Bioshock Infinite - Review Thread [UP: IGN exclusive split PC/Console review up]

Just because we didn't get everything exactly right really doesn't mean we decided to ignore PC gamers. We did a great deal and want to learn from our mistakes every time we make them. We listened when we set out to make this and we're listening now that it's out. Framing things as though you're Alex Jones isn't necessary.

I think you did a fair job. I do agree with that poster about two weapons, thats a pretty frustrating limitation, especially when the game encourages you to be so explorative with the vigors. As I understand it, thats carried over to 1999 mode - which is funny, because in 1999 we were all using 10 slots :p Even just one more slot for guns would have made for far more interesting gunplay.

Were you worried that people would rely too heavily on guns and ignore the vigors?

oh and while I've got the chance, congratulations. This is a fantastic game, you should all be really proud!
 
It's weird, this game does a lot of things I don't like on paper, but when I actually play it I'm enjoying it.

Examples:
  • Extended walking down linear "hallways" with not much to do but absorb setting and story cues
  • Pick ups for health, ammo, magic etc. I'm always picking up stuff/running out of stuff (meaning, I'm checking crates compulsively)
  • Missable shit (ugh)
  • Enemies (early on) are basically undifferentiated cannon fodder.

That said, the story and setting are pulling me forward. It would be a hard game for me to review.
 
If the people who wrote those lines were being honest in their opinion, that they truly were that impressed and that excited, then that's all that counts. All they're doing is giving their opinion. If a game inspires professional reviewers to lose their shit and regress into 9th grader level hyperbole, then maybe it's a sign that the game is actually doing something right. Even if it isn't the 11 out of 10/Second Coming of Jesus Christ that they claim it is.

How about 11.5 / 10?

Irrational Games has delivered a super nova game with BioShock Infinite, which can literally, and without an single iota of exaggeration, be described as an extended orgasm that ejaculates fun and social consciousness during every millisecond of playtime.

The game fires on all cylinders all the time – players will be left wondering if there’s a lubricant strong enough to stand the constant aural and visual (metaphorical) explosions of a floating city gone terribly wrong, steeped in a story that is half Biblical epic, half sci-fi in the tradition of Asimov, and half Joyce, with a dash of Nicola Tesla and Dashiell Hammett, and maybe a sprinkle of everyone’s favourite 17th century Dutch painter Salomon van Ruysdael.

Admittedly, the math included in the paragraph above is difficult to compute, but you need to understand that Irrational Games has disassembled what we love about video games then reassembled the whole thing into something completely new and unexpected. As a real world example, it’s like the company took apart a 1961 DeSoto Diplomat, right down to the spark plugs then buffed the pieces to glimmering jewels then put the whole thing back together but instead of a car it was a stampeding, two-headed unicorn, vomiting rainbows and shitting expensive Parisian chocolate wafers.

Full text of the "review" right here, which also includes the phrase "a desire to suckle at the teat of Ken Levine."

I wrote the "review" as a reaction to the enthusiast press trying to outdo each other in the praise department. I'm not saying I'm better than any other writer out there that spent time figuring out new ways to apply hyperbole, because I'm guilty too. This just seems to be on another level.

For the record I haven't played one second of BioShock Infinite, though I am looking forward to it.
 
Then it speaks about their inability to write with restraint and maturity. Why should video games deserve any less level-headed criticism than other forms of media? Just because it's interactive? That's no excuse to foam at the mouth, whether with too much praise or too much bile. I'm not saying there isn't a room for wacky highly-snarky/fanboy journalism, but that should not be the norm in game journalism, just as in film/television/book/music criticism.

Now that you mention it, as a 43 year old with a lifetime of reading thousands of reviews of movies, albums, video games, books, etc. I'd have to say that review standards have fallen across the board. Being a critic used to be the realm of the intellectual. These days, any yahoo can somehow become a reviewer for whatever website or "online magazine". And I've seen my fair share of overly hyperbolic "professional" reviews in all fields as well. I honestly don't think this is as limited to the video game industry as you say.

The difference is, it doesn't bother me in the slightest. I can't remember the last time I let reviews sway my opinion. I knew I was going to buy this game three years ago. All of the bad reviews in the world wouldn't have stopped me.
 
Yes it's simply the internet age that has watered down the quality of professional writing, all across the board. Thing is, other media criticism have a long history and culture from before that time to fall back on. (game reviews were already pretty crap during the magazine days)

But for movies too, I just read Roger Ebert, and ignore most of the rest.
 
Having finished the game in just over 9 hours I wanted to respond specifically to Sessler's thoughts that some of what Infinite did could not be done in any other medium. Looking past certain things many games do that are not possible in other mediums I don't feel Infinite pushed these boundaries as much as he describes. In fact my main criticism of the game is that often you feel the 'gamelyness' of the experience. I agree the effort here is fantastic but the result leaves me wanting. I really don't want to go into details because it would quickly descend into spoiler territory.

I was also bothered with some technical hiccups on the PC. Even though I benchmarked through the roof I often found the game would stutter or take time to load in bigger fights. Also some of the controls on the keyboard I found cumbersome and often caused me to mess up in big fire fights. I generally don't have control issues with games so I feel it was something unique to how this game operated.

It is a solid 7/10 experience for me.
 
Is it possible for a review site to give out a negative review on a major game these days?

It feels like every time I see a game commercial these days it's like subliminal advertising for the game sites that they take quotes from. Of course a review site will have glowing things to say about a game when they think it will get their site mentioned in a major marketing campaign. It's almost like tagfishing on here.

It's not that I have a problem with games getting great reviews - there is just a part of me that wonders about this whenever I see commercials like that on tv.


As far as Bioshock: Infinite, I am excited as hell that it's out and am glad to hear it's getting good reviews because it's on its way to my house as I type this...

This is the closest you'll get to a negative review.

http://angryjoeshow.com/2013/03/bioshock-infinite-angry-review/

After watching Joe's analysis pretty much highlights a great game being made doesn't offer much to be criticized in the first place. The game isn't fundamentally broken it just decides to not do certain things which is a matter of preference.
 
Well, Devin Faraci has weighed in on BioShock Infinite via Twitter. Note: Each line break represents a separate entry.

Devin Faraci said:
Redboxing BIOSHOCK INFINITE. Let's see how this goes.

Played some BIOSHOCK INFINITE last night. This one is about as subtle as the first, I see.

I'm also getting super bored by BIOSHOCK INFINITE. May not finish it.

I never know what's happening during BIOSHOCK INFINITE battles.

I have people insulting me because I'm not enjoying BIOSHOCK INFINITE.

BIOSHOCK INFINITE: a $60 game for $300 systems that takes 12 hours of spare time to explore class issues.

The amount of vitriol generated by criticizing BIOSHOCK INFINITE - not the people who like it, just the game - is amazing.


He also retweeted these two entries by other users:
NO BIOSHOCK PROVES GAMES ARE ART #racism #america

your constant attacks of Bioshock Infinite will surely result in many tear soaked Hot Pockets in gamers bellies.


It's over, guys. Time to pack it all up.

I'm not being serious.
 
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