Give me one advantage "always online" brings

It makes posting on GAF much more interesting.

Seriously though, unless a game is an MMO or otherwise a specifically online affair, I can't think of a single advantage to gamers either.
 
piracy is a bitch to most unknown devs / new ips and if its always on or not they will get fucked by piracy no matter what. piracy is a total bitch killing this industry more than what people believe
 
You can show off your goods for the world to see in front of the kinect. If you are into that sort of thing.
 
That nifty PS4 feature that allows you to watch other people play live.

That would certainly not be possible if everyone was not online.

So social features only I guess.
 
Constant streaming updates of games while you play them instead of server downtime and then to force players to download 5Gb Updates. It could also get rid of the length console patching process as well, since developers could test and push updates out very quickly.

Just thinking randomly. :D
 
You can be guaranteed to be using the latest and greatest firmware. Maybe not your advantage, but it's an advantage nonetheless.
 
simpsons_pill_make_you_blind_2.jpg
 
advantage: love

your console (always online) will be your constant 'friend' and will always acknowledge you and your needs. It will be a bright light on a dark night.
Always online, always connected, always paying attention to you.


Offline consoles? Pffft. Those aren't friends. Those are 'acquaintances' and will only be there for you on occasion.
 
You could play without the disc. But I doubt they'll let youdo that.
 
Cloud computing for stuff like voice recognition and the guarantee to devs that every costumer can utilise it so they can make it a core feature in their games. Not a good enough justification though
 
Constant feed of new game data being sent to you. Wether it be from the programmers, you're friends, the world, etv.


Think of something like the Critereon Games, or Demon/Dark Souls, and expand on it.
 
Honestly? There are none for the consumer. Sure you might get some minor things like other players in your "single player" experience, but that is vastly outweighed by the benefits developers and publishers enjoy from this model.

They're essentially selling you a ticking time bomb, one that requires you to get permission from them to even play your game. This means that, in the not too distant future, when the servers for the game go down (or the company goes bankrupt/lose the IP/whatever) you will not be able to enjoy that game.

Developers and publishers want to turn gaming into a service, rather than the traditional setup where beyond the point of sale they're not getting any more money from you. Meanwhile with this new setup becoming standard, people are forced to view your ads, view your online marketplace (with tiered pricing!), and buy new copies as early as possible to enjoy the game for as long as possible.

Pay attention to the next few months as nearly industry figure and company will spin this as an evolution in gaming, the next step in advancing the medium.
 
advantage: love

your console (always online) will be your constant 'friend' and will always acknowledge you and your needs. It will be a bright light on a dark night.
Always online, always connected, always paying attention to you.


Offline consoles? Pffft. Those aren't friends. Those are 'acquaintances' and will only be there for you on occasion.

And the its built in avatar called Sweet Billy will take care of your special needs.
 
One advantage is that your game software is always up-to-date, assuming the updates don't accidentally break the game.

Another is the social aspect.



That's all I've got.
 
piracy is a bitch to most unknown devs / new ips and if its always on or not they will get fucked by piracy no matter what. piracy is a total bitch killing this industry more than what people believe
Haha in there lies the irony as pirates crack the game within a few hours and enjoy offline gameplay for free while paid users have to always be online. Only game this worked somewhat is for is diablo 3 as half of the game files were on the servers (like calculations loot chance, etc.)

Constant feed of new game data being sent to you. Wether it be from the programmers, you're friends, the world, etv.


Think of something like the Critereon Games, or Demon/Dark Souls, and expand on it.
I can go online if I want to update but if I want, I should be able to play offline too. Noone has died yet from not finding out about a game patch a few hours earlier.
 
I liked the concept of always-online for Watch_Dogs.
Still, it's not really fair for offline players.

After that, it is all just bollocks.
 
The console manufacturer might be able to tie your physical purchase with a digital copy of a game. That's the only thing that immediately comes to my mind.
 
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