Zelda game set in Link to the Past world coming to the 3DS, holiday 2013

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As a huge fan of the classic zeldas, I find myself disappointed by the art direction. It has the bubbly, cute New Super Mario Bros. vibe that I must accept is the New Nintendo, whether my nostalgic self likes it or not.
 
No. Ocarina of Time 3D is also a Zelda game (and it's on the 3DS), and it looks nothing like this.

You're just trying to be difficult. You know that ALttP2 looks way more like the DS games than any of the 2D games. Obviously, the perspective plays a big part, and the simplified look (the art style). These comparisons should not be made if ALttP 2 was using 2D sprites or had a non-chibi artstyle.

Chibi characters work better for a top-down perspective than normal proportions.
 
Wonder if the Dark World is in? The overworld in ALTTP is pretty barebones when compared to later entries (TheGBC/GBA games, PACKED FULL OF shit to do)

Well yeah, when compared to the best damn Zelda games ever made. But ALttP's overworld had a fair amount to find. The ice wand, the three medallions, the sword and magic upgrades. ALttP was by no means a slouch, especially not compared to modern console Zeldas.
 
Biggest surprise in this thread are people suggesting ALTTP doesn't look kiddy, I don't know how you can play that game and not notice the cartoony look of it all.
 
is there confirmation that the overworld is the same as LTTP?

Since there's so much negativity, I thought I'd chime in and say I think the game looks really great.
 
Is this sarcasm? They look very, very similar to me. ALttP 2 looks better, as a 3DS game should, but it looks more like the DS games than the SNES ALttP or Minish Cap.

Surely they only look similar because Phantom Hourglass has all the mechanics and perspective of a top down Zelda... which LttP is considered the shining example of? There's less of a link here than you think.
 
Taking a "NSMB approach" is a loaded phrase for a game nobody's played yet. NSMB is the combination of a safe art style, but also the typical 2D Mario gameplay. Whilst the game looks quite simplistic I'll grant you, that hieroglyphic mechanic along with the level traversing hammer thing we saw means that NSMB this aint.

I thought i made it clear that i was referring to the art direction only. The gameplay mechanics look very cool and i'm excited to see how the whole "layer" approach is going to affect the gameplay.

Pretty sure it'll be a very fun game as i said in my first post, and i'll probably get it, but can't help feeling a little disappointed with the art direction and what they've showed so far from a visual perspective.
 
The last time they used ALttP's overworld was BS The Legend of Zelda: Ancient Stone Tablets

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The most dramatic change between games was that part of Lake Hylia got destroyed. hopefully they'll do a bit more than that with this game.
Going to guess it was removed due to constraints or something along those lines.
 
So this will be using LttP's overworld? I am a little confused on this aspect. On the one hand, an overworld like a LttP's is better than the stuff in recent games, but I was hoping for something like a LttP's in size and detail, but you know totally new. Unless I am making the wrong assumption here. Really excited for new Zelda with 2D gameplay. Going into the walls seems cool too. But that overworld thing has me a bit confused.
 
You guys complaining about the art, have you watch the video on the eshop in 3d? It looks fantastic in motion on the screen its intended for
 
Wonder if the Dark World is in? The overworld in ALTTP is pretty barebones when compared to later entries (TheGBC/GBA games, PACKED FULL OF shit to do)

Maybe it could be in the game in the form of the Sacred Realm. The Dark World was the Sacred Realm altered by Ganon's wish. At the end of ALttP Link undid Ganon's evil with his own wish. Using the Sacred Realm would give them an excuse for radically changing the map. Perhaps all of the new dungeons will be located there.
 
You guys complaining about the art, have you watch the video on the eshop in 3d? It looks fantastic in motion on the screen its intended for
No actually. I watched 1080p footage, which does bring out the color, but it's just that 2.5D, top down look that I just don't like. It looks generic, like New Super Mario Bros. to me. For this type of game, I would have appreciated 2D sprites a lot more. Same with Yoshi's Island 3DS (though, I'll admit ALttP2 looks miles better than that game).
 
I don't know if people remember the original reception ALTTP got, but when it was released it was criticized for the underwhelming graphics that did not take advantage of the SNES. I found the EGM review: http://www.1up.com/do/blogEntry?bId=7826650&publicUserId=5739595

ED: "Everything except the graphics gets the best score possible. Unfortunately Nintendo let us down when it comes to the graphics, there is nothing spectacular here."

Martin: "The graphics aren't the best for the Super NES, but they are an improvement over the first 2 titles"

I guess my point is, ALTTP looking like ass didn't prevent it from being one of the best Zelda games, so I'm hyped for this one! :)

Exactly. AlttP is, when it comes to graphics, mediocre at best. But it's still a good game.
So I have no doubts that this will be wonderful, too. The painting thing is quite different and having no ammo anymore (it seems like it) is quite the change.
 
GAH! I missed the conference and heard about this from a friend at class! SO HYPE! It looks amazing. I wasn't expecting LttP, but damn, I can't wait. The list of games I need for my 3DS just keeps getting longer :( Nintendo is clearly frontloading on their handheld consoles lately. Not that I'm complaining! I'm guessing (hoping) that the main console slump they've been trudging through is a symptom of switching over to newer talent in the company.

But yeah. SO EXCITE!
 
Can't wait to see it on my 3DS. Unfortunately, I don't have internet connection right now, so I'll have to wait until tomorrow. I do believe that it looks great on the screen of the 3DS XL! So yeah, not worried about the graphics. The art style may still change for the better, but I'd take it as it is now.

What I really want out of this game is top notch exploration and difficulty.
 
It looks about as fast as any other 2D Zelda in the trailer. 60 FPS is always a plus too.
I don't think so. The way the sword swipes are combo'd seems slower, as if Link still attacks with taps on the touchscreen as apposed to the really quick combo swiping you can do in ALttP or the GBC games. I could be wrong, though. Enemies fly back farther as well (like in the DS games), so it seems like it just plays like PH/SS, but with buttons. I'm glad the touchscreen is gone, but the physics are slow, dodgy, and boring--assuming it is the same game engine as the DS games (which it seems to be).

I really wish it was the same engine as the 2D games since its faster paced and more fun.
 
Exactly. AlttP is, when it comes to graphics, mediocre at best. But it's still a good game.
So I have no doubts that this will be wonderful, too. The painting thing is quite different and having no ammo anymore (it seems like it) is quite the change.

I was kind of confused to see so many people calling LttP's spritework masterful, timeless etc. earlier in the thread. It only ever looked decent to me, then again I never played it when it first came out.
 
I don't know if people remember the original reception ALTTP got, but when it was released it was criticized for the underwhelming graphics that did not take advantage of the SNES. I found the EGM review: http://www.1up.com/do/blogEntry?bId=7826650&publicUserId=5739595

ED: "Everything except the graphics gets the best score possible. Unfortunately Nintendo let us down when it comes to the graphics, there is nothing spectacular here."

Martin: "The graphics aren't the best for the Super NES, but they are an improvement over the first 2 titles"

I guess my point is, ALTTP looking like ass didn't prevent it from being one of the best Zelda games, so I'm hyped for this one! :)

I wouldn't say it looks like "ass" (it's nice and colorful), but LttP (like SMW) definitely shows a relatively early SNES release and was not some graphical or artistic coup even at the time it was released. Both games relied a lot on simple art for the levels, round sprites with pronounced shading to make them stand apart from their 4-color pixelated predecessors, and a use of gradients and simple patterns to mimic depth. Which is... basically the 16-bit equivalent of a certain modern Nintendo series, but the last time I made that point Andrex nearly killed me.
 
I don't think so. The way the sword swipes are combo'd seems slower, as if Link still attacks with taps on the touchscreen as apposed to the really quick combo swiping you can do in ALttP or the GBC games. I could be wrong, though. Enemies fly back farther as well (like in the DS games), so it seems like it just plays like PH/SS, but with buttons. I'm glad the touchscreen is gone, but the physics are slow, dodgy, and boring--assuming it is the same game engine as the DS games (which it seems to be).

I really wish it was the same engine as the 2D games since its faster paced and more fun.

Enemies in LttP fly back pretty damn far when you hit them. It's one of the biggest problems I have with the game: the combat is pretty slow unless you get an enemy in a corner. Otherwise it's like a game of bumper cars.
 
I am so into this, but it's also accompanied by the sad twinge at the fact that all Nintendo can seem to do anymore is trade on nostalgia. Still, new Zelda, set in LttP world... will buy *sigh*
 
Unfortunately not every one can see 3D, while other people hate the eye strain that it causes, and because of that there will never be a main line Nintendo game that is going to be designed for the 3D effect. Sure, some games will benefit from the 3D but even then it mostly ends up being an extra feature that usually adds nothing to the gameplay.

I really can't imagine a game being completely designed around 3D, unless it a smaller downloadable game, or 3D becomes the only way to play in the future. Which I don't see happening.

3D will never be necesary to play the game you are right, but it can still enchance the gameplay. This game will probably be the best example of that to date. In 3dland also the 3d is really handy sometimes.
 
I don't think so. The way the sword swipes are combo'd seems slower, as if Link still attacks with taps on the touchscreen as apposed to the really quick combo swiping you can do in ALttP or the GBC games. I could be wrong, though. Enemies fly back farther as well (like in the DS games), so it seems like it just plays like PH/SS, but with buttons. I'm glad the touchscreen is gone, but the physics are slow, dodgy, and boring--assuming it is the same game engine as the DS games (which it seems to be).

I really wish it was the same engine as the 2D games since its faster paced and more fun.

I think we'll have to play it in order to really understand the physics, but just looking at it (I played through Link's Awakening yesterday), the sword swipes look just as fast, and the time to charge for a spin attack is the same. *Shrugs*, I don't have any numbers, but that's just how it looks to me.
 
I don't think so. The way the sword swipes are combo'd seems slower, as if Link still attacks with taps on the touchscreen as apposed to the really quick combo swiping you can do in ALttP or the GBC games. I could be wrong, though. Enemies fly back farther as well (like in the DS games), so it seems like it just plays like PH/SS, but with buttons. I'm glad the touchscreen is gone, but the physics are slow, dodgy, and boring--assuming it is the same game engine as the DS games (which it seems to be).

I really wish it was the same engine as the 2D games since its faster paced and more fun.

Did you like, never face these annoying little bastards in LttP? -->
Blue_Hardhat_Beetle_%28A_Link_to_the_Past%29.gif
 
Trailer on the eShop looks amazing, like an entirely different game. Art style, animation and gameplay really shine there. Fantastic 3D effects, too.
 
As a huge fan of the classic zeldas, I find myself disappointed by the art direction. It has the bubbly, cute New Super Mario Bros. vibe that I must accept is the New Nintendo, whether my nostalgic self likes it or not.

And LttP didn't? Link is a stumpy little elf in all his sprites, falling down a hole his eyes pop out of his head, the official art for the game was colorful as hell and if it weren't for the perspective the art and this game would look damn near identical. I don't get where people are getting that LttP was this dark, brooding game full of detail and life, I truly don't. Zelda II with its intense, dark concept art, maybe, but LttP was meant to be colorful and bubbly since day 1.

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Seriously, not even an original DS? I'm not even a big handheld gamer myself but I can say you've missed several awesome gems from the last few years. You're plenty overdue, my friend.

I know, I feel I've been away from Nintendo for too long. My nephew just got a 3DSXL and he called me up wanting to show it to me he was so excited ( I got him interested in gaming) and the device is pretty damn nice. Mario is just as charming as ever too.

This Zelda news was the catalyst, so we'll see later in the year.
 
Did you like, never face these annoying little bastards in LttP? -->
Blue_Hardhat_Beetle_%28A_Link_to_the_Past%29.gif
Dude, I completely forgot about those guys.

I guess I've been so set on comparing this game to the DS games that I forgot a little about the original ALttP. I still think this game would look waaaaaaay better with 2D sprites. I'll try to keep an open mind about this one.

I think we'll have to play it in order to really understand the physics, but just looking at it (I played through Link's Awakening yesterday), the sword swipes look just as fast, and the time to charge for a spin attack is the same. *Shrugs*, I don't have any numbers, but that's just how it looks to me.
I may be wrong. Besides, the player controlling Link in the trailer is most likely playing it slow on purpose to display the game. I forgot to take that into account.
 
So this will be using LttP's overworld? I am a little confused on this aspect. On the one hand, an overworld like a LttP's is better than the stuff in recent games, but I was hoping for something like a LttP's in size and detail, but you know totally new. Unless I am making the wrong assumption here. Really excited for new Zelda with 2D gameplay. Going into the walls seems cool too. But that overworld thing has me a bit confused.

It's a DIRECT sequel.

Direct sequels = A lot of the overworld stays the same. It's probably the same Link as in LTTP with many of the same characters, set after he defeats Ganon, although we can't rule out a prequel yet.

But obviously, time has passed. We've already seen differences between the LTTP overworld and LTTP 2's overworld (dead stumps removed, more bushes, hills corroded), and I expect the narrative of the story to introduce all sorts of new content (maybe even a brand new realm!)

Think Pokemon Black -> Pokemon Black 2, except much more robust because this is a dedicated game with a large amount of Nintendo EAD resources allotted to it. LTTP 2 is NOT an outsourced budget title.
 
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