At least we know that whatever it is, they won't simply be checking boxes. If its "hardcore," then here's to hoping for a good online design. I'm a fan of them showing a non-AAA system seller, personally.

You keep bringing this idea up, but it's not going to happen. The list of developers they've been hiring from doesn't match up at all. People from Naughy Dog, id, Vigil, etc. don't team up to make the ultimate casual game.

I'm hoping for a new IP. I'm confident that we'll finally be seeing it at E3 this. At this point, I do believe it'll be some sort of shooter. I'm excited to finally see it either way. I own all of the MP games and DKCR. They are a very talented bunch.
 
I think whatever the game, it's going to feature online play. Nintendo is going to use Retro to push for online play heavily.
 
I think that's a given. Monolith's Xenosomething seems to be pushing in this direction too.

oh ya

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There is no great secret behind why Retro had major employees leaving. First of all in western studios, people are constantly moving around. Secondly everyone wants to be Batman and no one wants to be Robin. Working for Nintendo means you will always be Robin. When you go out on your own you realize it is a lot harder to be Batman than you imagined.
 
In my opinion, Retro did what nobody thought they were able to. They gave life back to two Nintendo franchises that were somehow forgoten and in limbo. And they did it with such a master touch that they became instant master pieces. Like Sakurai did with Kid Icarus.
And that master touch was probably Miyamoto, at least for Metroid Prime. He's even the one who made the decision for the game to be played first-person (and the people at Retro *hated* that idea, to the point that the project lead quit over it).
 
There is no great secret behind why Retro had major employees leaving. First of all in western studios, people are constantly moving around. Secondly everyone wants to be Batman and no one wants to be Robin. Working for Nintendo means you will always be Robin. When you go out on your own you realize it is a lot harder to be Batman than you imagined.

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Welp, I'm off to play Star Tropics now

Star tropics 2 was one of the last games released for the NES in 1994. for some reason gamefaqs doesn't even list it as being released in Japan. But thanks to games like star tropics 2 being released so late, I skipped the snes/genesis gen. of gaming without noticing because I bought a playstation the next year in 1995. Thanks to the wiki vc I have been able to play many snes/genesis classics for the first time in many cases.

I would love for startropics reboot. Hopefully they don't complicate the controls like Nintendo did with kid Icarus!
 
Eh, I think people are more aware of this due Retro's secrecy, but this is actually common for western devs.

yeah this is what i think too. working for nintendo is probably like poison in a resumee if you want to go to actual game development companies.

It has been so great to see you break bad this week, this is how trolls are made, in a couple of month you will be starting all your posts with. "I used to be Nintendo's biggest fan BUT..."
 
Is there any reason to think it isn't DKCR2?

Nintendo Producer Kensuke Tanabe commented on a potential sequel back in March 2011:

I wasn’t even thinking about doing a sequel for Metroid Prime until Retro showed me the last scene in the game, which was near the end of development. I wouldn’t say we won’t do a sequel [for Donkey Kong Country Returns], but we don’t have anything planned at this time.

http://www.gameinformer.com/b/news/...-planned-for-donkey-kong-country-returns.aspx
 
I've always wondered if this played a role in them not having much success. While the Infinity Ward situation got a LOT of attention what happen with Retro Studios pretty much went under the radar. If what was said is true these people didn't leave Retro/Nintendo. They were planning on leaving until Nintendo got wind of what they were trying to do (get others to come with them before they officially leflt) and fired them on the spot and had them escorted them out of the building at lightening speed. There is no doubt that word of what happen circulated within the industry or at the very least among those in HR and in charge of making business deals. If I recall correctly it was said at that point that whatever they were working Retro Studios on was canceled and they were offered Donkey Kong Country Returns and Mario Kart 7. That's a great way of fixing morale I think.

My thoughts exactly.

Regarding what they were working on -- it was rumoured that the unhappy threesome had pitched Nintendo a God of War clone featuring Sheik. Apparently there was even a playable demo. But when that was turned down they decided "to hell with it" and attempted to stage a mass walk-out. Apparently the employee base at large refused to join with them, people reported the whole thing to Nintendo, and that was that. I believe it was a lot cleaner than the protracted soap opera that the West & Zampella thing (over at Activision) turned into.

Those that later left Retro did so as part of the general flow of labour within the industry. More talented people joined Retro in their place, and as far as I can surmise, the company was never in any kind of trouble with regards to talent.
 
Didn't Retro hire people from Naughty Dog, Crytek, Vigil, etc?

There Wii U game should be interesting

Retro hired a Senior animator from Bioware, a Vigil concept artist, a Vigil character artist, a Naughty Dog environmental artist, and a Junction Point environmental artist. It also hired an animator from developer Moonbot Studios, and a general designer (experienced in level design, camera systems, scripted cinematic sequences, and production management) from Redfly.
 
Retro hired a Senior animator from Bioware, a Vigil concept artist, a Vigil character artist, a Naughty Dog environmental artist, and a Junction Point environmental artist. It also have some guys from smaller studios such has developer Redfly and Moonbot studios.

Retro's game will be something all right!

Just found where I heard they hired a Crytek staffer

http://nintendoeverything.com/82106/nintendo-adds-ex-crytek-staffer/

In September, Crytek’s Director of Technology Mark Atkinson joined Nintendo. Atkinson is currently a “Consultant Software Engineer”.

In addition to Crytek, Atkinson previously worked at Lionhead Studios and Ignition London.
 
Interesting. I didn't know they had someone from Crytek as well.

Yep so they got people from 3 different companies that push graphics, I wonder if they will have a more realistic art style for their new game or they will go for the more cartoony look.
 
Yep so they got people from 3 different companies that push graphcis, I wonder if they will have a more realistic art style for their new game or they will go for the more cartoony look.
God I hope we get a more "mature" looking game. Metroid Prime 4, Eternal Darkness 2, new FPS IP, anything. While I love DKCR I feel we need a real "next gen" looking Nintendo game on the Wii U, and I'd be disappointed if we got something stylized like DKCR again.
 
Yep so they got people from 3 different companies that push graphcis, I wonder if they will have a more realistic art style for their new game or they will go for the more cartoony look.

I think those particular hirings might have more to do with doing a proper transition to HD consoles.
 
God I hope we get a more "mature" looking game. Metroid Prime 4, Eternal Darkness 2, new FPS IP, anything. While I love DKCR I feel we need a real "next gen" looking Nintendo game on the Wii U, and I'd be disappointed if we got something stylized like DKCR again.

I wouldn't mind Donkey Kong as long as they make it a 3D game. Stylized games can easily be more stunning anyway.
 
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