Kotaku Rumor: Microsoft 6 months behind in game production for X720 [Pastebin = Ban]

Always online sounds like cloud processing. Processing computational tasks on a cloud ALA Diablo III.


if this happen (and is what im hoping!)...this will be the gen MEGATON

and flops will not count anymore

and woudl explain also some of the Eric mejdrich microsoft patents

maybe some info bout that? :)
 
PS4 GDDR5 is 178 GB/s.

Also the 170 GB/s figure is only relating to 32 MB that both the DDR3 and ESRAM can read together at one time (but we're also not taking into consideration the move modules so there can be a lot going on there).
176 not 178
 
Bacon your back! Excellent.

Yeah Vita OS is pretty amazing right now. They consolidated a ton of the Apps and its definitely my favorite OS. Just lightning fast. I can be playing Persona 4 and switch to the walkthrough guide almost instantly then back into the game. The Vita is what gives me a shred of hope the PS4 OS won't be a disaster.

That sounds excellent. I'll most likely be buying another one once Minter's game comes out.
 
if this happen (and is what im hoping!)...this will be the gen MEGATON

and flops will not count anymore

and woudl explain also some of the Eric mejdrich microsoft patents

maybe some info bout that? :)

Not possible to do graphic processing in the cloud outside of maybe a server farm, and even then it can only be done for non interactive stuff.
 
Id like to see where it was said that Durango is harder to develop for. We've only heard from devs abt PS4.

Assuming is premature, lets be patient and wait for the NDA to be lifted.

Sony dnt do OS's give credit where its due.

No developer is going to come out and say it's harder to work with the Nextbox and give MS bad PR at this point. However, it doesn't take more than basic logic to see that it's easier to deal with one pool of fast RAM (PS4) than a slower pool of RAM with a chunk of fast ESRAM/EDRAM (Nextbox), given what we know we so far. It doesn't necessarily mean that developers will have a hard time with this design because it's somewhat similar to the 360's
 
So Monday is usually the day new rumors and leaks come out. I wouldn't mind hearing about a couple of MS's first party games. Does anyone else think we will get new rumors tomorrow?
 
example

a sort of api for something like otoy - octane render

The latency and round trip is too high for it to be practical, a person could be hundreds of milliseconds away from the closest data centre, then what?, and this is before we get into having to actually download the results.
 
I'm not sure I understand what you mean there.
Well from my understanding you can only get a combine bandwith amount for 32MB of data because that's what is rumored to be in the ESRAM, for everything else the DDR3 speed is the one you should be using. However I will admit that I know very little about hardware engineering.
 
The latency and round trip is too high for it to be practical, a person could be hundreds of milliseconds away from the closest data centre, then what?, and this is before we get into having to actually download the results.

i dont know but here we go

"The farm will be sub 10,000 GPUs for the beta period but it will grow when the cloud Octane rendering moves out of beta. The cloud per hour realtime rendering could be used for gaming, previs and noise free 4K rendering in realtime, the limit would be the latency of your internet or network setup. The company has their own codecs for streaming and encoding in the gaming space and servicing space. The company is however eyeing technology two years ahead. Already today they can do ray tracing in realtime but with some noise. “But that is just a cost problem,” says Urbach, referring to the amount of hardware you can apply to their linear scaling problem. As such there are already two large game companies that are looking at this technology for high end realtime ray traced gaming down the track."

"One possible solution to high end gaming would be a hybrid solution with some local computing on your own GPU and having high end lightmaps, texture maps, voxel maps and more being streamed in from the cloud Octane. The company has already done 25 co-efficient spherical harmonics lighting systems (directional ambient occlusion) – Paul Debevec has actually tested to 8000 coefficients. To give that perspective, on Avatar, Weta used nine coefficients in PantaRay for their pipeline. A lot of this research is an intersection of the LightStage research, spherical harmonics (used commonly in games for realtime performance) and their Octane rendering / cloud rendering."
 
i dont know but here we go

"The farm will be sub 10,000 GPUs for the beta period but it will grow when the cloud Octane rendering moves out of beta. The cloud per hour realtime rendering could be used for gaming, previs and noise free 4K rendering in realtime, the limit would be the latency of your internet or network setup. The company has their own codecs for streaming and encoding in the gaming space and servicing space. The company is however eyeing technology two years ahead. Already today they can do ray tracing in realtime but with some noise. “But that is just a cost problem,” says Urbach, referring to the amount of hardware you can apply to their linear scaling problem. As such there are already two large game companies that are looking at this technology for high end realtime ray traced gaming down the track."

And what your blabbing about has absolutely nothing to do with something which requires a decent level of interactivity like a video game.

Come back to me when you can download a 8MB frame buffer 60 times a godamn second.

Thats 480MB/s to the data centre

Its not happening.
 
Well from my understanding you can only get a combine bandwith amount for 32MB of data because that's what is rumored to be in the ESRAM, for everything else the DDR3 speed is the one you should be using. However I will admit that I know very little about hardware engineering.

Ok, we're on the same page then. That's what I was referring to when talking about constantly refilling the 32 MB ESRAM pool. So as long as the ESRAM has the necessary data already written to it, the bus line (the traces which carry the bits of data) from the ESRAM combines with the bus line from the DDR3 RAM to form a peak bandwidth of 170 GB/s to the APU. But the hassle for the devs comes in terms of ensuring that the right data (or any data at all) is getting pushed to the relatively small ESRAM to keep that bandwidth as close to 170 as possible.

But I'm just a lowly EE student studying basic MIPS processors (which is what I should be doing right at this moment).
 
And what your blabbing about has absolutely nothing to do with something which requires a decent level of interactivity like a video game.

Come back to me when you can download a 8MB frame buffer 60 times a godamn second.

Thats 480MB/s to the data centre

Its not happening.

i really dont know how it work ..they r working to stream videogames using server-side rendering
 
i really dont know how it work ..they r working to stream videogames using server-side rendering

And its not going to work for a long time because there are so many inherent issues with it until the world gets a decent internet infrastructure its going to be a giant mess the amount of bandwidth required to stream video games is huge.
 
And its not going to work for a long time because there are so many inherent issues with it until the world gets a decent internet infrastructure its going to be a giant mess the amount of bandwidth required to stream video games is huge.

and if theres a way to stream "ala gaikai" but rendered trough something like octane render?

ok this is sci fi...sorry
 
I don't mean the actuall OS itself but features of it. Ha I know that's vague

what features?.

and if theres a way to stream "ala gaikai" but rendered trough something like octane render?

There would be, and once again its not going to be very responsive this is a worse idea then requiring a constant internet connection your limiting your game market to people who have your servers close buy? really?.
 
Having a box heavily dependent on cloud computing for either the games or the OS is just as bad as always-online DRM in my opinion. Good luck using that thing within two years of the console being replaced by the next generation and its servers being shut down (and we're taking MS, so let's be honest it'll be more like six months to one year). It's always-online DRM by another name.
 
what features?.



There would be, and once again its not going to be very responsive this is a worse idea then requiring a constant internet connection your limiting your game market to people who have your servers close buy? really?.

how works the cloud computing for diablo 3? (is just for saving games online?!?!)
 
Cloud processing will be used in at least a few games within the generation IMO.

Either with graceful degradation where a net connection isn't around or with net required.

It's not so much a trump card for anyone, though, I think. If it's viable, either MS or Sony devs would be in a position to leverage it. Nintendo? No idea if they're interested in that.
 
what features?

Maybe something like Siri on iPhone? That could be cool.

Or something related to Kinect? Giant libraries for speech recognition or gesture interpretation?

Both of these would fit with a box less focussed on games and more focussed on Kinect and non-game stuff, as the rumours suggest the next Xbox is.

Edit: And some of it could probably be used in cool ways in games too.
 
Maybe something like Siri on iPhone? That could be cool.

Or something related to Kinect? Giant libraries for speech recognition or gesture implementation?

Both of these would fit with a box less focussed on games and more focussed on Kinect and non-game stuff, as the rumours suggest the next Xbox is.

The Siri thing would be related to Kinect since voice and Kinect are one in the same. Whatever they do with voice, it better be a huge step up over what they're offering in Win 8. Voice support in Win 8 is simply atrocious. I'm not being hyperbolic either. It barely registers anything I say correctly. Meanwhile I click on the mic in the Chrome browser and it literally never misses a word and even gets proper nouns correct.
 
Apple uses the cloud for several types of computational tasks.

So Siri-like stuff? That could be really cool and by putting that on a cloud it could keep the console from having a huge OS reserve like the rumors claim. I think the OS size is going to be the biggest difference from the rumors once we finally get numbers on it.
 
The Siri thing would be related to Kinect since voice and Kinect are one in the same. Whatever they do with voice, it better be a huge step up over what they're offering in Win 8. Voice support in Win 8 is simply atrocious. I'm not being hyperbolic either. It barely registers anything I say correctly. Meanwhile I click on the mic in the Chrome browser and it literally never misses a word and even gets proper nouns correct.

Yeah I'm amazed how good Google Voice is. It picks up everything I say even in a relatively noisy environment.
 
A lot of voice recognition will be handled via the cloud.

Certain AI routines could be handled in the cloud since some of these don't necessarily need to be handled every frame.

Weather patterns could be handled via the cloud.

Pretty much anything that does not need to be computed every frame.
 
Cloud computing of graphical content has the same issues, and so does cloud computing of any latency dependent content at all.

i.e. everything in a game.

Not exactly. You would use the cloud computing resources for anything you don't need right away, similar to how MMO developers architect their games to be latency tolerable. For example, you would still perform AI pathfinding locally since that's needed for every frame, but you can run a larger, long-term, more complex simulation in the cloud. If you've seen the game Planetary Annihilation, they do this because running all of the AI locally can be extremely taxing on most people's PC's.

Not everyone would use this for AI of course, developers would find their own use for the extra resources for whatever fits with their game. For example, it would be awesome if multiplayer games used those resources as dedicated servers (all MP games being on dedicated servers for the next-gen xbox would be amazing). There's lots of possibilities that developers could explore. Since the box is rumored (or is it not now? too many rumors...) to be connected to the internet at all times, developers would feel more comfortable to explore ideas like this, since it would essentially always be available to them.

The one problem I see with this is that multi-platform games couldn't make this an essential part of their games, unless Sony is offering something similar (or MS allowed Playstation devs to use the platform too).

16 more days until we can all end this speculation...

A lot of voice recognition will be handled via the cloud.

Certain AI routines could be handled in the cloud since some of these don't necessarily need to be handled every frame.

Weather patterns could be handled via the cloud.

Pretty much anything that does not need to be computed every frame.

Interesting, I didn't think of that! Imagine if you could talk to every NPC naturally using Kinect, and their dialogue would be powered by something like Siri (obviously give it the knowledge that a game character would need, and not a generalized thing). That would be sweet.
 
Yeah I'm amazed how good Google Voice is. It picks up everything I say even in a relatively noisy environment.

It never ceases to amaze me. I can have an NBA game on in the background and it picks up everything I say perfectly. Meanwhile Siri just sits there waiting and waiting because it cant discern me from the background noise. Siri is still light years ahead of what's built into Win 8, though, but neither can touch Google. I wonder if that's something Sony would go after in conjunction with their new camera/microphone array.
 
The one problem I see with this is that multi-platform games couldn't make this an essential part of their games, unless Sony is offering something similar (or MS allowed Playstation devs to use the platform too).

16 more days until we can all end this speculation...

If games for the new box used this, they would probably be using Azure, which would be useable for Playstation games as well.


Interesting, I didn't think of that! Imagine if you could talk to every NPC naturally using Kinect, and their dialogue would be powered by something like Siri (obviously give it the knowledge that a game character would need, and not a generalized thing). That would be sweet.

Current Kinect already uses the cloud for stuff, it uses TellMe. But I can certainly see them enhancing their stuff.
 
Err, doesn't Kinect voice already have to be connected to the internet to use? I thought all of the adaptive recognition stuff was processed in the cloud?

That could change next gen though, yeah. Maybe why so much of the RAM is rumoured to be dedicated to OS.
 
Err, doesn't Kinect voice already have to be connected to the internet to use? I thought all of the adaptive recognition stuff was processed in the cloud?

That could change next gen though, yeah. Maybe why so much of the RAM is rumoured to be dedicated to OS.

You don't have to be connected to the internet to use Kinect. Just unplug your 360 and try it.

They do constantly push updates to the voice models when you're connected to the internet though. That's why they released the Voice Studio app so that they could crowd source better voice models to improve Kinect.
 
You don't have to be connected to the internet to use Kinect. Just unplug your 360 and try it.

They do constantly push updates to the voice models when you're connected to the internet though. That's why they released the Voice Studio app so that they could crowd source better voice models to improve Kinect.
Ah okay. I don't have Kinect, but thanks for the clarification.
 
MS and Sony have both invested heavily in cloud computing. It will happen on some level. Its the future. The people saying its not possible are nuts. This stuff always takes time. Cloud gaming is in the infancy stage to say the least but by 2016, 2017 we can't even imagine the things that will happen in this industry.
 
Always online + reserved cores + huge amount of reserved ram would indeed only sound 'justified' by some cloud stuff, but i can't imagine how that could be put to any use.

Unless Microsoft wants everyone to 3d scan the world using Kinect 2.0 and render it in great detail.
Maybe we'll be creating a persistent world in which we can 'move'.

Or maybe we'll all be rendering frames for next pixar movie.

Or something.

It 'could' be used to do some cool thing, but nothing really interactive and nothing worth sacrificing a console's resources for, not that i can think of anyway

But i thought the always online required was debunked a few weeks ago anyway
 
MS and Sony have both invested heavily in cloud computing. It will happen on some level. Its the future. The people saying its not possible are nuts. This stuff always takes time. Cloud gaming is in the infancy stage to say the least but by 2016, 2017 we can't even imagine the things that will happen in this industry.

Of course--but remember, we were hearing the same thing about Cell's cloud-centric design in 2006. Implementation is going to be a killer, as is finding compute-expensive but high-latency tasks to apply it to.
 
Already posted?

http://pastebin.com/WYBaRtE3

I am being very careful with what I say here for obvious reasons.

Xbox 3 / 720 / Durango is in disarray.

Microsoft were taken completely by surprise by the power of PS4 and the elegance of the design. Their relationship with AMD is also under extreme duress as they feel AMD have given Sony preferential hardware development support (the truth is that Sony's own engineers supported the process)

Durango was engineered to be 'affordable' not just for the end consumer, but for MS to break even on day one - while including kinect in the box with every system. The apparent complexity of the hardware diagrams is due to lots of choices that are designed to make up for the components used. Microsoft assumed Sony would create a system based on low end hardware and arrogantly (that word aptly describes the exec team following the success of kinect - they think they are strategically untouchable) assumed they would have the same difficulties internally as last gen. To see the ducks in a row is disturbing. Microsoft are very much aware that World Wide Studios represents a force to be reckoned with now Sony has sorted out the cross regional culture.

Developers can't write to the metal on the system, but rather have to use an API - the reason for this is MS are planning regular Apple-style revisions. They have calculated that having lower performance on day one wont matter if over several years they can upgrade the system. A second calculation is that both console's first games will not fully tap into the power of the system. That means that by the time PS4 is hitting its stride, MS will have a new revision on the market. DO NOT EXPECT TO HEAR A WHISPER OF THAT AT LAUNCH. They know people might wait.

It is not all bad news though. The reason they weren't at GDC is that they don't want any leaks and did not want to disclose much more than they already have. They have had very positive focus group tests for their plans with both gamers and casual type customers. There is one problem with that. The comments do not take into account how those same people will react after seeing Durango games next to PlayStaion 4.

That said EVERYTHING is running late, there's heating issues and the system OS (which is built around windows 8 to eventually allow unified apps across Xbox, Winphone and PC), isn't ready.

The system is indeed 'coming in hot' in more ways than one.

Developers are frustrated with the complexity of the memory set up and an apparent change in focus by MS (Xbox was their trogan horse to beat Sony in the living room, now they are more concerned about google and Apple).

To confirm / deny rumours:

Must have kinect to work (true, kinect is integrated across the system, but hand tracking means it can offer a touch screen-like experience on your TV)

Always online. (false, the system is ALWAYS CONNECTED, just like PS4 it does a lot of stuff in the background - if you don't connect to the net you can play game but the console isn't worthwhile - a lot of the experience will be about being connected)

Tiered pricing and subscription based subsidy (True)

The system will now come with 12GB of GDDR3 memory (True - this won't make a huge difference to performance in the short term, but it is cheap and gives microsoft one of the few areas where Durango can claim a victory of sorts. The logic is that the average joe will believe more memory is better. Why not? The PC market has been teaching him this for years)

Anti Used Games. (True. They have a system and it works. Time will tell if they decide to implement it though.)

Windows 8 (True. The dashboard is Metro in style, but closer to Windows Phone 8 than the desltop version in style and function. All games will have a live tile tracking stats, friends, etc)

Xbox 360 SOC (True. MS will be pushing this HEAVILY as Sony dont have it. One of the key messages on May 21 will be that your entire library is coming with you to next gen. The kicker though? Durango upscales 360 games to 1080p output. Again this is one of the few areas MS can claim a lead over Sony and they will push this a lot)

Chief will be in attendance at Launch. Possibly saved for E3, but Microsofts biggest games will not miss launch when they are going head to head with Sony. While not quite an original story, you'll play various missions from the Chief's career before Halo 1 in a squad based co op shooter. Think Halo x Borderlands in many ways - the character creation and upgrade system from Halo 4 is being carried over but will be pat of the campaign). Think spartan ops on steroids.

At this point it could go either way - MS are down to the wire on everything. The system and key games could slip - there's some very tired engineers at Xbox Campus. Pay very close attention on the 21st - the slight of hand could be just as big as Sony in 2005 if things not gelled).
Another glorious Tale from the Ass?
 
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