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Vita PSN Game & Service Thread | April 2013 | Sacrifice your Independent Soul

ps+ blog (NA for tomorrows store update) just went up and some GTA games are going on sale first number is normal price, second number is sale price, third number is ps+ price

Nice...

Looks like part of my wallet is going to Chinatown Wars.

Top of page recommendation: Get Guacamelee. Also, Sound Shapes is awesome and you should get. Get the Soul Sacrifice demo tomorrow/Wednesday!!
 
ps+ blog (NA for tomorrows store update) just went up and some GTA games are going on sale first number is normal price, second number is sale price, third number is ps+ price

How are Liberty City Stories and Vice City Stories? GTA3:VC is one of my favorite games ever, how does VCS compare?
 
How are Liberty City Stories and Vice City Stories? GTA3:VC is one of my favorite games ever, how does VCS compare?

Personally I love vcs, it's like a mini vice city except it has helicopters!

Runs well enough on vita, long story and fully open world.

Plus it's so eighties I don't know what to so about it
 
I'd put gravity rush above wipeout even though I have only played like 40 minutes of gravity rush.
I would have the runner up to best port be disgaea 3 not ninga gaiden. I'd likely stick mortal kombat in front of ninja gaiden, and if i had played the totori port that one very well might have been the runner up to persona 4 but i have not played that yet.

as for best non port non exclusive those look fine nothing sticks out in my head at this time that I would put up there over what you have.

Hmm, Gravity Rush above Wipeout 2048? I think that's largely a matter of preference. I understand why though. If it were best original game Gravity Rush would definitely take it for me. It's just 2048 is so, damn, good. But I loved Wipeout even before the Vita so, I guess that's where my bias comes from. Either way both are phenomenal.

I haven't played Disgaea 3 but looking at it, possibly. NGS+ is an amazing port, pretty much exactly like Sigma at half the framerate (but constant) and still looks quite nice. I may end up playing Disgaea 3 since it's an SRPG (I love those). For now I can't argue against a game I haven't played.

MK over MGS+ though -- I'm inclined to disagree. It's hard for a fighting game to be a good port on a handheld 'cause it's limited to garbage online or others who have a Vita. I can't say how good it's story mode is, but MK as a fighting game is flawed when you don't have other people to play. Even if SFxT didn't slow down, I wouldn't even consider it being a "good port".
 
Probably eh? I want NHL on the go pretty badly. But I don't see why they'll bring it over to the Vita. You've seen how "well" EA has supported the Vita with the previous Madden and FIFA titles.

Pretty sure JoshHood was referring to Madden. NHL will never be on Vita.
 
Please can we try? I want that trophy (Need Sonic, Amy, Shadow, Knuckles, Tails all in an online or Adhoc race). Like can we make this a Vitabro event or something?

Sign me up i need that trophy aswell, devs really need to get smart and not make trophies like that. My psn is my gaf name.
 
Hmm, Gravity Rush above Wipeout 2048? I think that's largely a matter of preference. I understand why though. If it were best original game Gravity Rush would definitely take it for me. It's just 2048 is so, damn, good. But I loved Wipeout even before the Vita so, I guess that's where my bias comes from. Either way both are phenomenal.

I haven't played Disgaea 3 but looking at it, possibly. NGS+ is an amazing port, pretty much exactly like Sigma at half the framerate (but constant) and still looks quite nice. I may end up playing Disgaea 3 since it's an SRPG (I love those). For now I can't argue against a game I haven't played.

MK over MGS+ though -- I'm inclined to disagree. It's hard for a fighting game to be a good port on a handheld 'cause it's limited to garbage online or others who have a Vita. I can't say how good it's story mode is, but MK as a fighting game is flawed when you don't have other people to play. Even if SFxT didn't slow down, I wouldn't even consider it being a "good port".
the main reason disgaea 3 is up there for me is because it played exactly like the ps3 version, except it includes all of the dlc, some extra content, and some gameplay tweaks to make it better. AKA it's an enhanced port with all of the dlc for less than the dlc costs on the sp3.

as for MK, I don't play fighters online so online play being limited for me doesn't matter at all. My thoughts on that is just because it's a well made port with tons of offline content including a whole new second Challenger tower. the fighting isn't quite as pretty as the ps3 version, but it still feels just like the ps3 version with no cuts in framerate.

As for ninja gaiden I honestly haven't played a lot of it, and it looked good, but to my understanding it has major frame rate issues from time to time and doesn't really have much in the way of new content. I've heard it's a solid hand held version, but in general it's inferior to the original version which to me doesn't make for a great port. A good port should improve upon the original, not just get close to meeting the original's standards (which some would argue that given it's half frame rate that it doesn't even get close to meeting the original's standards)

It's why persona 4 is up there for me as well, as not only is it a great game in general, it looks a lot nicer on the vita, and the gameplay changes really are solid. It did nothing but improve upon an already great game which as I said is what i feel is what really makes a good port.

my list will likely change quite a bit later this year though as there is a high chance that the binding of isaac will drop persona 4 down to the runner up for best port for me lol.

i haven't a clue if this was mentioned yet but... "Cloudberry Kingdom confirmed for PS3, Vita, Wi U, XBLA and Steam this spring "
 
the main reason disgaea 3 is up there for me is because it played exactly like the ps3 version, except it includes all of the dlc, some extra content, and some gameplay tweaks to make it better. AKA it's an enhanced port with all of the dlc for less than the dlc costs on the sp3.

as for MK, I don't play fighters online so online play being limited for me doesn't matter at all. My thoughts on that is just because it's a well made port with tons of offline content including a whole new second Challenger tower. the fighting isn't quite as pretty as the ps3 version, but it still feels just like the ps3 version with no cuts in framerate.

As for ninja gaiden I honestly haven't played a lot of it, and it looked good, but to my understanding it has major frame rate issues from time to time and doesn't really have much in the way of new content. I've heard it's a solid hand held version, but in general it's inferior to the original version which to me doesn't make for a great port. A good port should improve upon the original, not just get close to meeting the original's standards (which some would argue that given it's half frame rate that it doesn't even get close to meeting the original's standards)

It's why persona 4 is up there for me as well, as not only is it a great game in general, it looks a lot nicer on the vita, and the gameplay changes really are solid. It did nothing but improve upon an already great game which as I said is what i feel is what really makes a good port.

my list will likely change quite a bit later this year though as there is a high chance that the binding of isaac will drop persona 4 down to the runner up for best port for me lol.

i haven't a clue if this was mentioned yet but... "Cloudberry Kingdom confirmed for PS3, Vita, Wi U, XBLA and Steam this spring "

NGS+ doesn't really have framerate issues besides being set at 30 instead of 60. It doesn't really drop any lower. NGS2+ on the other hand is abysmal, and tbh even if it were exactly like the PS3 version it's still an awful game.

Which brings me to this point -- I know I said "best port" but for example MGS3HD is pretty much immaculate as a port with upgrades too, yet I'd hardly put it above MGS3HD. I can't dispute Disgaea 3 being the best port, it probably is, but even if MK looked as it did on the PS3, it's still limited as a fighting game due to being a handheld. If you don't play online, that means you can't play against anything more than the CPU unless you hunt down someone else with a Vita. I don't know about the quality of MK's AI, but even if we had VF4Evo's AI and Championship mode it would be quite crappy.

It's actually one reason why MonHan isn't very good in most parts of the world outside of Japan. The game itself isn't very good single-player, and it doesn't even have online play besides Ad Hoc Party.

To be honest, Sigma (PS3) is a bad port of the 360 version (Black) despite adding a lot of content. I intended on saying which games were the best, and separated them as ports and exclusives because otherwise it'd just be Wipeout 2048, Gravity Rush or Persona 4 Golden and nothing else would be mentioned. I guess I should have been more clear.

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Later on when FFXHD inevitably gets hailed as the best damn thing to touch the Vita (I'd be inclined to disagree but I'll remain silent during that time), I must say that Persona 4 Golden works as a handheld RPG. An epic like FFXHD wouldn't, as it's experience will always be better on the big screen.

EDIT: Maintenance on the EU PSN Store?
 
ps+ blog (NA for tomorrows store update) just went up and some GTA games are going on sale first number is normal price, second number is sale price, third number is ps+ price

lol paid $19.99 two nights ago for China town wars. Doh!

EDIT: Maintenance on the AU/EU PSN Store here also
 
NGS+ doesn't really have framerate issues besides being set at 30 instead of 60. It doesn't really drop any lower. NGS2+ on the other hand is abysmal, and tbh even if it were exactly like the PS3 version it's still an awful game.

Which brings me to this point -- I know I said "best port" but for example MGS3HD is pretty much immaculate as a port with upgrades too, yet I'd hardly put it above MGS3HD. I can't dispute Disgaea 3 being the best port, it probably is, but even if MK looked as it did on the PS3, it's still limited as a fighting game due to being a handheld. If you don't play online, that means you can't play against anything more than the CPU unless you hunt down someone else with a Vita. I don't know about the quality of MK's AI, but even if we had VF4Evo's AI and Championship mode it would be quite crappy.

It's actually one reason why MonHan isn't very good in most parts of the world outside of Japan. The game itself isn't very good single-player, and it doesn't even have online play besides Ad Hoc Party.

To be honest, Sigma (PS3) is a bad port of the 360 version (Black) despite adding a lot of content. I intended on saying which games were the best, and separated them as ports and exclusives because otherwise it'd just be Wipeout 2048, Gravity Rush or Persona 4 Golden and nothing else would be mentioned. I guess I should have been more clear.

ah it's all good, but yeah for me about the only fighting game (and yes it's a fighting game you darn purists, perhaps it's a party fighting game, but it's still a darn fighting game) I play with other people is the smash brothers series. The rest of the time I just play stuff like challenge towers or in depth story modes. It's why I like fighters like soul cal (older ones far more than the newer ones) and blazblue, but tend to detest capcom fighters (as they typically don't have that much content beyond the standard fighting stuff)

I got MK just for the challenge towers and stuff not related to playing against other people. Typically the more crazy and unbalanced a fighter is, the more enjoyable fighter it is for me.

As for MonHon I really haven't played much of it, and the bit i played was solo and not all that interesting, but my main issue with it was it felt very MMO like(lots of fetch quests and grinding the same things over and over for mats/drops), which I am not a big fan of mmos. Luckily games like disgaea exist where i can get the joys of building up a super powerful character, with out the horrible exp level curves mmos have. My favorite part about disgaea is the fact that after 2 hours of grinding with a character I know with out a doubt my current character could kill my character from 2 hours ago with out really any issues, the main thing that bugged me about mmos is they eventually reach the point where it takes like 8 hours to do anything even slightly meaningful, which is just to much of a waste for me. I don't know if the end game of mon hunter is like that, I am really hoping the end game of soul sac isn't like that though.

Later on when FFXHD inevitably gets hailed as the best damn thing to touch the Vita (I'd be inclined to disagree but I'll remain silent during that time), I must say that Persona 4 Golden works as a handheld RPG. An epic like FFXHD wouldn't, as it's experience will always be better on the big screen.

EDIT: Maintenance on the EU PSN Store?

unless they drastically change FFX you won't hear me saying it's the best damn thing to touch the vita. It's one of my least favorite main FF titles period, heck I prefer FFx-2 to it. I think it will work just fine on the vita though, of course I really didn't find the game all that impressive in general so that is likely the difference in our opinions on that.

as for maintenance i believe it's on the psn in general not just EU and it was scheduled.
 
ah it's all good, but yeah for me about the only fighting game (and yes it's a fighting game you darn purists, perhaps it's a party fighting game, but it's still a darn fighting game) I play with other people is the smash brothers series. The rest of the time I just play stuff like challenge towers or in depth story modes. It's why I like fighters like soul cal (older ones far more than the newer ones) and blazblue, but tend to detest capcom fighters (as they typically don't have that much content beyond the standard fighting stuff)

I got MK just for the challenge towers and stuff not related to playing against other people. Typically the more crazy and unbalanced a fighter is, the more enjoyable fighter it is for me.

As for MonHon I really haven't played much of it, and the bit i played was solo and not all that interesting, but my main issue with it was it felt very MMO like(lots of fetch quests and grinding the same things over and over for mats/drops), which I am not a big fan of mmos. Luckily games like disgaea exist where i can get the joys of building up a super powerful character, with out the horrible exp level curves mmos have. My favorite part about disgaea is the fact that after 2 hours of grinding with a character I know with out a doubt my current character could kill my character from 2 hours ago with out really any issues, the main thing that bugged me about mmos is they eventually reach the point where it takes like 8 hours to do anything even slightly meaningful, which is just to much of a waste for me. I don't know if the end game of mon hunter is like that, I am really hoping the end game of soul sac isn't like that though.

Hey don't get me wrong, despite playing a crap load of SF4, I would never say Mortal Kombat isn't a fighting game. Anyone who says stuff like that are closed-minded pricks. =P

Tekken 5 was a good handheld fighting game in my experience. It had enough story mode content to keep single player worthwhile (decent endings, not random crap like the SF4 ones) -- and the quest mode (I forget it's name) was quite good. Also being a 4-button game it didn't suffer any control issues.

MonHan and Soul Sacrifice are very different in my opinion. I can't really say what's similar to MonHan -- the campaign (single-player content) is pretty short, and it's clear every single mechanic in the game was designed for cooperative play. I'd suggest giving it another shot if you have a close friend and a lot of spare time. MonHan doesn't have EXP or damage indicators. It's a pure action game first and foremost before being an RPG.

Phantasy Star Portable 2 was the greatest action-RPG for the PSP. It was horrible for multiplayer though, since the whole chain system was clearly designed for single-player and fell apart online or Ad Hoc.

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I've wanted to post this comment for ages but GAF was down...?
 
Hey don't get me wrong, despite playing a crap load of SF4, I would never say Mortal Kombat isn't a fighting game. Anyone who says stuff like that are closed-minded pricks. =P

actually the game I was referring to when I said it was a fighting game was smash brothers melee/brawl. I know a number of fighter enthusiasts that refuse to call them fighters and will instead just call them party games. They are indeed far more casual than most fighters but they are also quite clearly fighting games.

MonHan and Soul Sacrifice are very different in my opinion. I can't really say what's similar to MonHan -- the campaign (single-player content) is pretty short, and it's clear every single mechanic in the game was designed for cooperative play. I'd suggest giving it another shot if you have a close friend and a lot of spare time. MonHan doesn't have EXP or damage indicators. It's a pure action game first and foremost before being an RPG.

I might give MH another try at some point. I was going to try playing MH wii with someone but the servers are going offline in 15 days so I gave up that plan, I might do MH wiiu at some point, but even though I have extra income now that I have a part time job, I seriously doubt I will get a wiiu this year as it really doesn't have anything that interests me at this time.

to be fair the vita isn't that exciting for me either right now, I got one to play persona 4 and disgaea 3 on the go lol, but I don't mind not having a ton that interests me right now on the vita, once the binding of isaac comes out the vita will get more than enough love to justify me owning it.

I am quite curious about how well remote play will work with the ps4 though, as if i hear it's really smooth that will likely increase the odds I get a ps4 early as I am finding myself booting up quick pc games/ hand helds over my consoles anymore.
 
As someone who really wants to play an open world game on my vita, and was super bummed by the framerate/small world of AC3:L will the gta games be fun for me or just a giant bummer?
 
I didn't know Allan Becker ran SCE Santa Monica for 10 years. No wonder SCE Japan Studio is only making console games now.
 
actually the game I was referring to when I said it was a fighting game was smash brothers melee/brawl. I know a number of fighter enthusiasts that refuse to call them fighters and will instead just call them party games. They are indeed far more casual than most fighters but they are also quite clearly fighting games.

I might give MH another try at some point. I was going to try playing MH wii with someone but the servers are going offline in 15 days so I gave up that plan, I might do MH wiiu at some point, but even though I have extra income now that I have a part time job, I seriously doubt I will get a wiiu this year as it really doesn't have anything that interests me at this time.

to be fair the vita isn't that exciting for me either right now, I got one to play persona 4 and disgaea 3 on the go lol, but I don't mind not having a ton that interests me right now on the vita, once the binding of isaac comes out the vita will get more than enough love to justify me owning it.

I am quite curious about how well remote play will work with the ps4 though, as if i hear it's really smooth that will likely increase the odds I get a ps4 early as I am finding myself booting up quick pc games/ hand helds over my consoles anymore.

Ah well -- I can't say anything about Brawl but I wouldn't consider Melee a party game and dismiss it as a fighting game. SFxT can be a party game on scramble mode, but it doesn't mean it's not a fighting game. Either way attacking a game and saying "lol that's not a fighting game u sux" etc. is both immature and well, pointless.

Monster Hunter requires close teammates. It's a sandbox for cooperation really. I'd imagine I'd dislike it being played online. It's the biggest failure of the series as well as it's biggest benefit. Apart from one of my brothers, it took me years (Uni) to find one person who'd play it through with me. When my wifey describes how addicted people are with it in Japan, it sounds completely different. Though disregarding my comment about MonHan not being good online, I do think that Frontier Online (360) would have done moderately well if it came to the West, and was somehow F2P. Phantasy Star Universe's demo was one of the most played games while it was on.

I don't know what you mean by "the vita isn't that exciting for me either right now" -- right now the Vita is an exciting platform for me. Besides BioShock: Infinite and Crimson Dragon, there's no console game I want to play from this generation. The Vita on the other hand let's me revisit classics and games like Sound Shapes are a great relief from playing exclusively Sudoku on my smartphone.

If they don't announce some kind of Vita 2 at E3, I'd be happy. Heck, I'm tempted to say I'm definitely picking up a PS4 if it has decent launch games (I'm not talking about Killzone, I mean real system sellers) before the 360 does. Remote Play could be cool if it were implemented with more than just playing the same game with latency on a smaller screen within proximity of the main console <-- because that's pointless -- well, for the most part (grinding etc. would benefit).
 
I don't know what you mean by "the vita isn't that exciting for me either right now" -- right now the Vita is an exciting platform for me. Besides BioShock: Infinite and Crimson Dragon, there's no console game I want to play from this generation. The Vita on the other hand let's me revisit classics and games like Sound Shapes are a great relief from playing exclusively Sudoku on my smartphone.

oh it's mostly just my tastes in games, most of the games I am looking forward to this year aren't coming to the vita, or if they are I would rather own them on another platform anyways (dragon's crown for example will be a ps3 buy for me)

I mean I like that indie games are coming to the vita, and I will likely support some of them, but a lot of them I already own on the PC and don't see a huge benefit from being able to play it on the go.

the main reason the binding of isaac excites me so much is having the ability to stop mid game and pick right back up where you were later will be a huge plus (since it doesn't have saves) beyond that it's the type of game I love to multitask while playing so I can play it while watching TV, and finally there is a lot of new content coming to it, so it's an indie port I will easily get behind. A lot of the other ports are just bare ports, and while they are of solid games, there aren't a ton of games I would rebuy just to play on the go, even if I am playing a lot more games on my handheld instead of consoles recently.

But aside from all of that, it's not like the retail list is that big on the vita right now, which is part of what is killing its excitement for me. I hands down prefer physical and am far more likely to impulse buy a retail priced physical copy at launch than I am a digital copy at launch. It's not a must for me, but a lot of the digital games have very little period between release date announcement and actual release. In fact a lot of them get less than a weeks notice, which really doesn't lead to me building up hype for them.

Retail wise I think the only game I am for sure getting is Ys4, and I will likely be getting muramasa. I think the only other one that interests me is soul sac, and I want to play the demo first for that (i'm not forgetting tearaway or killzone those two just don't interest me at this time). There is still plenty of time for more games to be announced for the vita at retail, but stuff like asscreed, COD, bioshock won't do anything for me as I can rarely be bothered to get excited about "AAA" games anymore. I'll just pick them up a few months after release for a fraction of the price when I am in the mood for the same old cookie cutter gameplay with a different skin and slightly different polish from the other games (don't get me wrong they don't tend to be bad games, they just very rarely excite me anymore)

As for a vita 2 I wouldn't mind them announcing a new model with hdmi out and on board memory, I need to get a vita for my wife at some point so once the binding of isaac comes out I will still actually have access to a vita to play BoI myself lol.
 

To be truthfully honest, I bought the Vita just to play an old classic (NGS+) on the Go. Well, not really on-the-go since I will still jump on Sudoku as my train-game, but during a break at Uni or something I wanted something more. The Surface Pro was supposed to do that for me but it still hasn't been released in the UK yet.

Increasing sale aside, the Vita needs to have more handheld games. What I mean isn't something like a mobile game like Angry Birds, but slimmed down versions of console games or new IPs that work in short bursts. Take Portable Ops for example... That was a great way to do a handheld Metal Gear -- and Metal Gear Solid 3 HD for example just does not work on-the-go at all.

You seem to be more into single-player RPGs, or games that have a long and singular goal that can be played in bits. SRPGs are perfect for handhelds to be honest. Such as perhaps Disgaea or SMT: Devil Survivor. I have a feeling, just a feeling, that the Vita won't get many of them and they'll all go to the 3DS, if at all.

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A Vita 2 would piss me off. Not because it's lame for Sony to do it (they need to cut the manufacture costs), but because I JUST got this version. It's not as if I can just pass this Vita over to a brother, since the idea of a later version would make the original obsolete. 3DS and 3DS XL doesn't do that to me (even though I don't own either) because it's just a matter of preference for those two.

I don't know what a Vita 2 could even include. AMOLED? Polycarbonate? Closed Jellybean environment? 4G? None of those things I would care about, but an improved form-factor would make a have buyer's remorse. I suppose it's selfish but I like my purchases to stay relevant for at least a full year.
 
I don't know what a Vita 2 could even include. AMOLED? Polycarbonate? Closed Jellybean environment? 4G? None of those things I would care about, but an improved form-factor would make a have buyer's remorse. I suppose it's selfish but I like my purchases to stay relevant for at least a full year.
LCD screen, $150.
 
LCD screen, $150.

Edit: I think the Vita already has a Super AMOLED screen.

If it's the same removing the OLED that'd be okay for me.

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Vita does not have Super AMOLED (please don't let me be wrong about this) -- I'm assuming so, without searching on Google, because my Lumia 800's screen is much nicer than the Vita's when it comes to black level...

I think it's just OLED. Whatever that means. My knowledge on this stuff stops at a pre-college level.
 
To be truthfully honest, I bought the Vita just to play an old classic (NGS+) on the Go. Well, not really on-the-go since I will still jump on Sudoku as my train-game, but during a break at Uni or something I wanted something more. The Surface Pro was supposed to do that for me but it still hasn't been released in the UK yet.

Increasing sale aside, the Vita needs to have more handheld games. What I mean isn't something like a mobile game like Angry Birds, but slimmed down versions of console games or new IPs that work in short bursts. Take Portable Ops for example... That was a great way to do a handheld Metal Gear -- and Metal Gear Solid 3 HD for example just does not work on-the-go at all.

You seem to be more into single-player RPGs, or games that have a long and singular goal that can be played in bits. SRPGs are perfect for handhelds to be honest. Such as perhaps Disgaea or SMT: Devil Survivor. I have a feeling, just a feeling, that the Vita won't get many of them and they'll all go to the 3DS, if at all.

both systems will likely get their fair share of srpgs. Srpgs while not typically graphically intensive tend to require quite a bit of computational power due to all of the number crunching. The vita might not have the large install base in japan, but it does have quite a bit more computational power over the 3ds, and srpgs in general are quite niche and the sales numbers won't change to much with platform, thus it will really come down to what platform the publishers like better. The vita has already been chosen for some niche rpgs in japan, and has shown despite the smaller install base that the games can sell well on there, so it wouldn't be surprising if this gen ended up a lot like last gen where the 3ds will get some of the bigger releases from a company like square enix (DQ, ff remakes) but a lot of the more niche companies will prefer the system that is more powerful so they have to do less optimizing.

The psp actually has a rather large library of SRPGs, larger than the DS if i recall right, but the DS in general had more JRPGs. I feel that is how this gen will go as well.

of course this will also depend on how the next year goes for the vita, if sony can't get vita sales up it wouldn't be surprising to see the machine fall more and more into a digital machine with very few retail releases as stores just won't want to stock the stuff.

I don't know what a Vita 2 could even include. AMOLED? Polycarbonate? Closed Jellybean environment? 4G? None of those things I would care about, but an improved form-factor would make a have buyer's remorse. I suppose it's selfish but I like my purchases to stay relevant for at least a full year.

The only two logical designs for a vita 2 I can think of would be as follows.

model A, replacement to current vita: change the screen to a LCD, add on 16gb of on board memory, hdmi out, and price it at the same price at $150 or so.

model B, companion controller for the ps4: basically make it the size of a wiiu controller/ipad, again add on board memory (something that should have been there from the start) and hdmi, but keep a nice screen, and likely add l2/r2 and clickable triggers. It would still be able to play games with out being connected to the ps4, but in general portability wouldn't be the focus, but making a nice play anywhere in your house device. the ideal cost of this would be $200 but it might have to be $250 due to increased manufacturing costs. this route is the route they take if they really feel that the vita is only an add on controller for the ps4 anymore.
 
Vita does not have Super AMOLED (please don't let me be wrong about this) -- I'm assuming so, without searching on Google, because my Lumia 800's screen is much nicer than the Vita's when it comes to black level...

I think it's just OLED. Whatever that means. My knowledge on this stuff stops at a pre-college level.
Yeah, I removed that part. I'm not too sure either.
 
both systems will likely get their fair share of srpgs. Srpgs while not typically graphically intensive tend to require quite a bit of computational power due to all of the number crunching. The vita might not have the large install base in japan, but it does have quite a bit more computational power over the 3ds, and srpgs in general are quite niche and the sales numbers won't change to much with platform, thus it will really come down to what platform the publishers like better. The vita has already been chosen for some niche rpgs in japan, and has shown despite the smaller install base that the games can sell well on there, so it wouldn't be surprising if this gen ended up a lot like last gen where the 3ds will get some of the bigger releases from a company like square enix (DQ, ff remakes) but a lot of the more niche companies will prefer the system that is more powerful so they have to do less optimizing.

The psp actually has a rather large library of SRPGs, larger than the DS if i recall right, but the DS in general had more JRPGs. I feel that is how this gen will go as well.

of course this will also depend on how the next year goes for the vita, if sony can't get vita sales up it wouldn't be surprising to see the machine fall more and more into a digital machine with very few retail releases as stores just won't want to stock the stuff.

One can only hope. For me, the PSP was the ultimate aRPG machine, but I always felt that SRPGs make one of the best real-world handheld genre. I want to see an evolution of the genre.

The only two logical designs for a vita 2 I can think of would be as follows.

model A, replacement to current vita: change the screen to a LCD, add on 16gb of on board memory, hdmi out, and price it at the same price at $150 or so.

model B, companion controller for the ps4: basically make it the size of a wiiu controller/ipad, again add on board memory (something that should have been there from the start) and hdmi, but keep a nice screen, and likely add l2/r2 and clickable triggers. It would still be able to play games with out being connected to the ps4, but in general portability wouldn't be the focus, but making a nice play anywhere in your house device. the ideal cost of this would be $200 but it might have to be $250 due to increased manufacturing costs. this route is the route they take if they really feel that the vita is only an add on controller for the ps4 anymore.

Model A would be okay with me and make sense. The on-board memory and HDMI wouldn't be worth the trade for losing the beautiful OLED screen. HDMI out would probably massively help the Vita as more gameplay videos will get made at a better quality.

Model B... Ugh, I mean, I wouldn't feel buyer's remorse because it sounds horrible. It's unlikely they'll include more buttons though. As far as I know, they kept on thinking about adding the second analogue stick on the PSP Slim/Go etc. but backed out. Imagine games being designed with more buttons, and when it comes to the Vita 1 (as it would then be known) would have to use something less intuitive to compensate. That would really suck.

I doubt they'd make the screen any bigger considering that'd either really harm the visual quality or it'll cost them a bunch once again, because now they need a larger OLED screen. A bigger standard LCD without increasing the resolution would look horrible.

Model B doesn't make sense to be honest... Well if Sony still have sense, that is.

I suppose whatever the next revision is, if it were to exist, would definitely include playing games online via LTE. That'd be a hit in Japan considering it's infrastructure and PSO2.
 
If it's the same removing the OLED that'd be okay for me.

--

Vita does not have Super AMOLED (please don't let me be wrong about this) -- I'm assuming so, without searching on Google, because my Lumia 800's screen is much nicer than the Vita's when it comes to black level...

I think it's just OLED. Whatever that means. My knowledge on this stuff stops at a pre-college level.

It's Super AMOLED Plus :) I did some research into this many months back but I forget the different sources and whatnot I got into it. Basically, it's manufactured from Samsung, which doesn't make regular OLED. They make only Super AMOLED and Super AMOLED Plus. The Vita's pixel arrangement is RGB, not pentile, making it Super AMOLED Plus.

The Lumia 800's (and many other AMOLED smartphones) black levels are nicer than Vita's, not necessarily because of the screen technology, but rather possibly because of a coating or screen overlay. You can tell it's not the screen technology because the black pixels are identical whether the screen is off or on.
 
It's Super AMOLED Plus :) I did some research into this many months back but I forget the different sources and whatnot I got into it. Basically, it's manufactured from Samsung, which doesn't make regular OLED. They make only Super AMOLED and Super AMOLED Plus. The Vita's pixel arrangement is RGB, not pentile, making it Super AMOLED Plus.

The Lumia 800's (and many other AMOLED smartphones) black levels are nicer than Vita's, not necessarily because of the screen technology, but rather possibly because of a coating or screen overlay. You can tell it's not the screen technology because the black pixels are identical whether the screen is off or on.

Well I'll be damned. I'll need to update my internal glossary sometime then.

Thank you Mister.
 
model B, companion controller for the ps4: basically make it the size of a wiiu controller/ipad, again add on board memory (something that should have been there from the start) and hdmi, but keep a nice screen, and likely add l2/r2 and clickable triggers. It would still be able to play games with out being connected to the ps4, but in general portability wouldn't be the focus, but making a nice play anywhere in your house device. the ideal cost of this would be $200 but it might have to be $250 due to increased manufacturing costs. this route is the route they take if they really feel that the vita is only an add on controller for the ps4 anymore.

I would hate myself but this would make me sell my current vita and get one of the new ones.

I HATE the vita ergonomics even with add ons.
 
Really? I turned on my ps3 for the first time in months yesterday to play a blu ray, if I have the newest firmware can I still get cfw for that remote play?

Although they're up to current firmware versions, I think your PS3 has to be 3.55 or lower to install it. Though I'd highly recommend it, judging by youtube videos Ni No Kuni runs with a tiny bit of latency, Atelier Rorona looks almost latency free. There's probably a list somewhere.
That or Sony should just unlock Remote Play for everybody to use, because it clearly works for a lot of games non-enabled..
 
Although they're up to current firmware versions, I think your PS3 has to be 3.55 or lower to install it. Though I'd highly recommend it, judging by youtube videos Ni No Kuni runs with a tiny bit of latency, Atelier Rorona looks almost latency free. There's probably a list somewhere.

I think I just updated to 4.4 the other day :(.


If they get it to the point that I can revert or can hack 4.4 and then play ps3 games decently lag free on my vita? I'll be going on a ps3 game buying shopping spree.
 
I think I just updated to 4.4 the other day :(.


If they get it to the point that I can revert or can hack 4.4 and then play ps3 games decently lag free on my vita? I'll be going on a ps3 game buying shopping spree.

I remember watching a video of someone play MGS4 on the vita with barely any lag. It was glorious. If only I had a spare PS3 xD.
 
So? It doesn't change the fact that there are parts of Japan Studio who we don't know what are up to, in particular the ones with Vita experience, so you were kind of jumping to conclusions there.

SCE as a whole don't seem interested in supporting Vita. They've announced more first party PS4 games so far than Vita ones. Sony seems more interested in shutting down the studios that did make a game for Vita in favour of expanding those who won't.
 
SCE as a whole don't seem interested in supporting Vita. They've announced more first party PS4 games so far than Vita ones. Sony seems more interested in shutting down the studios that did make a game for Vita in favour of expanding those who won't.

? Was the studio closing was within the same month as the other studio expanding?

I only know about how Team ICO is treated like royalty.
 
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