hardcastlemccormick
Banned
Tumbler sold for 1.1billion this week, you dont have to justify shit. If people come at you for that they are morons.
That's pretty damn popular.
I tried, but it got locked immediately, so I guess it wasn't thread-worthy.
Tumbler sold for 1.1billion this week, you dont have to justify shit. If people come at you for that they are morons.
That's pretty damn popular.
I tried, but it got locked immediately, so I guess it wasn't thread-worthy.
I don't think it can be understated how much of a fatal blow to many people's gaming habits the absence of a viable used market will be. This is not just about Gamestop. Look at the broader picture. Think about the millions of people who buy used games from people on craiglist every month, and the sellers who sell their stuff on craigslist to clear out space and make a little extra money. Think about the millions of mom-and-pop vendors on Amazon and eBay who make a living (or at least a nice supplemental income) by selling old merchandise including games, movies, and books. Think about a college kid selling a couple games he's done with to a friend for textbook money. Think about the number of family members that give away their consoles and games to other families or their kids for presents. Think about donating video games and consoles to charities (including Child's Play) and the kids who start their gaming thanks to that.
Just consider the sheer number of people that are only able to participate in gaming because of the price discrimination offered by a healthy and non-fixed used marketplace. These aren't the hardcore day-1 $60 purchasers that need AAA gaming, but the more modest parents and families who buy a bundle of used games and a console as a cost-effective way of entertaining the children for months on end, or the college students who just want a few games for their dorm room. Killing used games means these people won't be able to buy into video gaming at all without spending more than they would be inclined to, and essentially locks them out of the market because they can't afford, or don't want to pay, full MSRP for every single thing.
Video game consoles are a luxury good, I won't deny that. So if MS really wants to position themselves as a super-premium device just for the gamers who are so hardcore that they pay full price for every game and never need to sell anything for cash, that's their call. But even within the space of a luxury good, used goods and lower price points help expand the userbase well beyond high-income early adopters (especially years into a system's lifecycle after its price drops considerably), and ultimately bring in many more people to the hobby which is good for the industry's ecosystem overall, because those people still buy new games as well. The PS2 was massively successful not on the backs of hardcore gamers, but on the backs of the large amounts of families that were able to build up large libraries of mid-priced titles after the system price had dropped.
MS is making a very large bet that essentially those people don't matter. They're betting that the lost revenue from all of those people not being able to participate in the marketplace at all will be more than compensated by even more hardcore day-1 $60 purchasers and more DLC and skins and digital crap. They're betting that their hardcore crowd will be so locked in to the Xbox ecosystem that they'll not only buy as many games as they did before, but they'll spend even more money within the system to do so. They're narrowing their focus exclusively to the super-hardcore enthusiasts and early adopters with high disposable income, and shutting out everyone who isn't. They're not just marketing their system as a high-end device, they're explicitly saying "If you can't afford the cost of full-MSRP games on this platform, don't bother. If you could only afford to buy our games by selling off old ones, you're not invited."
Rather than expanding the market, they're deliberately contracting to an even smaller segment under the ridiculously naive theory that all those hardcore fans will more than make up for smaller userbase, and the revenue that would have gone to used games will now go directly to them. But of course, it won't. If people can't afford to buy games at the price point they desire, they'll just buy something else. Given the increasingly significant threats to console gaming not just from mobile and tablets, but from YouTube, Netflix, Hulu, Facebook, and the thousands of other services out there all competing for our free time (which is increasingly becoming as much of a scarce commodity as money), consumers can afford to be as picky as possible in much they want to pay for disposable entertainment.
It's an arrogant, exclusionary, elitist, and short-sighted move by a corporation more interested in nickel-and-diming consumers than creating a healthy, vibrant long-term industry, and it deserves to fail.
..and if things go the way of the PC and retail/used is a thing of the past... there's no reason to believe that the smart move by devs/pubs is to lower the price of games and offer sales as an incentive...
much like the do with retail now.. but it'd be a more profitable way to manage as the middle man (retailer with markup, shipping, distribution) is completely removed and replaced with a far cheaper middle man (MS/Sony/Nintedo/Valve/Etc).
The only reason to think it won't have a positive effect overall on price is the same conspiracy theory BS crap we had when Steam came out.
Bottom line is, if games can't/won't sale for $60 as a DD or other form of resale disabled format that things will shift to where it's still profitable for game makers and console makers.
If for some reason that stick with $60 games and no resale.. then it will... but it is very doubtful that would happen. We have history on our side to prove that non-resellable games have shown a drastic drop across the board of game pricing.
So one would have to completely ignore the history of the PC to continue thinking that MS/Sony would commit console suicide.
..but let's continue to hold on to antiquated technology just because and hold back what could in turn be a boon to the console industry.
I personally can't wait to be done with physical media completely, and I don't have a single issue with losing the advantages of resell, lending, renting for the convenience and flexibility of pricing and selection that DD offers.
It's sort of sad to see the backlash moving forward to something that's been going on with the PC for darn now a decade.
..and if things go the way of the PC and retail/used is a thing of the past... there's no reason to believe that the smart move by devs/pubs is to lower the price of games and offer sales as an incentive...
much like the do with retail now.. but it'd be a more profitable way to manage as the middle man (retailer with markup, shipping, distribution) is completely removed and replaced with a far cheaper middle man (MS/Sony/Nintedo/Valve/Etc).
The only reason to think it won't have a positive effect overall on price is the same conspiracy theory BS crap we had when Steam came out.
Bottom line is, if games can't/won't sale for $60 as a DD or other form of resale disabled format that things will shift to where it's still profitable for game makers and console makers.
If for some reason that stick with $60 games and no resale.. then it will... but it is very doubtful that would happen. We have history on our side to prove that non-resellable games have shown a drastic drop across the board of game pricing.
So one would have to completely ignore the history of the PC to continue thinking that MS/Sony would commit console suicide.
..but let's continue to hold on to antiquated technology just because and hold back what could in turn be a boon to the console industry.
I personally can't wait to be done with physical media completely, and I don't have a single issue with losing the advantages of resell, lending, renting for the convenience and flexibility of pricing and selection that DD offers.
It's sort of sad to see the backlash moving forward to something that's been going on with the PC for darn now a decade.
You must of not paid attention to the last 8 years of PSN and games on demand pricing then. There are several reasons for the cheap steam prices. First they are not the only digital service out there and there is competition. Second those sales are being subsidized by console gamers paying up the ass for games. The console makers have shown nothing that would lead anyone to believe they would drop prices if there is no used games. It be the opposite there be no used games to bring prices down. We should understand what MS,EA and Activision really want. They want 59.99 dollar long term digital rentals that require daily check ins to make sure were are not dirty pirates. If this happens it will crash this industry and probably kill it for good. This is all about publishers looking for someone to blame for horrible business decisions.
The console industry has shown nothing that resembles responsible business models or a good understanding of consumers(Sony and MS actually are perfect examples of out of touch companies beyond simply video games actually). I'm not exactly sure why you believe MS/Sony can maintain the console market value/liquidity/demand vs what the 2nd hand market/retail is doing. Where is your faith in these corporations coming from?
Valve is a better ran business then Sony or MS, you shouldnt expect the same consumer awareness quality from these guys.
The same shit you are hearing now about Sony/MS you heard about Valve when Steam started... so I'd turn the question around...
What makes you think Sony/MS are so stupid to as to commit console suicide by eliminating value and never reducing prices ever?
The same shit you are hearing now about Sony/MS you heard about Valve when Steam started... so I'd turn the question around...
What makes you think Sony/MS are so stupid to as to commit console suicide by eliminating value and never reducing prices ever?
The same shit you are hearing now about Sony/MS you heard about Valve when Steam started... so I'd turn the question around...
What makes you think Sony/MS are so stupid to as to commit console suicide by eliminating value and never reducing prices ever?
You are forgetting that PSN/XBL have had to make sure they don't piss off retail while pricing DD... thus why you saw considerably more deals on games that didn't have retail releases.
There is almost ZERO retail PC game boxes out there, and it's a sliver of the market at best.. they don't care about pricing hurting retail.
The current system relies on retail sales, and the consoles were released at time when DD really just wasn't an option for a game console.. keep in mind when 360/PS3 released.
This next generation was a chance to move out of retail and the issues they have.
We saw reduced prices when retail was removed from the equation for PC games.. and there's zero reason outside of contempt for MS/Sony to think we wouldn't have a similar path with pricing of console games.
The market will not support DD $60 games as a whole, it's clearly apparent to anyone with eyes and sense of things. That's why you see the retail pricing of games fluctuate so much, but you don't see it on their DD avenues.. because they have to keep retail happy to continue to have retail shelf space where the main avenue for their games are to be sold.
You'd transfer the retail price strategy to a digital price strategy.
It's a fallacy to think that games are $60 all the time, you just don't see the Steam sales as often with PSN/XBLA because you see it at the retail outlets... one has to look no further than Slickdeals or CheapAssGamer too see it's happening all the time.
Do you honestly think retailers are eating all that markdown? Hell no.
Bold - That was because it was something new and unfamiliar territory for a large number of gamers. It worked because Valve isn't a company continually fucking over consumers since the early 90's through oligopolies or monopolies.
Unbolded - Sony and MS have proven their track record(of being crap for the past decade and a half) with consumer awareness throughout the company. Neither company has shown that they have any real quality consumer awareness that they originally had when they were much much smaller.
Your lollipop view that because what we have is shit, that MS and Sony can make it not shit is ridiculous. How you can possibly think MS or Sony can handle the responsibility of upholding consumer liquidity is a fucking mystery to me, based on their past history with every industry they are involved in.
Yup, they will do away with sales and lower the value of product to consumers and completely bankrupt their companies based on sheer arrogance.
Seriously, this is getting into the old man yelling at clouds territory.
I personally want a console that forces internet, so things can be built with it in mind. When you have half-assed in-between you are splitting the market and not letting devs develop a universal experience. I want retail games to die, so I can do away with physical media completely and have a Steam like buying experience.
The tv stuff, whatever.. if it works smoothly I'll use it. I'll be buying one to play games... which despite all the BS topics.. is still what both consoles are made to do at their core.
I dislike arguments that become so fragmented.
If we're operating on the argument that "game publishers are stupid," then you can't assume the prices will go down. Example? Look at Nintendo and how long it took them before they started lowering the price of their "Nintendo Selects" this generation. Nintendo is basically unfazed by used games (their resale value is fantastic) and yet they didn't do any of the things you claim they will.
The only thing that cannot be patched into the Xbox 360 that you listed was a bigger hard drive. Most of it's already there. What's stopping them?
If the rumors are true of an Xbox 360 mini that's entirely digital, this argument looks even weaker.
No it cannot. You're still ignoring all of the mass market retailers, small specialty shops, regions where Gamestops haven't permeated, toy stores, online retail, and eBay/Half.
Even if you could argue that Gamestop was a microcosm of the rest of the market, that's still a lot of assuming to think it will stay stable and remain a microcosm.
It's because their mid-tier stuff wasn't mid-tier anymore! THQ wanted their Darksiders to be AAA, they wanted their Red Faction to be AAA, and these games didn't have the sales brunt to support it! And those Japanese developers you mentioned are better at living within their budgets. It's more a fault of the market more interested in western IP's.
And EA and Activision close studios the minute the game goes gold, doesn't matter what the sales are.
I never assumed that; it has nothing to do with what we're discussing. You're putting words in my mouth.
But because you bring it up: there will be a group of people who, when faced with the higher cost of a new game, won't buy anything, just like there's a group of people who will put up the extra cash for the new game. It's not all black and white. Those used games won't become automatic sales. Some will, some won't. It still shrinks the market.
At least in the short run, it is good for people who don't buy used games. It means that less enthusiastic consumers will be forced to consume just like they do, and subsequently provide more revenue to the publishers.
I'm much less confident this is a good choice for any consumer long term, though.
You are forgetting that PSN/XBL have had to make sure they don't piss off retail while pricing DD... thus why you saw considerably more deals on games that didn't have retail releases.
There is almost ZERO retail PC game boxes out there, and it's a sliver of the market at best.. they don't care about pricing hurting retail.
The same shit you are hearing now about Sony/MS you heard about Valve when Steam started... so I'd turn the question around...
What makes you think Sony/MS are so stupid to as to commit console suicide by eliminating value and never reducing prices ever?
Do you think there's not?
Is Penny Arcade the Fox News of gaming?
Anybody remember when Penny Arcade was about funny comic strips about gaming?
What the fuck happened, Gabe and Tycho?
..and if things go the way of the PC and retail/used is a thing of the past... there's no reason to believe that the smart move by devs/pubs is to lower the price of games and offer sales as an incentive...
much like the do with retail now.. but it'd be a more profitable way to manage as the middle man (retailer with markup, shipping, distribution) is completely removed and replaced with a far cheaper middle man (MS/Sony/Nintedo/Valve/Etc).
The only reason to think it won't have a positive effect overall on price is the same conspiracy theory BS crap we had when Steam came out.
Bottom line is, if games can't/won't sale for $60 as a DD or other form of resale disabled format that things will shift to where it's still profitable for game makers and console makers.
If for some reason that stick with $60 games and no resale.. then it will... but it is very doubtful that would happen. We have history on our side to prove that non-resellable games have shown a drastic drop across the board of game pricing.
So one would have to completely ignore the history of the PC to continue thinking that MS/Sony would commit console suicide.
..but let's continue to hold on to antiquated technology just because and hold back what could in turn be a boon to the console industry.
I personally can't wait to be done with physical media completely, and I don't have a single issue with losing the advantages of resell, lending, renting for the convenience and flexibility of pricing and selection that DD offers.
It's sort of sad to see the backlash moving forward to something that's been going on with the PC for darn now a decade.
Goodness gracious.
And yeah, I'm assuming that publishers wouldn't adjust their prices. I actually love Steam but I don't think anyone can match Valve's balls when it comes to sales.
That doesn't practically mean there are infinite copies are out there on the market though. If there were, then you could go into any used game store and buy any game that's been released on either console.A used game can be traded in infinite times. There are no Xbox 360 / PS3 games that you cannot buy used. The supply is, for all practical purposes, infinite.
A used game can be traded in infinite times. There are no Xbox 360 / PS3 games that you cannot buy used. The supply is, for all practical purposes, infinite.
That doesn't practically mean there are infinite copies are out there on the market though. If there were, then you could go into any used game store and buy any game that's been released on either console.
Where were you taught this? Serious question: what school or college or even book did you learn from, that has you believe that the 2nd hand market is "practically" infinite in its supply?
Why do you continue to ask dumb questions without getting anywhere close to anything resembling a point?
When it comes to used games, if you want one rather than a new game, they are available 100% of the time. There are enough new game purchases and trade-ins that there is never a shortage of used games priced at a discount relative to new games.
It's like how nobody buys new cars because there are infinite used cars, and all the car manufacturers went out of business.
What do you think this means?
You think this means that the supply of used goods being abundantly available means that the 2nd hand market is infinite? That is your conclusion from readily available used games?
Sure, if cars were digital goods that never degraded under normal circumstances.
Try again.
The supply of used games at a $5+ discount from new is greater than demand, has always been greater than demand, and will always be greater than demand. How's that?
Sure, if cars were digital goods that never degraded under normal circumstances.
Try again.
(and "nobody" is a straw man)
You have evidence for this? You realize this isn't just something you can say? Without showing that the $5 discount on a game new vs used is actually higher(The sales of the used game at a $5 dollar discount vs new at full price) then a new game, you are just saying words. Even if you could find 1 single example of this, you would then have to show that the full value from the people who purchased the game used would translate at a full price purchase, and even then you would have to show why that case isn't the exception to the rule.
You are really arguing at a disadvantage, because there are no numbers showing the 2nd hand market taking away demand from new games(specially as a whole). If there was proof positive of such an event, these numbers would be available to the public.
Sorry, the idea that people buy games and instantly sell them such that they're "infinitely" in circulation is just ludicrous.
And I take it you've never seen a scratched disc?
- So I have to show that each used sale takes away 1 new sale, or I have to admit that each used sale takes away 0 new sales? What, did we suddenly move to the binary system and get rid of fractions?
- And there are no numbers showing that it doesn't. There is no proof that the availability of used games boosts total demand for games such that publishers get as much or more revenue from new games as they would without the existence of used games. Thus, the sane hypothesis would be to go with the obvious - that consumers substituting used game purchases for new ones, while middlemen leech dollars out of the system, does in fact reduce total purchases of new games.
Italicized - In order for your belief to be considered reality you would have to show evidence to the assertion that the game industry is a unique snowflake.
Bold - We have evidence in most all other markets where the 2nd hand sales does in fact increase demand of new product(which I explained on page 4?) and if you ar willing you can fact check everything I said(just google second hand sales studies, I'm sure there are papers available, at least there was when I was in school). Beyond that, there is also evidence that the 2nd hand market DOES increase demand of new games, as shown by shadowebb on page 4, and that was specifically with the middle man in the equation.
Because new book stores, new CD shops, etc. are doing so well? And Steam and CD keys took a healthy PC market and reduced demand for new products by killing off used PC games? And guess what's made books a viable business a gain for a lot of publishers? Ebooks! No used reselling there.
There is no doubt that it increases demand and consumption generally, just as piracy does, but not for purchases of new products specifically, as there is absolutely zero data to show that the revenue lost to the substitution of used for new is even equaled, much less outweighed, by the revenue gained by increased demand.
I already pointed out the critical flaws in shadowebb's post.
If Microsoft is stupid enough to go through with this, we'll have a real nice look at the effect of the used games market on new game sales.
Just wait to see X1's software sales vs Xbox 360's. One side will be right, and one will be wrong.
I'd be willing to bet my account that X1 will sell less software in its first year than 360, although really the second and third years will be more telling, since people can buy X1 games year one by selling their current gen used games.
And how is it ludicrous, when used game proponents actually use that as part of their argument on why used games are good because you can trade them in to buy new? What do you think happens when a game is traded in? It gets sold to someone else. Who then has a chance to trade it in. Which is fairly likely given that this person acquired it at a used game shop in the first place.
And the evidence is unassailable. Every new game has a cheaper used version widely available. Case closed.
Riddle me this:
Why do sequels to good games almost always sell more than the originals? If they were simply selling to the same people, logic states that they'd sell less since there are invariably people who are disappointed with even the best games.
Because new book stores, new CD shops, etc. are doing so well? And Steam and CD keys took a healthy PC market and reduced demand for new products by killing off used PC games? And guess what's made books a viable business a gain for a lot of publishers? Ebooks! No used reselling there.
There is no doubt that it increases demand and consumption generally, just as piracy does, but not for purchases of new products specifically, as there is absolutely zero data to show that the revenue lost to the substitution of used for new is even equaled, much less outweighed, by the revenue gained by increased demand.
I already pointed out the critical flaws in shadowebb's post.
How do you control for factors such as:
- availability and selection of software
- console pricing and availability
- differences in competitive landscape (including MS' own consoles - they killed Xbox before 360, not doing the same this time)
- macroeconomic situation
None of this supports your premise of "infinite supply". That's just an explanation of how the used games market works, so... ok?
Depending on your definition of "widely", I suppose. I recently bought a used copy of Etrian Odyssey 4, there were maybe 1-2 copies floating through eBay per day, and most were selling for barely below new price (unless they were missing box/instructions).