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Fire Emblem Awakening could've been the last Fire Emblem game if it sold under 250K

Awakenings biggest flaw was pair up.

Breaks the standard difficulty right open up until the last two paralogues.
I'm new to the series, but I absolutely adore the Pair Up function. It's fun stacking the odds in your favor, increasing the chances of a blocked hit or follow-up strike, not to mention the stat buff and how it simply looks cool seeing two cherished characters fight side by side. And of course, you reap narrative benefits in the form of the Support convos, through which you can wed off characters to unlock paralogues where you can recruit their children (with hair colors and skill sets unique to the combination of parents).
 
Really glad to hear that, I did my part, really enjoying it so far (but I still miss 2D battle animations). A world without Fire Emblem would be a sad one, hope the series keep going.
 
I'm new to the series, but I absolutely adore the Pair Up function. It's fun stacking the odds in your favor, increasing the chances of a blocked hit or follow-up strike, not to mention the stat buff and how it simply looks cool seeing two cherished characters fight side by side. And of course, you reap narrative benefits in the form of the Support convos, through which you can wed off characters to unlock paralogues where you can recruit their children (with hair colors and skill sets unique to the combination of parents).

And that's the problem.

I adored Part One of Radiant Dawn for the opposite reason. Hanging on by the skin of your teeth and making every single element of your strategy count is the best part of the series for me.

You can just swap out an injured party member for a healthy one, or keep a magic user 100% protected by a general. Pair up removes much of the onus to think ahead in terms of moving your vulnerable units around (though this is less important given how wide open the maps are).

If there was no grinding then perhaps the loss of exp would be a effective balancing factor, but as it stands Pair Up does nothing but simplicity and homogenize the strategies that are required to win.
 
Wow. I bought awakening, but i'm trying to finish the gba FE w/ marth first.

Was Advance Wars a poor selling game? The realistic one sucked because it took the fun out of he series. i hope we get one more.
 
Guess this means Advance Wars is out the window.

I'm glad Fire Emblem was saved, but to do so they sacrificed a lot of great things about the series. Here's hoping they can use the new-found popularity/waifus to get another game out that tightens things up in the gameplay department. Or, at the very least, write a better story. Dialogue was great, but the actual plot was pretty dumb, at least compared to other Fire Emblems.
 
And that's the problem.

I adored Part One of Radiant Dawn for the opposite reason. Hanging on by the skin of your teeth and making every single element of your strategy count is the best part of the series for me.

You can just swap out an injured party member for a healthy one, or keep a magic user 100% protected by a general. Pair up removes much of the onus to think ahead in terms of moving your vulnerable units around (though this is less important given how wide open the maps are).

If there was no grinding then perhaps the loss of exp would be a effective balancing factor, but as it stands Pair Up does nothing but simplicity and homogenize the strategies that are required to win.
*shrugs* You can still play with single units. For me, Pair Up makes the game more fun than it'd be otherwise.
 
And that's the problem.

I adored Part One of Radiant Dawn for the opposite reason. Hanging on by the skin of your teeth and making every single element of your strategy count is the best part of the series for me.

You can just swap out an injured party member for a healthy one, or keep a magic user 100% protected by a general. Pair up removes much of the onus to think ahead in terms of moving your vulnerable units around (though this is less important given how wide open the maps are).

If there was no grinding then perhaps the loss of exp would be a effective balancing factor, but as it stands Pair Up does nothing but simplicity and homogenize the strategies that are required to win.

Errr u don't have to grind in this game at all, I honestly think there are other things that cause the difficulty to be trivialized (reclassing/class/skill inbalance).

And I'm going to be brutally blunt, the two fire emblems that have considered the best/hardest gameplay are also some of the worst selling (Thracia/Radiant Dawn). While the difficulty might be attractive to some, IT is a turnoff to others.
 
Our reaction was clear: if this was going to be the last Fire Emblem, we had to put everything we always wanted to include.

Why must Nintendo always be backed into a corner to make smart decisions?
 
I wish I didn't buy it.

All this waifu business cot dayum. The game doesn't respect me as a person.
The game doesn't push the "waifu" business on you. And it's not like pervy shit. It's just cute, genuine, well-written character development in optional support sequences that lead to S-rank status and unlocking a paralogue through which you can recruit their child. :)
 
Errr u don't have to grind in this game at all, I honestly think there are other things that cause the difficulty to be trivialized (reclassing/class/skill inbalance).

And I'm going to be brutally blunt, the two fire emblems that have considered the best/hardest gameplay are also some of the worst selling (Thracia/Radiant Dawn). While the difficulty might be attractive to some, IT is a turnoff to others.

The map designs and skills are their own barrel of monkeys.
 
The game doesn't push the "waifu" business on you. And it's not like pervy shit. It's just cute, genuine, well-written character development in optional support sequences that lead to S-rank status and unlocking a paralogue through which you can recruit their child. It's cute. :)

He's trollling, he posts in the FE thread all the time.
 
And I'm going to be brutally blunt, the two fire emblems that have considered the best/hardest gameplay are also some of the worst selling (Thracia/Radiant Dawn). While the difficulty might be attractive to some, IT is a turnoff to others.

Thracia 776 came out in 1999/2000 for the Super Famicom. It was originally a download game, but it sold well enough for Nintendo to do a retail release. Radiant Dawn came out very early in the Wii's lifetime and it was definitely over shadowed by a lot of things.

BTW, the Japanese version of RD is harder due to limited 3rd tier class change.

I love POR and Radiant Dawn. The stealth mission in the prison was so damn cool. Almost as clever as chapter 18 in Thracia 776.
 
He's trollling, he posts in the FE thread all the time.

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Well how about that. I'VE BEEN PUNK'D.
 
The game doesn't push the "waifu" business on you. And it's not like pervy shit. It's just cute, genuine, well-written character development in optional support sequences that lead to S-rank status and unlocking a paralogue through which you can recruit their child. :)
You are forced to marry and make kids with some of your roster, so yes it does push it on you. Many people would consider Nowi and the bath/beach DLC very perverse and unusual. Relationships tend to be shallow as they need to come up with flimsy excuses for every guy being able to pair with every girl.

FE12 has one of the (optional) hardest modes in the series and it still sold pretty well.
 
You are forced to marry and make kids with some of your roster, and many people would consider Nowi very perverse and unusual. Relationships tend to be shallow as they need to come up with flimsy excuses for every guy being able to pair with every girl.
Wait, when does the game -force- you to marry anyone?
 
Damn. It was kind of obvious Nintendo as a company would have this mentality, but hearing it is sort of brutal.

Reality check. THIS WHOLE INDUSTRY works like that. Its business. If you want to see new games using X franchise, you need to support it and buy it. Else why in the world any publisher in this industry would want to release something that previously didn't sell??
 
Reality check. THIS WHOLE INDUSTRY works like that. Its business. If you want to see new games using X franchise, you need to support it and buy it. Else why in the world any publisher in this industry would want to release something that previously didn't sell??

This is why there's a terrible catch 22 when you really dislike the direction a series is taking but at the same time want to see new titles made in the old style.

Do you buy their new game and send them the message that this is the direction you want them to take the series?

Or do you not buy the game and send them the message that the series should be killed in its entirety?
 
Fire Emblem Awakening is weird for me. It's a great great game, but overall I was still disappointed in it. I preferred Fire Emblem, PoR, and RD. I suppose that's an indication how highly I rate those games.

Fire Emblem is my favorite franchise.

EDIT: I think I despise the pairing up mechanic. That might be exaggerating a little, and my thoughts haven't really settled yet, but I do know it's the number one thing I didn't like about the game.
 
Fire Emblem Awakening is weird for me. It's a great great game, but overall I was still disappointed in it. I preferred Fire Emblem, PoR and RD. I suppose that's an indication how highly I rate those games.

Exactly how I feel.

Sunk 50 hours into Awakening, but the Gamecube games are on another level altogether.
 
Thracia 776 came out in 1999/2000 for the Super Famicom. It was originally a download game, but it sold well enough for Nintendo to do a retail release. Radiant Dawn came out very early in the Wii's lifetime and it was definitely over shadowed by a lot of things.

BTW, the Japanese version of RD is harder due to limited 3rd tier class change.

I love POR and Radiant Dawn. The stealth mission in the prison was so damn cool. Almost as clever as chapter 18 in Thracia 776.

Rd being a sequel to POR also hurt it as well, but there was a lot of complaints about Thracia being too hard when it came out and that resulted in Binding Blade being easier (and Blazing Sword being even easier). I mean do you really think it's a coincidence that Anthology of the Holy War and Awakening are the most popular games in the series with the shipping element in them?

How did the tearring saga/berwick saga sell since it was also done by Kaga?
 
So that pretty much confirms every FE from now on is going to be full of fanservice, stereotypical anime tropes, highly imbalanced sandbox gameplay, and bland/repetitive map design?

FE12 was the last great Fire Emblem from a gameplay/design perspective, apparently.

Stole my post. This explains the out of character pandering I suppose.

Not sure what this means for IntSys'. Nintendo without FE and AW is like a spear without the tip. Then again it seems they want to blunt that blade with FE13.
 
I'm glad Fire Emblem Awakening is doing amazing :)

Ditto. I haven't bought it yet cause I'm still playing The Sacred Stones. But FE is definitely the best "mature" IP Nintendo owns.
 
Fire Emblem Awakening is weird for me. It's a great great game, but overall I was still disappointed in it. I preferred Fire Emblem, PoR, and RD. I suppose that's an indication how highly I rate those games.

Fire Emblem is my favorite franchise.

Exactly how I feel about the game.

I still have a few chapters to go though. Maybe it'll surprise me...
 
I would guess Japanese sales, since if it sold less than that, it probably wouldn't have been localized.

I think you're probably right about it being 250k Japan, but interestingly, the devs said in an interview that this game was originally made with the intent to have it localized.

Relevant quote:
There was definitely a movement with this project to give everything a fresh new look, so we wanted to find a character designer who could work in a different direction from previous FE games. The man we found was [Yusuke] Kozaki-san, who was involved with No More Heroes, which was a pretty well-received game overseas. That was actually part of the reason we hired him, since we were planning to release Awakening outside Japan from the start.
 
Stole my post. This explains the out of character pandering I suppose.

Not sure what this means for IntSys'. Nintendo without FE and AW is like a spear without the tip. Then again it seems they want to blunt that blade with FE13.

I remember you from the OT, I figured you'd spot my post quickly and reply to it lol.

All plot/characters aside, I thought FE12 struck a good balance between normal difficulty/casual mode and lunatic difficulty/classic mode. If they can just go back to that quality FE12 gameplay, challenge, and level design, I don't care if they keep the fanservice and such.

The most difficult Advance Wars was the first one on GBA. Everything else after that got steadily easier and less balanced.
 
Well, thank goodness it sold well. Though I think this story is a bit hyperbolic.

It's easy to say stuff like that afterward once the game has already been a success.
 
Apparently it was on a steep downward decline since the first one on GBA

Going by the videogame charts website (yeah yeah i know) they sold a lot less than i remembered. Strange. Still, the last one still managed to sell more than 250.000. I also think they just milked the franchise. Too many titles, too close to one another. Four games in four years.
 
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