Spirit Icana
Member
But that's not related to X, though. Tokyo is making the 3DS game or am I totally bananas?
That's Kyoto. ;p
But that's not related to X, though. Tokyo is making the 3DS game or am I totally bananas?
But that's not related to X, though. Tokyo is making the 3DS game or am I totally bananas?
They search for a programmer who has experience with havok, which is fully licensed by Nintendo for the Wii U.But that's not related to X, though. Tokyo is making the 3DS game or am I totally bananas?
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Just Cause 2 was so colorful. From what we've seen, this looks washed out and not nearly as colorful. Of course, I'm only judging from what we've seen.
That has to do with the poor quality of the video rather than the actual color spectrum of the game.
Here (still compressed to shit, but gives us a better look what the game'll look like):
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Low bit rate, gamma overkill, horrendous compression, etc., I imagine, are what are contributing to a "washed-out" look.
And this is precisely what frustrates me about all those "brown" (this one being utterly false)/"needs more color" comments; it's that they pay little to no regard as to whether or not more color would be conductive to a more coherent overall package. We know nothing about the tone of the narrative, setting, or atmosphere they're trying to convey, but we somehow know that the game needs more color.
Doesn't make sense.
But that's not related to X, though. Tokyo is making the 3DS game or am I totally bananas?
That they want a tech guy with shader experience makes me wonder if the game will receive a graphical boost when it's finished.
Bookmark it, it's very interesting. Basically, McCreary says they recorded the strings separately from the rest and then cut his compositions into 15-20sec chunks so they could be randomly re-sequenced to fit whatever the player was doing and that his goal was that players would never hear the same "song" twice. It's a very interesting approach to design dynamic music with non-midi source audio. Though, like I said, I have only played the demo and can't tell how successful the end result was (aside from the fact that Bear is a super rad composer and thus the music itself was the best thing about the game^^).
Quoting previous posts:
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Just Cause 2 was so colorful. From what we've seen, this looks washed out and not nearly as colorful. Of course, I'm only judging from what we've seen.
Just Cause 2 was so colorful. From what we've seen, this looks washed out and not nearly as colorful. Of course, I'm only judging from what we've seen.
Because more colors = better artstyle.
Damn, i must have wasted 6 years of my live leading up to a carreer as a graphical artist, while you just taught me more with one single post!
It is colorful Indeed but the game itself look pretty generic Imo.. X has more fantasy environment and less realistic.. Thats why I like it more than Just cause 2.
I'm sorry, but artistically it is not that great.
It just looks like a basic UE3 game to me.
Because more colors = better artstyle.
Because more colors = better artstyle.
Damn, i must have wasted 6 years of my live leading up to a carreer as a graphical artist, while you just taught me more with one single post!
Town-wise, I could definitely do without one like Frontier Village though. Running around that place actually gave me headaches.
Agree to disagree, but I do not find X's art style anything to get excited about, much less "phenomenal". I don't find Just Cause 2's art style amazing, I do find the graphics to be great overall, but the art style in particular is not great but I like it over X's.And I'm sorry, but a less vibrant palette does not diminish the game's artistic proficiency. Nor does it hamper the game's phenomenal overall art direction.
I have no idea what this is supposed to mean.
Well, it certainly helped. X looks washed out comparatively.
I think X looks pretty generic, honestly.
haha shadow of colosseum looks very beautiful although it does not have a much of color.. Those games with less colors still can look nice.. I agree with you dat colors does not make Art style better automatically. Im artist too.. do you have portfolio or something?.. I would like to see you arts..
That's Kyoto. ;p
tokyo is their old studio, the one that should be doing X
Tokyo = X
Kyoto = 3DS
Agree to disagree, but I do not find X's art style anything to get excited about, much less "phenomenal". I don't find Just Cause 2's art style amazing, I do find the graphics to be great overall, but the art style in particular is not great but I like it over X's.
Honestly, it just looks a lot like Lost Odyssey. Not bad, but not really anything special to me.
Art direction is not just art style. It also involves how the game uses architecture to set an emotional tone, how lighting is used to convey information, camera angles for cutscenes and how space is used to set scope (how small spaces can make you paranoid or claustrophobic, while vistas and skyboxes feel epic and grand in stature), how character clothing conveys a certain style or national background, etc.
People saying more colors = better art style have no idea what they are talking about.
Its just a different art direction and they are usually trying to portray something with their color "pallete"
Its not just in animation, live-action works too. Notice how a serious crime show like Cold Case is more toned down of colors, like it has some sort of filter, while Psych is pretty colorful.
Tokyo is an anagram of Kyoto so that's obviously what I meant.
People saying more colors = better art style have no idea what they are talking about.
Its just a different art direction and they are usually trying to portray something with their color "pallete"
Its not just in animation, live-action works too. Notice how a serious crime show like Cold Case is more toned down of colors, like it has some sort of filter, while Psych is pretty colorful.
People saying more colors = better art style have no idea what they are talking about.
Its just a different art direction and they are usually trying to portray something with their color "pallete"
Its not just in animation, live-action works too. Notice how a serious crime show like Cold Case is more toned down of colors, like it has some sort of filter, while Psych is pretty colorful.
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The game is obviously going to have a huge online component, those listings come as no surprise.
You'll probably be able to go through the campaign solo with AI partners or have real buddies substitute.
Do want.
I misspoke when I tried to convey my dislike of X's art style. It's not that lack of colors = bad art style, but how you use those lack of colors. Those pictures you posted all look nice. They use their lack of colors (or emphasis on one color in particular) to their benefit. Games like Limbo use their lack of color in an interesting way.
In my opinion, X doesn't do anything like that. It just looks very drab to me, and not in any kind of good way. There are scenes in the trailer that inspire confidence, but in most of the GIFs that go around... it just doesn't look particularly good to me. Not ugly, but again I would not call X's art its strong point from what we've seen. Again my opinion could totally change when we see more.
Look at this.. this looks beautiful without vibrant colors..
It's not about colors, it's about art direction.
And honestly, I can't say I'm too much of a fan of X's either, but ti's still early and they only showed one area.
In my opinion, X doesn't do anything like that. It just looks very drab to me, and not in any kind of good way. There are scenes in the trailer that inspire confidence, but in most of the GIFs that go around... it just doesn't look particularly good to me. Not ugly, but again I would not call X's art its strong point from what we've seen. Again my opinion could totally change when we see more.
The blond character at the end of the trailer is being shown for a reason. It is clearly revealed for dramatic effect, which would be nonexisting if it were a completely unrelated and unknown character. Maybe it's not Shulk, maybe it's one of his ancestors, maybe it's his grandchild, or himself in an alternate reality... What i'm saying is, it may not be a sequel/prequel to Xenoblade, but it's definitely related somehow.
Tokyo is an anagram of Kyoto so that's obviously what I meant.
Just Cause 2 from 2009 is an open world game that looks better than this.
or maybe they were just saying "ok people, we got it, the faces in our last game weren't that great, we are about to fix them, here's a preview how a charakter from xb would look like now."
Your looking at it wrong. The GIF represents that feeling of freedom and exploration that gave us all a boost of hype.
Plus that's an unfinished product your looking at.
The gif is nothing special by itself, but having played Xenoblade I know what exploration in that games means. Xenoblade was breathtaking despite being on the Wii.
huge open world fantasy rpg where you can fly in mechs and attack giant dinosaurs. ain't no game like it
That's not how I see the gif though. More about exploring that supposedly barren landscape.
It's a fucking mech flying over a giant explorable land. That's why its special.
I definitely don't think it's empty especially considering how high the mech appears to be at least based on this.
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EDIT: lol forgot the word high....
HYPE LEVELS RISING!!! 16 days!
Ridiculously reductive and ignorant statement; characteristic of someone who hasn't played Xenoblade. Also, from that height and distance, of course it looks barren.
Based on Xenoblade, the barren landscape assertion is completely asinine.
The only thing that was empty or barren in that game was the massive Eryth Sea ... sea...
Just Cause 2 from 2009 is an open world game that looks better than this.
When can we expect this, late 2014?
When can we expect this, late 2014?
It's not, unless you spell either kyouto or toukyou wrong
When can we expect this, late 2014?
When can we expect this, late 2014?
They are closing in on three years dev time, so it could at the very, very earliest release this year in Japan. That's not very likely, so it's probably early-mid 2014 in Japan and mid-late 2014 everywhere else.
Goddamnit, guys!
Tokyo is an anagram of Kyoto so that's obviously what I meant.
This is the kind of trailer I want to see:
http://www.youtube.com/watch?v=Lna0-Y-p318
That's a week-of-release trailer, no? It'll more than likely be 1-2 minute trailer with a few cool scenes.
Don't really need another teaser trailer.
Some current job listings for their Tokyo Studio ( X ).
All of them: http://translate.google.de/translat...UTF-8&eotf=1&u=http://www.monolithsoft.co.jp/
I'll quote the urgent ones.
Network programmer -> Online gameplay?
Monolith Soft (Tokyo):
-Looking for a network programmer, to code for a network client for a home console.
They're also hiring:
-experienced programmers
-game designers with experience in online games
-game designers with experience designing RPG towns
-Game designers with experience designing in-game events
-Game designers for designing battle algorithms, with experience writing enemy AI.
-3D CG designer
-2D designer
-Effect designer
-Motion designer
-Project manager
Goddamnit, guys!
Tokyo is an anagram of Kyoto so that's obviously what I meant.
A rumour has been posted on the GameFaqs Wii U messageboard that X will be titled Xenoform Episode I: Liber Novus. The poster has also contained a blurb on the games story. Please don't ban me. *hides*
I would post a link but I'm using mobile right now and the browser doesn't allow it. I just really hope I don't get banned for this.
http://www.gamefaqs.com/boards/631516-wii-u/66289100A rumour has been posted on the first page of the GameFaqs Wii U messageboard that X will be titled Xenoform Episode I: Liber Novus. The poster has also contained a blurb on the games story. Please don't ban me. *hides*
I would post a link but I'm using mobile right now and the browser doesn't allow it. I just really hope I don't get banned for this.