XANDER CAGE
Member
Driver San Francisco for me. 60fps
Driver is basically bumper cars, though. Everything feels glued to the road and crashes have no impact.
Driver San Francisco for me. 60fps
Well not really.It also has the most realistic walking physics.
Well not really.
I think Max Payne 3 had a good balance of weight and controllability, when it comes to euphoria characters.
Ditto.
Can't understand the praise for Sleeping Dogs driving physics. They're so incredibly fake.
I agree. It was so cute to see people complaining about it back then (and even now). It's obvious they've never played anything close to a simulator.
gta III and vice city are two of my favorite games
but gta iv's driving? cmon!
i was so happy for a next gen gta that i even preordered
the first time i entered that car
fuck
Oh please, so you suck at driving in GTAIV. Take a fucking cab.
GTAIV had a lot of problems, but its cars and physics were not amongst them. They handled wonderfully. I think it boils down to people that bitch about them don't do much driving in real life and thus aren't accustomed to cars that carry weight and don't magically turn on a dime.
I looooove the weighty physics of GTAIV. I guess I'm in the minority on that one, but I found it incredibly satisfying. The disappointing part of GTAIV is the mission design.
Grand Theft Auto isn't supposed to be like driving in real life. What made driving fun in the PS2 GTA games was that you COULD turn on a dime and the controls felt great and responsive while driving. Non responsive controls are bad controls in my book.
Grand Theft Auto is a video game. It should play like one. It's not a simulator and ridiculous people would ever want the driving to be anything like one.
Grand Theft Auto isn't supposed to be like driving in real life. What made driving fun in the PS2 GTA games was that you COULD turn on a dime and the controls felt great and responsive while driving. Non responsive controls are bad controls in my book.
Grand Theft Auto is a video game. It should play like one. It's not a simulator and ridiculous people would ever want the driving to be anything like one.
I don't get the "you just suck at it" response.
Firstly, no. Those types of responses are a childish attempt to marginalized someone without examining their criticism.
I've driven SUVs and they don't flip over going around the corner at 35MPH nor do cars frequently fishtail without adverse elements.
I'm all fine for locking turn radiuses, scaling back abilities to gas around corners, etc. but they even did that too much.
Secondly, if Rockstar wanted super realistic driving controls/physics, okay, but it's a massive oversight on their part not offering a perfect handling cheat.
Not everyone plays GTA the same way and boxing your fans in is a poor decision from a business perspective. People used those cheats back in the III era when driving was cake and the roads were wider and more empty, of course they'll want them in a narrower, more congested NYC-clone.
Lastly, they hold your hand for practically everything else in the game but they don't tell you how to control the cars either through the standard pop-ups or a SA-esque driving school. Poor game design. If people suck at it, it's R*'s fault not giving them the tools to succeed.
Definitely agree with the OP. The driving physics are great. Most other open world games are too stiff when it comes to cars.
By the way...I hope all the people that were disappointed in IV arent too hyped for V. Me thinks its going to be very similar.
Sleeping Dogs driving FAR surpasses that of GTA IV. GTA IV is leaps and bounds better than the previous GTAs, maybe, but Sleeping Dogs is where it's at.
I would be surprised if it wasn't similar, Rockstar has been seemingly incompetent this gen.
Driving in Sleeping Dogs feels cheap and awful. GTA IV hood cam in the Porsche or Ferrari is about as good as it gets.
I would be surprised if it wasn't similar, Rockstar has been seemingly incompetent this gen.
I would be surprised if it wasn't similar, Rockstar has been seemingly incompetent this gen.
Why would you like driving a brick?
I agree. It was so cute to see people complaining about it back then (and even now). It's obvious they've never played anything close to a simulator.