Even with the latest Nvidia driver and patch I got crashes after only a few minutes. After doing the Hitman trick, I played the game for an hour without any problems.
what does the post processing option actually do/add? anyone know
i still get crashes, but now its hard bsod types where i have to reset the system
ffs
i still get crashes, but now its hard bsod types where i have to reset the system
ffs
The game has yet to crash on me.
Once i got a graphical glitch and that was fixed on restart.
*knocks on wood*
GTX 670.
Motion blur, lens flares, and ambient occlusion.
690 so yeah
Can someone tell me why I can't change hair quality? I indeed have DX11.
Edit: I don't have all of the options I'm seeing in other people's screenshots.
So I beat the game about a week ago, but decided since the new drivers were out and a patch too that I'd try benchmarking the game. Ran it with the same settings I used when I played (Ultra w/ no TressFX) and scored 114.5 FPS average (which is nice since I have a 120 Hz monitor). Decided to see what affect TressFX would have so I just changed that and benchmarked it again. 4.3 FPS.
Seriously, what the actual fuck? Is TressFX that poorly optimized for my 2 x GTX 580's that it literally shits a brick and goes down ~100 FPS? Anyone know what the hell is up with that? Seems that most AMD users only get a ~20-30 FPS hit, but I got a 96% decrease in my performance. Went from being supremely playable to a slideshow I couldn't escape from.
So I beat the game about a week ago, but decided since the new drivers were out and a patch too that I'd try benchmarking the game. Ran it with the same settings I used when I played (Ultra w/ no TressFX) and scored 114.5 FPS average (which is nice since I have a 120 Hz monitor). Decided to see what affect TressFX would have so I just changed that and benchmarked it again. 4.3 FPS.
Seriously, what the actual fuck? Is TressFX that poorly optimized for my 2 x GTX 580's that it literally shits a brick and goes down ~100 FPS? Anyone know what the hell is up with that? Seems that most AMD users only get a ~20-30 FPS hit, but I got a 96% decrease in my performance. Went from being supremely playable to a slideshow I couldn't escape from.
Is SLI turned on? Is Physics set to auto-select?
Something is not right. This person is getting 56 FPS w/TressFX and 80 FPS w/o @ 1080p with GTX 580 SLI.
http://www.youtube.com/watch?v=FU52--3T4F4
You say you're not seeing all the options other people are. Is this in the pre game launcher, or in the actual game?
If anyone has the new Nvidia 314.21 drivers, could they post the SLI flags for DX9 and DX11 if they're available? I'm running older cards (GTX260's) and have settled on a driver that's perfect for my system but I'd like to see if there are new SLI profiles that may remove the occasional flicker. Currently using Far Cry 3 profiles and get almost full GPU scaling, especially under DX9, even in Shantytown.
It's almost been 24 hours since your post, so you've probably found them already, but:
DX10x: 0x084000F5 (Tomb Raider (2013))
DX9: 0x03400005 (Tomb Raider (2013), Dead Rising 2, WRC 2 Fia World Rally 2011, Lord of the Rings: War in the North, Serious Sam III, Dead Rising 2: Director's Cut, ArcheAge)
Any idea why I get a better framerate with 4xSSAA @ 1080p than when downsampling from 2880x1620?
First of all, simple mathematics.
4x OGSSAA = [2x2] OGSSAA.
4x OGSSAA at 1080p means rendering at 1920x2=3840 (horizontal) and 1080x2=2160 (vertical) internally. This is higher internal rendering resolution compared to [1.5x1.5] OGSSAA of your 2880x1620 downsampling.
Secondly, driver forced downsampling involves another brute force scaling stage with zero optimization from software(game). 4xOGSSAA supported by software/game should perform better. And it's doing what it's supposed to do in more "optimized" way.
The latest build of Project CARS is another good example. It has in-game downsampling (OGSSAA) option which performs considerably better than manual downsampling through NV driver.
After all, driver forced downsampling is the last (emergency) resort when no other AA options are feasible.
I don't see a reason for you to use 2880x1620p downsampling with in-game 2xOGSSAA on your 1920x1080p monitor when the game already has built-in OGSSAA support. Just use in-game 4xOGSSAA at 1920x1080p *without* downsampling. You actually get better image quality this way. Because 2880x1620p downsampling involves [1.5x1.5] driver OGSSAA and extra interpolation which results in "softer" (read blurred) image compared to straight up in-game 4xOGSSAA without extra interpolation. (Also, for optimal interpolation results, you want factors to be in whole number such as 2x, 4x and/or 8x).
That being said, although, it's great to see another AAA title with out of the box OGSSAA support. I'm not really a fan of OGSSAA. (But it's indeed better than nothing).
Why? Because the SSAA AMD seems to be using with their Gaming Evolved titles such as Sleeping Dogs and now Tomb Raider is OGSSAA - the most inefficient form of SSAA there is. SGSSAA looks better at higher or the same performance. With in-game SSAA for example in Sniper Elite V2, Sleeping Dogs and Tomb Raider, I can still see quite a bit of shimmering. SGSSAA would be a much better solution.
Yes. Spot on. 2xSSAA depends on implementations. It's either [2x1] or [1x2].The math was the reason I was asking. 4xSSAA performing worse than 1.5x SSAA didn't make sense, but thanks for explaining why. What is 2xSSAA running at? I assume it's 2x1, or 3840x1080 or 1920x2160, or something along those lines?
Came back to this game with the patch and new drivers and... still crashing. Bitterly disappointed at this point.
Hardocp bench:
http://www.hardocp.com/article/2013...deo_card_performance_iq_review/3#.UUniJBwqbvw
Looks like NV is a good bit ahead of AMD in this game after the recent driver release.
Here is a cool trick if you got an Nvidia card and TressFX ruins your performance (1-2 fps on close-ups). Start the game with all settings on low via the launcher, then in game turn TressFX on first (and apply), then set the rest of the settings to what you want them to be. Voila, normal performance. Pretty ridiculous, hopefully they fix this shit.
Ahaha that's crazy, I'll try it tomorrow.Here is a cool trick if you got an Nvidia card and TressFX ruins your performance (1-2 fps on close-ups). Start the game with all settings on low via the launcher, then in game turn TressFX on first (and apply), then set the rest of the settings to what you want them to be. Voila, normal performance. Pretty ridiculous, hopefully they fix this shit.
Here is a cool trick if you got an Nvidia card and TressFX ruins your performance (1-2 fps on close-ups). Start the game with all settings on low via the launcher, then in game turn TressFX on first (and apply), then set the rest of the settings to what you want them to be. Voila, normal performance. Pretty ridiculous, hopefully they fix this shit.
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics]
"RenderAPI"=dword:00000009
A (up to, no doubt, not a 25%+.) increase in performance would be nice, no idea why they only refer to AMD unless they use some GCN specific optimizations (Though if they did that would only affect the 7000 series wouldn't it.) or what this actually is based on, otherwise any optimization should work on Nvidia as well.Won't stay for long that way though.. A new patch will be released on Monday which will improve performance on AMD cards by up to 25%! http://www.rage3d.com/board/showthread.php?p=1337201183
Vendor specific performance boosts lol![]()
I just finished the game today after about 18 hours (100% on it, too) and I crashed about 4 times total. Most of it was early on in the game, too. Once I about 8 hours in, it never crashed again for me. I didn't do the Hitman trick either....Came back to this game with the patch and new drivers and... still crashing. Bitterly disappointed at this point.