Bioshock Infinite - Review Thread [UP: IGN exclusive split PC/Console review up]

Also like the sound of this:

"Our mystery girl rarely leaves your side once she joins you a short time into the campaign, and unlike the vast majority of AI companions throughout the ages, she requires zero babysitting. To the contrary, she'll take care of you, tossing you ammo and health in the heat of battle, randomly throwing you money at idle moments, and even bending the layout of a combat area to your will using her dimensional-portal-opening abilities."

In firefights, that means you might have the choice to teleport in any one of a flying gun turret, a wall of cover, a powerful weapon, or a stash of medkits. It’s yet another option that'll affect how the fight plays out in a big way – a layer that makes Infinite’s combat so refreshingly nimble. The guns may not be wholly original, and the vigors may be familiar, but in concert with the Elizabeth wildcard and the open, large-scale play spaces, Infinite offers tangible, meaningful choices in each encounter."
 
$$$$ hats.



What's this I see here?

SLQJc.gif


yup.


I'm still buying it.
 
Where does it say anything about 1999 mode? I'm not seeing the text.
Given that this is a single-player-only game, is that one playthrough all you should expect? I'd say not – the 80 plot-buttressing Voxaphone recordings and other lore-lifting collectibles offer BioShock Infinite at least one more run worth of exploration, optionally while playing in 1999 Mode. Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.
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Wow , this thread has gone from dissing ign to jizzing over the 0.1difference PC version.
haha keep it up poeple.
 
The PC is officially .1 > than consoles. Glad that IGN could clear that up for us.

Very silly to even have different page for a review with a .1 score difference.
 
Damn .1 higher for the PC version? Dat ownage.
But seriously fantastic score and not at all surprising. But it's IGN so I don't listen to a thing they say.
 
Also like the sound of this:

"Our mystery girl rarely leaves your side once she joins you a short time into the campaign, and unlike the vast majority of AI companions throughout the ages, she requires zero babysitting. To the contrary, she'll take care of you, tossing you ammo and health in the heat of battle, randomly throwing you money at idle moments, and even bending the layout of a combat area to your will using her dimensional-portal-opening abilities.""

Mustn't make sandwich jokes...
 
She [Elizabeth] provides motivation and moves the story forward, and like the clear bond the Big Daddies and Little Sisters had in the first game, I was compelled to protect her.


Are you kidding me?!? BWWWAA HAHAHA HAHAHAH!

The funniest thing about that is you don't even need to protect her mechanically/during gameplay, even then I think she could handle herself.
 
Debated keeping my free copy of this game, but I think after watching the review I'll wait for a sale. Beautiful presentation but as much they say it's an exceptional shooter, I just get the feeling I'll be doing the rounds. If anyone wants a code for this + Crysis 3 Hunter Edition for $$$, PM!
 
The .1 for PC is for graphics, performance, and the controls according to the review. That should be expected.

Not sure about the weapon wheel gripe though. I played Bioshock on Xbox and I'll probably play this one with a 360 controller on PC.
 
So what makes the PC version 0.1 point better than the console versions?
From their "review preview" they said that the console versions suffered from framerate issues along with poor textures in certain spots, but they didn't majorly detract from the overall experience.

The PC version doesn't have those issues.

edit: and neither will the inevitable PS4/Nextbox port.
 
From their "review preview" they said that the console versions suffered from framerate issues along with poor textures in certain spots, but they didn't majorly detract from the overall experience.

The PC version doesn't have those issues.

Video review states exactly this.
 
Ahh, kept far away from the story part of the review.

Thats....severely disappointing. I thought they promised weapon and skill specialization and training?

IIRC what they said was basically that you couldn't freely switch your Vigors/Skills like you'll be able to in the base game. Making that more costly could...sorta...count.
 
Surely a reviewer with an "exclusive pre-review" promoted by the publisher hasn't been paid off in the slightest!

What, specifically, do you think happened? You're insinuating that Mr. McCaffrey, a journalist with 10 years of experience, most of it at OXM, took a bribe.

But I want to be clear.
 
If the PC version really is much better, it should have been more than a 0.1 difference. Maybe 9.2 on consoles and 9.5 on PCs. Framerate issues, muddy textures and control limitations are pretty significant issues.
 
Looking forward to seeing how the non-paid reviewers respond to Infinite.
I'm probably going to wait to grab the inevitable PS4/Durango version when I make the leap to next-gen.
 
9.4 consoles, 9.5 PCs.. smh.

The 100 points scale is shit.. i never know what votes to give, using it, in the vote the XYZ above you thread.

What's the difference between an 8.5 and an 8.7? I don't know, it's more confusing than a 5 star or 10 points system, but oh well.
 
Try telling the average looking someone at Gamestop that the problems with the game are the frames per second sometimes drop down to 27 and it can't maintain a locked 30 and the textures are low-resolution.

They will look at you like a space alien.

Tell them the game "Lags" and they might understand though.
 
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