zomgbbqftw
Banned
Wizard jizz for all Xboners out there...
who are they kidding with this? even if its slightly true. What happens on launch day when the servers are fucked? oh right.. Sim City/Diablo III happens. What devs get access to the special cloud computer?!
tldr: secret sauce taste like shit.
With a shitload of servers distributed in a very dense grid all over territories supporting that lol.Hey as long as you run at 5 FPS this may be feasible!
Outside of that the only thing I could see working is if vast amounts of computation are done on a personal server and it's like you're in a singleplayer MMO.
Jesus guys, cool down. He doesn't mention games.
I for one am looking forward to the XBO predicting complex weather systems.
Funnily enough, running the entire game "on the cloud" and streaming a video is in many ways more feasible and pragmatic than distributing it partially.
needs only on xbone
That's a good example actually, one of our most successful cloud workflows is weather prediction. Surprise: it's not a real-time interactive computation!Jesus guys, cool down. He doesn't mention games.
I for one am looking forward to the XBO predicting complex weather systems.
Will we see "Cloud Required" (meaning a constant internet connection) games similar to how there were "HDD Required" games back in the day?
![]()
Are people honestly going to be outraged by everything uttered by Microsoft? This is honestly pretty standard as far as PR rhetoric is concerned. We saw a ton of it at the beginning of last generation. Have people forgotten stuff like "You see this graphically amazing game, well it's only using [pull percentage of your ass] of [insert console]'s power!" that was paraded around by developers of the Xbox 360 and Playstation 3?
Fact of the matter is, the union of Azure and Xbox is highly intriguing, and even Microsoft admits that they're not completely aware of how it's going to be utilized outside of the obvious areas: http://venturebeat.com/2013/05/21/xbox-one-azure/
Haha. They will keep talking about this and it will never become reality.
You can't rely on cloud computations for a realtime graphics pipeline. If so, why even release a new console...
Watch all multiplatform games be inferior to PS4 outings.
Me neither... I don't get at all the cloud computing thing... whats it, some sort of cache server to make the game more fluid or something?I don't get it.
They have 300,000 Xbox One severs around the world I don't think it will be fucked.
Will we see "Cloud Required" (meaning a constant internet connection) games similar to how there were "HDD Required" games back in the day?
![]()