Did you know that MGS3D has downscaled geometry and textures while also having lower framerates overall?Granted, MGS3D is what I would consider a shitty port.
Especially compared to what was the original deal :-S
Did you know that MGS3D has downscaled geometry and textures while also having lower framerates overall?Granted, MGS3D is what I would consider a shitty port.
Genyo Takeda considers performance a stupid thing to focus because it'll add little to the experience, and no matter how powerful your system is, it will never be enough, anyway - but once you go that route, it also makes customers expect exponentially more every new generation. Therefore, he decided to focus on raising efficiency and reducing power consumption.Why did Nintendo go for power efficiency (low voltage)? Rather then high voltage?
Genyo Takeda considers performance a stupid thing to focus because it'll add little to the experience, and no matter how powerful your system is, it will never be enough, anyway - but once you go that route, it also makes customers expect exponentially more every new generation. Therefore, he decided to focus on raising efficiency and reducing power consumption.
Genyo Takeda considers performance a stupid thing to focus because it'll add little to the experience, and no matter how powerful your system is, it will never be enough, anyway - but once you go that route, it also makes customers expect exponentially more every new generation. Therefore, he decided to focus on raising efficiency and reducing power consumption.
Low power consumption and high performance: Takeda-san explained this concept in "The Wii Hardware" session of "Iwata Asks": "Of course, the issue of performance was not secondary. Anyone can realize low performance with low power. Others tend to aim for high performance with high power. With Wii however, Nintendo alone has pursued high performance with low power consumption."
Genyo Takeda considers performance a stupid thing to focus because it'll add little to the experience, and no matter how powerful your system is, it will never be enough, anyway - but once you go that route, it also makes customers expect exponentially more every new generation. Therefore, he decided to focus on raising efficiency and reducing power consumption.
My impression is that while power consumption is a focus, there is also a focus on getting the most performance out of the lower-powered parts.What are you talking about??
PR speak. It's obvious that they put manufacturing costs and power consumption over performance with Wii. Wii U is a bit different. As I wrote a while ago, it's essentially a modern Gamecube - similar die sizes and power consumption.What are you talking about??
PR speak. It's obvious that they put manufacturing costs and power consumption over performance with Wii. Wii U is a bit different. As I wrote a while ago, it's essentially a modern Gamecube - similar die sizes and power consumption.
Genyo Takeda considers performance a stupid thing to focus because it'll add little to the experience, and no matter how powerful your system is, it will never be enough, anyway - but once you go that route, it also makes customers expect exponentially more every new generation. Therefore, he decided to focus on raising efficiency and reducing power consumption.
The biggest thing that hurt performance is BC.
Wiiu is a test case where BC just kill the performance of a console.
It's a shame I don't share from his theory. PS4 level graphics would have been more than enough for me. Man, 1/2 PS4 would have been enough
It seems that way yes. They had to keep with their architecture and limitations that involved. It looks like they had to have a memory configuration to support that BC too. I wish they'd just simplified the whole thing.
I dont see how its PR speak if the WiiU can handle the latest PS360 games but stay running in the 30 watt range.
How am i acting like gamecube was the only powerful console? Where you getting this impression from dude? Dont be making up stuff bro.There wasnt any cconsoles weaker than ps that generation so whats your pointI mean you can count the dreamcast if you want be we all know what happened there.You need to stop acting like Gamecube was the only powerful console. Again, I said developers supported consoles with power. Did developers not support PS2? Did consoles weaker than PS2 get that support? No. There's nothing more to be said from that.
Gamecube got less. So what? There are also games 360 didn't get that PS3 has, doesn't mean Microsoft abandoning specs will make them more likely to get games.
I'd say Krizz.
He ponies up N64/GC as proof but then I said
Keyword: Alienating. Those consoles didn't miss out on support because they weren't powerful enough. All future Nintendo consoles did however.
The Wii U being being closer to 360/PS3 in power is what jeopardizes all this. Only if Nintendo made the console closer to PS4/720 in power, would we really see its architecture being used instead of what's likely to be 360/PS3 ports.
I was never saying it was the only reason. What you said in the second last part is what I'm referring to.
If Gamecube was a NES, developers wouldn't give a damn.
Power is still far superior. If it weren't for Microsoft, x86 would be long dead.They should have jumped ship to x86 as well, like the other two. Otherwise they'll have to stick with PPC for BC going forward.
Power is still far superior. If it weren't for Microsoft, x86 would be long dead.
The biggest thing that hurt performance is BC.
Wiiu is a test case where BC just kill the performance of a console.
The more I look at Wii U, the more sure I become that Nintendo was building a handheld for 2017 than a console for next gen. It won't have a baring on Wii U's sales I don't think because of the improvements to GPUs over the last 4 years it will easily output beyond Xenos even at 160ALUs thanks to all of Xenos bottlenecks (only thing that wasn't bottleneck'd in the system was the ROPs IMO)
Wii U games should have better lighting, textures, larger environments, ect. While being able to put it in a smaller package in 4 years to resell it as a new handheld.
I don't really understand why Nintendo would go with VLIW5, especially with size being a concern. VLIW4 ALUs iirc comes in groups of 16, so you'd have 32ALUs for each block. I don't know how the memory would be effected for this though, I skipped that generation of AMD cards so my understanding of them is just basic.
Nope, no idea. Probably a toolchain/ SDK thing.This is random, but it came up earlier in this thread. Did you ever discover the reason why a dev kit revision broke Wii U code compatibility? You had posted about it originally somewhere in the way back machine, but not much was made of it. We were wondering if it was all compiler/api related, or if there was a new hardware revision.
Wait wasnt it 12 volts?
Well I'm trying to tell you developers go where there's power but you keep saying "but Gamecube was more powerful but still didn't get it". So what? You need to stop pretending like the PS2 didn't make the leap first. We also have to consider powerful consoles like the 360 still missed out on some PS3 games. Yet 360 still had better third party support than Wii.How am i acting like gamecube was the only powerful console? Where you getting this impression from dude? Dont be making up stuff bro.There wasnt any cconsoles weaker than ps that generation so whats your pointI mean you can count the dreamcast if you want be we all know what happened there.
And thats my point bro. Gamecube did not nearly get as the third party support ps2 got. You cant ignorantly choose to ignore that fact because thats what we are talking about.
Imo it sounds like krizz knows what he talking about None of the stuff you pointed out sounds like he said WiiU is as strong PS4/720. If all you want to do is keep preaching to the choir the go ahead.
Power is still far superior. If it weren't for Microsoft, x86 would be long dead.
Really hard to tell. The MCM apparently costs ~$100, which isn't exactly cheap to begin with. They could have gotten an off-the-shelf part that's more powerful on paper at that price, and would have probably made things easier for early ports, but it would probably be quite a bit less efficient. CPU's never achieve 100% of their theoretical performance under real world workloads, and it's pretty much the same thing with GPUs. From what I've seen, GPUs seemingly tend to stall a lot. What's the point in having a thousand shader units when only half of them actually do something worthwhile at a time? Also, more power through more silicon or higher clocks increases TDP, which means cooling becomes more of an issue. Bigger case, stronger PSU, better cooling - all those things increase the price as well.If Nintendo had gone for graphical power, instead of energy efficiency and not been so concerned with noise, size, or BC what more might they've been able to do in 2010-11, without incurring major loses at launch? Could they've used existing AMD tech to make a console capable of running most third party games at 1080p/30fps with 2xAA for $300 BOM?
It's not about BC, but also being able to utilize all the experience and tools Ninty has built up over the wii/gamecube timeframe. The reason they stuck with that cpu architecture is to save money, BC was just a happy byproduct.
Power is still far superior. If it weren't for Microsoft, x86 would be long dead.
Really hard to tell. The MCM apparently costs ~$100, which isn't exactly cheap to begin with. They could have gotten an off-the-shelf part that's more powerful on paper at that price, and would have probably made things easier for early ports, but it would probably be quite a bit less efficient. CPU's never achieve 100% of their theoretical performance under real world workloads, and it's pretty much the same thing with GPUs. From what I've seen, GPUs seemingly tend to stall a lot. What's the point in having a thousand shader units when only half of them actually do something worthwhile at a time? Also, more power through more silicon or higher clocks increases TDP, which means cooling becomes more of an issue. Bigger case, stronger PSU, better cooling - all those things increase the price as well.
At the end of the day, I think they could have created a system on the same budget that would have allowed for better ports early on, but with less room for improvement over time.
Wait wasnt it 12 volts?
Power is still far superior. If it weren't for Microsoft, x86 would be long dead.
Yeah funny you would think but that doesnt seem to be what happen. Tools were in a terrible shape. Not sure if that has gotten better. Need for speed devs said tools were the biggest thing they had to work around.
BC was one of the main design goals. The console was built around that...
How is power far superior? Apple move from power not to long ago to intel x86.
Even if Power is superior to x86, it's a moot point since the PPC in the Wii U is far weaker than than the mediocre x86 CPU in the ps4.
Really hard to tell. The MCM apparently costs ~$100, which isn't exactly cheap to begin with. They could have gotten an off-the-shelf part that's more powerful on paper at that price, and would have probably made things easier for early ports, but it would probably be quite a bit less efficient. CPU's never achieve 100% of their theoretical performance under real world workloads, and it's pretty much the same thing with GPUs. From what I've seen, GPUs seemingly tend to stall a lot. What's the point in having a thousand shader units when only half of them actually do something worthwhile at a time? Also, more power through more silicon or higher clocks increases TDP, which means cooling becomes more of an issue. Bigger case, stronger PSU, better cooling - all those things increase the price as well.
At the end of the day, I think they could have created a system on the same budget that would have allowed for better ports early on, but with less room for improvement over time.
Neither IBM nor Freescale had any chips in their portfolio that made sense for Apple. The high-end Power chips were too expensive, the low-end wasn't powerful enough, and there was pretty much nothing off-the-shelf in between. Console manufacturers sign multi-year, high-volume contracts, so IBM is willing to cook something up. Apple couldn't and wouldn't do that.How about apple they moved to x86?
I don't know how you can say so what after you state developers go where there is power yet GameCube had power. Is that not contradicting?Well I'm trying to tell you developers go where there's power but you keep saying "but Gamecube was more powerful but still didn't get it". So what? You need to stop pretending like the PS2 didn't make the leap first. We also have to consider powerful consoles like the 360 still missed out on some PS3 games. Yet 360 still had better third party support than Wii.
I believe PS1 and N64 were alive for some time but do you know why nobody chose to make a repeat of those consoles (including SEGA)? To not deter third parties.
If people understand the console is underpowered then why are the same people acting like this isn't affecting third party? It clearly is if the Wii is to go by.
At the end of the day, I think they could have created a system on the same budget that would have allowed for better ports early on, but with less room for improvement over time.
No. Factor 5 comes to mind. So does iD software. They supported consoles respectively that gave them the power to.Mihael Mello Keehl said:I don't know how you can say so what after you state developers go where there is power yet GameCube had power. Is that not contradicting?
The logic still applies to both. Xbox 360 was powerful but still missed PS3 games. Yet why does Xbox 360 have more third party games than Wii? Again, it's the hardware that plays a role in giving consoles support.Mihael Mello Keehl said:If you are really insinuating that the difference in 3rd party support for Xbox 360 and PS3 are the same as GameCube vs Xbox/PS2 I don't know what to say. That's pretty silly.
Who says you have to use the better technology? Nintendo could have stuck to NES hardware if they wanted to. The technology was there.Mihael Mello Keehl said:Because there was better technology available for the next consoles?
Edit: Nintendo can still make stuff for themselves that also appeal to third parties.Mihael Mello Keehl said:I believe Nintendo makes their consoles according to what they believe will be enough for themselves. To get the desired experiences they are willing to offer.
No,no,no.Mihael Mello Keehl said:People are saying that 3rd party support does not only rest in power. In which is your sole reason in the argument. if that was 100% fact then can you explain 360/PS3 games in which the Wii U is not getting? That's why it's not all black and white simple thinking the way your are preaching about.
Yeah funny you would think but that doesnt seem to be what happen. Tools were in a terrible shape. Not sure if that has gotten better. Need for speed devs said tools were the biggest thing they had to work around.
BC was one of the main design goals. The console was built around that...
Those 2 developers don't represent the entirety of 3rd parties. It may be true but that's barely enough information to defend what you are saying. Which is 3rd parties as a whole.No. Factor 5 comes to mind. So does iD software. They supported consoles respectively that gave them the power to.
The logic still applies to both. Xbox 360 was powerful but still missed PS3 games. Yet why does Xbox 360 have more third party games than Wii? Again, it's the hardware that seperates the weak from the powerful.
Who says you have to use the better technology? Nintendo could have stuck to NES hardware if they wanted to. The technology was there.
And not because they also had third party support to take care of? Really?
No,no,no.
Not once did I say it was only power. Go and find the quotes in the thread if you truly believe I did.
360/PS3 games not showing up on Wii U does not disprove what I said.
For my point, 2 developers is more than enough.Those 2 developers don't represent the entirety of 3rd parties. It may be true but that's barely enough information to defend what you are saying. Which is 3rd parties as a whole.
This was never my argument.Mihael Mello Keehl said:The Wii had 3rd parties. Maybe not on the scale of qualified games the 360 was receiving but it still had 3rd parties. And yes it was due to power. Im not fighting the fact of which games come to Nintendo consoles because of the lack of power but simply debating that power is not the sole reason in the case of Wii U.
My argument still wasn't power is the sole reason. It was a counter to the belief power had nothing to do with third parties.Mihael Mello Keehl said:You said something about Nintendo alienating 3rd parties with different formats which is true. But you never include this along with your argument. For instance just now you talk about how "Nintendo could of stuck with NES hardware" Is that not to demonstrate how power and technology plays a role here?
Developers can still port PS3/360 games to Wii U without there being a hardware obstacle. This wasn't true for the Wii.Mihael Mello Keehl said:360/PS3 games not showing up on Wii U does not disprove what you said? Can you explain please?
Internal Development to way behind on the wiiu. Not sure what point you are making.internal development =/= external development. If BC was a main design goal, then it would have been one because they believed it would increase sales; and you bet they would have pushed it as much as they did the tablet controller in the marketing. I don't think it even was mentioned or shown in any of the tv ads.
No, I still believe that Nintendo wanted to use the expertise they built up instead of shifting to a new and unfamiliar technology.
Some have the misunderstanding that Wii U is just Wii with a pad for games, and others even consider Wii U GamePad as a peripheral device connectable to Wii. We feel deeply responsible for not having tried hard enough to have consumers understand the product.
Really hard to tell. The MCM apparently costs ~$100, which isn't exactly cheap to begin with. They could have gotten an off-the-shelf part that's more powerful on paper at that price, and would have probably made things easier for early ports, but it would probably be quite a bit less efficient. CPU's never achieve 100% of their theoretical performance under real world workloads, and it's pretty much the same thing with GPUs. From what I've seen, GPUs seemingly tend to stall a lot. What's the point in having a thousand shader units when only half of them actually do something worthwhile at a time? Also, more power through more silicon or higher clocks increases TDP, which means cooling becomes more of an issue. Bigger case, stronger PSU, better cooling - all those things increase the price as well.
At the end of the day, I think they could have created a system on the same budget that would have allowed for better ports early on, but with less room for improvement over time.
If developer outlook is as grim as it looks, does it even matter at that point? And as you said.. 100 bucks for that MCM is just nuts...
For you point that third parties go where there is power it is more than enough? I guess but we are talking about third parties as a whole not just factor 5 and Id.For my point, 2 developers is more than enough.
This was never my argument.
My argument still wasn't power is the sole reason. It was a counter to the belief power had nothing to do with third parties.
Developers can still port their games to Wii U without their being a hardware obstacle. This wasn't true for the Wii.
I'm not sure about the price, but it's a SoC not a MCM.How much do you think the MCM for the PS4 will cost?
How much do you think the MCM for the PS4 will cost?
How much do you think the MCM for the PS4 will cost?
Developers migrated from previously weaker hardware like the PS1 or N64 to the PS2.For you point that third parties go where there is power it is more than enough? I guess but we are talking about third parties as a whole not just factor 5 and Id.
It's a counter to people saying hardware has no effect on third parties.Mihael Mello Keehl said:If it was never your argument then I don't understand the point of ever saying Nintendo could have made another NES or something. You use that argument every time in multiple threads.
Wii U needed to be on par or better than PS3/360 to be considered receiving those games.Mihael Mello Keehl said:As of third party games currently released and cross-gen, power has nothing to do with third parties, since Wii U is stronger than 360/PS3.
Developers go where there is power. There are other issues that could get in the way which I have explained (i.e alienating cartridges) but power is still apart of the equation.Mihael Mello Keehl said:Is it that power has 'something' to do with missing third party support?
Jordann, Jesus give it a rest. Power is NOT the primary reason for the lack of support. It's not even in the top 5. There are plenty of examples, even in this thread, as to why that's not the case but there is honestly no need to repeat them because you've already read them 500 times and refuse to acknowledge them.
Ahhh it makes sense. I just want to be clear, because most of the time you address someone it's only about power, which isn't fair to only include that.Developers migrated from previously weaker hardware like the PS1 or N64 to the PS2.
It's a counter to people saying hardware has no affect on third parties.
Just because power becomes the dominant example, doesn't mean it's the only rationale.
Wii U needed to be on par or better than PS3/360 to consider receiving those games.
Wii received next to none of them because of the prevailing underpowered hardware.
Developers go where there is power. There are other issues that could get in the way which I have explained (i.e alienating cartridges) but power is still apart of the equation.
So the Xbox 360 having more third party support than Wii was just a fluke right?
For the situations being described in this thread, it's primary.
It sure as hell wasn't power.So the Xbox 360 having more third party support than Wii was just a fluke right?
For the situations being described in this thread, it's primary.
The Wii's hardware definitely did prevent it from getting certain games. This is fact.It sure as hell wasn't power.
You're right. Don't really count shovelware.the Wii to date has actually gotten more third-party support, just not the kind of titles that you're interested in